/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include
#include
#include
#include
#include
#include
#include
#include "ui_BIOSSettingsWidget.h"
class SettingsWindow;
class QThread;
// TODO: Move to core.
struct BIOSInfo
{
std::string filename;
std::string description;
std::string zone;
u32 version;
u32 region;
};
Q_DECLARE_METATYPE(BIOSInfo);
class BIOSSettingsWidget : public QWidget
{
Q_OBJECT
public:
BIOSSettingsWidget(SettingsWindow* dialog, QWidget* parent);
~BIOSSettingsWidget();
class RefreshThread final : public QThread
{
public:
RefreshThread(QWidget* parent, const QString& directory);
~RefreshThread();
protected:
void run() override;
private:
QString m_directory;
};
static void populateList(QTreeWidget* list, const QVector& items);
private Q_SLOTS:
void refreshList();
void listItemChanged(const QTreeWidgetItem* current, const QTreeWidgetItem* previous);
void listRefreshed(const QVector& items);
void fastBootChanged();
private:
Ui::BIOSSettingsWidget m_ui;
SettingsWindow* m_dialog;
RefreshThread* m_refresh_thread = nullptr;
};