/* * Copyright (C) 2011-2014 Gregory hainaut * Copyright (C) 2007-2009 Gabest * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #define GL_TEX_LEVEL_0 (0) #define GL_TEX_LEVEL_1 (1) #define GL_FB_DEFAULT (0) #define GL_BUFFER_0 (0) #ifndef GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 #endif // FIX compilation issue with Mesa 10 #include "glext_extra.h" // ********************** End of the extra header ******************* // // #define ENABLE_GL_ARB_ES3_2_compatibility 1 // #define ENABLE_GL_ARB_bindless_texture 1 // #define ENABLE_GL_ARB_cl_event 1 // #define ENABLE_GL_ARB_compute_variable_group_size 1 // #define ENABLE_GL_ARB_debug_output 1 // #define ENABLE_GL_ARB_draw_buffers_blend 1 // #define ENABLE_GL_ARB_draw_instanced 1 // #define ENABLE_GL_ARB_geometry_shader4 1 // #define ENABLE_GL_ARB_gl_spirv 1 // #define ENABLE_GL_ARB_gpu_shader_int64 1 // #define ENABLE_GL_ARB_indirect_parameters 1 // #define ENABLE_GL_ARB_instanced_arrays 1 // #define ENABLE_GL_ARB_parallel_shader_compile 1 // #define ENABLE_GL_ARB_robustness 1 // #define ENABLE_GL_ARB_sample_locations 1 // #define ENABLE_GL_ARB_sample_shading 1 // #define ENABLE_GL_ARB_shading_language_include 1 // #define ENABLE_GL_ARB_sparse_buffer 1 // #define ENABLE_GL_ARB_sparse_texture 1 // #define ENABLE_GL_ARB_texture_buffer_object 1 // #define ENABLE_GL_KHR_blend_equation_advanced 1 // #define ENABLE_GL_KHR_parallel_shader_compile 1 // Dark age of openGL. GL_10 and GL_11 are provided by opengl32.dll on windows. // Linux is a royal mess // // #define ENABLE_GL_VERSION_1_0 1 // #define ENABLE_GL_VERSION_1_1 1 #ifdef _WIN32 #define ENABLE_GL_VERSION_1_2 1 #define ENABLE_GL_VERSION_1_3 1 #define ENABLE_GL_VERSION_1_4 1 #endif #define ENABLE_GL_VERSION_1_5 1 #define ENABLE_GL_VERSION_2_0 1 #define ENABLE_GL_VERSION_2_1 1 #define ENABLE_GL_VERSION_3_0 1 #define ENABLE_GL_VERSION_3_1 1 #define ENABLE_GL_VERSION_3_2 1 #define ENABLE_GL_VERSION_3_3 1 #define ENABLE_GL_VERSION_4_0 1 #define ENABLE_GL_VERSION_4_1 1 #define ENABLE_GL_VERSION_4_2 1 #define ENABLE_GL_VERSION_4_3 1 #define ENABLE_GL_VERSION_4_4 1 #define ENABLE_GL_VERSION_4_5 1 // #define ENABLE_GL_VERSION_4_6 1 // It should be done by ENABLE_GL_VERSION_1_4 but it conflicts with the old gl.h #ifdef __unix__ extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; #endif #include "PFN_GLLOADER_HPP.h" /************************************************************* * Extra define not provided in glcorearb.h * Currently they are included in the legacy glext.h but the plan * is to move to core only OpenGL ************************************************************/ // Extension not in core profile. It will become irrelevant with sparse texture #ifndef GL_TEXTURE_FREE_MEMORY_ATI #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #endif #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info 1 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #endif /* GL_NVX_gpu_memory_info */ // Added in GL4.6. Code should be updated but driver support... #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #endif namespace GLLoader { void check_gl_requirements(); extern bool vendor_id_amd; extern bool vendor_id_nvidia; extern bool vendor_id_intel; extern bool amd_legacy_buggy_driver; extern bool mesa_driver; extern bool buggy_sso_dual_src; extern bool in_replayer; // GL extern bool found_geometry_shader; extern bool found_GL_ARB_copy_image; extern bool found_GL_ARB_clip_control; extern bool found_GL_ARB_gpu_shader5; extern bool found_GL_ARB_shader_image_load_store; extern bool found_GL_ARB_clear_texture; extern bool found_GL_ARB_direct_state_access; extern bool found_GL_EXT_texture_filter_anisotropic; extern bool found_GL_NVX_gpu_memory_info; extern bool found_GL_ATI_meminfo; }