# Try to find EGL # Once done, this will define # # EGL_FOUND - system has EGL # EGL_INCLUDE_DIR - the EGL include directories # EGL_LIBRARIES - link these to use EGL if(EGL_INCLUDE_DIR AND EGL_LIBRARIES) set(EGL_FIND_QUIETLY TRUE) endif(EGL_INCLUDE_DIR AND EGL_LIBRARIES) INCLUDE(CheckCXXSymbolExists) # include dir find_path(EGL_INCLUDE_DIR EGL/eglext.h) # finally the library itself find_library(libEGL NAMES EGL) set(EGL_LIBRARIES ${libEGL}) # handle the QUIETLY and REQUIRED arguments and set EGL_FOUND to TRUE if # all listed variables are TRUE include(FindPackageHandleStandardArgs) find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARIES EGL_INCLUDE_DIR) mark_as_advanced(EGL_LIBRARIES EGL_INCLUDE_DIR)