/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #ifndef __PS2EDEFS_H__ #define __PS2EDEFS_H__ /* * PS2E Definitions v0.6.2 (beta) * * Author: linuzappz@hotmail.com * shadowpcsx2@yahoo.gr * florinsasu@hotmail.com */ /* Notes: * Since this is still beta things may change. * OSflags: __linux__ (linux OS) _WIN32 (win32 OS) * common return values (for ie. GSinit): 0 - success -1 - error * reserved keys: F1 to F10 are reserved for the emulator * plugins should NOT change the current working directory. (on win32, add flag OFN_NOCHANGEDIR for GetOpenFileName) */ #include "Pcsx2Defs.h" /////////////////////////////////////////////////////////////////////// // freeze modes: #define FREEZE_LOAD 0 #define FREEZE_SAVE 1 #define FREEZE_SIZE 2 // event values: #define KEYPRESS 1 #define KEYRELEASE 2 typedef struct { int size; s8 *data; } freezeData; typedef struct _keyEvent { u32 key; u32 evt; } keyEvent; /////////////////////////////////////////////////////////////////////// // PS2EgetLibType returns (may be OR'd) #define PS2E_LT_GS 0x01 // PS2EgetLibVersion2 (high 16 bits) #define PS2E_GS_VERSION 0x0006 // key values: /* key values must be OS dependant: win32: the VK_XXX will be used (WinUser) linux: the XK_XXX will be used (XFree86) */ // for 64bit compilers typedef char __keyEvent_Size__[(sizeof(keyEvent) == 8) ? 1 : -1]; #ifdef __cplusplus extern "C" { #endif /* GS plugin API */ // if this file is included with this define // the next api will not be skipped by the compiler #if defined(GSdefs) || defined(BUILTIN_GS_PLUGIN) // basic funcs s32 CALLBACK GSinit(); s32 CALLBACK GSopen(void *pDsp, const char *Title, int multithread); void CALLBACK GSclose(); void CALLBACK GSshutdown(); void CALLBACK GSsetSettingsDir(const char *dir); void CALLBACK GSsetLogDir(const char *dir); void CALLBACK GSvsync(int field); void CALLBACK GSgifTransfer(const u32 *pMem, u32 addr); void CALLBACK GSgifTransfer1(u32 *pMem, u32 addr); void CALLBACK GSgifTransfer2(u32 *pMem, u32 size); void CALLBACK GSgifTransfer3(u32 *pMem, u32 size); void CALLBACK GSgetLastTag(u64 *ptag); // returns the last tag processed (64 bits) void CALLBACK GSgifSoftReset(u32 mask); void CALLBACK GSreadFIFO(u64 *mem); void CALLBACK GSinitReadFIFO(u64 *mem); void CALLBACK GSreadFIFO2(u64 *mem, int qwc); void CALLBACK GSinitReadFIFO2(u64 *mem, int qwc); // extended funcs // GSkeyEvent gets called when there is a keyEvent from the PAD plugin void CALLBACK GSkeyEvent(keyEvent *ev); void CALLBACK GSchangeSaveState(int, const char *filename); void CALLBACK GSmakeSnapshot(char *path); void CALLBACK GSmakeSnapshot2(char *pathname, int *snapdone, int savejpg); void CALLBACK GSirqCallback(void (*callback)()); void CALLBACK GSsetBaseMem(void *); void CALLBACK GSsetGameCRC(int crc, int gameoptions); // controls frame skipping in the GS, if this routine isn't present, frame skipping won't be done void CALLBACK GSsetFrameSkip(int frameskip); // Starts recording GS frame data // returns a non zero value if successful int CALLBACK GSsetupRecording(std::string& filename); // Stops recording GS frame data void CALLBACK GSendRecording(); void CALLBACK GSreset(); //deprecated: GSgetTitleInfo was used in PCSX2 but no plugin supported it prior to r4070: //void CALLBACK GSgetTitleInfo( char dest[128] ); void CALLBACK GSgetTitleInfo2(char *dest, size_t length); void CALLBACK GSwriteCSR(u32 value); s32 CALLBACK GSfreeze(int mode, freezeData *data); void CALLBACK GSconfigure(); void CALLBACK GSabout(); s32 CALLBACK GStest(); #endif // might be useful for emulators #ifdef PLUGINtypedefs typedef u32(CALLBACK *_PS2EgetLibType)(void); typedef u32(CALLBACK *_PS2EgetLibVersion2)(u32 type); typedef char *(CALLBACK *_PS2EgetLibName)(void); // GS // NOTE: GSreadFIFOX/GSwriteCSR functions CANNOT use XMM/MMX regs // If you want to use them, need to save and restore current ones typedef void(CALLBACK *_GSosdLog)(const char *utf8, u32 color); typedef void(CALLBACK *_GSosdMonitor)(const char *key, const char *value, u32 color); typedef s32(CALLBACK *_GSopen)(void *pDsp, const char *Title, int multithread); typedef s32(CALLBACK *_GSopen2)(void *pDsp, u32 flags); typedef void(CALLBACK *_GSvsync)(int field); typedef void(CALLBACK *_GSgifTransfer)(const u32 *pMem, u32 size); typedef void(CALLBACK *_GSgifTransfer1)(u32 *pMem, u32 addr); typedef void(CALLBACK *_GSgifTransfer2)(u32 *pMem, u32 size); typedef void(CALLBACK *_GSgifTransfer3)(u32 *pMem, u32 size); typedef void(CALLBACK *_GSgifSoftReset)(u32 mask); typedef void(CALLBACK *_GSreadFIFO)(u64 *pMem); typedef void(CALLBACK *_GSreadFIFO2)(u64 *pMem, int qwc); typedef void(CALLBACK *_GSinitReadFIFO)(u64 *pMem); typedef void(CALLBACK *_GSinitReadFIFO2)(u64 *pMem, int qwc); typedef void(CALLBACK *_GSchangeSaveState)(int, const char *filename); typedef void(CALLBACK *_GSgetTitleInfo2)(char *dest, size_t length); typedef void(CALLBACK *_GSirqCallback)(void (*callback)()); typedef void(CALLBACK *_GSsetBaseMem)(void *); typedef void(CALLBACK *_GSsetGameCRC)(int, int); typedef void(CALLBACK *_GSsetFrameSkip)(int frameskip); typedef void(CALLBACK *_GSsetVsync)(int enabled); typedef void(CALLBACK *_GSsetExclusive)(int isExclusive); typedef int(CALLBACK* _GSsetupRecording)(std::string&); typedef void(CALLBACK* _GSendRecording)(); typedef void(CALLBACK *_GSreset)(); typedef void(CALLBACK *_GSwriteCSR)(u32 value); typedef bool(CALLBACK *_GSmakeSnapshot)(const char *path); typedef void(CALLBACK *_GSmakeSnapshot2)(const char *path, int *, int); #endif #ifdef PLUGINfuncs // GS #ifndef BUILTIN_GS_PLUGIN extern _GSosdLog GSosdLog; extern _GSosdMonitor GSosdMonitor; extern _GSopen GSopen; extern _GSopen2 GSopen2; extern _GSvsync GSvsync; extern _GSgifTransfer GSgifTransfer; extern _GSgifTransfer1 GSgifTransfer1; extern _GSgifTransfer2 GSgifTransfer2; extern _GSgifTransfer3 GSgifTransfer3; extern _GSgifSoftReset GSgifSoftReset; extern _GSreadFIFO GSreadFIFO; extern _GSinitReadFIFO GSinitReadFIFO; extern _GSreadFIFO2 GSreadFIFO2; extern _GSinitReadFIFO2 GSinitReadFIFO2; extern _GSchangeSaveState GSchangeSaveState; extern _GSgetTitleInfo2 GSgetTitleInfo2; extern _GSmakeSnapshot GSmakeSnapshot; extern _GSmakeSnapshot2 GSmakeSnapshot2; extern _GSirqCallback GSirqCallback; extern _GSsetBaseMem GSsetBaseMem; extern _GSsetGameCRC GSsetGameCRC; extern _GSsetFrameSkip GSsetFrameSkip; extern _GSsetVsync GSsetVsync; extern _GSsetupRecording GSsetupRecording; extern _GSendRecording GSendRecording; extern _GSreset GSreset; extern _GSwriteCSR GSwriteCSR; #endif #endif #ifdef __cplusplus } // End extern "C" #endif #endif /* __PS2EDEFS_H__ */