// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team // SPDX-License-Identifier: LGPL-3.0+ #include "AudioSettingsWidget.h" #include "QtHost.h" #include "QtUtils.h" #include "SettingWidgetBinder.h" #include "SettingsWindow.h" #include "ui_AudioExpansionSettingsDialog.h" #include "ui_AudioStretchSettingsDialog.h" #include "pcsx2/Host/AudioStream.h" #include "pcsx2/SPU2/spu2.h" #include "pcsx2/VMManager.h" #include #include #include AudioSettingsWidget::AudioSettingsWidget(SettingsWindow* dialog, QWidget* parent) : QWidget(parent) , m_dialog(dialog) { SettingsInterface* sif = dialog->getSettingsInterface(); m_ui.setupUi(this); for (u32 i = 0; i < static_cast(AudioBackend::Count); i++) m_ui.audioBackend->addItem(QString::fromUtf8(AudioStream::GetBackendDisplayName(static_cast(i)))); for (u32 i = 0; i < static_cast(AudioExpansionMode::Count); i++) { m_ui.expansionMode->addItem( QString::fromUtf8(AudioStream::GetExpansionModeDisplayName(static_cast(i)))); } for (u32 i = 0; i < static_cast(Pcsx2Config::SPU2Options::SPU2SyncMode::Count); i++) { m_ui.syncMode->addItem( QString::fromUtf8(Pcsx2Config::SPU2Options::GetSyncModeDisplayName( static_cast(i)))); } SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.audioBackend, "SPU2/Output", "Backend", &AudioStream::ParseBackendName, &AudioStream::GetBackendName, Pcsx2Config::SPU2Options::DEFAULT_BACKEND); SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.expansionMode, "SPU2/Output", "ExpansionMode", &AudioStream::ParseExpansionMode, &AudioStream::GetExpansionModeName, AudioStreamParameters::DEFAULT_EXPANSION_MODE); SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.syncMode, "SPU2/Output", "SyncMode", &Pcsx2Config::SPU2Options::ParseSyncMode, &Pcsx2Config::SPU2Options::GetSyncModeName, Pcsx2Config::SPU2Options::DEFAULT_SYNC_MODE); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.bufferMS, "SPU2/Output", "BufferMS", AudioStreamParameters::DEFAULT_BUFFER_MS); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.outputLatencyMS, "SPU2/Output", "OutputLatencyMS", AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.outputLatencyMinimal, "SPU2/Output", "OutputLatencyMinimal", false); connect(m_ui.audioBackend, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::updateDriverNames); connect(m_ui.expansionMode, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::onExpansionModeChanged); connect(m_ui.expansionSettings, &QToolButton::clicked, this, &AudioSettingsWidget::onExpansionSettingsClicked); connect(m_ui.syncMode, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::onSyncModeChanged); connect(m_ui.stretchSettings, &QToolButton::clicked, this, &AudioSettingsWidget::onStretchSettingsClicked); onExpansionModeChanged(); onSyncModeChanged(); updateDriverNames(); connect(m_ui.bufferMS, &QSlider::valueChanged, this, &AudioSettingsWidget::updateLatencyLabel); connect(m_ui.outputLatencyMS, &QSlider::valueChanged, this, &AudioSettingsWidget::updateLatencyLabel); connect(m_ui.outputLatencyMinimal, &QCheckBox::checkStateChanged, this, &AudioSettingsWidget::onMinimalOutputLatencyChanged); onMinimalOutputLatencyChanged(); updateLatencyLabel(); // for per-game, just use the normal path, since it needs to re-read/apply if (!dialog->isPerGameSettings()) { m_ui.volume->setValue(m_dialog->getEffectiveIntValue("SPU2/Output", "OutputVolume", 100)); m_ui.fastForwardVolume->setValue(m_dialog->getEffectiveIntValue("SPU2/Output", "FastForwardVolume", 100)); m_ui.muted->setChecked(m_dialog->getEffectiveBoolValue("SPU2/Output", "OutputMuted", false)); connect(m_ui.volume, &QSlider::valueChanged, this, &AudioSettingsWidget::onOutputVolumeChanged); connect(m_ui.fastForwardVolume, &QSlider::valueChanged, this, &AudioSettingsWidget::onFastForwardVolumeChanged); connect(m_ui.muted, &QCheckBox::checkStateChanged, this, &AudioSettingsWidget::onOutputMutedChanged); updateVolumeLabel(); } else { SettingWidgetBinder::BindWidgetAndLabelToIntSetting(sif, m_ui.volume, m_ui.volumeLabel, tr("%"), "SPU2/Output", "OutputVolume", 100); SettingWidgetBinder::BindWidgetAndLabelToIntSetting(sif, m_ui.fastForwardVolume, m_ui.fastForwardVolumeLabel, tr("%"), "SPU2/Output", "FastForwardVolume", 100); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.muted, "SPU2/Output", "OutputMuted", false); } connect(m_ui.resetVolume, &QToolButton::clicked, this, [this]() { resetVolume(false); }); connect(m_ui.resetFastForwardVolume, &QToolButton::clicked, this, [this]() { resetVolume(true); }); dialog->registerWidgetHelp( m_ui.audioBackend, tr("Audio Backend"), QStringLiteral("Cubeb"), tr("The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the " "lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio " "output.")); dialog->registerWidgetHelp( m_ui.bufferMS, tr("Buffer Size"), tr("%1 ms").arg(AudioStreamParameters::DEFAULT_BUFFER_MS), tr("Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the " "average latency, as audio will be stretched/shrunk to keep the buffer size within check.")); dialog->registerWidgetHelp( m_ui.outputLatencyMS, tr("Output Latency"), tr("%1 ms").arg(AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS), tr("Determines the latency from the buffer to the host audio output. This can be set lower than the target latency " "to reduce audio delay.")); dialog->registerWidgetHelp(m_ui.volume, tr("Output Volume"), "100%", tr("Controls the volume of the audio played on the host.")); dialog->registerWidgetHelp(m_ui.fastForwardVolume, tr("Fast Forward Volume"), "100%", tr("Controls the volume of the audio played on the host when fast forwarding.")); dialog->registerWidgetHelp(m_ui.muted, tr("Mute All Sound"), tr("Unchecked"), tr("Prevents the emulator from producing any audible sound.")); dialog->registerWidgetHelp(m_ui.expansionMode, tr("Expansion Mode"), tr("Disabled (Stereo)"), tr("Determines how audio is expanded from stereo to surround for supported games. This " "includes games that support Dolby Pro Logic/Pro Logic II.")); dialog->registerWidgetHelp(m_ui.expansionSettings, tr("Expansion Settings"), tr("N/A"), tr("These settings fine-tune the behavior of the FreeSurround-based channel expander.")); dialog->registerWidgetHelp(m_ui.syncMode, tr("Synchronization"), tr("TimeStretch (Recommended)"), tr("When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.")); dialog->registerWidgetHelp(m_ui.stretchSettings, tr("Stretch Settings"), tr("N/A"), tr("These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.")); dialog->registerWidgetHelp(m_ui.resetVolume, tr("Reset Volume"), tr("N/A"), m_dialog->isPerGameSettings() ? tr("Resets output volume back to the global/inherited setting.") : tr("Resets output volume back to the default.")); dialog->registerWidgetHelp(m_ui.resetFastForwardVolume, tr("Reset Fast Forward Volume"), tr("N/A"), m_dialog->isPerGameSettings() ? tr("Resets fast forward volume back to the global/inherited setting.") : tr("Resets fast forward volume back to the default.")); } AudioSettingsWidget::~AudioSettingsWidget() = default; AudioExpansionMode AudioSettingsWidget::getEffectiveExpansionMode() const { return AudioStream::ParseExpansionMode( m_dialog->getEffectiveStringValue("SPU2/Output", "ExpansionMode", AudioStream::GetExpansionModeName(AudioStreamParameters::DEFAULT_EXPANSION_MODE)) .c_str()) .value_or(AudioStreamParameters::DEFAULT_EXPANSION_MODE); } u32 AudioSettingsWidget::getEffectiveExpansionBlockSize() const { const AudioExpansionMode expansion_mode = getEffectiveExpansionMode(); if (expansion_mode == AudioExpansionMode::Disabled) return 0; const u32 config_block_size = m_dialog->getEffectiveIntValue("SPU2/Output", "ExpandBlockSize", AudioStreamParameters::DEFAULT_EXPAND_BLOCK_SIZE); return std::has_single_bit(config_block_size) ? config_block_size : std::bit_ceil(config_block_size); } void AudioSettingsWidget::onExpansionModeChanged() { const AudioExpansionMode expansion_mode = getEffectiveExpansionMode(); m_ui.expansionSettings->setEnabled(expansion_mode != AudioExpansionMode::Disabled); updateLatencyLabel(); } void AudioSettingsWidget::onSyncModeChanged() { const Pcsx2Config::SPU2Options::SPU2SyncMode sync_mode = Pcsx2Config::SPU2Options::ParseSyncMode( m_dialog ->getEffectiveStringValue("SPU2/Output", "SyncMode", Pcsx2Config::SPU2Options::GetSyncModeName(Pcsx2Config::SPU2Options::DEFAULT_SYNC_MODE)) .c_str()) .value_or(Pcsx2Config::SPU2Options::DEFAULT_SYNC_MODE); m_ui.stretchSettings->setEnabled(sync_mode == Pcsx2Config::SPU2Options::SPU2SyncMode::TimeStretch); } AudioBackend AudioSettingsWidget::getEffectiveBackend() const { return AudioStream::ParseBackendName(m_dialog->getEffectiveStringValue("SPU2/Output", "Backend", AudioStream::GetBackendName(Pcsx2Config::SPU2Options::DEFAULT_BACKEND)) .c_str()) .value_or(Pcsx2Config::SPU2Options::DEFAULT_BACKEND); } void AudioSettingsWidget::updateDriverNames() { const AudioBackend backend = getEffectiveBackend(); const std::vector> names = AudioStream::GetDriverNames(backend); m_ui.driver->disconnect(); m_ui.driver->clear(); if (names.empty()) { m_ui.driver->addItem(tr("Default"), QString()); m_ui.driver->setEnabled(false); } else { m_ui.driver->setEnabled(true); for (const std::pair& it : names) m_ui.driver->addItem(QString::fromStdString(it.second), QString::fromStdString(it.first)); SettingWidgetBinder::BindWidgetToStringSetting(m_dialog->getSettingsInterface(), m_ui.driver, "SPU2/Output", "DriverName", std::move(names.front().first)); connect(m_ui.driver, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::updateDeviceNames); } updateDeviceNames(); } void AudioSettingsWidget::updateDeviceNames() { const AudioBackend backend = getEffectiveBackend(); const std::string driver_name = m_dialog->getEffectiveStringValue("SPU2/Output", "DriverName", ""); const std::string current_device = m_dialog->getEffectiveStringValue("SPU2/Output", "DeviceName", ""); const std::vector devices = AudioStream::GetOutputDevices(backend, driver_name.c_str()); m_ui.outputDevice->disconnect(); m_ui.outputDevice->clear(); m_output_device_latency = 0; if (devices.empty()) { m_ui.outputDevice->addItem(tr("Default"), QString()); m_ui.outputDevice->setEnabled(false); } else { m_ui.outputDevice->setEnabled(true); bool is_known_device = false; for (const AudioStream::DeviceInfo& di : devices) { m_ui.outputDevice->addItem(QString::fromStdString(di.display_name), QString::fromStdString(di.name)); if (di.name == current_device) { m_output_device_latency = di.minimum_latency_frames; is_known_device = true; } } if (!is_known_device) { m_ui.outputDevice->addItem(tr("Unknown Device \"%1\"").arg(QString::fromStdString(current_device)), QString::fromStdString(current_device)); } SettingWidgetBinder::BindWidgetToStringSetting(m_dialog->getSettingsInterface(), m_ui.outputDevice, "SPU2/Output", "DeviceName", std::move(devices.front().name)); } updateLatencyLabel(); } void AudioSettingsWidget::updateLatencyLabel() { const u32 expand_buffer_ms = AudioStream::GetMSForBufferSize(SPU2::SAMPLE_RATE, getEffectiveExpansionBlockSize()); const u32 config_buffer_ms = m_dialog->getEffectiveIntValue("SPU2/Output", "BufferMS", AudioStreamParameters::DEFAULT_BUFFER_MS); const u32 config_output_latency_ms = m_dialog->getEffectiveIntValue("SPU2/Output", "OutputLatencyMS", AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS); const bool minimal_output = m_dialog->getEffectiveBoolValue("SPU2/Output", "OutputLatencyMinimal", false); //: Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. m_ui.outputLatencyLabel->setText(minimal_output ? tr("N/A") : tr("%1 ms").arg(config_output_latency_ms)); m_ui.bufferMSLabel->setText(tr("%1 ms").arg(config_buffer_ms)); const u32 output_latency_ms = minimal_output ? AudioStream::GetMSForBufferSize(SPU2::SAMPLE_RATE, m_output_device_latency) : config_output_latency_ms; if (output_latency_ms > 0) { if (expand_buffer_ms > 0) { m_ui.bufferingLabel->setText(tr("Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)") .arg(config_buffer_ms + expand_buffer_ms + output_latency_ms) .arg(config_buffer_ms) .arg(expand_buffer_ms) .arg(output_latency_ms)); } else { m_ui.bufferingLabel->setText(tr("Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)") .arg(config_buffer_ms + output_latency_ms) .arg(config_buffer_ms) .arg(output_latency_ms)); } } else { if (expand_buffer_ms > 0) { m_ui.bufferingLabel->setText(tr("Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)") .arg(expand_buffer_ms + config_buffer_ms) .arg(expand_buffer_ms)); } else { m_ui.bufferingLabel->setText(tr("Maximum Latency: %1 ms (minimum output latency unknown)").arg(config_buffer_ms)); } } } void AudioSettingsWidget::updateVolumeLabel() { m_ui.volumeLabel->setText(tr("%1%").arg(m_ui.volume->value())); m_ui.fastForwardVolumeLabel->setText(tr("%1%").arg(m_ui.fastForwardVolume->value())); } void AudioSettingsWidget::onMinimalOutputLatencyChanged() { const bool minimal = m_dialog->getEffectiveBoolValue("SPU2/Output", "OutputLatencyMinimal", false); m_ui.outputLatencyMS->setEnabled(!minimal); updateLatencyLabel(); } void AudioSettingsWidget::onOutputVolumeChanged(int new_value) { // only called for base settings pxAssert(!m_dialog->isPerGameSettings()); Host::SetBaseIntSettingValue("SPU2/Output", "OutputVolume", new_value); Host::CommitBaseSettingChanges(); g_emu_thread->setAudioOutputVolume(new_value, m_ui.fastForwardVolume->value()); updateVolumeLabel(); } void AudioSettingsWidget::onFastForwardVolumeChanged(int new_value) { // only called for base settings pxAssert(!m_dialog->isPerGameSettings()); Host::SetBaseIntSettingValue("SPU2/Output", "FastForwardVolume", new_value); Host::CommitBaseSettingChanges(); g_emu_thread->setAudioOutputVolume(m_ui.volume->value(), new_value); updateVolumeLabel(); } void AudioSettingsWidget::onOutputMutedChanged(int new_state) { // only called for base settings pxAssert(!m_dialog->isPerGameSettings()); const bool muted = (new_state != 0); Host::SetBaseBoolSettingValue("SPU2/Output", "OutputMuted", muted); Host::CommitBaseSettingChanges(); g_emu_thread->setAudioOutputMuted(muted); } void AudioSettingsWidget::onExpansionSettingsClicked() { QDialog dlg(QtUtils::GetRootWidget(this)); Ui::AudioExpansionSettingsDialog dlgui; dlgui.setupUi(&dlg); dlgui.icon->setPixmap(QIcon::fromTheme(QStringLiteral("volume-up-line")).pixmap(32, 32)); SettingsInterface* sif = m_dialog->getSettingsInterface(); SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.blockSize, "SPU2/Output", "ExpandBlockSize", AudioStreamParameters::DEFAULT_EXPAND_BLOCK_SIZE, 0); QtUtils::BindLabelToSlider(dlgui.blockSize, dlgui.blockSizeLabel); SettingWidgetBinder::BindWidgetToFloatSetting(sif, dlgui.circularWrap, "SPU2/Output", "ExpandCircularWrap", AudioStreamParameters::DEFAULT_EXPAND_CIRCULAR_WRAP); QtUtils::BindLabelToSlider(dlgui.circularWrap, dlgui.circularWrapLabel); SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.shift, "SPU2/Output", "ExpandShift", 100.0f, AudioStreamParameters::DEFAULT_EXPAND_SHIFT); QtUtils::BindLabelToSlider(dlgui.shift, dlgui.shiftLabel, 100.0f); SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.depth, "SPU2/Output", "ExpandDepth", 10.0f, AudioStreamParameters::DEFAULT_EXPAND_DEPTH); QtUtils::BindLabelToSlider(dlgui.depth, dlgui.depthLabel, 10.0f); SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.focus, "SPU2/Output", "ExpandFocus", 100.0f, AudioStreamParameters::DEFAULT_EXPAND_FOCUS); QtUtils::BindLabelToSlider(dlgui.focus, dlgui.focusLabel, 100.0f); SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.centerImage, "SPU2/Output", "ExpandCenterImage", 100.0f, AudioStreamParameters::DEFAULT_EXPAND_CENTER_IMAGE); QtUtils::BindLabelToSlider(dlgui.centerImage, dlgui.centerImageLabel, 100.0f); SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.frontSeparation, "SPU2/Output", "ExpandFrontSeparation", 10.0f, AudioStreamParameters::DEFAULT_EXPAND_FRONT_SEPARATION); QtUtils::BindLabelToSlider(dlgui.frontSeparation, dlgui.frontSeparationLabel, 10.0f); SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.rearSeparation, "SPU2/Output", "ExpandRearSeparation", 10.0f, AudioStreamParameters::DEFAULT_EXPAND_REAR_SEPARATION); QtUtils::BindLabelToSlider(dlgui.rearSeparation, dlgui.rearSeparationLabel, 10.0f); SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.lowCutoff, "SPU2/Output", "ExpandLowCutoff", AudioStreamParameters::DEFAULT_EXPAND_LOW_CUTOFF); QtUtils::BindLabelToSlider(dlgui.lowCutoff, dlgui.lowCutoffLabel); SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.highCutoff, "SPU2/Output", "ExpandHighCutoff", AudioStreamParameters::DEFAULT_EXPAND_HIGH_CUTOFF); QtUtils::BindLabelToSlider(dlgui.highCutoff, dlgui.highCutoffLabel); connect(dlgui.buttonBox->button(QDialogButtonBox::Close), &QPushButton::clicked, &dlg, &QDialog::accept); connect(dlgui.buttonBox->button(QDialogButtonBox::RestoreDefaults), &QPushButton::clicked, this, [this, &dlg]() { m_dialog->setIntSettingValue("SPU2/Output", "ExpandBlockSize", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_EXPAND_BLOCK_SIZE)); m_dialog->setFloatSettingValue("SPU2/Output", "ExpandCircularWrap", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_EXPAND_CIRCULAR_WRAP)); m_dialog->setFloatSettingValue( "SPU2/Output", "ExpandShift", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_EXPAND_SHIFT)); m_dialog->setFloatSettingValue( "SPU2/Output", "ExpandDepth", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_EXPAND_DEPTH)); m_dialog->setFloatSettingValue( "SPU2/Output", "ExpandFocus", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_EXPAND_FOCUS)); m_dialog->setFloatSettingValue("SPU2/Output", "ExpandCenterImage", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_EXPAND_CENTER_IMAGE)); m_dialog->setFloatSettingValue("SPU2/Output", "ExpandFrontSeparation", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_EXPAND_FRONT_SEPARATION)); m_dialog->setFloatSettingValue("SPU2/Output", "ExpandRearSeparation", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_EXPAND_REAR_SEPARATION)); m_dialog->setIntSettingValue("SPU2/Output", "ExpandLowCutoff", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_EXPAND_LOW_CUTOFF)); m_dialog->setIntSettingValue("SPU2/Output", "ExpandHighCutoff", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_EXPAND_HIGH_CUTOFF)); dlg.done(0); QMetaObject::invokeMethod(this, &AudioSettingsWidget::onExpansionSettingsClicked, Qt::QueuedConnection); }); dlg.exec(); updateLatencyLabel(); } void AudioSettingsWidget::onStretchSettingsClicked() { QDialog dlg(QtUtils::GetRootWidget(this)); Ui::AudioStretchSettingsDialog dlgui; dlgui.setupUi(&dlg); dlgui.icon->setPixmap(QIcon::fromTheme(QStringLiteral("volume-up-line")).pixmap(32, 32)); SettingsInterface* sif = m_dialog->getSettingsInterface(); SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.sequenceLength, "SPU2/Output", "StretchSequenceLengthMS", AudioStreamParameters::DEFAULT_STRETCH_SEQUENCE_LENGTH, 0); QtUtils::BindLabelToSlider(dlgui.sequenceLength, dlgui.sequenceLengthLabel); SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.seekWindowSize, "SPU2/Output", "StretchSeekWindowMS", AudioStreamParameters::DEFAULT_STRETCH_SEEKWINDOW, 0); QtUtils::BindLabelToSlider(dlgui.seekWindowSize, dlgui.seekWindowSizeLabel); SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.overlap, "SPU2/Output", "StretchOverlapMS", AudioStreamParameters::DEFAULT_STRETCH_OVERLAP, 0); QtUtils::BindLabelToSlider(dlgui.overlap, dlgui.overlapLabel); SettingWidgetBinder::BindWidgetToBoolSetting(sif, dlgui.useQuickSeek, "SPU2/Output", "StretchUseQuickSeek", AudioStreamParameters::DEFAULT_STRETCH_USE_QUICKSEEK); SettingWidgetBinder::BindWidgetToBoolSetting(sif, dlgui.useAAFilter, "SPU2/Output", "StretchUseAAFilter", AudioStreamParameters::DEFAULT_STRETCH_USE_AA_FILTER); connect(dlgui.buttonBox->button(QDialogButtonBox::Close), &QPushButton::clicked, &dlg, &QDialog::accept); connect(dlgui.buttonBox->button(QDialogButtonBox::RestoreDefaults), &QPushButton::clicked, this, [this, &dlg]() { m_dialog->setIntSettingValue("SPU2/Output", "StretchSequenceLengthMS", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_STRETCH_SEQUENCE_LENGTH)); m_dialog->setIntSettingValue("SPU2/Output", "StretchSeekWindowMS", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_STRETCH_SEEKWINDOW)); m_dialog->setIntSettingValue("SPU2/Output", "StretchOverlapMS", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_STRETCH_OVERLAP)); m_dialog->setBoolSettingValue("SPU2/Output", "StretchUseQuickSeek", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_STRETCH_USE_QUICKSEEK)); m_dialog->setBoolSettingValue("SPU2/Output", "StretchUseAAFilter", m_dialog->isPerGameSettings() ? std::nullopt : std::optional(AudioStreamParameters::DEFAULT_STRETCH_USE_AA_FILTER)); dlg.done(0); QMetaObject::invokeMethod(this, &AudioSettingsWidget::onStretchSettingsClicked, Qt::QueuedConnection); }); dlg.exec(); } void AudioSettingsWidget::resetVolume(bool fast_forward) { const char* key = fast_forward ? "FastForwardVolume" : "OutputVolume"; QSlider* const slider = fast_forward ? m_ui.fastForwardVolume : m_ui.volume; QLabel* const label = fast_forward ? m_ui.fastForwardVolumeLabel : m_ui.volumeLabel; if (m_dialog->isPerGameSettings()) { m_dialog->removeSettingValue("SPU2/Output", key); const int value = m_dialog->getEffectiveIntValue("SPU2/Output", key, 100); QSignalBlocker sb(slider); slider->setValue(value); label->setText(QStringLiteral("%1%2").arg(value).arg(tr("%"))); // remove bold font if it was previously overridden QFont font(label->font()); font.setBold(false); label->setFont(font); } else { slider->setValue(100); } }