// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team // SPDX-License-Identifier: LGPL-3.0+ #pragma once #include #include #include "ui_DEV9SettingsWidget.h" #include "DEV9UiCommon.h" #include "DEV9DnsHostDialog.h" #include "DEV9/net.h" class SettingsWindow; class DEV9SettingsWidget : public QWidget { Q_OBJECT private Q_SLOTS: void onEthEnabledChanged(Qt::CheckState state); void onEthDeviceTypeChanged(int index); void onEthDeviceChanged(int index); void onEthDHCPInterceptChanged(Qt::CheckState state); void onEthIPChanged(QLineEdit* sender, const char* section, const char* key); void onEthAutoChanged(QCheckBox* sender, Qt::CheckState state, QLineEdit* input, const char* section, const char* key); void onEthDNSModeChanged(QComboBox* sender, int index, QLineEdit* input, const char* section, const char* key); void onEthHostAdd(); void onEthHostDel(); void onEthHostExport(); void onEthHostImport(); void onEthHostPerGame(); void onEthHostEdit(QStandardItem* item); void onHddEnabledChanged(Qt::CheckState state); void onHddBrowseFileClicked(); void onHddFileTextChange(); void onHddFileEdit(); void onHddSizeSlide(int i); void onHddSizeAccessorSpin(); void onHddLBA48Changed(Qt::CheckState state); void onHddCreateClicked(); public: DEV9SettingsWidget(SettingsWindow* dialog, QWidget* parent); ~DEV9SettingsWidget(); protected: void showEvent(QShowEvent* event); bool eventFilter(QObject* object, QEvent* event); private: void AddAdapter(const AdapterEntry& adapter); void LoadAdapters(); void RefreshHostList(); int CountHostsConfig(); std::optional> ListHostsConfig(); std::vector ListBaseHostsConfig(); void AddNewHostConfig(const HostEntryUi& host); void DeleteHostConfig(int index); void UpdateHddSizeUIEnabled(); void UpdateHddSizeUIValues(); SettingsWindow* m_dialog; Ui::DEV9SettingsWidget m_ui; bool m_firstShow{true}; QStandardItemModel* m_ethHost_model; QSortFilterProxyModel* m_ethHosts_proxy; bool m_adaptersLoaded{false}; std::vector m_api_list; std::vector m_api_namelist; std::vector m_api_valuelist; std::vector> m_adapter_list; AdapterOptions m_adapter_options{AdapterOptions::None}; //Use by per-game ui only Pcsx2Config::DEV9Options::NetApi m_global_api{Pcsx2Config::DEV9Options::NetApi::Unset}; };