// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team // SPDX-License-Identifier: LGPL-3.0+ #pragma once #include "pcsx2/Config.h" #include "pcsx2/Input/InputManager.h" #include #include #include #include class QTimer; class ControllerSettingsWindow; class SettingsInterface; class InputBindingWidget : public QPushButton { Q_OBJECT public: InputBindingWidget(QWidget* parent); InputBindingWidget( QWidget* parent, SettingsInterface* sif, InputBindingInfo::Type bind_type, std::string section_name, std::string key_name); ~InputBindingWidget(); static bool isMouseMappingEnabled(SettingsInterface* sif); void initialize(SettingsInterface* sif, InputBindingInfo::Type bind_type, std::string section_name, std::string key_name); public Q_SLOTS: void clearBinding(); void reloadBinding(); protected Q_SLOTS: void onClicked(); void onInputListenTimerTimeout(); void inputManagerHookCallback(InputBindingKey key, float value); protected: enum : u32 { TIMEOUT_FOR_SINGLE_BINDING = 5, TIMEOUT_FOR_ALL_BINDING = 10 }; virtual bool eventFilter(QObject* watched, QEvent* event) override; virtual bool event(QEvent* event) override; virtual void mouseReleaseEvent(QMouseEvent* e) override; virtual void startListeningForInput(u32 timeout_in_seconds); virtual void stopListeningForInput(); virtual void openDialog(); bool isListeningForInput() const { return m_input_listen_timer != nullptr; } void setNewBinding(); void updateText(); void hookInputManager(); void unhookInputManager(); SettingsInterface* m_sif = nullptr; InputBindingInfo::Type m_bind_type = InputBindingInfo::Type::Unknown; std::string m_section_name; std::string m_key_name; std::vector m_bindings; std::vector m_new_bindings; std::vector>> m_value_ranges; QTimer* m_input_listen_timer = nullptr; u32 m_input_listen_remaining_seconds = 0; QPoint m_input_listen_start_position{}; bool m_mouse_mapping_enabled = false; }; class InputVibrationBindingWidget : public QPushButton { Q_OBJECT public: InputVibrationBindingWidget(QWidget* parent); InputVibrationBindingWidget(QWidget* parent, ControllerSettingsWindow* dialog, std::string section_name, std::string key_name); ~InputVibrationBindingWidget(); void setKey(ControllerSettingsWindow* dialog, std::string section_name, std::string key_name); public Q_SLOTS: void clearBinding(); protected Q_SLOTS: void onClicked(); protected: virtual void mouseReleaseEvent(QMouseEvent* e) override; private: std::string m_section_name; std::string m_key_name; std::string m_binding; ControllerSettingsWindow* m_dialog; };