// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team // SPDX-License-Identifier: LGPL-3.0+ #pragma once #include #include "ui_GameSummaryWidget.h" namespace GameList { struct Entry; } class SettingsWindow; class GameSummaryWidget : public QWidget { Q_OBJECT public: GameSummaryWidget(const GameList::Entry* entry, SettingsWindow* dialog, QWidget* parent); ~GameSummaryWidget(); private Q_SLOTS: void onInputProfileChanged(int index); void onDiscPathChanged(const QString& value); void onDiscPathBrowseClicked(); void onVerifyClicked(); void onSearchHashClicked(); private: void populateInputProfiles(); void populateDetails(const GameList::Entry* entry); void populateDiscPath(const GameList::Entry* entry); void populateTrackList(const GameList::Entry* entry); void setVerifyResult(QString error); void repopulateCurrentDetails(); void setCustomTitle(const std::string& text); void setCustomRegion(int region); Ui::GameSummaryWidget m_ui; SettingsWindow* m_dialog; std::string m_entry_path; std::string m_redump_search_keyword; };