/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "pcsx2/Frontend/GameList.h" #include "ui_EmptyGameListWidget.h" #include "ui_GameListWidget.h" #include #include Q_DECLARE_METATYPE(const GameList::Entry*); class GameListModel; class GameListSortModel; class GameListRefreshThread; class GameListGridListView : public QListView { Q_OBJECT public: GameListGridListView(QWidget* parent = nullptr); Q_SIGNALS: void zoomOut(); void zoomIn(); protected: void wheelEvent(QWheelEvent* e); }; class GameListWidget : public QWidget { Q_OBJECT public: GameListWidget(QWidget* parent = nullptr); ~GameListWidget(); __fi GameListModel* getModel() const { return m_model; } void initialize(); void resizeTableViewColumnsToFit(); void refresh(bool invalidate_cache); void cancelRefresh(); void refreshImages(); bool isShowingGameList() const; bool isShowingGameGrid() const; bool getShowGridCoverTitles() const; const GameList::Entry* getSelectedEntry() const; Q_SIGNALS: void refreshProgress(const QString& status, int current, int total); void refreshComplete(); void selectionChanged(); void entryActivated(); void entryContextMenuRequested(const QPoint& point); void addGameDirectoryRequested(); void layoutChange(); private Q_SLOTS: void onRefreshProgress(const QString& status, int current, int total); void onRefreshComplete(); void onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous); void onTableViewItemActivated(const QModelIndex& index); void onTableViewContextMenuRequested(const QPoint& point); void onTableViewHeaderContextMenuRequested(const QPoint& point); void onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder); void onListViewItemActivated(const QModelIndex& index); void onListViewContextMenuRequested(const QPoint& point); public Q_SLOTS: void showGameList(); void showGameGrid(); void setShowCoverTitles(bool enabled); void gridZoomIn(); void gridZoomOut(); void gridIntScale(int int_scale); void refreshGridCovers(); protected: void resizeEvent(QResizeEvent* event); private: void loadTableViewColumnVisibilitySettings(); void saveTableViewColumnVisibilitySettings(); void saveTableViewColumnVisibilitySettings(int column); void loadTableViewColumnSortSettings(); void saveTableViewColumnSortSettings(); void listZoom(float delta); void updateListFont(); void updateToolbar(); Ui::GameListWidget m_ui; GameListModel* m_model = nullptr; GameListSortModel* m_sort_model = nullptr; QTableView* m_table_view = nullptr; GameListGridListView* m_list_view = nullptr; QWidget* m_empty_widget = nullptr; Ui::EmptyGameListWidget m_empty_ui; GameListRefreshThread* m_refresh_thread = nullptr; };