// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team // SPDX-License-Identifier: LGPL-3.0+ #include "AchievementLoginDialog.h" #include "QtHost.h" #include "pcsx2/Achievements.h" #include "common/Error.h" #include AchievementLoginDialog::AchievementLoginDialog(QWidget* parent, Achievements::LoginRequestReason reason) : QDialog(parent) , m_reason(reason) { m_ui.setupUi(this); m_ui.loginIcon->setPixmap(QIcon::fromTheme("login-box-line").pixmap(32)); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); // Adjust text if needed based on reason. if (reason == Achievements::LoginRequestReason::TokenInvalid) { m_ui.instructionText->setText( tr("Your RetroAchievements login token is no longer valid. You must re-enter your " "credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token " "will be generated and used instead.")); } m_login = m_ui.buttonBox->addButton(tr("&Login"), QDialogButtonBox::AcceptRole); m_login->setEnabled(false); connectUi(); } AchievementLoginDialog::~AchievementLoginDialog() = default; void AchievementLoginDialog::loginClicked() { std::string username(m_ui.userName->text().toStdString()); std::string password(m_ui.password->text().toStdString()); // TODO: Make cancellable. m_ui.status->setText(tr("Logging in...")); enableUI(false); Host::RunOnCPUThread([this, username = std::move(username), password = std::move(password)]() { Error error; const bool result = Achievements::Login(username.c_str(), password.c_str(), &error); const QString message = QString::fromStdString(error.GetDescription()); QMetaObject::invokeMethod(this, "processLoginResult", Qt::QueuedConnection, Q_ARG(bool, result), Q_ARG(const QString&, message)); }); } void AchievementLoginDialog::cancelClicked() { // Disable hardcore mode if we cancelled reauthentication. if (m_reason == Achievements::LoginRequestReason::TokenInvalid && QtHost::IsVMValid()) { Host::RunOnCPUThread([]() { if (VMManager::HasValidVM() && !Achievements::HasActiveGame()) Achievements::DisableHardcoreMode(); }); } done(1); } void AchievementLoginDialog::processLoginResult(bool result, const QString& message) { if (!result) { QMessageBox::critical( this, tr("Login Error"), tr("Login failed.\nError: %1\n\nPlease check your username and password, and try again.").arg(message)); m_ui.status->setText(tr("Login failed.")); enableUI(true); return; } if (m_reason == Achievements::LoginRequestReason::UserInitiated) { if (!Host::GetBaseBoolSettingValue("Achievements", "Enabled", false) && QMessageBox::question(this, tr("Enable Achievements"), tr("Achievement tracking is not currently enabled. Your login will have no effect until " "after tracking is enabled.\n\nDo you want to enable tracking now?"), QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes) { Host::SetBaseBoolSettingValue("Achievements", "Enabled", true); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); } if (!Host::GetBaseBoolSettingValue("Achievements", "ChallengeMode", false) && QMessageBox::question( this, tr("Enable Hardcore Mode"), tr("Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and " "participate in game-specific leaderboards.\n\nHowever, hardcore mode also prevents the usage of save " "states, cheats and slowdown functionality.\n\nDo you want to enable hardcore mode?"), QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes) { Host::SetBaseBoolSettingValue("Achievements", "ChallengeMode", true); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); bool has_active_game; { auto lock = Achievements::GetLock(); has_active_game = Achievements::HasActiveGame(); } if (has_active_game && QMessageBox::question(this, tr("Reset System"), tr("Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?")) == QMessageBox::Yes) { g_emu_thread->resetVM(); } } } done(0); } void AchievementLoginDialog::connectUi() { connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &AchievementLoginDialog::loginClicked); connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &AchievementLoginDialog::cancelClicked); auto enableLoginButton = [this](const QString&) { m_login->setEnabled(canEnableLoginButton()); }; connect(m_ui.userName, &QLineEdit::textChanged, enableLoginButton); connect(m_ui.password, &QLineEdit::textChanged, enableLoginButton); } void AchievementLoginDialog::enableUI(bool enabled) { m_ui.userName->setEnabled(enabled); m_ui.password->setEnabled(enabled); m_ui.buttonBox->button(QDialogButtonBox::Cancel)->setEnabled(enabled); m_login->setEnabled(enabled && canEnableLoginButton()); } bool AchievementLoginDialog::canEnableLoginButton() const { return !m_ui.userName->text().isEmpty() && !m_ui.password->text().isEmpty(); }