/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GPUScanlineEnvironment.h" #include "xbyak/xbyak.h" #include "xbyak/xbyak_util.h" using namespace Xbyak; class GPUDrawScanlineCodeGenerator : public CodeGenerator { void operator = (const GPUDrawScanlineCodeGenerator&); static const GSVector4i m_test[8]; static const uint16 m_dither[4][16]; util::Cpu m_cpu; GPUScanlineEnvironment& m_env; void Generate(); void Init(int params); void Step(); void TestMask(); void SampleTexture(); void ColorTFX(); void AlphaBlend(); void Dither(); void WriteFrame(); void ReadTexel(const Xmm& dst, const Xmm& addr); template void modulate16(const Xmm& a, const Operand& f); template void lerp16(const Xmm& a, const Xmm& b, const Operand& f); void alltrue(); void blend8(const Xmm& a, const Xmm& b); void blend(const Xmm& a, const Xmm& b, const Xmm& mask); public: GPUDrawScanlineCodeGenerator(GPUScanlineEnvironment& env, void* ptr, size_t maxsize); };