/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "InterfaceSettingsWidget.h" #include "AutoUpdaterDialog.h" #include "MainWindow.h" #include "SettingWidgetBinder.h" #include "SettingsDialog.h" static const char* THEME_NAMES[] = { QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Native"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Fusion [Light]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Dark Fusion (Gray) [Dark]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Dark Fusion (Blue) [Dark]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Untouched Lagoon (Grayish Green/-Blue ) [Light]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Baby Pastel (Pink) [Light]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "PCSX2 (White/Blue) [Light]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Scarlet Devil (Red/Purple) [Dark]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Ruby (Black/Red) [Dark]"), QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Custom.qss [Drop in PCSX2 Folder]"), nullptr}; static const char* THEME_VALUES[] = { "", "fusion", "darkfusion", "darkfusionblue", "UntouchedLagoon", "BabyPastel", "PCSX2Blue", "ScarletDevilRed", "Ruby", "Custom", nullptr}; InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsDialog* dialog, QWidget* parent) : QWidget(parent) { SettingsInterface* sif = dialog->getSettingsInterface(); m_ui.setupUi(this); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.inhibitScreensaver, "EmuCore", "InhibitScreensaver", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmShutdown, "UI", "ConfirmShutdown", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnShutdown, "EmuCore", "SaveStateOnShutdown", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnStart, "UI", "StartPaused", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "UI", "PauseOnFocusLoss", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.backupSaveStates, "EmuCore", "BackupSavestate", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "UI", "StartFullscreen", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "UI", "DoubleClickTogglesFullscreen", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMouseCursor, "UI", "HideMouseCursor", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.renderToSeparateWindow, "UI", "RenderToSeparateWindow", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMainWindow, "UI", "HideMainWindowWhenRunning", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableWindowResizing, "UI", "DisableWindowResize", false); connect(m_ui.renderToSeparateWindow, &QCheckBox::stateChanged, this, &InterfaceSettingsWidget::onRenderToSeparateWindowChanged); SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.theme, "UI", "Theme", THEME_NAMES, THEME_VALUES, MainWindow::DEFAULT_THEME_NAME); connect(m_ui.theme, QOverload::of(&QComboBox::currentIndexChanged), [this]() { emit themeChanged(); }); dialog->registerWidgetHelp( m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"), tr("Prevents the screen saver from activating and the host from sleeping while emulation is running.")); if (!dialog->isPerGameSettings() && AutoUpdaterDialog::isSupported()) { SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true); dialog->registerWidgetHelp(m_ui.autoUpdateEnabled, tr("Enable Automatic Update Check"), tr("Checked"), tr("Automatically checks for updates to the program on startup. Updates can be deferred " "until later or skipped entirely.")); m_ui.autoUpdateTag->addItems(AutoUpdaterDialog::getTagList()); SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.autoUpdateTag, "AutoUpdater", "UpdateTag", AutoUpdaterDialog::getDefaultTag()); m_ui.autoUpdateCurrentVersion->setText(tr("%1 (%2)").arg(AutoUpdaterDialog::getCurrentVersion()).arg(AutoUpdaterDialog::getCurrentVersionDate())); connect(m_ui.checkForUpdates, &QPushButton::clicked, this, []() { g_main_window->checkForUpdates(true); }); } else { m_ui.verticalLayout->removeWidget(m_ui.automaticUpdaterGroup); m_ui.automaticUpdaterGroup->hide(); } #ifdef ENABLE_DISCORD_PRESENCE SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.discordPresence, "EmuCore", "EnableDiscordPresence", false); #else m_ui.discordPresence->setEnabled(false); #endif if (dialog->isPerGameSettings()) { // language/theme doesn't make sense to have in per-game settings m_ui.verticalLayout->removeWidget(m_ui.preferencesGroup); m_ui.preferencesGroup->hide(); // start paused doesn't make sense, because settings are applied after ELF load. m_ui.pauseOnStart->setEnabled(false); } dialog->registerWidgetHelp( m_ui.confirmShutdown, tr("Confirm Shutdown"), tr("Checked"), tr("Determines whether a prompt will be displayed to confirm shutting down the virtual machine " "when the hotkey is pressed.")); dialog->registerWidgetHelp(m_ui.saveStateOnShutdown, tr("Save State On Shutdown"), tr("Checked"), tr("Automatically saves the emulator state when powering down or exiting. You can then " "resume directly from where you left off next time.")); dialog->registerWidgetHelp(m_ui.pauseOnStart, tr("Pause On Start"), tr("Unchecked"), tr("Pauses the emulator when a game is started.")); dialog->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"), tr("Pauses the emulator when you minimize the window or switch to another application, " "and unpauses when you switch back.")); dialog->registerWidgetHelp(m_ui.backupSaveStates, tr("Create Save State Backups"), tr("Unchecked"), tr("Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.")); dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"), tr("Automatically switches to fullscreen mode when a game is started.")); dialog->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Checked"), tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode.")); dialog->registerWidgetHelp( m_ui.renderToSeparateWindow, tr("Render To Separate Window"), tr("Unchecked"), tr("Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.")); dialog->registerWidgetHelp( m_ui.hideMainWindow, tr("Hide Main Window When Running"), tr("Unchecked"), tr("Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.")); dialog->registerWidgetHelp( m_ui.discordPresence, tr("Enable Discord Presence"), tr("Unchecked"), tr("Shows the game you are currently playing as part of your profile in Discord.")); // Not yet used, disable the options m_ui.language->setDisabled(true); onRenderToSeparateWindowChanged(); } InterfaceSettingsWidget::~InterfaceSettingsWidget() = default; void InterfaceSettingsWidget::onRenderToSeparateWindowChanged() { m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked()); }