Debug Win32 Devel Win32 Release Win32 ZZOgl {2D4E85B2-F47F-4D65-B091-701E5C031DAC} ZZogl DynamicLibrary false MultiByte true DynamicLibrary MultiByte DynamicLibrary false MultiByte <_ProjectFileVersion>10.0.30319.1 $(ProjectName)-dev $(SolutionDir)bin\$(PcsxSubsection)\ $(PlatformName)\$(Configuration)\ NDEBUG;%(PreprocessorDefinitions) true true Win32 $(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;%(AdditionalIncludeDirectories) NDEBUG;_USRDLL;__i386__;ZEROGS_DEVBUILD;%(PreprocessorDefinitions) NDEBUG;%(PreprocessorDefinitions) 0x0409 winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;zlib-dev.lib;libjpeg7-dev.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) ..\;%(AdditionalLibraryDirectories) .\zerogs.def $(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;%(AdditionalIncludeDirectories) _USRDLL;ZEROGS_DEVBUILD;_DEBUG;__i386__;%(PreprocessorDefinitions) winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;zlib-dbg.lib;libjpeg7-dbg.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) ..\;%(AdditionalLibraryDirectories) %(IgnoreSpecificDefaultLibraries) .\zerogs.def NDEBUG;%(PreprocessorDefinitions) true true Win32 $(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;%(AdditionalIncludeDirectories) NDEBUG;_USRDLL;__i386__;ZEROGS_SSE2;RELEASE_TO_PUBLIC;%(PreprocessorDefinitions) NDEBUG;%(PreprocessorDefinitions) 0x0409 winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;zlib.lib;libjpeg7.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) ..\;%(AdditionalLibraryDirectories) .\zerogs.def true ml /nologo /c /Fo"$(IntDir)%(Filename).obj" "%(FullPath)" $(IntDir)%(Filename).obj;%(Outputs) ml /nologo /c /Fo"$(IntDir)%(Filename).obj" "%(FullPath)" $(IntDir)%(Filename).obj;%(Outputs) ml /nologo /c /Fo"$(IntDir)%(Filename).obj" "%(FullPath)" $(IntDir)%(Filename).obj;%(Outputs)