/* * This file was generated by glsl2h.pl script * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "stdafx.h" static const char* merge_glsl = "//#version 420 // Keep it for editor detection\n" "\n" "struct vertex_basic\n" "{\n" " vec4 p;\n" " vec2 t;\n" "};\n" "\n" "#if __VERSION__ > 140 && !(defined(NO_STRUCT))\n" "layout(location = 0) in vertex_basic PSin;\n" "#define PSin_p (PSin.p)\n" "#define PSin_t (PSin.t)\n" "#else\n" "#ifdef DISABLE_SSO\n" "in vec4 SHADERp;\n" "in vec2 SHADERt;\n" "#else\n" "layout(location = 0) in vec4 SHADERp;\n" "layout(location = 1) in vec2 SHADERt;\n" "#endif\n" "#define PSin_p SHADERp\n" "#define PSin_t SHADERt\n" "#endif\n" "#ifdef FRAGMENT_SHADER\n" "\n" "layout(location = 0) out vec4 SV_Target0;\n" "\n" "#ifdef DISABLE_GL42\n" "layout(std140) uniform cb10\n" "#else\n" "layout(std140, binding = 10) uniform cb10\n" "#endif\n" "{\n" " vec4 BGColor;\n" "};\n" "\n" "#ifdef DISABLE_GL42\n" "uniform sampler2D TextureSampler;\n" "#else\n" "layout(binding = 0) uniform sampler2D TextureSampler;\n" "#endif\n" "\n" "void ps_main0()\n" "{\n" " vec4 c = texture(TextureSampler, PSin_t);\n" " c.a = min(c.a * 2, 1.0);\n" " SV_Target0 = c;\n" "}\n" "\n" "void ps_main1()\n" "{\n" " vec4 c = texture(TextureSampler, PSin_t);\n" " c.a = BGColor.a;\n" " SV_Target0 = c;\n" "}\n" "\n" "#endif\n" ;