GraphicsSettingsWidget 0 0 720 463 0 0 0 0 Renderer: Adapter: 0 true Display Fullscreen Mode: Aspect Ratio: Fit to Window / Fullscreen Auto Standard (4:3 Interlaced / 3:2 Progressive) Standard (4:3) Widescreen (16:9) FMV Aspect Ratio: Off (Default) Auto Standard (4:3 Interlaced / 3:2 Progressive) Standard (4:3) Widescreen (16:9) Deinterlacing: Automatic (Default) None (Interlaced, also used by Progressive) Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Bob (Top Field First, Full Frames) Bob (Bottom Field First, Full Frames) Blend (Top Field First, Merge 2 Fields) Blend (Bottom Field First, Merge 2 Fields) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Bilinear Filtering: None Bilinear (Smooth) Bilinear (Sharp) Vertical Stretch: % 1 300 Crop: Left: px 1000 Top: px 1000 Right: px 1000 Bottom: px 1000 Screen Offsets Integer Scaling VSync Show Overscan Enable Widescreen Patches Enable No-Interlacing Patches Anti-Blur Ctrl+S Disable Interlace Offset Screenshot Size: Screen Resolution Internal Resolution Internal Resolution (Aspect Uncorrected) PNG JPEG Quality: % 1 100 Rendering Internal Resolution: Mipmapping: Automatic (Default) Off Basic (Generated Mipmaps) Full (PS2 Mipmaps) Texture Filtering: Nearest Bilinear (Forced) Bilinear (PS2) Bilinear (Forced excluding sprite) Trilinear Filtering: Automatic (Default) Off (None) Trilinear (PS2) Trilinear (Forced) Anisotropic Filtering: Dithering: Off Scaled Unscaled (Default) Blending Accuracy: Minimum Basic (Recommended) Medium High Full (Slow) Maximum (Very Slow) Texture Preloading: None Partial Full (Hash Cache) Spin GPU During Readbacks Manual Hardware Renderer Fixes Spin CPU During Readbacks Rendering Texture Filtering: true 0 0 Qt::LeftToRight Nearest Bilinear (Forced) Bilinear (PS2) Bilinear (Forced excluding sprite) Software Rendering Threads: threads Mipmapping Auto Flush Hardware Fixes CPU Sprite Render Size: 0 (Disabled) 1 (64 Max Width) 2 (128 Max Width) 3 (192 Max Width) 4 (256 Max Width) 5 (320 Max Width) 6 (384 Max Width) 7 (448 Max Width) 8 (512 Max Width) 9 (576 Max Width) 10 (640 Max Width) Sprites Only Sprites/Triangles Blended Sprites/Triangles Software CLUT Render: 0 (Disabled) 0 0 (Disabled) 1 (Normal) 2 (Aggressive) GPU Target CLUT: Disabled (Default) Enabled (Exact Match) Enabled (Check Inside Target) Auto Flush: Disabled (Default) Enabled (Sprites Only) Enabled (All Primitives) Texture Inside RT: Disabled (Default) Inside Target Merge Targets Skip Draw Range: 10000 10000 Disable Depth Emulation Disable Partial Source Invalidation Disable Safe Features Read Targets When Closing Preload Frame Data GPU Palette Conversion Frame Buffer Conversion Estimate Texture Region Disable Render Fixes Upscaling Fixes Half Pixel Offset: Off (Default) Normal (Vertex) Special (Texture) Special (Texture - Aggressive) Round Sprite: Off (Default) Half Full Texture Offsets: X: 1000 Y: 1000 Align Sprite Unscaled Palette Texture Draws Wild Arms Hack Merge Sprite Bilinear Dirty Upscale: Automatic (Default) Force Bilinear Force Nearest Texture Replacement Search Directory Browse... Open... Reset PCSX2 will dump and load texture replacements from this directory. Options Dump Textures Dump Mipmaps Dump FMV Textures Asynchronous Texture Loading Load Textures Precache Textures Qt::Vertical 20 40 Post-Processing Sharpening/Anti-Aliasing Contrast Adaptive Sharpening: None (Default) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpness: % 100 50 FXAA Filters TV Shader: None (Default) Scanline Filter Diagonal Filter Triangular Filter Wave Filter Lottes CRT 4xRGSS downsampling (4x Rotated Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) Shade Boost Qt::Horizontal 40 20 Brightness: 1 100 Contrast: 1 100 Saturation: 1 100 Qt::Vertical 20 111 OSD On-Screen Display OSD Scale: % 50 500 Show Indicators Show Resolution Show Inputs Show GPU Usage Show Settings Show FPS Show OSD Messages Show Statistics Show CPU Usage Show Speed Percentages Warn About Unsafe Settings Show Frame Times Qt::Vertical 20 40 Recording Video Dumping Directory Browse... Open... Reset Capture Setup Container: 20 10 0 0 0 0 Codec: Bitrate: kbps 16 2048 1 Extra Arguments Capture Audio 0 0 0 0 Codec: Bitrate: kbps 100 100000 100 Resolution: 320 32768 16 640 x 240 32768 16 240 Auto Extra Arguments Capture Video Qt::Vertical 20 40 Advanced Advanced Options Hardware Download Mode: Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) GS Dump Compression: Uncompressed LZMA (xz) Zstandard (zst) Skip Presenting Duplicate Frames Use Blit Swap Chain Disable Threaded Presentation Allow Exclusive Fullscreen: Automatic (Default) Disallowed Allowed Debugging Options Override Texture Barriers: Automatic (Default) Force Disabled Force Enabled Disable Framebuffer Fetch Disable Dual-Source Blending Disable Shader Cache Use Debug Device Disable Vertex Shader Expand Qt::Vertical 20 40 Qt::Vertical 40 60