/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "stdafx.h" #include "GSdx.h" #include "GSVector.h" class GSWnd { protected: bool m_managed; // set true when we're attached to a 3rdparty window that's amanged by the emulator public: GSWnd() : m_managed(false) {}; virtual ~GSWnd() {}; virtual bool Create(const string& title, int w, int h) = 0; virtual bool Attach(void* handle, bool managed = true) = 0; virtual void Detach() = 0; bool IsManaged() const {return m_managed;} virtual void* GetDisplay() = 0; virtual void* GetHandle() = 0; virtual GSVector4i GetClientRect() = 0; virtual bool SetWindowText(const char* title) = 0; virtual void AttachContext() {}; virtual void DetachContext() {}; virtual void Show() = 0; virtual void Hide() = 0; virtual void HideFrame() = 0; virtual void Flip() {}; virtual void SetVSync(bool enable) {}; }; class GSWndGL : public GSWnd { protected: bool m_ctx_attached; bool IsContextAttached() const { return m_ctx_attached; } public: GSWndGL() : m_ctx_attached(false) {}; virtual ~GSWndGL() {}; virtual bool Create(const string& title, int w, int h) = 0; virtual bool Attach(void* handle, bool managed = true) = 0; virtual void Detach() = 0; virtual void* GetDisplay() = 0; virtual void* GetHandle() = 0; virtual GSVector4i GetClientRect() = 0; virtual bool SetWindowText(const char* title) = 0; virtual void AttachContext() = 0; virtual void DetachContext() = 0; virtual void* GetProcAddress(const char* name) = 0; virtual void Show() = 0; virtual void Hide() = 0; virtual void HideFrame() = 0; virtual void Flip() = 0; virtual void SetVSync(bool enable) = 0; void PopulateGlFunction(); };