GraphicsSettingsWidget
0
0
720
463
0
0
0
0
-
-
Renderer:
-
-
Adapter:
-
-
0
true
Display
-
Fullscreen Mode:
-
-
Aspect Ratio:
-
-
Fit to Window / Fullscreen
-
Auto Standard (4:3 Interlaced / 3:2 Progressive)
-
Standard (4:3)
-
Widescreen (16:9)
-
FMV Aspect Ratio:
-
-
Off (Default)
-
Auto Standard (4:3 Interlaced / 3:2 Progressive)
-
Standard (4:3)
-
Widescreen (16:9)
-
Deinterlacing:
-
-
Automatic (Default)
-
None (Interlaced, also used by Progressive)
-
Weave (Top Field First, Sawtooth)
-
Weave (Bottom Field First, Sawtooth)
-
Bob (Top Field First, Full Frames)
-
Bob (Bottom Field First, Full Frames)
-
Blend (Top Field First, Merge 2 Fields)
-
Blend (Bottom Field First, Merge 2 Fields)
-
Adaptive (Top Field First, Similar to Bob + Weave)
-
Adaptive (Bottom Field First, Similar to Bob + Weave)
-
Bilinear Filtering:
-
-
None
-
Bilinear (Smooth)
-
Bilinear (Sharp)
-
Vertical Stretch:
-
%
1
300
-
Crop:
-
-
Left:
-
px
1000
-
Top:
-
px
1000
-
Right:
-
px
1000
-
Bottom:
-
px
1000
-
-
Screen Offsets
-
Integer Scaling
-
VSync
-
Show Overscan
-
Enable Widescreen Patches
-
Enable No-Interlacing Patches
-
Anti-Blur
Ctrl+S
-
Disable Interlace Offset
-
Screenshot Size:
-
-
-
Screen Resolution
-
Internal Resolution
-
Internal Resolution (Aspect Uncorrected)
-
-
PNG
-
JPEG
-
Quality:
-
%
1
100
Rendering
-
Internal Resolution:
-
-
Mipmapping:
-
-
Automatic (Default)
-
Off
-
Basic (Generated Mipmaps)
-
Full (PS2 Mipmaps)
-
Texture Filtering:
-
-
Nearest
-
Bilinear (Forced)
-
Bilinear (PS2)
-
Bilinear (Forced excluding sprite)
-
Trilinear Filtering:
-
-
Automatic (Default)
-
Off (None)
-
Trilinear (PS2)
-
Trilinear (Forced)
-
Anisotropic Filtering:
-
-
Dithering:
-
-
Off
-
Scaled
-
Unscaled (Default)
-
Blending Accuracy:
-
-
Minimum
-
Basic (Recommended)
-
Medium
-
High
-
Full (Slow)
-
Maximum (Very Slow)
-
Texture Preloading:
-
-
None
-
Partial
-
Full (Hash Cache)
-
-
Spin GPU During Readbacks
-
Manual Hardware Renderer Fixes
-
Spin CPU During Readbacks
Rendering
-
Texture Filtering:
-
true
0
0
Qt::LeftToRight
-
Nearest
-
Bilinear (Forced)
-
Bilinear (PS2)
-
Bilinear (Forced excluding sprite)
-
Software Rendering Threads:
-
threads
-
-
Mipmapping
-
Auto Flush
Hardware Fixes
-
CPU Sprite Render Size:
-
-
-
0 (Disabled)
-
1 (64 Max Width)
-
2 (128 Max Width)
-
3 (192 Max Width)
-
4 (256 Max Width)
-
5 (320 Max Width)
-
6 (384 Max Width)
-
7 (448 Max Width)
-
8 (512 Max Width)
-
9 (576 Max Width)
-
10 (640 Max Width)
-
-
Sprites Only
-
Sprites/Triangles
-
Blended Sprites/Triangles
-
Software CLUT Render:
-
0 (Disabled)
0
-
0 (Disabled)
-
1 (Normal)
-
2 (Aggressive)
-
GPU Target CLUT:
-
-
Disabled (Default)
-
Enabled (Exact Match)
-
Enabled (Check Inside Target)
-
Auto Flush:
-
-
Disabled (Default)
-
Enabled (Sprites Only)
-
Enabled (All Primitives)
-
Texture Inside RT:
-
-
Disabled (Default)
-
Inside Target
-
Merge Targets
-
Skip Draw Range:
-
-
10000
-
10000
-
-
Disable Depth Emulation
-
Disable Partial Source Invalidation
-
Disable Safe Features
-
Read Targets When Closing
-
Preload Frame Data
-
GPU Palette Conversion
-
Frame Buffer Conversion
-
Estimate Texture Region
-
Disable Render Fixes
Upscaling Fixes
-
Half Pixel Offset:
-
-
Off (Default)
-
Normal (Vertex)
-
Special (Texture)
-
Special (Texture - Aggressive)
-
Round Sprite:
-
-
Off (Default)
-
Half
-
Full
-
Texture Offsets:
-
-
X:
-
1000
-
Y:
-
1000
-
-
Align Sprite
-
Unscaled Palette Texture Draws
-
Wild Arms Hack
-
Merge Sprite
-
Bilinear Dirty Upscale:
-
-
Automatic (Default)
-
Force Bilinear
-
Force Nearest
Texture Replacement
-
Search Directory
-
-
Browse...
-
Open...
-
Reset
-
PCSX2 will dump and load texture replacements from this directory.
-
Options
-
Dump Textures
-
Dump Mipmaps
-
Dump FMV Textures
-
Asynchronous Texture Loading
-
Load Textures
-
Precache Textures
-
Qt::Vertical
20
40
Post-Processing
-
Sharpening/Anti-Aliasing
-
Contrast Adaptive Sharpening:
-
-
-
None (Default)
-
Sharpen Only (Internal Resolution)
-
Sharpen and Resize (Display Resolution)
-
-
Sharpness:
-
%
100
50
-
FXAA
-
Filters
-
TV Shader:
-
-
None (Default)
-
Scanline Filter
-
Diagonal Filter
-
Triangular Filter
-
Wave Filter
-
Lottes CRT
-
4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
Shade Boost
-
-
Qt::Horizontal
40
20
-
Brightness:
-
1
100
-
Contrast:
-
1
100
-
Saturation:
-
1
100
-
Qt::Vertical
20
111
OSD
-
On-Screen Display
-
OSD Scale:
-
%
50
500
-
-
Show Indicators
-
Show Resolution
-
Show Inputs
-
Show GPU Usage
-
Show Settings
-
Show FPS
-
Show OSD Messages
-
Show Statistics
-
Show CPU Usage
-
Show Speed Percentages
-
Warn About Unsafe Settings
-
Show Frame Times
-
Qt::Vertical
20
40
Recording
-
Video Dumping Directory
-
-
-
Browse...
-
Open...
-
Reset
-
Capture Setup
-
Container:
-
-
20
10
-
0
0
0
0
-
Codec:
-
-
Bitrate:
-
kbps
16
2048
1
-
Extra Arguments
-
-
Capture Audio
-
0
0
0
0
-
Codec:
-
-
Bitrate:
-
kbps
100
100000
100
-
Resolution:
-
-
320
32768
16
640
-
x
-
240
32768
16
240
-
Auto
-
Extra Arguments
-
-
Capture Video
-
Qt::Vertical
20
40
Advanced
-
Advanced Options
-
Hardware Download Mode:
-
-
Accurate (Recommended)
-
Disable Readbacks (Synchronize GS Thread)
-
Unsynchronized (Non-Deterministic)
-
Disabled (Ignore Transfers)
-
GS Dump Compression:
-
-
Uncompressed
-
LZMA (xz)
-
Zstandard (zst)
-
-
Skip Presenting Duplicate Frames
-
Use Blit Swap Chain
-
Disable Threaded Presentation
-
Allow Exclusive Fullscreen:
-
-
Automatic (Default)
-
Disallowed
-
Allowed
-
Debugging Options
-
Override Texture Barriers:
-
-
Automatic (Default)
-
Force Disabled
-
Force Enabled
-
-
Disable Framebuffer Fetch
-
Disable Dual-Source Blending
-
Disable Shader Cache
-
Use Debug Device
-
Disable Vertex Shader Expand
-
Qt::Vertical
20
40
-
Qt::Vertical
40
60