/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSTextureOGL.h" #include "GSDeviceOGL.h" GSTextureOGL::GSTextureOGL(GLuint texture, int type, int width, int height, int format) : m_texture(texture) { m_size.x = width; m_size.y = height; // TODO: offscreen type should be just a memory array, also returned in Map glGenBuffers(1, &m_pbo); GSDeviceOGL::CheckError(); m_type = type; m_format = format; } GSTextureOGL::~GSTextureOGL() { if(m_pbo) { glDeleteBuffers(1, &m_pbo); GSDeviceOGL::CheckError(); } if(m_texture) { switch(m_type) { case DepthStencil: glDeleteRenderbuffers(1, &m_texture); GSDeviceOGL::CheckError(); break; default: glDeleteTextures(1, &m_texture); GSDeviceOGL::CheckError(); break; } } } bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, m_pbo); GSDeviceOGL::CheckError(); int w = r.width(); int h = r.height(); int bpp = 32; // TODO: should be in sync with m_format int dstpitch = w * bpp >> 3; glBufferData(GL_PIXEL_UNPACK_BUFFER, h * dstpitch, NULL, GL_STREAM_DRAW); GSDeviceOGL::CheckError(); if(uint8* dst = (uint8*)glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY)) { uint8* src = (uint8*)data; for(int i = 0; i < h; i++, src += pitch, dst += dstpitch) { memcpy(dst, src, dstpitch); } glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); GSDeviceOGL::CheckError(); } glBindTexture(GL_TEXTURE_2D, m_texture); GSDeviceOGL::CheckError(); glTexSubImage2D(GL_TEXTURE_2D, 0, r.left, r.top, w, h, GL_RGBA, GL_UNSIGNED_BYTE, 0); GSDeviceOGL::CheckError(); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); GSDeviceOGL::CheckError(); return false; } bool GSTextureOGL::Map(GSMap& m, const GSVector4i* r) { // TODO return false; } void GSTextureOGL::Unmap() { // TODO } bool GSTextureOGL::Save(const string& fn, bool dds) { // TODO return false; }