///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/glcanvas.h // Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Windows // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id: glcanvas.h 53135 2008-04-12 02:31:04Z VZ $ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GLCANVAS_H_ #define _WX_GLCANVAS_H_ #include "wx/palette.h" #include "wx/scrolwin.h" #include "wx/msw/wrapwin.h" #include class WXDLLIMPEXP_FWD_GL wxGLCanvas; /* forward reference */ class WXDLLIMPEXP_GL wxGLContext: public wxObject { public: wxGLContext(wxGLCanvas *win, const wxGLContext* other=NULL /* for sharing display lists */ ); virtual ~wxGLContext(); void SetCurrent(const wxGLCanvas& win) const; inline HGLRC GetGLRC() const { return m_glContext; } protected: HGLRC m_glContext; private: DECLARE_CLASS(wxGLContext) }; class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow { public: // This ctor is identical to the next, except for the fact that it // doesn't create an implicit wxGLContext. // The attribList parameter has been moved to avoid overload clashes. wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, int* attribList = 0, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, const wxPalette& palette = wxNullPalette); wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette); wxGLCanvas(wxWindow *parent, const wxGLContext *shared, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = (int *) NULL, const wxPalette& palette = wxNullPalette); wxGLCanvas(wxWindow *parent, const wxGLCanvas *shared, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette); virtual ~wxGLCanvas(); // Replaces wxWindow::Create functionality, since // we need to use a different window class bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name); void SetCurrent(const wxGLContext& RC) const; void SetCurrent(); #ifdef __WXUNIVERSAL__ virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); }; #endif void SetColour(const wxChar *colour); void SwapBuffers(); void OnSize(wxSizeEvent& event); void OnQueryNewPalette(wxQueryNewPaletteEvent& event); void OnPaletteChanged(wxPaletteChangedEvent& event); inline wxGLContext* GetContext() const { return m_glContext; } inline WXHDC GetHDC() const { return m_hDC; } void SetupPixelFormat(int *attribList = (int *) NULL); void SetupPalette(const wxPalette& palette); wxPalette CreateDefaultPalette(); inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; } protected: wxGLContext* m_glContext; // this is typedef-ed ptr, in fact wxPalette m_palette; WXHDC m_hDC; private: DECLARE_EVENT_TABLE() DECLARE_CLASS(wxGLCanvas) }; #endif // _WX_GLCANVAS_H_