/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include "Threading.h" #include "wxGuiTools.h" #include "pxEvents.h" #include "AppTrait.h" using namespace Threading; class pxSynchronousCommandEvent; // -------------------------------------------------------------------------------------- // pxAppLog / ConsoleLogSource_App // -------------------------------------------------------------------------------------- class ConsoleLogSource_App : public ConsoleLogSource { typedef ConsoleLogSource _parent; public: ConsoleLogSource_App(); }; extern ConsoleLogSource_App pxConLog_App; #define pxAppLog pxConLog_App.IsActive() && pxConLog_App // -------------------------------------------------------------------------------------- // ModalButtonPanel // -------------------------------------------------------------------------------------- class ModalButtonPanel : public wxPanelWithHelpers { public: ModalButtonPanel( wxWindow* window, const MsgButtons& buttons ); virtual ~ModalButtonPanel() throw() { } virtual void AddActionButton( wxWindowID id ); virtual void AddCustomButton( wxWindowID id, const wxString& label ); virtual void OnActionButtonClicked( wxCommandEvent& evt ); }; #ifdef _MSC_VER typedef std::list< wxEvent*, WXObjectAllocator(wxEvent*) > wxEventList; #else typedef std::list< wxEvent* > wxEventList; #endif // -------------------------------------------------------------------------------------- // wxAppWithHelpers // -------------------------------------------------------------------------------------- class wxAppWithHelpers : public wxApp { typedef wxApp _parent; DECLARE_DYNAMIC_CLASS(wxAppWithHelpers) protected: wxEventList m_IdleEventQueue; Threading::MutexRecursive m_IdleEventMutex; wxTimer m_IdleEventTimer; public: wxAppWithHelpers(); virtual ~wxAppWithHelpers() {} wxAppTraits* CreateTraits(); void CleanUp(); void DeleteObject( BaseDeletableObject& obj ); void DeleteObject( BaseDeletableObject* obj ) { if( obj == NULL ) return; DeleteObject( *obj ); } void DeleteThread( Threading::pxThread& obj ); void DeleteThread( Threading::pxThread* obj ) { if( obj == NULL ) return; DeleteThread( *obj ); } void PostCommand( void* clientData, int evtType, int intParam=0, long longParam=0, const wxString& stringParam=wxEmptyString ); void PostCommand( int evtType, int intParam=0, long longParam=0, const wxString& stringParam=wxEmptyString ); void PostMethod( FnType_Void* method ); void PostIdleMethod( FnType_Void* method ); void ProcessMethod( FnType_Void* method ); bool Rpc_TryInvoke( FnType_Void* method ); bool Rpc_TryInvokeAsync( FnType_Void* method ); sptr ProcessCommand( void* clientData, int evtType, int intParam=0, long longParam=0, const wxString& stringParam=wxEmptyString ); sptr ProcessCommand( int evtType, int intParam=0, long longParam=0, const wxString& stringParam=wxEmptyString ); void ProcessAction( pxActionEvent& evt ); void PostAction( const pxActionEvent& evt ); void Ping(); bool OnInit(); //int OnExit(); void AddIdleEvent( const wxEvent& evt ); void PostEvent( const wxEvent& evt ); bool ProcessEvent( wxEvent& evt ); bool ProcessEvent( wxEvent* evt ); bool ProcessEvent( pxActionEvent& evt ); bool ProcessEvent( pxActionEvent* evt ); protected: void IdleEventDispatcher( const wxChar* action=wxEmptyString ); void OnIdleEvent( wxIdleEvent& evt ); void OnStartIdleEventTimer( wxEvent& evt ); void OnIdleEventTimeout( wxTimerEvent& evt ); void OnDeleteObject( wxCommandEvent& evt ); void OnDeleteThread( wxCommandEvent& evt ); void OnSynchronousCommand( pxSynchronousCommandEvent& evt ); void OnInvokeAction( pxActionEvent& evt ); }; namespace Msgbox { extern int ShowModal( BaseMessageBoxEvent& evt ); extern int ShowModal( const wxString& title, const wxString& content, const MsgButtons& buttons ); }