/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include #include #include "pcsx2/HostSettings.h" #include "EmuThread.h" #include "QtUtils.h" #include "SettingWidgetBinder.h" #include "SettingsDialog.h" #include "SystemSettingsWidget.h" static constexpr int MINIMUM_EE_CYCLE_RATE = -3; static constexpr int MAXIMUM_EE_CYCLE_RATE = 3; static constexpr int DEFAULT_EE_CYCLE_RATE = 0; static constexpr int DEFAULT_EE_CYCLE_SKIP = 0; SystemSettingsWidget::SystemSettingsWidget(SettingsDialog* dialog, QWidget* parent) : QWidget(parent) , m_dialog(dialog) { SettingsInterface* sif = dialog->getSettingsInterface(); m_ui.setupUi(this); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.eeCycleSkipping, "EmuCore/Speedhacks", "EECycleSkip", DEFAULT_EE_CYCLE_SKIP); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.affinityControl, "EmuCore/CPU", "AffinityControlMode", 0); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.MTVU, "EmuCore/Speedhacks", "vuThread", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.instantVU1, "EmuCore/Speedhacks", "vu1Instant", true); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.eeRoundingMode, "EmuCore/CPU", "FPU.Roundmode", 3); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.vuRoundingMode, "EmuCore/CPU", "VU.Roundmode", 3); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.fastCDVD, "EmuCore/Speedhacks", "fastCDVD", false); if (m_dialog->isPerGameSettings()) { m_ui.eeCycleRate->insertItem( 0, tr("Use Global Setting [%1]") .arg(m_ui.eeCycleRate->itemText( std::clamp(Host::GetBaseIntSettingValue("EmuCore/Speedhacks", "EECycleRate", DEFAULT_EE_CYCLE_RATE) - MINIMUM_EE_CYCLE_RATE, 0, MAXIMUM_EE_CYCLE_RATE - MINIMUM_EE_CYCLE_RATE)))); m_ui.eeClampMode->insertItem(0, tr("Use Global Setting [%1]").arg(m_ui.eeClampMode->itemText(getGlobalClampingModeIndex(false)))); m_ui.vuClampMode->insertItem(0, tr("Use Global Setting [%1]").arg(m_ui.vuClampMode->itemText(getGlobalClampingModeIndex(true)))); } const std::optional cycle_rate = m_dialog->getIntValue("EmuCore/Speedhacks", "EECycleRate", sif ? std::nullopt : std::optional(DEFAULT_EE_CYCLE_RATE)); m_ui.eeCycleRate->setCurrentIndex(cycle_rate.has_value() ? (std::clamp(cycle_rate.value(), MINIMUM_EE_CYCLE_RATE, MAXIMUM_EE_CYCLE_RATE) + (0 - MINIMUM_EE_CYCLE_RATE) + static_cast(m_dialog->isPerGameSettings())) : 0); connect(m_ui.eeCycleRate, QOverload::of(&QComboBox::currentIndexChanged), this, [this](int index) { std::optional value; if (!m_dialog->isPerGameSettings() || index > 0) value = MINIMUM_EE_CYCLE_RATE + index - static_cast(m_dialog->isPerGameSettings()); m_dialog->setIntSettingValue("EmuCore/Speedhacks", "EECycleRate", value); }); m_ui.eeClampMode->setCurrentIndex(getClampingModeIndex(false)); m_ui.vuClampMode->setCurrentIndex(getClampingModeIndex(true)); connect(m_ui.eeClampMode, QOverload::of(&QComboBox::currentIndexChanged), [this](int index) { setClampingMode(false, index); }); connect(m_ui.vuClampMode, QOverload::of(&QComboBox::currentIndexChanged), [this](int index) { setClampingMode(true, index); }); dialog->registerWidgetHelp(m_ui.eeCycleRate, tr("Cycle Rate"), tr("100% (Normal Speed)"), tr("Higher values may increase internal framerate in games, but will increase CPU requirements substantially. " "Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.")); dialog->registerWidgetHelp(m_ui.eeCycleSkipping, tr("Cycle Skip"), tr("None"), tr("Makes the emulated Emotion Engine skip cycles. " "Helps a small subset of games like SOTC. Most of the time it's harmful to performance.")); dialog->registerWidgetHelp(m_ui.MTVU, tr("MTVU (Multi-threaded VU1)"), tr("Checked"), tr("Generally a speedup on CPUs with 3 or more threads. " "Safe for most games, but a few are incompatible and may hang.")); dialog->registerWidgetHelp(m_ui.instantVU1, tr("Instant VU1"), tr("Checked"), tr("Runs VU1 instantly. Provides a modest speed improvement in most games. " "Safe for most games, but a few games may exhibit graphical errors.")); dialog->registerWidgetHelp(m_ui.fastCDVD, tr("Enable Fast CDVD"), tr("Unchecked"), tr("Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.")); } SystemSettingsWidget::~SystemSettingsWidget() = default; int SystemSettingsWidget::getGlobalClampingModeIndex(bool vu) const { if (Host::GetBaseBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuSignOverflow" : "fpuFullMode", false)) return 3; if (Host::GetBaseBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuExtraOverflow" : "fpuExtraOverflow", false)) return 2; if (Host::GetBaseBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuOverflow" : "fpuOverflow", true)) return 1; return 0; } int SystemSettingsWidget::getClampingModeIndex(bool vu) const { // This is so messy... maybe we should just make the mode an int in the settings too... const bool base = m_dialog->isPerGameSettings() ? 1 : 0; std::optional default_false = m_dialog->isPerGameSettings() ? std::nullopt : std::optional(false); std::optional default_true = m_dialog->isPerGameSettings() ? std::nullopt : std::optional(true); std::optional third = m_dialog->getBoolValue("EmuCore/CPU/Recompiler", vu ? "vuSignOverflow" : "fpuFullMode", default_false); std::optional second = m_dialog->getBoolValue("EmuCore/CPU/Recompiler", vu ? "vuExtraOverflow" : "fpuExtraOverflow", default_false); std::optional first = m_dialog->getBoolValue("EmuCore/CPU/Recompiler", vu ? "vuOverflow" : "fpuOverflow", default_true); if (third.has_value() && third.value()) return base + 3; if (second.has_value() && second.value()) return base + 2; if (first.has_value() && first.value()) return base + 1; else if (first.has_value()) return base + 0; // none else return 0; // no per game override } void SystemSettingsWidget::setClampingMode(bool vu, int index) { std::optional first, second, third; if (!m_dialog->isPerGameSettings() || index > 0) { const bool base = m_dialog->isPerGameSettings() ? 1 : 0; third = (index >= (base + 3)); second = (index >= (base + 2)); first = (index >= (base + 1)); } m_dialog->setBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuSignOverflow" : "fpuFullMode", third); m_dialog->setBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuExtraOverflow" : "fpuExtraOverflow", second); m_dialog->setBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuOverflow" : "fpuOverflow", first); }