/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#include "common/PrecompiledHeader.h"
#include "common/D3D12/ShaderCache.h"
#include "common/D3D11/ShaderCompiler.h"
#include "common/FileSystem.h"
#include "common/Console.h"
#include "common/MD5Digest.h"
#include
using namespace D3D12;
#pragma pack(push, 1)
struct CacheIndexEntry
{
u64 source_hash_low;
u64 source_hash_high;
u64 macro_hash_low;
u64 macro_hash_high;
u64 entry_point_low;
u64 entry_point_high;
u32 source_length;
u32 shader_type;
u32 file_offset;
u32 blob_size;
};
#pragma pack(pop)
ShaderCache::ShaderCache() = default;
ShaderCache::~ShaderCache()
{
if (m_pipeline_index_file)
std::fclose(m_pipeline_index_file);
if (m_pipeline_blob_file)
std::fclose(m_pipeline_blob_file);
if (m_shader_index_file)
std::fclose(m_shader_index_file);
if (m_shader_blob_file)
std::fclose(m_shader_blob_file);
}
bool ShaderCache::CacheIndexKey::operator==(const CacheIndexKey& key) const
{
return (source_hash_low == key.source_hash_low && source_hash_high == key.source_hash_high &&
macro_hash_low == key.macro_hash_low && macro_hash_high == key.macro_hash_high &&
entry_point_low == key.entry_point_low && entry_point_high == key.entry_point_high &&
type == key.type && source_length == key.source_length);
}
bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
{
return (source_hash_low != key.source_hash_low || source_hash_high != key.source_hash_high ||
macro_hash_low != key.macro_hash_low || macro_hash_high != key.macro_hash_high ||
entry_point_low != key.entry_point_low || entry_point_high != key.entry_point_high ||
type != key.type || source_length != key.source_length);
}
bool ShaderCache::Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, u32 version, bool debug)
{
m_base_path = base_path;
m_feature_level = feature_level;
m_data_version = version;
m_debug = debug;
bool result = true;
if (!base_path.empty())
{
const std::string base_shader_filename = GetCacheBaseFileName(base_path, "shaders", feature_level, debug);
const std::string shader_index_filename = base_shader_filename + ".idx";
const std::string shader_blob_filename = base_shader_filename + ".bin";
if (!ReadExisting(shader_index_filename, shader_blob_filename, m_shader_index_file, m_shader_blob_file,
m_shader_index))
{
result = CreateNew(shader_index_filename, shader_blob_filename, m_shader_index_file, m_shader_blob_file);
}
if (result)
{
const std::string base_pipelines_filename = GetCacheBaseFileName(base_path, "pipelines", feature_level, debug);
const std::string pipelines_index_filename = base_pipelines_filename + ".idx";
const std::string pipelines_blob_filename = base_pipelines_filename + ".bin";
if (!ReadExisting(pipelines_index_filename, pipelines_blob_filename, m_pipeline_index_file, m_pipeline_blob_file,
m_pipeline_index))
{
result = CreateNew(pipelines_index_filename, pipelines_blob_filename, m_pipeline_index_file, m_pipeline_blob_file);
}
}
}
return result;
}
void ShaderCache::InvalidatePipelineCache()
{
m_pipeline_index.clear();
if (m_pipeline_blob_file)
{
std::fclose(m_pipeline_blob_file);
m_pipeline_blob_file = nullptr;
}
if (m_pipeline_index_file)
{
std::fclose(m_pipeline_index_file);
m_pipeline_index_file = nullptr;
}
const std::string base_pipelines_filename =
GetCacheBaseFileName(m_base_path, "pipelines", m_feature_level, m_debug);
const std::string pipelines_index_filename = base_pipelines_filename + ".idx";
const std::string pipelines_blob_filename = base_pipelines_filename + ".bin";
CreateNew(pipelines_index_filename, pipelines_blob_filename, m_pipeline_index_file, m_pipeline_blob_file);
}
bool ShaderCache::CreateNew(const std::string& index_filename, const std::string& blob_filename, std::FILE*& index_file,
std::FILE*& blob_file)
{
if (FileSystem::FileExists(index_filename.c_str()))
{
Console.Warning("Removing existing index file '%s'", index_filename.c_str());
FileSystem::DeleteFilePath(index_filename.c_str());
}
if (FileSystem::FileExists(blob_filename.c_str()))
{
Console.Warning("Removing existing blob file '%s'", blob_filename.c_str());
FileSystem::DeleteFilePath(blob_filename.c_str());
}
index_file = FileSystem::OpenCFile(index_filename.c_str(), "wb");
if (!index_file)
{
Console.Error("Failed to open index file '%s' for writing", index_filename.c_str());
return false;
}
const u32 index_version = FILE_VERSION;
if (std::fwrite(&index_version, sizeof(index_version), 1, index_file) != 1 ||
std::fwrite(&m_data_version, sizeof(m_data_version), 1, index_file) != 1)
{
Console.Error("Failed to write version to index file '%s'", index_filename.c_str());
std::fclose(index_file);
index_file = nullptr;
FileSystem::DeleteFilePath(index_filename.c_str());
return false;
}
blob_file = FileSystem::OpenCFile(blob_filename.c_str(), "w+b");
if (!blob_file)
{
Console.Error("Failed to open blob file '%s' for writing", blob_filename.c_str());
std::fclose(blob_file);
blob_file = nullptr;
FileSystem::DeleteFilePath(index_filename.c_str());
return false;
}
return true;
}
bool ShaderCache::ReadExisting(const std::string& index_filename, const std::string& blob_filename,
std::FILE*& index_file, std::FILE*& blob_file, CacheIndex& index)
{
index_file = FileSystem::OpenCFile(index_filename.c_str(), "r+b");
if (!index_file)
{
// special case here: when there's a sharing violation (i.e. two instances running),
// we don't want to blow away the cache. so just continue without a cache.
if (errno == EACCES)
{
Console.WriteLn("Failed to open shader cache index with EACCES, are you running two instances?");
return true;
}
return false;
}
u32 file_version;
u32 data_version;
if (std::fread(&file_version, sizeof(file_version), 1, index_file) != 1 || file_version != FILE_VERSION ||
std::fread(&data_version, sizeof(data_version), 1, index_file) != 1 || data_version != m_data_version)
{
Console.Error("Bad file version in '%s'", index_filename.c_str());
std::fclose(index_file);
index_file = nullptr;
return false;
}
blob_file = FileSystem::OpenCFile(blob_filename.c_str(), "a+b");
if (!blob_file)
{
Console.Error("Blob file '%s' is missing", blob_filename.c_str());
std::fclose(index_file);
index_file = nullptr;
return false;
}
std::fseek(blob_file, 0, SEEK_END);
const u32 blob_file_size = static_cast(std::ftell(blob_file));
for (;;)
{
CacheIndexEntry entry;
if (std::fread(&entry, sizeof(entry), 1, index_file) != 1 || (entry.file_offset + entry.blob_size) > blob_file_size)
{
if (std::feof(index_file))
break;
Console.Error("Failed to read entry from '%s', corrupt file?", index_filename.c_str());
index.clear();
std::fclose(blob_file);
blob_file = nullptr;
std::fclose(index_file);
index_file = nullptr;
return false;
}
const CacheIndexKey key{
entry.source_hash_low, entry.source_hash_high,
entry.macro_hash_low, entry.macro_hash_high,
entry.entry_point_low, entry.entry_point_high,
entry.source_length, static_cast(entry.shader_type)};
const CacheIndexData data{entry.file_offset, entry.blob_size};
index.emplace(key, data);
}
// ensure we don't write before seeking
std::fseek(index_file, 0, SEEK_END);
DevCon.WriteLn("Read %zu entries from '%s'", index.size(), index_filename.c_str());
return true;
}
std::string ShaderCache::GetCacheBaseFileName(const std::string_view& base_path, const std::string_view& type,
D3D_FEATURE_LEVEL feature_level, bool debug)
{
std::string base_filename(base_path);
base_filename += FS_OSPATH_SEPARATOR_STR "d3d12_";
base_filename += type;
base_filename += "_";
switch (feature_level)
{
case D3D_FEATURE_LEVEL_10_0:
base_filename += "sm40";
break;
case D3D_FEATURE_LEVEL_10_1:
base_filename += "sm41";
break;
case D3D_FEATURE_LEVEL_11_0:
base_filename += "sm50";
break;
default:
base_filename += "unk";
break;
}
if (debug)
base_filename += "_debug";
return base_filename;
}
union MD5Hash
{
struct
{
u64 low;
u64 high;
};
u8 hash[16];
};
ShaderCache::CacheIndexKey ShaderCache::GetShaderCacheKey(EntryType type, const std::string_view& shader_code,
const D3D_SHADER_MACRO* macros, const char* entry_point)
{
union
{
struct
{
u64 hash_low;
u64 hash_high;
};
u8 hash[16];
};
CacheIndexKey key = {};
key.type = type;
MD5Digest digest;
digest.Update(shader_code.data(), static_cast(shader_code.length()));
digest.Final(hash);
key.source_hash_low = hash_low;
key.source_hash_high = hash_high;
key.source_length = static_cast(shader_code.length());
if (macros)
{
digest.Reset();
for (const D3D_SHADER_MACRO* macro = macros; macro->Name != nullptr; macro++)
{
digest.Update(macro->Name, std::strlen(macro->Name));
digest.Update(macro->Definition, std::strlen(macro->Definition));
}
digest.Final(hash);
key.macro_hash_low = hash_low;
key.macro_hash_high = hash_high;
}
digest.Reset();
digest.Update(entry_point, static_cast(std::strlen(entry_point)));
digest.Final(hash);
key.entry_point_low = hash_low;
key.entry_point_high = hash_high;
return key;
}
ShaderCache::CacheIndexKey ShaderCache::GetPipelineCacheKey(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& gpdesc)
{
MD5Digest digest;
u32 length = sizeof(D3D12_GRAPHICS_PIPELINE_STATE_DESC);
if (gpdesc.VS.BytecodeLength > 0)
{
digest.Update(gpdesc.VS.pShaderBytecode, static_cast(gpdesc.VS.BytecodeLength));
length += static_cast(gpdesc.VS.BytecodeLength);
}
if (gpdesc.GS.BytecodeLength > 0)
{
digest.Update(gpdesc.GS.pShaderBytecode, static_cast(gpdesc.GS.BytecodeLength));
length += static_cast(gpdesc.GS.BytecodeLength);
}
if (gpdesc.PS.BytecodeLength > 0)
{
digest.Update(gpdesc.PS.pShaderBytecode, static_cast(gpdesc.PS.BytecodeLength));
length += static_cast(gpdesc.PS.BytecodeLength);
}
digest.Update(&gpdesc.BlendState, sizeof(gpdesc.BlendState));
digest.Update(&gpdesc.SampleMask, sizeof(gpdesc.SampleMask));
digest.Update(&gpdesc.RasterizerState, sizeof(gpdesc.RasterizerState));
digest.Update(&gpdesc.DepthStencilState, sizeof(gpdesc.DepthStencilState));
for (u32 i = 0; i < gpdesc.InputLayout.NumElements; i++)
{
const D3D12_INPUT_ELEMENT_DESC& ie = gpdesc.InputLayout.pInputElementDescs[i];
digest.Update(ie.SemanticName, static_cast(std::strlen(ie.SemanticName)));
digest.Update(&ie.SemanticIndex, sizeof(ie.SemanticIndex));
digest.Update(&ie.Format, sizeof(ie.Format));
digest.Update(&ie.InputSlot, sizeof(ie.InputSlot));
digest.Update(&ie.AlignedByteOffset, sizeof(ie.AlignedByteOffset));
digest.Update(&ie.InputSlotClass, sizeof(ie.InputSlotClass));
digest.Update(&ie.InstanceDataStepRate, sizeof(ie.InstanceDataStepRate));
length += sizeof(D3D12_INPUT_ELEMENT_DESC);
}
digest.Update(&gpdesc.IBStripCutValue, sizeof(gpdesc.IBStripCutValue));
digest.Update(&gpdesc.PrimitiveTopologyType, sizeof(gpdesc.PrimitiveTopologyType));
digest.Update(&gpdesc.NumRenderTargets, sizeof(gpdesc.NumRenderTargets));
digest.Update(gpdesc.RTVFormats, sizeof(gpdesc.RTVFormats));
digest.Update(&gpdesc.DSVFormat, sizeof(gpdesc.DSVFormat));
digest.Update(&gpdesc.SampleDesc, sizeof(gpdesc.SampleDesc));
digest.Update(&gpdesc.Flags, sizeof(gpdesc.Flags));
MD5Hash h;
digest.Final(h.hash);
return CacheIndexKey{h.low, h.high, 0, 0, 0, 0, length, EntryType::GraphicsPipeline};
}
ShaderCache::ComPtr ShaderCache::GetShaderBlob(EntryType type, std::string_view shader_code,
const D3D_SHADER_MACRO* macros /* = nullptr */, const char* entry_point /* = "main" */)
{
const auto key = GetShaderCacheKey(type, shader_code, macros, entry_point);
auto iter = m_shader_index.find(key);
if (iter == m_shader_index.end())
return CompileAndAddShaderBlob(key, shader_code, macros, entry_point);
ComPtr blob;
HRESULT hr = D3DCreateBlob(iter->second.blob_size, blob.put());
if (FAILED(hr) || std::fseek(m_shader_blob_file, iter->second.file_offset, SEEK_SET) != 0 ||
std::fread(blob->GetBufferPointer(), 1, iter->second.blob_size, m_shader_blob_file) != iter->second.blob_size)
{
Console.Error("Read blob from file failed");
return {};
}
return blob;
}
ShaderCache::ComPtr ShaderCache::GetPipelineState(ID3D12Device* device,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC& desc)
{
const auto key = GetPipelineCacheKey(desc);
auto iter = m_pipeline_index.find(key);
if (iter == m_pipeline_index.end())
return CompileAndAddPipeline(device, key, desc);
ComPtr blob;
HRESULT hr = D3DCreateBlob(iter->second.blob_size, blob.put());
if (FAILED(hr) || std::fseek(m_pipeline_blob_file, iter->second.file_offset, SEEK_SET) != 0 ||
std::fread(blob->GetBufferPointer(), 1, iter->second.blob_size, m_pipeline_blob_file) != iter->second.blob_size)
{
Console.Error("Read blob from file failed");
return {};
}
D3D12_GRAPHICS_PIPELINE_STATE_DESC desc_with_blob(desc);
desc_with_blob.CachedPSO.pCachedBlob = blob->GetBufferPointer();
desc_with_blob.CachedPSO.CachedBlobSizeInBytes = blob->GetBufferSize();
ComPtr pso;
hr = device->CreateGraphicsPipelineState(&desc_with_blob, IID_PPV_ARGS(pso.put()));
if (FAILED(hr))
{
Console.Warning("Creating cached PSO failed: %08X. Invalidating cache.", hr);
InvalidatePipelineCache();
pso = CompileAndAddPipeline(device, key, desc);
}
return pso;
}
ShaderCache::ComPtr ShaderCache::CompileAndAddShaderBlob(const CacheIndexKey& key, std::string_view shader_code,
const D3D_SHADER_MACRO* macros, const char* entry_point)
{
ComPtr blob;
switch (key.type)
{
case EntryType::VertexShader:
blob = D3D11::ShaderCompiler::CompileShader(D3D11::ShaderCompiler::Type::Vertex, m_feature_level, m_debug, shader_code, macros, entry_point);
break;
case EntryType::GeometryShader:
blob = D3D11::ShaderCompiler::CompileShader(D3D11::ShaderCompiler::Type::Geometry, m_feature_level, m_debug, shader_code, macros, entry_point);
break;
case EntryType::PixelShader:
blob = D3D11::ShaderCompiler::CompileShader(D3D11::ShaderCompiler::Type::Pixel, m_feature_level, m_debug, shader_code, macros, entry_point);
break;
default:
break;
}
if (!blob)
return {};
if (!m_shader_blob_file || std::fseek(m_shader_blob_file, 0, SEEK_END) != 0)
return blob;
CacheIndexData data;
data.file_offset = static_cast(std::ftell(m_shader_blob_file));
data.blob_size = static_cast(blob->GetBufferSize());
CacheIndexEntry entry = {};
entry.source_hash_low = key.source_hash_low;
entry.source_hash_high = key.source_hash_high;
entry.macro_hash_low = key.macro_hash_low;
entry.macro_hash_high = key.macro_hash_high;
entry.entry_point_low = key.entry_point_low;
entry.entry_point_high = key.entry_point_high;
entry.source_length = key.source_length;
entry.shader_type = static_cast(key.type);
entry.blob_size = data.blob_size;
entry.file_offset = data.file_offset;
if (std::fwrite(blob->GetBufferPointer(), 1, entry.blob_size, m_shader_blob_file) != entry.blob_size ||
std::fflush(m_shader_blob_file) != 0 || std::fwrite(&entry, sizeof(entry), 1, m_shader_index_file) != 1 ||
std::fflush(m_shader_index_file) != 0)
{
Console.Error("Failed to write shader blob to file");
return blob;
}
m_shader_index.emplace(key, data);
return blob;
}
ShaderCache::ComPtr
ShaderCache::CompileAndAddPipeline(ID3D12Device* device, const CacheIndexKey& key,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC& gpdesc)
{
ComPtr pso;
HRESULT hr = device->CreateGraphicsPipelineState(&gpdesc, IID_PPV_ARGS(pso.put()));
if (FAILED(hr))
{
Console.Error("Creating cached PSO failed: %08X", hr);
return {};
}
if (!m_pipeline_blob_file || std::fseek(m_pipeline_blob_file, 0, SEEK_END) != 0)
return pso;
ComPtr blob;
hr = pso->GetCachedBlob(blob.put());
if (FAILED(hr))
{
Console.Warning("Failed to get cached PSO data: %08X", hr);
return pso;
}
CacheIndexData data;
data.file_offset = static_cast(std::ftell(m_pipeline_blob_file));
data.blob_size = static_cast(blob->GetBufferSize());
CacheIndexEntry entry = {};
entry.source_hash_low = key.source_hash_low;
entry.source_hash_high = key.source_hash_high;
entry.source_length = key.source_length;
entry.shader_type = static_cast(key.type);
entry.blob_size = data.blob_size;
entry.file_offset = data.file_offset;
if (std::fwrite(blob->GetBufferPointer(), 1, entry.blob_size, m_pipeline_blob_file) != entry.blob_size ||
std::fflush(m_pipeline_blob_file) != 0 || std::fwrite(&entry, sizeof(entry), 1, m_pipeline_index_file) != 1 ||
std::fflush(m_pipeline_index_file) != 0)
{
Console.Error("Failed to write pipeline blob to file");
return pso;
}
m_shader_index.emplace(key, data);
return pso;
}