AboutDialogΣχετικά Με Pcx2SCM= Source Code ManagementΝέα Έκδοση<html><head/><body><p>Το PCSX2 είναι ένας δωρεάν και ανοιχτού κώδικα εξομοιωτής PlayStation 2 (PS2). Σκοπός της είναι να μιμηθεί το υλικό PS2's, χρησιμοποιώντας ένα συνδυασμό MIPS CPU Interpreters, Προσιτές και μια εικονική μηχανή που διαχειρίζεται τα κράτη υλικού και τη μνήμη του συστήματος PS2. Αυτό σας επιτρέπει να παίζετε παιχνίδια PS2 στον υπολογιστή σας, με πολλές πρόσθετες δυνατότητες και οφέλη.</p></body></html><html><head/><body><p>Τα σήματα PlayStation 2 και PS2 είναι καταχωρημένα στην Sony Interactive Entertainment. Αυτή η εφαρμογή δεν συνδέεται με κανέναν τρόπο με την Sony Interactive Entertainment.</p></body></html>ΙστότοποςΦόρουμ υποστήριξηςΑποθετήριο GitHubΆδεια ΧρήσηςThird-Party LicensesView DocumentFile not found: %1AchievementLoginDialogWindow titleΣύνδεση στο RetroAchievementsHeader textΣύνδεση στο RetroAchievementsΠαρακαλώ εισάγετε το όνομα χρήστη και τον κωδικό πρόσβασης για το retroachievements.org παρακάτω. Ο κωδικός πρόσβασής σας δεν θα αποθηκευτεί στο PCSX2, θα δημιουργηθεί και θα χρησιμοποιηθεί ένα τεκμήριο πρόσβασης.Όνομα Χρήστη:Κωδικός Πρόσβασης:Έτοιμο...<strong>Το ειδικό σας νόμισμα σύνδεσης RetroAchievements δεν είναι άλλο έγκυρο.</strong>Πρέπει να ξαναπληκτρολογήσετε τα στοιχεία σύνδεσής σας, έτσι ώστε να ανιχνεύονται τα κατορθώματά σας. Ο κωδικός σας δεν θα αποθηκευτεί στο PCSX2. Αντιθέτως, θα δημιουργηθεί και χρησιμοποιηθεί, ένα ειδικό νόμισμα σύνδεσης.&ΕίσοδοςΓίνεται είσοδος...Σφάλμα ΕισόδουΗ σύνδεση απέτυχε.
Σφάλμα: %1
Παρακαλούμε ελέγξτε το όνομα χρήστη και τον κωδικό πρόσβασης σας και προσπαθήστε ξανά.Αποτυχία εισόδου.Enable AchievementsAchievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?Enable Hardcore ModeHardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
Do you want to enable hardcore mode?Reset SystemHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidgetΕνεργοποίηση ΕπιτευγμάτωνΕνεργοποίηση Λειτουργίας HardcoreΔοκιμή Ανεπίσημων ΕπιτευγμάτωνΕνεργοποίηση Ηχητικών ΕφέΕιδοποιήσεις5 δευτερόλεπταΛογαριασμόςΕίσοδος...Προβολή Προφίλ...ΡυθμίσειςΕνεργοποίηση Λειτουργίας ΘεατήΕνεργοποίηση Λειτουργίας EncoreΕμφάνιση Ειδοποιήσεων ΕπιτευγμάτωνΕμφάνιση Ειδοποιήσεων Πίνακα ΚατάταξηςΕνεργοποίηση Επικαλύψεων Εντός ΠαιχνιδιούΌνομα χρήστη:
Το διακριτικό σύνδεσης δημιουργήθηκε στο:Πληροφορίες Παιχνιδιού<html><head/><body><p align="justify">Το PCSX2 χρησιμοποιεί το RetroAchievements ως βάση δεδομένων επιτευγμάτων και για την παρακολούθηση της προόδου σας. Για να χρησιμοποιήσετε επιτεύγματα, παρακαλώ κάντε έναν λογαριασμό στο <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">Για να δείτε τη λίστα επιτευγμάτων στο παιχνίδι, πατήστε το πλήκτρο συντόμευσης για το <span style=" font-weight:600;">Άνοιγμα μενού παύσης</span> και επιλέξτε <span style=" font-weight:600;">Επιτεύγματα</span> από το μενού.</p></body></html>ΑποεπιλεγμένοΌταν είναι ενεργοποιημένο, το PCSX2 θα υποθέσει ότι όλα τα επιτεύγματα είναι κλειδωμένα και δεν θα αποστέλλει ειδοποιήσεις ξεκλειδώματος στον διακομιστή.Όταν είναι ενεργοποιημένο, το PCSX2 θα εμφανίζει επιτεύγματα από ανεπίσημες συλλογές. Σημειωτέον ότι αυτά τα επιτεύγματα δεν παρακολουθούνται από το RetroAchievements, συνεπώς ξεκλειδώνουν κάθε φορά."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.ΕπιλεγμένοΠαίζει ηχητικά εφέ για γεγονότα όπως το ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης.Εμφανίζει εικονίδια στην κάτω δεξιά γωνία της οθόνης όταν μια πρόκληση είναι ενεργή.When enabled and logged in, PCSX2 will scan for achievements on startup.Displays popup messages on events such as achievement unlocks and game completion.Displays popup messages when starting, submitting, or failing a leaderboard challenge.When enabled, each session will behave as if no achievements have been unlocked.Επανεκκίνηση ΣυστήματοςΗ λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επανεκκίνηση του συστήματος. Θέλετε να επανεκκινήσετε το σύστημα τώρα;%n δευτερόλεπτα%n secondsΌνομα χρήστη: %1
Το τεκμήριο σύνδεσης δημιουργήθηκε στο %2.ΑποσύνδεσηΔεν είστε συνδεδεμένοι.AchievementsΗ λειτουργία Hardcore θα ενεργοποιηθεί κατά την επανεκκίνηση συστήματος.Το {0} δεν μπορεί να εκτελεστεί ενώ η λειτουργία hardcore είναι ενεργή. Θέλετε να απενεργοποιήσετε τη λειτουργία hardcore; Το {0} θα ακυρωθεί αν επιλέξετε όχι.Η λειτουργία Hardcore ενεργοποιήθηκε.{} (Hardcore Mode){} (Ανεπίσημο)Mastered {}Leaderboard attempt started.Leaderboard attempt failed.Ο Χρόνος Σας: {}{}Η Βαθμολογία Σας: {}{}Η Τιμή Σας: {}{} (Υποβολή)Αποσυνδέθηκαν ΕπιτεύγματαAn unlock request could not be completed. We will keep retrying to submit this request.Achievements ReconnectedΌλες οι εκκρεμείς αιτήσεις ξεκλειδώματος έχουν ολοκληρωθεί.Η λειτουργία Hardcore απενεργοποιήθηκε.Επιβεβαίωση Λειτουργίας HardcoreActive Challenge Achievements (Λειτουργία Hardcore)You have unlocked all achievements and earned {} points!You have unlocked {0} of {1} achievements, and earned {2} of {3} points.{0} achievements, {1} pointsYour Time: {0} (Best: {1})Your Score: {0} (Best: {1})Your Value: {0} (Best: {1}){0}
Leaderboard Position: {1} of {2}Σφάλμα διακομιστή στο {0}:
{1}Score: {0} ({1} softcore)
Unread messages: {2}YesNoYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.ΆγνωστοΚλειδωμένοΞεκλειδωμένοUnsupportedΑνεπίσημοRecently UnlockedActive ChallengesAlmost There{} πόντοι{} πόντοςXXX πόντοιΞεκλειδωμένο: {}This game has {} leaderboards.Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Show BestShow NearbyΚατάταξηΌνομαTimeΒαθμολογίαValueΗμερομηνία ΥποβολήςDownloading leaderboard data, please wait...Φόρτωση...Leaderboard download failedΑυτό το παιχνίδι δεν έχει επιτεύγματα.Απέτυχε η ανάγνωση του εκτελέσιμου από το δίσκο. Τα επιτεύγματα απενεργοποιήθηκαν.AdvancedSettingsWidgetΧρήση Γενικής Ρύθμισης [%1]Λειτουργία ΣτρογγυλοποίησηςChop/Zero (Default)Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Division Rounding ModeNearest (Default)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Λειτουργία Περιορισμού ΕύρουςΚανονικό (προεπιλογή)Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Ενεργοποίηση RecompilerΕπιλεγμένοPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).Wait Loop DetectionModerate speedup for some games, with no known side effects.Enable Cache (Slow)ΑποεπιλεγμένοInterpreter only, provided for diagnostic.INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Ενεργοποίηση Γρήγορης Πρόσβασης Μνήμης"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)Uses backpatching to avoid register flushing on every memory access.Παύση σε TLB MissPauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.Λειτουργία Στρογγυλοποίησης VU0Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>Λειτουργία Στρογγυλοποίησης VU1Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>Λειτουργία Περιορισμού Εύρους VU0Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Λειτουργία Περιορισμού Εύρους VU1Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>VU0 = Vector Unit 0. One of the PS2's processors.Enable VU0 Recompiler (Micro Mode)Enables VU0 Recompiler.VU1 = Vector Unit 1. One of the PS2's processors.Enable VU1 RecompilerEnables VU1 Recompiler.mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)mVU Flag HackΚαλή επιτάχυνση απόδοσης και υψηλή συμβατότητα, μπορεί να προκαλέσει γραφικά σφάλματα.Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.Ενεργοποίηση Διορθώσεων ΠαιχνιδιούΦορτώνει αυτόματα και εφαρμόζει διορθώσεις σε γνωστά προβληματικά παιχνίδια κατά την εκκίνηση του παιχνιδιού.Ενεργοποίηση Διορθώσεων ΣυμβατότηταςΦορτώνει αυτόματα και εφαρμόζει διορθώσεις συμβατότητας σε γνωστά προβληματικά παιχνίδια.AdvancedSystemSettingsWidgetΗ αλλαγή αυτών των επιλογών μπορεί να προκαλέσει τη μη λειτουργία παιχνιδιών. Εφαρμόστε τροποποιήσεις με δική σας ευθύνη, η ομάδα PCSX2 δεν θα παρέχει υποστήριξη για τροποποιήσεις αυτών των ρυθμίσεων.Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)Rounding refers here to the mathematical term.Λειτουργία Στρογγυλοποίησης:Πλησιέστερο ακέραιοΠρος-τα-κάτωΠρος-τα-πάνωClamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Λειτουργία Περιορισμού Εύρους:ΚαμίαΚανονική (προεπιλογή)Chop/Zero (Default)Rounding refers here to the mathematical term.Division Rounding Mode:Nearest (Default)Chop/ZeroClampModeΚαμίαSign: refers here to the mathematical meaning (plus/minus).Έξτρα + Διατήρηση ΠρόσημουΠλήρηςΑναμονή Ανίχνευσης ΒρόχουEnable RecompilerΕνεργοποίηση Γρήγορης Πρόσβασης ΜνήμηςΕνεργοποίηση Προσωρινής Μνήμης (Αργή)INTC Spin DetectionΠαύση σε TLB MissVector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Διανυσματικές Μονάδες (VU)Λειτουργία Στρογγυλοποίησης VU1:mVU Flag HackEnable VU1 RecompilerEnable VU0 Recompiler (Micro Mode)ΈξτραVU0 Clamping Mode:Λειτουργία Στρογγυλοποίησης VU0:VU1 Clamping Mode:Επεξεργαστής I/O (IOP, MIPS-I)Ρυθμίσεις ΠαιχνιδιούΕνεργοποίηση Διορθώσεων ΠαιχνιδιούΕνεργοποίηση Διορθώσεων ΣυμβατότηταςΈλεγχος Ρυθμού Καρέhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hzΡυθμός Ανανέωσης Καρέ PAL:Ρυθμός Ανανέωσης Καρέ NTSC:PINE SettingsSlot:ΕνεργοποίησηAudioSettingsWidgetΡυθμίσεις ΧρονοεπέκτασηςSequence Length:30Seekwindow Size:20Overlap:10Επαναφορά ΠροεπιλογώνΈνταση Ήχου100%Ρυθμίσεις ΜίξηςΣυγχρονισμός:Χρονοεπέκταση (Προτείνεται)Ασύγχρονη Μίξη (χαλάει κάποια παιχνίδια!)Καμία (πιθανά κενά ήχου)Επέκταση:Στερεοφωνικό (Καμία, Προεπιλογή)ΤετραφωνικόSurround 5.1Surround 7.1ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Επίπεδο ProLogic:Κανένα (Προεπιλογή)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Αποκωδικοποίηση ProLogic (βασική)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.Αποκωδικοποίηση ProLogic II (gigaherz)Στόχος Καθυστέρησης:60 msΡυθμίσεις ΕξόδουΜονάδα Εξόδου:Καθυστέρηση Εξόδου:20 msΕλάχιστηΣύστημα Υποστήριξης Εξόδου:Μέγιστη Καθυστέρηση:Συσκευή Εξόδου:Cubeb (διαπλατφορμικό)Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. msΣυγχρονισμόςΌταν δεν τρέχει στο 100% της ταχύτητας, ρυθμίζει τον ρυθμό ήχου αντί να απορρίπτει καρέ. Παράγει πολύ καλύτερο ήχο κατά την επιτάχυνση/ επιβράδυνση ταχύτητας.ΕπέκτασηΚαθορίζει πώς η στερεοφωνική έξοδος από το εξομοιωμένο σύστημα αναμιγνύεται σε μεγαλύτερο αριθμό ηχείων εξόδου.Cubeb is an audio engine name. Leave as-is.Σύστημα ΕξόδουΕπιλέγει τη βιβλιοθήκη που θα χρησιμοποιηθεί για την έξοδο ήχου.Output BackendΠροεπιλογήWhen the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.Συσκευή ΕξόδουDetermines which audio device to output the sound to.Target LatencyDetermines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.Καθυστέρηση ΕξόδουDetermines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.Sequence Length30 msThis is the default length of a single processing sequence which determines how the original sound is chopped in the time-stretch algorithm. Larger values mean fewer sequences are used in processing. In principle a larger value sounds better when slowing down the tempo, but worse when increasing the tempo.Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search.Μεγέθους ΠαραθύρουThe seeking window is for the algorithm that seeks the best possible overlapping location. This determines from how wide a sample window the algorithm can use to find an optimal mixing location when the sound sequences are to be linked back together.Επικάλυψη10 msWhen the sound sequences are mixed back together to form again a continuous sound stream, this parameter defines how much the ends of the consecutive sequences will overlap with each other.Προ-εφαρμόζει ένα τροποποιητή έντασης στην εξόδο ήχου παιχνιδιού πριν το προωθήσετε στον υπολογιστή σας.Χρήση Γενικής Ρύθμισης [%1]Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.%1%Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.Μη διαθέσιμο%1 msΜέση καθυστέρηση: %1 ms (%2 ms buffer + %3 ms έξόδου)Μέση καθυστέρηση: %1 ms (άγνωστη ελάχιστη καθυστέρηση εξόδου)AutoUpdaterDialogΑυτόματες ΕνημερωτήςΔιαθέσιμη EνημέρωσηΤρέχουσα Έκδοση: Νέα Έκδοση: Μέγεθος Λήψης: Λήψη και Εγκατάσταση...Παράλειψη ΕνημέρωσηςΥπενθύμιση ΑργότεραΣφάλμα Ενημέρωσης<h2>Αλλαγές:</h2><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>Savestate Warning<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>Λήψη %1...Δεν υπάρχουν διαθέσιμες ενημερώσεις. Παρακαλώ προσπαθήστε ξανά αργότερα.Τρέχουσα Έκδοση: %1 (%2)Νέα Έκδοση: %1 (%2)Download Size: %1 MBΦόρτωση...Failed to remove updater exe after update.BIOSSettingsWidgetΦάκελος BIOSΤο PCSX2 θα αναζητήσει εικόνες BIOS σε αυτόν τον φάκελο.Περιήγηση...ΕπαναφοράΕπιλογή BIOSOpen BIOS Folder...Ανανέωση ΛίσταςΌνομα αρχείουΈκδοσηΕπιλογές και διορθώσειςΓρήγορη φόρτωσηΕκκίνηση Γρήγορης ΠροώθησηςΕπιλεγμένοΕξαναγκάζει το BIOS για να παρακάμψει την οθόνη εκκίνησης της κονσόλας.Μη ΕπιλεγμένοΑφαιρεί τον περιορισμό ταχύτητας εξομοίωσης έως ότου το παιχνίδι αρχίσει να μειώνει το χρόνο εκκίνησης.BreakpointDialogCreate / Modify BreakpointΤύποςΕκτέλεσηΜνήμηΔιεύθυνση0ΑνάγνωσηΕγγραφήΑλλαγήΜέγεθος1ΣυνθήκηΑρχείο καταγραφήςΕνεργοποίησηΣφάλμαΜη έγκυρη διεύθυνση "%1"Μη έγκυρη συνθήκη "%1"Μη έγκυρο μέγεθος "%1"BreakpointModelΕκτέλεση--ΕνεργοποιημένοΑπενεργοποιημένοΑνάγνωση(C) = changes, as in "look for changes".Write(C)WriteWarning: limited space available. Abbreviate if needed.TYPEWarning: limited space available. Abbreviate if needed.OFFSETWarning: limited space available. Abbreviate if needed.ΜΕΓΕΘΟΣ / ΕΤΙΚΕΤΑWarning: limited space available. Abbreviate if needed.ΟΔΗΓΙΑWarning: limited space available. Abbreviate if needed.ΣΥΝΘΗΚΗWarning: limited space available. Abbreviate if needed.HITSWarning: limited space available. Abbreviate if needed.XCDVDΗ θέση του δίσκου παιχνιδιού είναι σε μια αφαιρούμενη μονάδα, υπάρχει πιθανότητα προβλημάτων απόδοσης όπως κόλληματα.Saving CDVD block dump to '{}'.ΉχοςMode 1Mode 2ΆγνωστοColorPickerButtonSelect LED ColorControllerBindingWidgetVirtual Controller TypeBindingsΡυθμίσειςMacrosAutomatic MappingClear MappingController Port %1No devices availableBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Clear BindingsBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Are you sure you want to clear all bindings for this controller? This action cannot be undone.Automatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidget_DualShock2Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Κατευθυντικά κουμπιάΚάτωΑριστεράΠάνωΔεξιάTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Αριστερός Αναλογικός ΜοχλόςΜεγάλο ΜοτέρLeave this button name as-is.L2Leave this button name as-is.R2Leave this button name as-is.L1Leave this button name as-is.R1Leave this button name as-is or uppercase it entirely.StartLeave this button name as-is or uppercase it entirely.SelectTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Κουμπιά ενεργειώνTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.ΣταυρόςTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.ΤετράγωνοTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.ΤρίγωνοTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.ΚύκλοςTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Δεξιός Αναλογικός ΜοχλόςΜικρό ΜοτέρLeave this button name as-is.L3Leave this button name as-is.R3Pressure ModifierΑναλογικόControllerBindingWidget_GuitarΚίτρινοPushButtonStartΚόκκινοΠράσινοΠορτοκαλίΕπιλογήStrum UpStrum DownΜπλέWhammy BarΚλίσηControllerBindingWidget_PopnLeave this button name as-is or uppercase it entirely.SelectYellow (Left)Yellow (Right)Blue (Right)Blue (Left)Leave this button name as-is or uppercase it entirely.StartRedGreen (Right)White (Left)Green (Left)White (Right)ControllerCustomSettingsWidgetRestore Default SettingsBrowse...Επιλογή αρχείουControllerGlobalSettingsWidgetSDL Input SourceThe SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Enable SDL Input SourceDualshock 4 / Βελτιωμένη Λειτουργία DualSenseΠηγή XinputΕνεργοποίηση Πηγής Εισόδου XinputΠηγή DInputΗ πηγή DInput παρέχει υποστήριξη για χειριστήρια παλαιού τύπου που δεν υποστηρίζουν το XInput. Συνιστάται η πρόσβαση σε αυτά τα χειριστήρια μέσω του SDL, αλλά το DirectInput μπορεί να χρησιμοποιηθεί αν δεν είναι συμβατό με το SDL.Ενεργοποίηση Πηγής Εισόδου DinputProfile SettingsWhen this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Use Per-Profile HotkeysController LED SettingsΕνεργοποίηση SDL Raw InputThe XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Controller MultitapThe multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Multitap on Console Port 1Multitap on Console Port 2Πηγή Ποντικιού/ΔείκτηPCSX2 allows you to use your mouse to simulate analog stick movement.Ρυθμίσεις...Ενεργοποίηση Αντιστοίχισης ΠοντικιούDetected DevicesControllerLEDSettingsDialogController LED SettingsSDL-0 LEDSDL-1 LEDSDL-2 LEDSDL-3 LEDControllerMacroEditWidgetBinds/ButtonsSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.ΠίεσηFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.100%TriggerSelect the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Νεκρή Ζώνη:ΣυχνότηταMacro will toggle every N frames.Set...Δεν έχει ρυθμιστεί%1%Ρύθμιση συχνότηταςΣυχνότητα: Η μακροεντολή δεν θα επαναληφθεί.Η μακροεντολή θα εναλλάσσει τα κουμπιά κάθε %1 καρέ.ControllerMacroWidgetΜακροεντολές Θύρας Χειριστηρίου %1This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configuredΜακροεντολή %1
%2ControllerMappingSettingsDialogController Mapping Settings<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>Ignore Inversion<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMouseSettingsDialogΡυθμίσεις Χαρτογράφησης ΠοντικιούΤαχύτητα Y10Ταχύτητα X<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>InertiaΝεκρή Ζώνη XΝεκρή Ζώνη YControllerSettingsWindowPCSX2 Controller SettingsΕπεξεργασία Προφίλ:Νέο ΠροφίλΦόρτωση ΠροφίλΔιαγραφή ΠροφίλMapping SettingsΕπαναφορά ΠροεπιλογώνCreate Input ProfileCustom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:ΣφάλμαA profile with the name '%1' already exists.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Failed to save the new profile to '%1'.Load Input ProfileAre you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.Delete Input ProfileAre you sure you want to delete the input profile named '%1'?
You cannot undo this action.Failed to delete '%1'.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Global SettingsController Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1
%2USB Port %1
%2Hotkeys"Shared" refers here to the shared input profile.SharedThe input profile named '%1' cannot be found.CoverDownloadDialogΛήψη ΕξώφυλλωνΤο PCSX2 μπορεί να κατεβάσει αυτόματα τα εξώφυλλα για παιχνίδια που δεν έχουν επί του παρόντος ένα σετ εξώφυλλων. Το PCSX2 δεν διαθέτει εικόνες εξώφυλλων, συνεπώς ο χρήστης πρέπει να παρέχει τη δική του πηγή εξώφυλλων.<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.Use Serial File NamesWaiting to start...ΈναρξηΚλείσιμοΗ λήψη ολοκληρώθηκε.ΔιακοπήCpuWidgetRegistersFunctionsΠρόσθετοΈκδοσηCountRefreshFilterΑναζήτηση ΜνήμηςΤέλοςValueΈναρξηType1 Byte (8 bits)2 Bytes (16 bits)4 Bytes (32 bits)8 Bytes (64 bits)FloatDoubleStringArray of byteHexΑναζήτησηFilter SearchEqualsNot EqualsGreater ThanGreater Than Or EqualLess ThanLess Than Or EqualComparisonΜνήμηBreakpointsThreadsActive Call StackSaved AddressesBreakpoint List Context MenuNewΕπεξεργασίαΑντιγραφήΔιαγραφήΑντιγραφή όλων ως CSVΕπικόλληση από CSVThread List Context Menu"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle SymbolsCopy Function NameCopy Function AddressGo to in DisassemblyLoad from SettingsSave to SettingsGo to in Memory ViewCopy AddressCopy TextModule TreeSearch Results List Context MenuAdd to Saved Memory AddressesRemove ResultStack List Context MenuΑποσφαλματωτήςΜη έγκυρη διεύθυνση αρχήςΜη έγκυρη διεύθυνση τέλουςStart address can't be equal to or greater than the end addressSearch types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can only be used with Equals search comparisons.Μη έγκυρη τιμή αναζήτησηςΗ τιμή είναι μεγαλύτερη από τον τύποDEV9DnsHostDialogNetwork DNS Hosts Import/ExportSelect HostsΟΚΆκυροSelectedΌνομαΔιεύθυνση URLΔιεύθυνσηΕνεργόDEV9SettingsWidgetEthernetΣυσκευή Ethernet:Τύπος Συσκευής Ethernet:Παρεμβολή DHCP48-bit LBA:ΕνεργοποιημένοInterceptDHCPΕνεργοποιημένοΜάσκα Υποδικτύου:Διεύθυνση Πύλης:ΑυτόματοIntercept DHCP:Διεύθυνση PS2:DNS1 Address:DNS2 Address:Internal DNSΠροσθήκηΔιαγραφήΕξαγωγήΕισαγωγήΑνά παιχνίδιInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1InternalDNSTableΕνεργοποιημένοΣκληρός ΔίσκοςΑρχείο Σκληρού Δίσκου:40120Μέγεθος Σκληρού Δίσκου (GiB):HDDΕνεργοποιημένοBrowseΔημιουργία ΕικόναςPCAP BridgedPCAP SwitchedTAPSocketsManualInternalUse Global Setting [%1]ΌνομαΔιεύθυνση URLΔιεύθυνσηHosts Fileini (*.ini)Φιλοξενητής DNSΕπιτυχής ΕξαγωγήΑποτυχία ανοίγματος αρχείουNo Hosts in fileΕπιτυχής εισαγωγήPer Game Host listΑντιγραφή γενικών ρυθμίσεων;Delete per game host list?Αρχείο Εικόνας Σκληρού ΔίσκουΣκληρός δίσκος (*.raw)2000100Αντικατάσταση αρχείου;HDD image "%1" already exists.
Do you want to overwrite?Δημιουργός Σκληρού ΔίσκουΔημιουργήθηκε εικόνα Σκληρού ΔίσκουUse GlobalOverrideDebugSettingsWidgetGSDraw DumpingDump GS DrawsSave RTSave FrameSave TextureSave DepthStart Draw Number:Draw Dump Count:Hardware Dump Directory:Software Dump Directory:Browse...Άνοιγμα...DebuggerWindowΑποσφαλματωτής PCSX2ΕκτέλεσηStep IntoF11Step OverF10Step OutShift+F11Always On TopShow this window on topΠαύσηDisassemblyWidgetDisassemblyΑντιγραφή διεύθυνσηςCopy Instruction HexCopy Instruction TextAssemble new Instruction(s)NOP Instruction(s)Run to CursorJump to CursorToggle BreakpointFollow BranchGo to AddressGo to in Memory ViewAdd FunctionRename FunctionRemove FunctionAssemble ErrorUnable to change assembly while core is runningAssemble InstructionGo to addressGo to address errorInvalid addressAdd Function ErrorA function entry point already exists here. Consider renaming instead.Function will be (0x%1) instructions long.
Enter function nameFunction nameRename Function ErrorFunction name cannot be nothing.No function / symbol is currently selected.Restore Function ErrorUnable to stub selected address.Copy Function NameRestore Instruction(s)Restore FunctionStub (NOP) Function%1 NOT VALID ADDRESSEmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>Add Game Directory...Scan For New GamesEmuThreadSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | GS: %4%%1x%2Παιχνίδι: %1 FPSΒίντεο: %1 FPS (%2%)Game: %1 (%2)
Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.ErrorFailed to create HTTPDownloader.Downloading %1...Download failed with HTTP status code %1.Download failed: Data is empty.Failed to write '%1'.EmulationSettingsWidgetΈλεγχος TαχύτηταςΚανονική Ταχύτητα:Ενεργοποίηση Περιορισμού ΤαχύτηταςΡυθμίσεις ΣυστήματοςEnable Instant VU1Ενεργοποίηση CheatsΤαχύτητα Αργής Κίνησης:Ταχύτητα Γρήγορης Προώθησης:Ενεργοποίηση Πολυνηματικού VU1 (MTVU1)Enable Host FilesystemEnable Fast CDVDΠαράκαμψη Κύκλου EE:ΑπενεργοποιημένοΜικρός ΥποχρονισμόςΜέτριος ΥποχρονισμόςΜέγιστος ΥποχρονισμόςΡυθμός Κύκλων EE:50% (Υποχρονισμός)60% (Υποχρονισμός)75% (Υποχρονισμός)100% (Κανονική Ταχύτητα)130% (Υπερχρονισμός)180% (Υπερχρονισμός)300% (Υπερχρονισμός)Affinity Control:EE > VU > GSEE > GS > VUVU > EE > GSVU > GS > EEGS > EE > VUGS > VU > EEFrame Pacing / Latency ControlThis string will appear next to the amount of frames selected, in a dropdown box. framesMaximum Frame Latency:Optimal Frame PacingScale To Host Refresh RateUse Global Setting [%1]Κανονική ΤαχύτηταΟρίζει τον στόχο ταχύτητας εξομοίωσης. Δεν εγγυάται ότι η ταχύτητα θα επιτευχθεί, και αν δεν επιτευχθεί, ο εξομοιωτής θα τρέξει όσο πιο γρήγορα μπορεί.Προτιμήσεις ΧρήστηΠεριοριστής ταχύτηταςΕπιλεγμένοΠεριορίζει την εξομοίωση στον κατάλληλο ρυθμό ανανέωσης για το τρέχον παιχνίδι.Οι υψηλότερες τιμές μπορεί να αυξήσουν τον εσωτερικό ρυθμό ανανέωσης καρέ στα παιχνίδια, αλλά θα αυξήσουν σημαντικά τις απαιτήσεις του επεξεργαστή σας. Οι χαμηλότερες τιμές θα μειώσουν το φορτίο του επεξεργαστή σας επιτρέποντας στα ελαφριά παιχνίδια να τρέχουν πλήρη ταχύτητα σε λιγότερο δυνατούς επεξεργαστές.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Κάνει την προσομοίωση του Emotion Engine να παραλείπει κύκλους. Βοηθά ένα μικρό υποσύνολο παιχνιδιών όπως το Shadow of the Colossus. Τις περισσότερες φορές είναι επιβλαβές για την απόδοση.Affinity ControlRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.ΑποεπιλεγμένοΓρήγορη πρόσβαση δίσκου, χαμηλότεροι χρόνοι φόρτωσης. Ελέγξτε τη συμβατότητα του HDLoader για γνωστά παιχνίδια που έχουν προβλήματα με αυτό.Αυτόματη φόρτωση και εφαρμογή cheats κατά την εκκίνηση του παιχνιδιού.Επιτρέπει σε παιχνίδια και homebrew να έχουν πρόσβαση σε αρχεία / φακέλους απευθείας στον υπολογιστή σας.Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.The "User Preference" string will appear after the text "Recommended Value:"Ταχύτητα Γρήγορης Προώθησης100%Ορίζει την ταχύτητα γρήγορης προώθησης. Αυτή η ταχύτητα θα χρησιμοποιηθεί όταν πατηθεί/ενεργοποιηθεί το πλήκτρο συντόμευσης.The "User Preference" string will appear after the text "Recommended Value:"Ταχύτητα Αργής ΚίνησηςΟρίζει την ταχύτητα αργής κίνησης. Αυτή η ταχύτητα θα χρησιμοποιηθεί όταν πατηθεί/ενεργοποιηθεί το πλήκτρο συντόμευσης αργής κίνησης.Ρυθμός Κύκλου EEΠαράκαμψη Κύκλων EEP-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).Ενεργοποίηση Πολυνηματικού VU1 (MTVU1)Γενικά μια επιτάχυνση σε επεξεργαστές με 4 ή περισσότερους πυρήνες. Ασφαλές για τα περισσότερα παιχνίδια, αλλά μερικά είναι ασύμβατα και μπορεί να κολλήσουν.Ορίζει το μέγεθος ουράς VSync σε 0, κάνοντας κάθε καρέ να ολοκληρωθεί και να παρουσιαστεί από το GS πριν από την απόκριση εισαγωγής χειρηστηρίου και αρχίσει το επόμενο καρέ. Χρησιμοποιώντας αυτή τη ρύθμιση μπορεί να μειώσει την καθυστέρηση εισόδου με κόστος μετρήσιμα υψηλότερες απαιτήσεις επεξεργαστή και κάρτας γραφικών.Maximum Frame Latency2 FramesSets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.Χρήση Γενικής Ρύθμισης [%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.ΑπεριόριστηEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.ΠροσαρμοσμένηΠροσαρμοσμένη [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Προσαρμοσμένη ταχύτηταΕισαγωγή Προσαρμοσμένης ΤαχύτηταςFileOperationsFailed to show fileFailed to show file in file explorer.
The file was: %1Windows action to show a file in Windows ExplorerShow in FoldermacOS action to show a file in FinderShow in FinderOpens the system file manager to the directory containing a selected fileOpen Containing DirectoryFailed to open URLFailed to open URL.
The URL was: %1FolderSettingsWidgetΦάκελος προσωρινή μνήμηςΠεριήγηση...Άνοιγμα...ΕπαναφοράUsed for storing shaders, game list, and achievement data.Cheats DirectoryUsed for storing .pnach files containing game cheats.Κατάλογος ΕξώφυλλωνUsed for storing covers in the game grid/Big Picture UIs.Κατάλογος ΣτιγμιότυπωνΧρησιμοποιείται για στιγμιότυπα οθόνης και αποθήκευση εξαγωγών GS.Save States DirectoryUsed for storing save states.FullscreenUIΔεν βρέθηκαν συσκευές CD/DVD-ROM. Παρακαλώ βεβαιωθείτε ότι έχετε συνδεδεμένη μονάδα δίσκου και επαρκή δικαιώματα πρόσβασης σε αυτήν.Χρήση Γενικής ΡύθμισηςΗ αυτόματη σύνδεση απέτυχε, δεν υπάρχουν διαθέσιμες συσκευές.Ο τίτλος του παιχνιδιού αντιγράφηκε στο πρόχειρο.Game serial copied to clipboard.Game CRC copied to clipboard.Ο τύπος παιχνιδιού αντιγράφηκε στο πρόχειρο.Game region copied to clipboard.Game compatibility copied to clipboard.Η διαδρομή παιχνιδιού αντιγράφηκε στο πρόχειρο.Per-game controller configuration initialized with global settings.Controller settings reset to default.Δεν υπάρχουν διαθέσιμα προφίλ εισόδου.Δημιουργία Νέου...Εισάγετε το όνομα του προφίλ εισόδου που θέλετε να δημιουργήσετε.Είστε βέβαιοι ότι θέλετε να επαναφέρετε τις προεπιλεγμένες ρυθμίσεις? Οποιεσδήποτε προτιμήσεις θα χαθούν.Οι ρυθμίσεις επαναφέρθηκαν στις προεπιλογές.No save present in this slot.No save states found.Failed to delete save state.Η αντιγραφή στο πρόχειρο απέτυχε.Αυτό το παιχνίδι δεν έχει επιτεύγματα.Αυτό το παιχνίδι δεν έχει πίνακες κατάταξης.Επανεκκίνηση ΣυστήματοςΗ λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επανεκκίνηση του συστήματος. Θέλετε να επανεκκινήσετε το σύστημα τώρα;Launch a game from images scanned from your game directories.Launch a game by selecting a file/disc image.Ξεκινήστε την κονσόλα χωρίς εισαγωγή δίσκου.Start a game from a disc in your PC's DVD drive.Change settings for the emulator.Τερματίζει το πρόγραμμα.No BindingSetting %s binding %s.Push a controller button or axis now.Timing out in %.0f seconds...ΆγνωστοΟΚΕπιλογή ΣυσκευήςΛεπτομέρειεςOptionsCopies the current global settings to this game.Καθαρίζει όλες τις ρυθμίσεις που έχουν οριστεί για αυτό το παιχνίδι.ΣυμπεριφοράΑποτρέπει την ενεργοποίηση της προφύλαξης οθόνης και τον υπολογιστή να τεθεί σε αναστολή κατά την λειτουργία εξομοίωσης.Εμφανίζει το παιχνίδι που παίζετε αυτή τη στιγμή στο προφίλ σας στο Discord.Παύση του εξομοιωτή κατά την εκκίνηση του παιχνιδιού.Παύση του εξομοιωτή όταν ελαχιστοποιείτε το παράθυρο ή μεταβείτε σε άλλη εφαρμογή και συνέχιση κατά την επαναφορά του παραθύρου.Παύση του εξομοιωτή όταν ανοίγετε το γρήγορο μενού και συνέχιση όταν το κλείσετε.Καθορίζει αν θα εμφανίζεται μια ερώτηση που θα επιβεβαιώνει το κλείσιμο του εξομοιωτή/ παιχνιδιού όταν πατηθεί η συντόμευση πληκτρολογίου.Αποθηκεύει αυτόματα την κατάσταση εξομοιωτή κατά την ενεργοποίηση ή την έξοδο. Μπορείτε στη συνέχεια να συνεχίσετε απευθείας από εκεί που σταματήσατε την επόμενη φορά.Χρησιμοποιεί ένα ανοιχτόχρωμο θέμα αντί για το προεπιλεγμένο σκούρο θέμα.Game DisplaySwitches between full screen and windowed when the window is double-clicked.Κρύβει το δείκτη του ποντικιού/δρομέα όταν ο εξομοιωτής είναι σε λειτουργία πλήρους οθόνης.Καθορίζει πόσο μεγάλα είναι τα μηνύματα και οι πληροφορίες στην οθόνη.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows the current configuration in the bottom-right corner of the display.Εμφανίζει την τρέχουσα κατάσταση του χειριστηρίου στην κάτω αριστερή γωνία της οθόνης.Shows a visual history of frame times in the upper-left corner of the display.Εμφανίζει προειδοποιήσεις όταν είναι ενεργοποιημένες ρυθμίσεις μπορούν να σπάσουν παιχνίδια.Επαναφέρει τις ρύθμισης παραμέτρων στις προεπιλογές (εκτός των ρυθμίσεων χειριστηρίου).Αλλάζει την εικόνα BIOS που χρησιμοποιείται για την έναρξη μελλοντικών συνεδριών.Αυτόματο{0}/{1}/{2}/{3}ΠροεπιλογήWARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Automatically switches to fullscreen mode when a game is started.On-Screen Display%d%%Shows the resolution of the game in the top-right corner of the display.Ρυθμίσεις BIOSΕπιλογή BIOSΕπιλογές και διορθώσειςΠαραλείπει την εισαγωγική οθόνη και παρακάμπτει τους ελέγχους γεωγραφικής περιοχής.Έλεγχος TαχύτηταςΚανονική ΤαχύτηταΟρίζει την ταχύτητα όταν εκτελείται χωρίς γρήγορη προώθηση.Ταχύτητα Γρήγορης ΠροώθησηςΟρίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση γρήγορης προώθησης.Ταχύτητα Αργής ΚίνησηςΟρίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση αργής κίνησης.Ενεργοποίηση Περιορισμού ΤαχύτηταςΌταν απενεργοποιηθεί, το παιχνίδι θα εκτελεστεί όσο το δυνατόν γρηγορότερα.Ρυθμίσεις ΣυστήματοςΡυθμός Κύκλων EEΥποχρονισμός ή υπερχρονισμός του προσομοιωμένου Emotion Engine.Παράκαμψη Κύκλων EEAffinity Control ModePins emulation threads to CPU cores to potentially improve performance/frame time variance.Enable MTVU (Multi-Threaded VU1)Enable Instant VU1Ενεργοποίηση CheatsΕπιτρέπει τη φόρτωση cheats από αρχεία pnach.Enable Host FilesystemEnables access to files from the host: namespace in the virtual machine.Ενεργοποίηση Γρήγορου CDVDΓρήγορη πρόσβαση στο δίσκο, λιγότεροι χρόνοι φόρτωσης. Δεν συνιστάται.Frame Pacing/Latency ControlMaximum Frame LatencySets the number of frames which can be queued.Optimal Frame PacingSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Speeds up emulation so that the guest refresh rate matches the host.RendererSelects the API used to render the emulated GS.Sync To Host Refresh (VSync)Synchronizes frame presentation with host refresh.ΟθόνηΑναλογία ΔιαστάσεωνSelects the aspect ratio to display the game content at.FMV Aspect RatioSelects the aspect ratio for display when a FMV is detected as playing.DeinterlacingSelects the algorithm used to convert the PS2's interlaced output to progressive for display.Μέγεθος Στιγμιότυπου ΟθόνηςDetermines the resolution at which screenshots will be saved.Μορφή Στιγμιότυπου ΟθόνηςSelects the format which will be used to save screenshots.Ποιότητα Στιγμιότυπου ΟθόνηςSelects the quality at which screenshots will be compressed.Vertical StretchIncreases or decreases the virtual picture size vertically.ΠερικοπήCrops the image, while respecting aspect ratio.%dpxEnable Widescreen PatchesEnables loading widescreen patches from pnach files.Enable No-Interlacing PatchesEnables loading no-interlacing patches from pnach files.Bilinear UpscalingSmooths out the image when upscaling the console to the screen.Ακέραια ΑνακλιμάκωσηAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Screen OffsetsEnables PCRTC Offsets which position the screen as the game requests.Show OverscanEnables the option to show the overscan area on games which draw more than the safe area of the screen.ΑντιθόλωμαΕπιτρέπει τα hack αντιθολώματος. Λιγότερο ακριβής απόδοση απεικόνισης PS2, αλλά θα κάνει πολλά παιχνίδια να φαίνονται λιγότερο θολά.RenderingΕσωτερική ΑνάλυσηMultiplies the render resolution by the specified factor (upscaling).MipmappingDetermines how mipmaps are used when rendering textures.Διγραμμικό ΦιλτράρισμαΕπιλέγει όπου χρησιμοποιείται το διγραμμικό φιλτράρισμα κατά την απόδοση υφών.Τριγραμμικό ΦιλτράρισμαΕπιλέγει όπου χρησιμοποιείται το τριγραμμικό φιλτράρισμα κατά την απόδοση υφών.Ανισοτροπικό φιλτράρισμαDitheringSelects the type of dithering applies when the game requests it.Blending AccuracyDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.Προφόρτωση ΥφώνΦορτώνει όλες τις υφές στην κάρτα γραφικών κατά τη χρήση, αντί μόνο των περιοχών που χρησιμοποιούνται. Μπορεί να βελτιώσει την απόδοση σε ορισμένα παιχνίδια.Software Rendering ThreadsNumber of threads to use in addition to the main GS thread for rasterization.Auto Flush (Software)Force a primitive flush when a framebuffer is also an input texture.Edge AA (AA1)Ενεργοποιεί την εξομοίωση της εξομάλυνσης Edge AA (AA1) του GS.Enables emulation of the GS's texture mipmapping.Διορθώσεις ΥλικούΧειροκίνητες Διορθώσεις ΥλικούΑπενεργοποιεί τις αυτόματες διορθώσεις υλικού, επιτρέποντάς σας να ορίσετε διορθώσεις χειροκίνητα.CPU Sprite Render SizeUses software renderer to draw texture decompression-like sprites.CPU Sprite Render LevelDetermines filter level for CPU sprite render.Software CLUT RenderUses software renderer to draw texture CLUT points/sprites.Skip Draw StartObject range to skip drawing.Skip Draw EndAuto Flush (Hardware)CPU Framebuffer ConversionDisable Safe FeaturesThis option disables multiple safe features.This option disables game-specific render fixes.Uploads GS data when rendering a new frame to reproduce some effects accurately.Disable Partial InvalidationRemoves texture cache entries when there is any intersection, rather than only the intersected areas.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Read Targets When ClosingFlushes all targets in the texture cache back to local memory when shutting down.Estimate Texture RegionAttempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GPU Palette ConversionUpscaling FixesΡυθμίζει τις κορυφές σε σχέση με την κλιμάκωση.Round SpriteAdjusts sprite coordinates.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Adjusts target texture offsets.Align SpriteFixes issues with upscaling (vertical lines) in some games.Merge SpriteReplaces multiple post-processing sprites with a larger single sprite.Hack για το Wild ArmsΜειώνει την ακρίβεια του GS για την αποφυγή κενών μεταξύ εικονοστοιχείων κατά την αναβάθμιση. Διορθώνει το κείμενο στους τίτλους Wild Arms.Unscaled Palette Texture DrawsCan fix some broken effects which rely on pixel perfect precision.Αντικατάσταση ΥφώνΦόρτωση ΥφώνΑντικαθιστά υφές όπου είναι διαθέσιμες και ο παρέχονται από τον χρήστη.Ασύγχρονη Φόρτωση ΥφώνΦορτώνει τις υφές αντικατάστασης σε ένα νήμα εργασιών, μειώνοντας τα μικροκολλήματα όταν είναι ενεργοποιημένη η αντικατάσταση υφών.Προφόρτωση Υφών ΑντικατάστασηςΠροφορτώνει όλες τις υφές αντικατάστασης στη μνήμη. Δεν είναι απαραίτητο με την ασύγχρονη φόρτωση.Φάκελος Υφών ΑντικαταστάσηςΦάκελοιΕξαγωγή ΥφώνΕξαγωγή ΥφώνDump MipmapsIncludes mipmaps when dumping textures.Dump FMV TexturesAllows texture dumping when FMVs are active. You should not enable this.Μετα-επεξεργασίαFXAAΕνεργοποιεί τη μετα-επεξεργασία FXAA.Contrast Adaptive SharpeningEnables FidelityFX Contrast Adaptive Sharpening.CAS SharpnessDetermines the intensity the sharpening effect in CAS post-processing.ΦίλτραShade BoostEnables brightness/contrast/saturation adjustment.Shade Boost BrightnessAdjusts brightness. 50 is normal.Shade Boost ContrastAdjusts contrast. 50 is normal.Shade Boost SaturationAdjusts saturation. 50 is normal.TV ShadersAdvancedSkip Presenting Duplicate FramesDisable Threaded PresentationHardware Download ModeChanges synchronization behavior for GS downloads.Allow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Override Texture BarriersForces texture barrier functionality to the specified value.GS Dump CompressionSets the compression algorithm for GS dumps.Disable Framebuffer FetchPrevents the usage of framebuffer fetch when supported by host GPU.Disable Dual-Source BlendingPrevents the usage of dual-source blending when supported by host GPU.Disable Shader CachePrevents the loading and saving of shaders/pipelines to disk.Disable Vertex Shader ExpandFalls back to the CPU for expanding sprites/lines.Runtime SettingsApplies a global volume modifier to all sound produced by the game.Mixing SettingsChanges when SPU samples are generated relative to system emulation.Determines how the stereo output is transformed to greater speaker counts.Output SettingsDetermines which API is used to play back audio samples on the host.Sets the average output latency when using the cubeb backend.%d ms (avg)Ρυθμίσεις ΧρονοεπέκτασηςΕπηρεάζει τον τρόπο λειτουργίας χρονοεπέκτασης όταν δεν εκτελείται με ταχύτητα 100%.%d msSettings and OperationsΔημιουργεί ένα νέο αρχείο ή φάκελο καρτών μνήμης.Simulates a larger memory card by filtering saves only to the current game.If not set, this card will be considered unplugged.The selected memory card image will be used for this slot.Create Memory CardConfigurationUses game-specific settings for controllers for this game.Copies the global controller configuration to this game.Resets all configuration to defaults (including bindings).Replaces these settings with a previously saved input profile.Stores the current settings to an input profile.Input SourcesThe SDL input source supports most controllers.Provides vibration and LED control support over Bluetooth.Allow SDL to use raw access to input devices.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.MultitapEnables an additional three controller slots. Not supported in all games.Attempts to map the selected port to a chosen controller.Determines how much pressure is simulated when macro is active.Determines the pressure required to activate the macro.Toggle every %d framesClears all bindings for this USB controller.Data Save LocationsShow Advanced SettingsChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.ΚαταγραφήΚονσόλα ΣυστήματοςΓράφει μηνύματα καταγραφής στην κονσόλα συστήματος (παράθυρο κονσόλας/τυπική έξοδο).Καταγραφή ΑρχείωνΓράφει μηνύματα καταγραφής στο emulog.txt.Λεπτομερής καταγραφήWrites dev log messages to log sinks.Καταγραφή ΧρονοσημάνσεωνWrites timestamps alongside log messages.EE ConsoleWrites debug messages from the game's EE code to the console.IOP ConsoleWrites debug messages from the game's IOP code to the console.CDVD Verbose ReadsLogs disc reads from games.Emotion EngineRounding ModeDetermines how the results of floating-point operations are rounded. Some games need specific settings.Division Rounding ModeDetermines how the results of floating-point division is rounded. Some games need specific settings.Clamping ModeDetermines how out-of-range floating point numbers are handled. Some games need specific settings.Enable EE RecompilerPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Enable EE CacheEnables simulation of the EE's cache. Slow.Enable INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Enable Wait Loop DetectionModerate speedup for some games, with no known side effects.Enable Fast Memory AccessUses backpatching to avoid register flushing on every memory access.Vector UnitsVU0 Rounding ModeVU0 Clamping ModeVU1 Rounding ModeVU1 Clamping ModeEnable VU0 Recompiler (Micro Mode)New Vector Unit recompiler with much improved compatibility. Recommended.Enable VU1 RecompilerEnable VU Flag OptimizationGood speedup and high compatibility, may cause graphical errors.I/O ProcessorEnable IOP RecompilerPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.ΓραφικάUse Debug DeviceΡυθμίσειςNo cheats are available for this game.Cheat CodesNo patches are available for this game.Game PatchesActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Game FixesGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FPU Multiply HackFor Tales of Destiny.Preload TLB HackNeeded for some games with complex FMV rendering.Skip MPEG HackSkips videos/FMVs in games to avoid game hanging/freezes.OPH Flag HackEE Timing HackInstant DMA HackKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.For SOCOM 2 HUD and Spy Hunter loading hang.VU Add HackFull VU0 SynchronizationForces tight VU0 sync on every COP2 instruction.VU Overflow HackTo check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).QuadraphonicΦόρτωση κατάστασηςMakes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Scale To Host Refresh RateDisable Depth EmulationDisable the support of depth buffers in the texture cache.Disable Render FixesPreload Frame DataTexture Inside RTWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Half Pixel OffsetTexture Offset XTexture Offset YDumps replaceable textures to disk. Will reduce performance.Applies a shader which replicates the visual effects of different styles of television set.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Enables API-level validation of graphics commands.Use Software Renderer For FMVsTo avoid TLB miss on Goemon.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Emulate GIF FIFOCorrect but slower. Known to affect the following games: Fifa Street 2.DMA Busy HackDelay VIF1 StallsEmulate VIF FIFOSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.VU I Bit HackAvoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.VU SyncRun behind. To avoid sync problems when reading or writing VU registers.VU XGKick SyncForce Blit Internal FPS DetectionSave StateLoad Resume StateA resume save state created at %s was found.
Do you want to load this save and continue?Περιοχή: Συμβατότητα: No Game SelectedSearch DirectoriesAdds a new directory to the game search list.Scanning SubdirectoriesNot Scanning SubdirectoriesList SettingsSets which view the game list will open to.Determines which field the game list will be sorted by.Reverses the game list sort order from the default (usually ascending to descending).Cover SettingsDownloads covers from a user-specified URL template.OperationsSelects where anisotropic filtering is utilized when rendering textures.Use alternative method to calculate internal FPS to avoid false readings in some games.Identifies any new files added to the game directories.Forces a full rescan of all games previously identified.Download CoversΣχετικά Με Pcx2PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.Τα σήματα PlayStation 2 και PS2 είναι καταχωρημένα στην Sony Interactive Entertainment. Αυτή η εφαρμογή δεν συνδέεται με κανέναν τρόπο με την Sony Interactive Entertainment.Όταν είναι ενεργοποιημένο και συνδεδεμένο, το PCSX2 θα σαρώνει για επιτεύγματα κατά την εκκίνηση."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Εμφανίζει αναδυόμενα μηνύματα σε γεγονότα, όπως ξεκλείδωμα επιτευγμάτων και υποβολές πίνακα κατάταξης.Παίζει ηχητικά εφέ για γεγονότα όπως το ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης.Εμφανίζει εικονίδια στην κάτω δεξιά γωνία της οθόνης όταν μια πρόκληση είναι ενεργή.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Displays popup messages when starting, submitting, or failing a leaderboard challenge.Όταν ενεργοποιηθεί, κάθε συνεδρία θα συμπεριφέρεται σαν να μην έχει ξεκλειδωθεί κανένα επίτευγμα.ΛογαριασμόςΑποσύνδεση από RetroAchievements.Σύνδεση στο RetroAchievements.Current Game{} is not a valid disc image.Automatic mapping completed for {}.Automatic mapping failed for {}.Game settings initialized with global settings for '{}'.Game settings have been cleared for '{}'.Console Port {}{} (Current){} (Folder)Failed to load '{}'.Input profile '{}' loaded.Input profile '{}' saved.Failed to save input profile '{}'.Port {} Controller TypeSelect Macro {} BindsPort {} DevicePort {} Subtype{} unlabelled patch codes will automatically activate.{} unlabelled patch codes found but not enabled.This Session: {}All Time: {}Save Slot {0}Αποθηκεύτηκε {}{} does not exist.{} διαγράφηκε.Failed to delete {}.File: {}CRC: {:08X}Time Played: {}Last Played: {}Size: {:.2f} MBLeft: Top: Right: Bottom: SummaryInterface SettingsBIOS SettingsEmulation SettingsGraphics SettingsAudio SettingsMemory Card SettingsController SettingsHotkey SettingsAchievements SettingsFolder SettingsAdvanced SettingsPatchesCheats2% [1 FPS (NTSC) / 1 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]50% Ταχύτητα60% Ταχύτητα75% Ταχύτητα100% Ταχύτητα (Προεπιλογή)130% Ταχύτητα180% Ταχύτητα300% ΤαχύτηταΚανονικό (προεπιλογή)Μικρός ΥποχρονισμόςΜέτριος ΥποχρονισμόςΜέγιστος ΥποχρονισμόςDisabledEE > VU > GSEE > GS > VUVU > EE > GSVU > GS > EEGS > EE > VUGS > VU > EE0 Frames (Hard Sync)1 Frame2 Frames3 FramesΚαμίαΈξτρα + Διατήρηση ΠρόσημουΠλήρηςΈξτραAutomatic (Default)Direct3D 11Direct3D 12OpenGLVulkanMetalΛογισμικόΚανέναOffOnΠροσαρμόσιμοBilinear (Smooth)Bilinear (Sharp)Weave (Top Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Bob (Top Field First)Bob (Bottom Field First)Blend (Top Field First, Half FPS)Blend (Bottom Field First, Half FPS)Adaptive (Top Field First)Adaptive (Bottom Field First)Native (PS2)1.25x Native1.5x Native1.75x Native2x Native (~720p)2.25x Native2.5x Native2.75x Native3x Native (~1080p)3.5x Native4x Native (~1440p/2K)5x Native (~1620p)6x Native (~2160p/4K)7x Native (~2520p)8x Native (~2880p)Basic (Generated Mipmaps)Full (PS2 Mipmaps)NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Off (None)Trilinear (PS2)Trilinear (Forced)ScaledUnscaled (Default)MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Off (Default)2x4x8x16xPartialFull (Hash Cache)Force DisabledForce EnabledAccurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Ανάλυση ΟθόνηςInternal Resolution (Aspect Uncorrected)WARNING: Memory Card BusyCannot show details for games which were not scanned in the game list.DeadzoneFull BootAchievement NotificationsLeaderboard NotificationsEnable In-Game OverlaysEncore ModeSpectator ModePNG-Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Removes the current card from the slot.Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).{} FramesNo DeinterlacingJPEG0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Sprites OnlySprites/TrianglesBlended Sprites/Triangles1 (Normal)2 (Aggressive)Inside TargetMerge TargetsNormal (Vertex)Special (Texture)Special (Texture - Aggressive)Align To NativeHalfForce BilinearForce NearestDisabled (Default)Enabled (Sprites Only)Enabled (All Primitives)None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes CRT4xRGSSNxAGSSUncompressedLZMA (xz)Zstandard (zst)Χρονοεπέκταση (Προτείνεται)Ασύγχρονη Μίξη (χαλάει κάποια παιχνίδια!)Καμία (πιθανά κενά ήχου)Στερεοφωνικό (Καμία, Προεπιλογή)Surround 5.1Surround 7.1Χωρίς ήχο (Προσομοίωση SPU2 μόνο)Cubeb (διαπλατφορμικό)XAudio2PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1NegativePositiveChop/Zero (Default)Game GridGame ListGame List SettingsTypeSerialTitleFile TitleCRCTime PlayedLast PlayedSizeSelect Disc ImageSelect Disc DriveStart FileStart BIOSStart DiscExitSet Input BindingRegionCompatibility RatingPathDisc PathSelect Disc PathCopy SettingsClear SettingsInhibit ScreensaverEnable Discord PresencePause On StartPause On Focus LossPause On MenuConfirm ShutdownSave State On ShutdownEnable Per-Game SettingsUse Light ThemeStart FullscreenDouble-Click Toggles FullscreenHide Cursor In FullscreenOSD ScaleShow MessagesShow SpeedShow FPSShow CPU UsageShow GPU UsageShow ResolutionShow GS StatisticsShow Status IndicatorsShow SettingsShow InputsShow Frame TimesWarn About Unsafe SettingsReset SettingsChange Search DirectoryΓρήγορη φόρτωσηOutput VolumeSynchronization ModeExpansion ModeOutput ModuleΚαθυστέρησηSequence LengthSeekwindow SizeOverlapMemory Card DirectoryFolder Memory Card FilterCreateCancelLoad ProfileSave ProfilePer-Game ConfigurationCopy Global SettingsEnable SDL Input SourceSDL DualShock 4 / DualSense Enhanced ModeSDL Raw InputEnable XInput Input SourceEnable Console Port 1 MultitapEnable Console Port 2 MultitapController Port {}{}Controller Port {}Controller TypeAutomatic MappingController Port {}{} MacrosController Port {} MacrosMacro Button {}ButtonsFrequencyPressureController Port {}{} SettingsController Port {} SettingsUSB Port {}Device TypeDevice Subtype{} BindingsClear Bindings{} ΡυθμίσειςCache DirectoryCovers DirectorySnapshots DirectorySave States DirectoryGame Settings DirectoryInput Profile DirectoryCheats DirectoryPatches DirectoryTexture Replacements DirectoryVideo Dumping DirectoryResume GameToggle Frame LimitGame PropertiesAchievementsSave ScreenshotSwitch To Software RendererSwitch To Hardware RendererChange DiscClose GameExit Without SavingBack To Pause MenuExit And Save StateΠίνακες κατάταξηςDelete SaveClose MenuDelete StateDefault BootReset Play TimeAdd Search DirectoryOpen in File BrowserDisable Subdirectory ScanningEnable Subdirectory ScanningRemove From ListDefault ViewSort BySort ReversedScan For New GamesRescan All GamesΙστοσελίδαΦόρουμ υποστήριξηςΑποθετήριο GitHubΆδεια ΧρήσηςΚλείσιμοRAIntegration is being used instead of the built-in achievements implementation.Ενεργοποίηση ΕπιτευγμάτωνΛειτουργία HardcoreΗχητικά εφέTest Unofficial AchievementsΌνομα Χρήστη: {}Login token generated on {}ΑποσύνδεσηΔεν είστε συνδεδεμένοιΣύνδεσηΠαιχνίδι: {0} ({1})Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.Card EnabledCard NameEject CardGSFailed to reopen, restoring old configuration.Upscale multiplier set to {}x.Saving screenshot to '{}'.Saved screenshot to '{}'.Failed to save screenshot to '{}'.Host GPU device encountered an error and was recovered. This may have broken rendering.CAS is not available, your graphics driver does not support the required functionality.with no compressionwith LZMA compressionwith Zstandard compressionSaving {0} GS dump {1} to '{2}'single framemulti-frameFailed to render/download screenshot.Saved GS dump to '{}'.Hash cache has used {:.2f} MB of VRAM, disabling.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.Switching to Software Renderer...Switching to Hardware Renderer...GameCheatSettingsWidgetActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.Enable CheatsΌνομαΔημιουργόςΠεριγραφήΕνεργοποίηση ΌλωνΑπενεργοποίηση ΌλωνAll CRCsReload CheatsShow Cheats For All CRCsCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.%1 unlabelled patch codes will automatically activate.GameDatabase{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:No tracks provided.Hash {} is not in database.Data track number does not match data track in database.Track {0} with hash {1} is not found in database.
Track {0} with hash {1} is for a different game ({2}).
Track {0} with hash {1} does not match database track.
GameFixSettingsWidgetGame Fixes (NOT recommended to change globally)FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.FPU Multiply HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.Skip MPEG HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.Preload TLB HackEE: Emotion Engine. Leave as-is.EE Timing HackDMA: Direct Memory Access. Leave as-is.Instant DMA HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.OPH Flag HackGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate GIF FIFODMA: Direct Memory Access. Leave as-is.DMA Busy HackVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate VIF FIFOVU0 = VU (Vector Unit) 0. Leave as-is.Full VU0 SynchronizationVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.VU I Bit HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.VU Add HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.VU Overflow HackVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).VU SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.VU XGKick SyncBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.Force Blit Internal FPS DetectionFMV: Full Motion Video. Find the common used term in your language.Use Software Renderer For FMVsUncheckedFor Tales of Destiny.To avoid TLB miss on Goemon.Needed for some games with complex FMV rendering.Skips videos/FMVs in games to avoid game hanging/freezes.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Correct but slower. Known to affect the following games: Fifa Street 2.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.For SOCOM 2 HUD and Spy Hunter loading hang.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Forces tight VU0 sync on every COP2 instruction.Run behind. To avoid sync problems when reading or writing VU registers.To check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Use alternative method to calculate internal FPS to avoid false readings in some games.GameListScanning directory {} (recursively)...Scanning directory {}...Scanning {}...NeverΣήμεραΧθές{}h {}m{}h {}m {}s{}m {}s{}s{} hours{} minutesDownloading cover for {0} [{1}]...GameListModelTypeCodeTitleFile TitleCRCTime PlayedLast PlayedSizeRegionCompatibilityGameListSettingsWidgetGame ScanningSearch Directories (will be scanned for games)Add...RemoveSearch DirectoryScan RecursivelyExcluded Paths (will not be scanned)Directory...File...Σάρωση Για Νέα ΠαιχνίδιαΕπανασάρωση Όλων Των ΠαιχνιδιώνDisplayPrefer English TitlesUncheckedFor games with both a title in the game's native language and one in English, prefer the English title.Open Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Select FileSelect DirectoryGameListWidgetGame ListGame GridShow TitlesAll TypesAll RegionsSearch...GamePatchDetailsWidgetPatch TitleEnabled<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><strong>Author: </strong>%1<br>%2UnknownNo description provided.GamePatchSettingsWidgetActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.All CRCsReload PatchesShow Patches For All CRCsCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.There are no patches available for this game.GameSummaryWidgetTitle:Clear the line to restore the original title...RestoreName for use in sorting (e.g. "XXX, The" for a game called "The XXX")Sorting Title:English Title:Path:Serial:CRC:Type:PS2 DiscPS1 DiscELF (PS2 Executable)Περιοχή:Leave the code as-is, translate the country's name.NTSC-B (Βραζιλία)Leave the code as-is, translate the country's name.NTSC-C (Κίνα)Leave the code as-is, translate the country's name.NTSC-HK (Χονγκ Κονγκ)Leave the code as-is, translate the country's name.NTSC-J (Ιαπωνία)Leave the code as-is, translate the country's name.NTSC-K (Κορέα)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-U (ΗΠΑ)ΆλλοLeave the code as-is, translate the country's name.PAL-A (Αυστραλία)Leave the code as-is, translate the country's name.PAL-AF (Νότια Αφρική)Leave the code as-is, translate the country's name.PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-BE (Βέλγιο)Leave the code as-is, translate the country's name.PAL-E (Ευρώπη/Αυστραλία)Leave the code as-is, translate the country's name.PAL-F (Γαλλία)Leave the code as-is, translate the country's name.PAL-FI (Φινλανδία)Leave the code as-is, translate the country's name.PAL-G (Γερμανία)Leave the code as-is, translate the country's name.PAL-GR (Ελλάδα)Leave the code as-is, translate the country's name.PAL-I (Ιταλία)Leave the code as-is, translate the country's name.PAL-IN (Ινδία)Leave the code as-is, translate the country's name.PAL-M (Ευρώπη/Αυστραλία)Leave the code as-is, translate the country's name.PAL-NL (Ολλανδία)Leave the code as-is, translate the country's name.PAL-NO (Νορβηγία)Leave the code as-is, translate the country's name.PAL-P (Πορτογαλία)Leave the code as-is, translate the country's name.PAL-PL (Πολωνία)Leave the code as-is, translate the country's name.PAL-R (Ρωσία)Leave the code as-is, translate the country's name.PAL-S (Ισπανία)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)Compatibility:UnknownNot BootableReaches IntroReaches MenuIn-GamePlayablePerfectInput Profile:Refers to the shared settings profile.SharedDisc Path:Browse...ClearVerifySearch on Redump.org...Select Disc PathGame is not a CD/DVD.Track list unavailable while virtual machine is running.#ModeStartSectorsΜέγεθοςMD5Status%1<not computed>ΣφάλμαCannot verify image while a game is running.One or more tracks is missing.Verified as %1 [%2] (Version %3).Verified as %1 [%2].GraphicsSettingsWidgetRenderer:Adapter:DisplayFullscreen Mode:Aspect Ratio:Fit to Window / FullscreenAuto Standard (4:3 Interlaced / 3:2 Progressive)Standard (4:3)Widescreen (16:9)FMV Aspect Ratio:Off (Default)Automatic (Default)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)Bilinear Filtering:NoneSmooth: Refers to the texture clarity.Bilinear (Smooth)Sharp: Refers to the texture clarity.Bilinear (Sharp)Vertical Stretch:Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
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Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.%Crop:Warning: short space constraints. Abbreviate if necessary.Left:pxWarning: short space constraints. Abbreviate if necessary.Top:Warning: short space constraints. Abbreviate if necessary.Right:Warning: short space constraints. Abbreviate if necessary.Bottom:Screen OffsetsVSyncShow OverscanEnable Widescreen PatchesEnable No-Interlacing PatchesAnti-BlurCtrl+SDisable Interlace OffsetScreenshot Size:Ανάλυση ΟθόνηςΕσωτερική ΑνάλυσηInternal Resolution (Aspect Uncorrected)PNGJPEGΠοιότητα:RenderingInternal Resolution:Mipmapping:OffBasic (Generated Mipmaps)Full (PS2 Mipmaps)Texture Filtering:NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Trilinear Filtering:Off (None)Trilinear (PS2)Trilinear (Forced)Anisotropic Filtering:Dithering:ScaledUnscaled (Default)Blending Accuracy:MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Texture Preloading:PartialFull (Hash Cache)Software Rendering Threads:Skip Draw Range:GPU Palette ConversionManual Hardware Renderer FixesSpin GPU During ReadbacksSpin CPU During Readbacks threadsMipmappingAuto FlushHardware FixesForce DisabledForce EnabledCPU Sprite Render Size:0 (Disabled)0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Disable Depth EmulationDisable Safe FeaturesPreload Frame DataTexture Inside RT1 (Normal)2 (Aggressive)Software CLUT Render:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:Disabled (Default)Enabled (Exact Match)Enabled (Check Inside Target)Upscaling FixesHalf Pixel Offset:Normal (Vertex)Special (Texture)Special (Texture - Aggressive)Round Sprite:HalfFullTexture Offsets:X:Y:Merge SpriteAlign SpriteDeinterlacing:No DeinterlacingSprites OnlySprites/TrianglesBlended Sprites/TrianglesAuto Flush:Enabled (Sprites Only)Enabled (All Primitives)Texture Inside RT:Inside TargetMerge TargetsDisable Partial Source InvalidationRead Targets When ClosingEstimate Texture RegionDisable Render FixesAlign To NativeUnscaled Palette Texture DrawsWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms HackBilinear Dirty Upscale:Force BilinearForce NearestTexture ReplacementSearch DirectoryBrowse...Open...ResetPCSX2 will dump and load texture replacements from this directory.OptionsDump TexturesDump MipmapsDump FMV TexturesLoad TexturesPrecache TexturesPost-ProcessingSharpening/Anti-AliasingYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Sharpness:FXAAFiltersTV Shader:Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT4xRGSS downsampling (4x Rotated Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)Shade BoostBrightness:Contrast:SaturationOSDOn-Screen DisplayOSD Scale:Show IndicatorsShow ResolutionShow InputsShow GPU UsageShow SettingsShow FPSDisable Dual-Source BlendingDisable Shader CacheDisable Vertex Shader ExpandShow StatisticsAsynchronous Texture LoadingSaturation:Show CPU UsageWarn About Unsafe SettingsShow Frame TimesRecordingVideo Dumping DirectoryCapture SetupContainer:Codec:Extra ArgumentsCapture AudioΑνάλυση:xAutoCapture VideoAdvanced here refers to the advanced graphics options.AdvancedΕπιλογές για προχωρημένουςHardware Download Mode:Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)GS Dump Compression:UncompressedLZMA (xz)Zstandard (zst)Skip Presenting Duplicate FramesBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.Use Blit Swap ChainDisable Threaded PresentationΡυθμός μετάδοσης bit:Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbpsAllow Exclusive Fullscreen:DisallowedAllowedDebugging OptionsOverride Texture Barriers:Use Debug DeviceShow Speed PercentagesDisable Framebuffer FetchGraphics backend/engine type. Leave as-is.Direct3D 11Graphics backend/engine type. Leave as-is.Direct3D 12Graphics backend/engine type. Leave as-is.OpenGLGraphics backend/engine type. Leave as-is.VulkanGraphics backend/engine type. Leave as-is.MetalGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.ΛογισμικόNull here means that this is a graphics backend that will show nothing.Κανένα2x4x8x16xΧρήση Γενικής Ρύθμισης [%1]UncheckedAutomatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Disables interlacing offset which may reduce blurring in some situations.Διγραμμικό ΦιλτράρισμαEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.Enables the option to show the overscan area on games which draw more than the safe area of the screen.FMV Aspect RatioOverrides the full-motion video (FMV) aspect ratio.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Control the texture's trilinear filtering of the emulation.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Software Rendering ThreadsCPU Sprite Render SizeSoftware CLUT RenderTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.This option disables game-specific render fixes.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Framebuffer ConversionConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.DisabledRemove Unsupported SettingsYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Dumps replaceable textures to disk. Will reduce performance.Includes mipmaps when dumping textures.Allows texture dumping when FMVs are active. You should not enable this.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures where available and user-provided.Preloads all replacement textures to memory. Not necessary with asynchronous loading.Enables FidelityFX Contrast Adaptive Sharpening.Determines the intensity the sharpening effect in CAS post-processing.Adjusts brightness. 50 is normal.Adjusts contrast. 50 is normal.Adjusts saturation. 50 is normal.Scales the size of the onscreen OSD from 50% to 500%.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Displays various settings and the current values of those settings, useful for debugging.Displays a graph showing the average frametimes.Video CodecSelects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Video Bitrate6000 kbpsSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Automatic ResolutionWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Enable Extra Video ArgumentsAllows you to pass arguments to the selected video codec.Extra Video ArgumentsAudio CodecSelects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Audio BitrateEnable Extra Audio ArgumentsAllows you to pass arguments to the selected audio codec.Extra Audio ArgumentsAllow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.CheckedEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Integer ScalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Aspect RatioAuto Standard (4:3/3:2 Progressive)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.DeinterlacingScreenshot SizeDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Screenshot FormatSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Screenshot Quality50%Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.100%Vertical StretchStretches (< 100%) or squashes (> 100%) the vertical component of the display.Fullscreen ModeBorderless FullscreenChooses the fullscreen resolution and frequency.Left0pxChanges the number of pixels cropped from the left side of the display.TopChanges the number of pixels cropped from the top of the display.RightChanges the number of pixels cropped from the right side of the display.BottomChanges the number of pixels cropped from the bottom of the display.Native (PS2) (Default)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the accuracy level of the mipmapping emulation.Texture FilteringControl the texture filtering of the emulation.Trilinear FilteringAnisotropic FilteringReduces texture aliasing at extreme viewing angles.DitheringReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Blending AccuracyTexture PreloadingUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.2 threadsNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Enables mipmapping, which some games require to render correctly.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GPU Target CLUTSkipdraw Range Start0Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Skipdraw Range EndDisable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Uploads GS data when rendering a new frame to reproduce some effects accurately.Half Pixel OffsetMight fix some misaligned fog, bloom, or blend effect.Round SpriteCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Texture Offsets XST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.Texture Offsets YWild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Force palette texture draws to render at native resolution.You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive SharpeningSharpnessEnables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Brightness50ContrastTV ShaderApplies a shader which replicates the visual effects of different styles of television set.OSD ScaleShow OSD MessagesShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the resolution of the game in the top-right corner of the display.Shows host's CPU utilization.Shows host's GPU utilization.Shows counters for internal graphical utilization, useful for debugging.Shows the current controller state of the system in the bottom-left corner of the display.Displays warnings when settings are enabled which may break games.Leave It BlankParameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Sets the audio bitrate to be used.160 kbpsParameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GS Dump CompressionChange the compression algorithm used when creating a GS dump.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Enable Debug DeviceEnables API-level validation of graphics commands.GS Download ModeAccurateSkips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.This string refers to a default codec, whether it's an audio codec or a video codec.Default(Default)HotkeysGraphicsSave ScreenshotToggle Video CaptureSave Single Frame GS DumpSave Multi Frame GS DumpToggle Software RenderingIncrease Upscale MultiplierDecrease Upscale MultiplierToggle On-Screen DisplayCycle Aspect RatioAspect ratio set to '{}'.Cycle Hardware MipmappingHardware mipmapping set to '{}'.Cycle Deinterlace ModeDeinterlace mode set to '{}'.Toggle Texture DumpingTexture dumping is now enabled.Texture dumping is now disabled.Toggle Texture ReplacementsTexture replacements are now enabled.Texture replacements are now disabled.Reload Texture ReplacementsTexture replacements are not enabled.Reloading texture replacements...Target speed set to {:.0f}%.Volume: MutedVolume: {}%No save state found in slot {}.You cannot pause until another {:.1f} seconds have passed.ΣύστημαOpen Pause MenuOpen Achievements ListΆνοιγμα Λίστας Πινάκων ΚατάταξηςToggle PauseToggle FullscreenToggle Frame LimitToggle Turbo / Fast ForwardToggle Slow MotionTurbo / Fast Forward (Hold)Increase Target SpeedDecrease Target SpeedIncrease VolumeDecrease VolumeToggle MuteFrame AdvanceShut Down Virtual MachineReset Virtual MachineToggle Input Recording ModeSave StatesSelect Previous Save SlotSelect Next Save SlotΑποθήκευση Κατάστασης Στην Επιλεγμένη ΥποδοχήΦόρτωση Κατάστασης Από Επιλεγμένη ΥποδοχήSave State and Select Next SlotΑποθήκευση Κατάστασης Στην Υποδοχή 1Φόρτωση Κατάσταση Από Την Υποδοχή 1Αποθήκευση Κατάστασης Στην Υποδοχή 2Φόρτωση Κατάσταση Από Την Υποδοχή 2Αποθήκευση Κατάστασης Στην Υποδοχή 3Φόρτωση Κατάσταση Από Την Υποδοχή 3Αποθήκευση Κατάστασης Στην Υποδοχή 4Φόρτωση Κατάσταση Από Την Υποδοχή 4Αποθήκευση Κατάστασης Στην Υποδοχή 5Φόρτωση Κατάσταση Από Την Υποδοχή 5Αποθήκευση Κατάστασης Στην Υποδοχή 6Φόρτωση Κατάσταση Από Την Υποδοχή 6Αποθήκευση Κατάστασης Στην Υποδοχή 7Φόρτωση Κατάσταση Από Την Υποδοχή 7Αποθήκευση Κατάστασης Στην Υποδοχή 8Φόρτωση Κατάσταση Από Την Υποδοχή 8Αποθήκευση Κατάστασης Στην Υποδοχή 9Φόρτωση Κατάσταση Από Την Υποδοχή 9Αποθήκευση Κατάστασης Στην Υποδοχή 10Φόρτωση Κατάσταση Από Την Υποδοχή 10Save slot {0} selected ({1}).ImGuiOverlaysSaved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Save state selector is unavailable without a valid game serial.LoadSaveSelect PreviousSelect NextSave Slot {0}No save present in this slot.no save yetInputBindingDialogEdit BindingsBindings for Controller0/ButtonCircleSensitivity:100%Deadzone:Add BindingRemove BindingClear BindingsBindings for %1 %2ClosePush Button/Axis... [%1]%1%InputBindingWidget
Left click to assign a new button
Shift + left click for additional bindings
Right click to clear bindingNo bindings registered%n bindings%n bindingsPush Button/Axis... [%1]InputRecordingViewerInput Recording ViewerΑρχείοΕπεξεργασίαΠροβολήΆνοιγμαΚλείσιμο%1 %2%1%1 [%2]Left AnalogRight AnalogCrossSquareTriangleCircleL1R1L2R2D-Pad DownL3R3SelectStartD-Pad RightD-Pad UpD-Pad LeftInput Recording Files (*.p2m2)InputVibrationBindingWidgetErrorNo devices with vibration motors were detected.Select vibration motor for %1.InterfaceSettingsWidgetBehaviourPause On Focus LossInhibit ScreensaverSave State On ShutdownPause On StartConfirm ShutdownCreate Save State BackupsEnable Discord PresenceEnable Per-Game SettingsGame DisplayStart FullscreenDouble-Click Toggles FullscreenRender To Separate WindowHide Main Window When RunningDisable Window ResizingHide Cursor In FullscreenPreferencesΓλώσσα:Theme:Automatic UpdaterUpdate Channel:Current Version:Enable Automatic Update CheckCheck for Updates...NativeIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Sapphire (Black/Blue) [Dark]"Custom.qss" must be kept as-is.Custom.qss [Drop in PCSX2 Folder]CheckedΑυτόματος έλεγχος για ενημερώσεις του προγράμματος κατά την εκκίνηση. Οι ενημερώσεις μπορούν να αναβληθούν μέχρι αργότερα ή να παραλειφθούν εντελώς.Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)Prevents the screen saver from activating and the host from sleeping while emulation is running.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Allows switching in and out of fullscreen mode by double-clicking the game window.Αποτρέπει την αλλαγή μεγέθους του κύριου παραθύρου.UncheckedIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Fusion [Light/Dark]Παύση του εξομοιωτή κατά την εκκίνηση του παιχνιδιού.Παύση του εξομοιωτή όταν ελαχιστοποιείτε το παράθυρο ή μεταβείτε σε άλλη εφαρμογή και συνέχιση κατά την επαναφορά του παραθύρου.Do not translate the ".backup" extension.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Automatically switches to fullscreen mode when a game is started.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Shows the game you are currently playing as part of your profile in Discord.System Language [Default]LogWindowLog Window - %1 [%2]Log Window&Clear&Save...Cl&ose&SettingsLog To &System ConsoleLog To &Debug ConsoleLog To &FileAttach To &Main WindowShow &TimestampsSelect Log FileLog Files (*.txt)ErrorFailed to open file for writing.Log was written to %1.
MAC_APPLICATION_MENUServicesHide %1Hide OthersShow AllPreferences...Quit %1About %1MainWindowPCSX2&SystemChange DiscLoad StateSave StateS&ettings&Help&DebugSwitch Renderer&View&Window Size&ToolsInput RecordingToolbarStart &File...Start &Disc...Start &BIOS&Scan For New Games&Rescan All GamesShut &DownShut Down &Without Saving&Reset&PauseE&xit&BIOSEmulation&Χειριστήρια&Πλήκτρα συντόμευσης&ΓραφικάA&chievements&Post-Processing Settings...Πλήρης ΟθόνηResolution Scale&Αποθετήριο GitHub...Support &Forums...&Discord Server...Check for &Updates...About &Qt...&About PCSX2...In ToolbarΠλήρης ΟθόνηIn ToolbarChange Disc...&ΉχοςΛίστα ΠαιχνιδιώνInterfaceΠροσθήκη Καταλόγου Παιχνιδιού...&ΡυθμίσειςΑπό αρχείο...Από Τη Συσκευή...Από Τη Λίστα Παιχνιδιών...Αφαίρεση ΔίσκουGlobal State&ScreenshotIn ToolbarStart FileIn ToolbarStart DiscIn ToolbarΈναρξη BIOSIn ToolbarΤερματισμός λειτουργίαςIn ToolbarResetIn ToolbarPauseIn ToolbarΦόρτωση κατάστασηςIn ToolbarΑποθήκευση ΚατάστασηςIn ToolbarΧειριστήριαIn ToolbarΡυθμίσειςIn ToolbarΣτιγμιότυπο οθόνης&Memory Cards&Network && HDD&Folders&ToolbarLock Toolbar&Status BarVerbose StatusGame &ListThis grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.System &DisplayGame &PropertiesGame &GridShow Titles (Grid View)Zoom &In (Grid View)Ctrl++Zoom &Out (Grid View)Ctrl+-Refresh &Covers (Grid View)Open Memory Card Directory...Open Data Directory...Toggle Software RenderingOpen DebuggerReload Cheats/PatchesEnable System ConsoleEnable Debug ConsoleEnable Log WindowEnable Verbose LoggingEnable EE Console LoggingEnable IOP Console LoggingSave Single Frame GS DumpThis section refers to the Input Recording submenu.NewThis section refers to the Input Recording submenu.PlayThis section refers to the Input Recording submenu.StopThis section refers to the Input Recording submenu.ΡυθμίσειςInput Recording LogsController LogsEnable &File LoggingEnable CDVD Read LoggingSave CDVD Block DumpEnable Log TimestampsStart Big Picture ModeIn ToolbarBig PictureCover Downloader...Show Advanced SettingsRecording ViewerVideo CaptureEdit Cheats...Edit Patches...Internal Resolution%1x ScaleSelect location to save block dump:Do not show againChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?%1 Files (*.%2)RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.WARNING: Memory Card BusyWARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?Confirm ShutdownAre you sure you want to shut down the virtual machine?Save State For ResumeΣφάλμαYou must select a disc to change discs.Properties...Set Cover Image...Exclude From ListReset Play TimeDefault BootFast BootFull BootBoot and DebugAdd Search Directory...Start FileStart DiscSelect Disc ImageUpdater Error<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>Automatic updating is not supported on the current platform.Confirm File CreationThe pnach file '%1' does not currently exist. Do you want to create it?Failed to create '%1'.Input Recording Files (*.p2m2)PausedLoad State FailedCannot load a save state without a running VM.The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Cannot change from game to GS dump without shutting down first.Failed to get window info from widgetStop Big Picture ModeIn ToolbarExit Big PictureGame PropertiesGame properties is unavailable for the current game.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Select disc drive:This save state does not exist.Select Cover ImageCover Already ExistsA cover image for this game already exists, do you wish to replace it?Copy ErrorFailed to remove existing cover '%1'Failed to copy '%1' to '%2'Failed to remove '%1'Confirm ResetAll Cover Image Types (*.jpg *.jpeg *.png *.webp)You must select a different file to the current cover image.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Load Resume StateA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Fresh BootDelete And BootFailed to delete save state file '%1'.Load State File...Load From File...Select Save State FileSave States (*.p2s)Delete Save States...All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)Save States (*.p2s *.p2s.backup)Undo Load StateResume (%2)Load Slot %1 (%2)Delete Save StatesAre you sure you want to delete all save states for %1?
The saves will not be recoverable.%1 save states deleted.Save To File...EmptySave Slot %1 (%2)Confirm Disc ChangeDo you want to swap discs or boot the new image (via system reset)?Swap DiscResetMissing Font FileThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>Downloading FilesMemoryCardMemory Card '{}' was saved to storage.Memory Cards reinserted.Force ejecting all Memory Cards. Reinserting in 1 second.MemoryCardConvertDialogConvert Memory CardConversion TypeΑρχείο 8 MbΑρχείο 16 MbΑρχείο 32 MbΑρχείο 64 MbΦάκελος<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>ProgressUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.A standard, 8 MB Memory Card. Most compatible, but smallest capacity.2x larger than a standard Memory Card. May have some compatibility issues.4x larger than a standard Memory Card. Likely to have compatibility issues.8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardType should be left as-is.Convert Memory Card FailedInvalid MemoryCardTypeConversion CompleteMemory Card "%1" converted to "%2"Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Cannot Convert Memory CardMemoryCardCreateDialogCreate Memory Card<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>Memory Card Name:8 MB [Most Compatible]This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.16 MBA typical size for third-party Memory Cards which should work with most games.32 MB64 MBLow compatibility warning: yes, it's very big, but may not work with many games.Folder [Recommended]Store Memory Card contents in the host filesystem instead of a file.128 KB (PS1)This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.Use NTFS CompressionNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, the log may contain more information.Memory Card '%1' created.MemoryCardListWidgetΝαιΌχιMemoryCardSettingsWidgetMemory Card SlotsMemory CardsFolder:Browse...Open...ResetNameTypeFormattedLast ModifiedRefreshΔημιουργίαΜετονομασίαΜετατροπήΔιαγραφήΡυθμίσειςAutomatically manage saves based on running gameChecked(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.Swap Memory CardsΕξαγωγή Κάρτας ΜνήμηςΣφάλμαΔιαγραφή Κάρτας ΜνήμηςΜετονομασία Κάρτας ΜνήμηςΝέο Όνομα ΚάρταςΤο νέο όνομα δεν είναι έγκυρο, πρέπει να τελειώνει με .ps2Νέο όνομα δεν είναι έγκυρο, μια κάρτα με αυτό το όνομα υπάρχει ήδη.Αυτή η κάρτα μνήμης είναι άγνωστη.Slot %1Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.Failed to delete the Memory Card. The log may have more information.Failed to rename Memory Card. The log may contain more information.Use for Slot %1Both slots must have a card selected to swap.PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1 (128KB)UnknownPS2 (Folder)MemoryCardSlotWidget%1 [%2]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]MemoryViewWidgetMemoryCopy AddressGo to in DisassemblyΜεταβείτε στη διεύθυνσηΕμφάνιση ως 1 byteΕμφάνιση ως 2 byteΕμφάνιση ως 4 byteΕμφάνιση ως 8 byteAdd to Saved Memory AddressesΑντιγραφή ByteCopy SegmentCopy CharacterΕπικόλλησηNewInputRecordingDlgNew Input RecordingSelect Recording TypeIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.Power OnIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.Save State<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>Select File PathBrowseEnter Author NameInput Recording Files (*.p2m2)Select a FilePadD-Pad UpD-Pad RightD-Pad DownD-Pad LeftTriangleCircleCrossSquareSelectStartL1 (Left Bumper)L2 (Left Trigger)R1 (Right Bumper)R2 (Right Trigger)L3 (Left Stick Button)R3 (Right Stick Button)Analog ToggleApply PressureLeft Stick UpLeft Stick RightLeft Stick DownLeft Stick LeftRight Stick UpRight Stick RightRight Stick DownRight Stick LeftLarge (Low Frequency) MotorSmall (High Frequency) MotorNot InvertedInvert Left/RightInvert Up/DownInvert Left/Right + Up/DownInvert Left StickInverts the direction of the left analog stick.Invert Right StickInverts the direction of the right analog stick.Analog DeadzoneSets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.%.0f%%Button/Trigger DeadzoneSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Analog light is now on for port {0} / slot {1}Analog light is now off for port {0} / slot {1}Analog SensitivitySets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Large Motor Vibration ScaleIncreases or decreases the intensity of low frequency vibration sent by the game.Small Motor Vibration ScaleIncreases or decreases the intensity of high frequency vibration sent by the game.Modifier PressureSets the pressure when the modifier button is held.Μη συνδεδεμένοDualShock 2Γραντζούνισμα προς-τα-πάνωΓραντζούνισμα προς-τα-κάτωΠράσινο ΔαχτυλοθεσίοΚόκκινο ΔαχτυλοθεσίοΚίτρινο ΔαχτυλοθεσίοΜπλε ΔαχτυλοθεσίοΠορτοκαλί ΔαχτυλοθεσίοΜπάρα Whammy/ΤρέμολοTilt UpWhammy Bar DeadzoneSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Whammy Bar SensitivitySets the whammy bar axis scaling factor.ΚιθάραController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Yellow (Left)Yellow (Right)Blue (Left)Blue (Right)White (Left)White (Right)Green (Left)Green (Right)RedPop'n MusicPatchFailed to open {}. Built-in game patches are not available.{} GameDB patches{}{} game patches{}{} cheat patches{} are active.No cheats or patches (widescreen, compatibility or others) are found / enabled.PermissionsDialogCameraPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogMicrophonePCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.QObjectHDD CreatorFailed to create HDD imageCreating HDD file
%1 / %2 MiBCancelQtAsyncProgressThreadΣφάλμαQuestionΠληροφορίεςQtModalProgressCallbackPCSX2CancelΣφάλμαQuestionΠληροφορίεςRegisterWidgetRegister ViewView as hexView as floatCopy Top HalfCopy Bottom HalfCopy SegmentCopy ValueChange Top HalfChange Bottom HalfChange SegmentΑλλαγή ΤιμήςGo to in DisassemblyGo to in Memory ViewChanging the value in a CPU register (e.g. "Change t0")Change %1Invalid register valueInvalid hexadecimal register value.Invalid floating-point register value.Invalid target addressSPU2Requested audio output device '{}' not found, using default.Cubeb is an audio engine name. Leave as-is.Cubeb (διαπλατφορμικό)Χωρίς ήχο (Προσομοίωση SPU2 μόνο)XAudio2 is an audio engine name. Leave as-is.XAudio2SaveStateThis savestate is an unsupported version and cannot be used.
You can download PCSX2 {} from pcsx2.net and make a normal memory card save.
Otherwise delete the savestate and do a fresh boot.SavedAddressesModelMEMORY ADDRESSLABELDESCRIPTIONSettingWidgetBinderΕπαναφοράΠροεπιλογή: Επιβεβαίωση ΦακέλουΟ επιλεγμένος φάκελος δεν υπάρχει:
%1
Θέλετε να δημιουργήσετε αυτόν τον φάκελο;ΣφάλμαΗ διαδρομή του φακέλου δεν μπορεί να είναι κενή.Επιλογή φακέλου για %1SettingsDialogTHIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Χρήση Γενικής Ρύθμισης [Ενεργή]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Χρήση Γενικής Ρύθμισης [Ανενεργή]Χρήση Γενικής Ρύθμισης [%1]SettingsWindowPCSX2 SettingsRestore DefaultsCopy Global SettingsClear SettingsClose<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SummarySummary is unavailable for files not present in game list.InterfaceGame List<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.BIOSEmulationPatches<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.Cheats<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.Διορθώσεις Παιχνιδιών<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.ΓραφικάΉχοςΚάρτες ΜνήμηςΔίκτυο & Σκληρός ΔίσκοςΦάκελοι<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.Επιτεύγματα<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.RAIntegration is being used, built-in RetroAchievements support is disabled.Advanced<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.Debug<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.Confirm Restore DefaultsAre you sure you want to restore the default settings? Any preferences will be lost.Reset UI SettingsThe configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?Per-game configuration copied from global settings.The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?Per-game configuration cleared.Recommended ValueSetupWizardDialogΟδηγός Εγκατάστασης PCSX2ΓλώσσαΕικόνα BIOSΤοποθεσίες παιχνιδιώνΡύθμιση ΧειριστηρίουΟλοκληρώθηκε<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>Γλώσσα:Θέμα:Ενεργοποίηση Αυτόματων Ενημερώσεων<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>Φάκελος BIOS:Περιήγηση...ΕπαναφοράΌνομα αρχείουΈκδοσηOpen BIOS Folder...Ανανέωση Λίστας<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>Φάκελοι αναζήτησης (θα σαρωθούν για παιχνίδια)Προσθήκη...ΑφαίρεσηSearch DirectoryScan Recursively<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>Controller Port 1Controller Mapped To:Controller Type:Default (Keyboard)Automatic MappingController Port 2<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>&Back&Next&CancelWarningA BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?&FinishΑκύρωση ΡύθμισηςΕίστε βέβαιοι ότι θέλετε να ακυρώσετε την εγκατάσταση PCSX2?
Οποιεσδήποτε αλλαγές έχουν αποθηκευτεί, και ο οδηγός θα τρέξει ξανά την επόμενη φορά που θα ξεκινήσετε το PCSX2.Άνοιγμα Φακέλου...Επιλογή Φακέλου ΑναζήτησηςScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Default (None)No devices availableAutomatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.StackModelWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.LABELWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.INSTRUCTIONWarning: short space limit. Abbreviate if needed.STACK POINTERWarning: short space limit. Abbreviate if needed.SIZEThreadModelINVALIDWarning: short space limit. Abbreviate if needed.IDWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.PRIORITYWarning: short space limit. Abbreviate if needed.STATEWarning: short space limit. Abbreviate if needed.WAIT TYPERefers to a Thread State in the Debugger.BADRefers to a Thread State in the Debugger.RUNRefers to a Thread State in the Debugger.READYRefers to a Thread State in the Debugger.WAITRefers to a Thread State in the Debugger.SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPENDRefers to a Thread State in the Debugger.DORMANTRefers to a Thread Wait State in the Debugger.NONERefers to a Thread Wait State in the Debugger.WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.SEMAPHORERefers to a Thread Wait State in the Debugger.SLEEPRefers to a Thread Wait State in the Debugger.DELAYRefers to a Thread Wait State in the Debugger.EVENTFLAGRefers to a Thread Wait State in the Debugger.MBOXRefers to a Thread Wait State in the Debugger.VPOOLRefers to a Thread Wait State in the Debugger.FIXPOOLUSBWebcam (EyeToy)Sony EyeToyKonami Capture EyeΌνομα ΣυσκευήςΕπιλέγει τη συσκευή από την οποία θα καταγράφονται οι εικόνες.Πληκτρολόγιο HIDΠληκτρολόγιοΠοντίκι HIDPointerLeft ButtonRight ButtonMiddle ButtonΠληκτρολόγιο KonamiGunCon 2Σταυρός Κατεύθυνσης ΕπάνωΣταυρός Κατεύθυνσης ΚάτωΣταυρός Κατεύθυνσης ΑριστεράΣταυρός Κατεύθυνσης ΔεξιάTriggerShoot OffscreenCalibration ShotABCSelectStartRelative LeftRelative RightRelative UpRelative DownSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Cursor ScaleScales the crosshair image set above.%.0f%%Cursor ColorApplies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Manual Screen ConfigurationForces the use of the screen parameters below, instead of automatic parameters if available.X Scale (Sensitivity)Scales the position to simulate CRT curvature.%.2f%%Y Scale (Sensitivity)Center XSets the horizontal center position of the simulated screen.%.0fpxCenter YSets the vertical center position of the simulated screen.Screen WidthSets the width of the simulated screen.%dpxScreen HeightSets the height of the simulated screen.Ακουστικά USB LogitechΣυσκευή ΕισόδουΕπιλέγει τη συσκευή από την οποία θα εισάγει ήχο.Συσκευή ΕξόδουΕπιλέγει τη συσκευή στην οποία θα εξάγει ήχο.Καθυστέρηση ΕισόδουΚαθορίζει την καθυστέρηση στη συσκευή εισόδου.%dmsΚαθυστέρηση ΕξόδουΚαθορίζει την καθυστέρηση στη συσκευή εξόδου.Μικρόφωνο USB: Ούτε ο παίκτης 1 ούτε ο παίκτης 2 είναι συνδεδεμένος.Μικρόφωνο USB: Αποτυχία έναρξης ροής ήχου του παίκτη {}.SingstarΣυσκευή Παίκτη 1Επιλέγει την είσοδο για τον πρώτο παίκτη.Συσκευή Παίκτη 2Επιλέγει την είσοδο για το δεύτερο παίκτη.USB Μικρόφωνο Logitechusb- msd: Αδυναμία ανοίγματος αρχείου εικόνας '{}'Συσκευή μαζικής αποθήκευσηςModification time to USB mass storage image changed, reattaching.Image PathSets the path to image which will back the virtual mass storage device.Τιμόνι ΑριστεράΤιμόνι ΔεξιάThrottleΦρένοΣταυρόςΤετράγωνοΚύκλοςΤρίγωνοL1R1L2R2Force FeedbackShift Up / R1Shift Down / L1L3R3Menu UpMenu DownXYOffLowMediumHighSteering SmoothingSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.%d%%Steering DeadzoneSteering axis deadzone for pads or non self centering wheels.Steering DampingApplies power curve filter to steering axis values. Dampens small inputs.Wheel DeviceDriving ForceDriving Force ProDriving Force Pro (rev11.02)GT ForceΝτραμς Rock BandΜπλέΠράσινοΚόκκινοΚίτρινοΠορτοκαλίΧειριστήριο BuzzΠαίκτης 1 ΚόκκινοΠαίκτης 1 ΜπλεΠαίκτης 1 ΠορτοκαλίΠαίκτης 1 ΠράσινοΠαίκτης 1 ΚίτρινοΠαίκτης 2 ΚόκκινοΠαίκτης 2 ΜπλεΠαίκτης 2 ΠορτοκαλίΠαίκτης 2 ΠράσινοΠαίκτης 2 ΚίτρινοΠαίκτης 3 ΚόκκινοΠαίκτης 3 ΜπλεΠαίκτης 3 ΠορτοκαλίΠαίκτης 3 ΠράσινοΠαίκτης 3 ΚίτρινοΠαίκτης 4 ΚόκκινοΠαίκτης 4 ΜπλεΠαίκτης 4 ΠορτοκαλίΠαίκτης 4 ΠράσινοΠαίκτης 4 ΚίτρινοKeyboardManiaΝτο 1Ντο# 1Ρε 1Ρε# 1Μι 1Φα 1Φα# 1Σολ 1Σολ# 1Λα 1Λα# 1ΣιΝτο 2Ντο# 2Ρε 2Ρε# 2Μι 2Φα 2Φα# 2Σολ 2Σολ# 2Λα 2Λα# 2Σι 2Wheel UpWheel DownSega SeamicStick LeftStick RightStick UpStick DownZLRFailed to open '{}' for printing.Printer saving to '{}'...ΕκτυπωτήςNoneΜη συνδεδεμένοΠροεπιλεγμένη Συσκευή ΕισόδουΠροεπιλεγμένη Συσκευή ΕξόδουΠικάπ DJ HeroΤρίγωνο / EuphoriaΑριστερό CrossfaderΔεξί CrossfaderΑριστερό Πικάπ ΔεξιόστροφαΑριστερό Πικάπ ΑριστερόστροφαΔεξί Πικάπ ΔεξιόστροφαΔεξί Πικάπ ΔεξιόστροφαΑριστερό Πικάπ ΠράσινοΑριστερό Πικάπ ΚόκκινοΑριστερό Πικάπ ΜπλεΔεξί Πικάπ ΠράσινοΔεξί Πικάπ Κόκκινο Δεξί Πικάπ ΜπλεΕφαρμογή ενός πολλαπλασιαστή στο πικάπΠλήκτρο Εφέ ΑριστεράΠλήκτρο Εφέ ΔεξιάΠολλαπλασιαστής ΠικάπUSBBindingWidgetΆξονεςΚουμπιάUSBBindingWidget_DrivingForceΣυμβουλέςTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Ανάδραση ΤιμονιούΚατευθυντικά κουμπιάΚάτωΑριστεράΠάνωΔεξιάL1L2ΦρένοΤιμόνι ΑριστεράΤιμόνι ΔεξιάSelectStartΚουμπιά ενεργειώνΚύκλοςΣταυρόςΤρίγωνοΤετράγωνοR1R2ΓκάζιUSBBindingWidget_GTForceΣυμβουλέςTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackXAΦρένοΤιμόνι ΑριστεράΤιμόνι ΔεξιάΑριστερό ΠετάλιΔεξί ΠετάλιYBΓκάζιUSBBindingWidget_GunCon2ΚουμπιάACStartSelectBΚατευθυντικά κουμπιάΚάτωΑριστεράΠάνωΔεξιάPointer Setup<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative AimingTriggerShoot OffscreenCalibration ShotCalibration shot is required to pass the setup screen in some games.USBDeviceWidgetΤύπος ΣυσκευήςBindingsΡυθμίσειςAutomatic MappingClear MappingΘύρα USB %1Καμία διαθέσιμη συσκευήClear BindingsAre you sure you want to clear all bindings for this device? This action cannot be undone.Automatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.VMManagerFailed to back up old save state {}.Failed to save save state: {}.PS2 BIOS ({})Άγνωστο ΠαιχνίδιΣφάλμαΤο PCSX2 απαιτεί μια εικόνα PS2 BIOS για να τρέξει.
Για νομικούς λόγους, *πρέπει* να εξάγετε μια εικόνα BIOS από μια πραγματική κονσόλα PS2 που έχετε στην κατοχή σας (ο δανεισμός δεν μετράει).
όταν την εξάγετε, αυτή η εικόνα του BIOS θα πρέπει να τοποθετηθεί στο φάκελο bios στον κατάλογο δεδομένων (Μενού Εργαλεία -> Άνοιγμα φάκελου δεδομένων).
Συμβουλευτείτε τις Συχνές Ερωτήσεις και τους Οδηγούς για περαιτέρω οδηγίες.Resuming stateState saved to slot {}.Failed to save save state to slot {}.Loading stateFailed to load state (Memory card is busy)There is no save state in slot {}.Failed to load state from slot {} (Memory card is busy)Loading state from slot {}...Failed to save state (Memory card is busy)Failed to save state to slot {} (Memory card is busy)Saving state to slot {}...Frame advancingΟ δίσκος αφαιρέθηκε.Ο δίσκος άλλαξε σε '{}'.Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}Τα cheat έχουν απενεργοποιηθεί λόγω της λειτουργίας hardcore επιτευγμάτων.Το γρήγορο CDVD είναι ενεργοποιημένο, αυτό μπορεί να κάνει παιχνίδια να μην λειτουργούν.Cycle rate/skip is not at default, this may crash or make games run too slow.Ο ήχος έχει τεθεί σε Ασύγχρονη Μίξη, αναμένετε αποσυγχρονισμό σε βίντεο FMV.Ο πολλαπλασιαστής ανάλυσης είναι κάτω από την εγγενή ανάλυση του PS2, αυτό θα δημιουργήσει προβλήματα προβολής.Mipmapping is not set to automatic. This may break rendering in some games.Το φιλτράρισμα υφών δεν έχει οριστεί σε Διγραμμικό (PS2). Αυτό θα προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια.Το τριγραμμικό φιλτράρισμα δεν είναι ρυθμισμένο σε αυτόματο. Ενδέχεται να προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια.Blending is below basic, this may break effects in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.Game Fixes are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.Frame rate for NTSC is not default. This may break some games.Frame rate for PAL is not default. This may break some games.EE Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.Texture Preloading is not Full, this may reduce performance.Estimate texture region is enabled, this may reduce performance.