/* ZZ Open GL graphics plugin * Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com * Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef GLWIN_H_INCLUDED #define GLWIN_H_INCLUDED #ifdef _WIN32 #define GL_WIN32_WINDOW #define WGL_API #else #define GL_X11_WINDOW #include #include #ifdef EGL_API #include #include #else #define GLX_API #include #endif #endif #undef CreateWindow // Undo Windows.h global namespace pollution #ifdef GLX_API typedef void (APIENTRYP _PFNSWAPINTERVAL)(int); #endif extern void SetDeviceSize(int nNewWidth, int nNewHeight); extern void OnFKey(int key, int shift); class GLWindow { private: #if defined(GL_X11_WINDOW) void GetWindowSize(); void PrintProtocolVersion(); #endif bool CreateContextGL(int, int); bool CreateContextGL(); #ifdef GLX_API Display *NativeDisplay; Window NativeWindow; GLXContext glxContext; _PFNSWAPINTERVAL swapinterval; #endif #ifdef EGL_API EGLNativeWindowType NativeWindow; EGLNativeDisplayType NativeDisplay; EGLDisplay eglDisplay; EGLSurface eglSurface; EGLContext eglContext; EGLBoolean OpenEGLDisplay(); void CloseEGLDisplay(); #endif #ifdef WGL_API HWND NativeWindow; HDC NativeDisplay; // hDC // Private GDI Device Context HGLRC wglContext; // hRC // Permanent Rendering Context bool OpenWGLDisplay(); void CloseWGLDisplay(); #endif bool vsync_supported; public: char title[256]; Size backbuffer; void SwapGLBuffers(); bool ReleaseContext(); bool CreateWindow(void *pDisplay); void CloseWindow(); bool DisplayWindow(int _width, int _height); void SetTitle(char *strtitle); void ProcessEvents(); void* GetProcAddress(const char* function); void SetVsync(bool enable); void InitVsync(bool extension); // dummy in EGL void UpdateWindowSize(int nNewWidth, int nNewHeight) { FUNCLOG backbuffer.w = std::max(nNewWidth, 16); backbuffer.h = std::max(nNewHeight, 16); if (!(conf.fullscreen())) { conf.width = nNewWidth; conf.height = nNewHeight; } } GLWindow() { #ifdef WGL_API NativeWindow = NULL; NativeDisplay = NULL; wglContext = NULL; #endif } }; extern GLWindow GLWin; #endif // GLWIN_H_INCLUDED