/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include
#include "wxGuiTools.h"
// -------------------------------------------------------------------------------------
// pxCheckBox
// --------------------------------------------------------------------------------------
// The checkbox panel created uses the default spacer setting for adding checkboxes (see
// SizerFlags). The SetToolTip API provided by this function applies the tooltip to both
// both the checkbox and it's static subtext (if present), and performs word wrapping on
// platforms that need it (eg mswindows).
//
class pxCheckBox : public wxPanelWithHelpers
{
protected:
wxCheckBox* m_checkbox;
pxStaticText* m_subtext;
public:
pxCheckBox( wxWindow* parent, const wxString& label, const wxString& subtext=wxEmptyString );
virtual ~pxCheckBox() throw() {}
bool HasSubText() const { return m_subtext != NULL; }
const pxStaticText* GetSubText() const { return m_subtext; }
pxCheckBox& SetToolTip( const wxString& tip );
pxCheckBox& SetValue( bool val );
bool GetValue() const;
bool IsChecked() const { pxAssert( m_checkbox != NULL ); return m_checkbox->IsChecked(); }
operator wxCheckBox&() { pxAssert( m_checkbox != NULL ); return *m_checkbox; }
operator const wxCheckBox&() const { pxAssert( m_checkbox != NULL ); return *m_checkbox; }
wxCheckBox* GetWxPtr() { return m_checkbox; }
const wxCheckBox* GetWxPtr() const { return m_checkbox; }
wxWindowID GetId() const { pxAssert( m_checkbox != NULL ); return m_checkbox->GetId(); }
protected:
void Init( const wxString& label, const wxString& subtext );
};
extern void operator+=( wxSizer& target, pxCheckBox* src );
extern void operator+=( wxSizer& target, pxCheckBox& src );
template<>
inline void operator+=( wxSizer& target, const pxWindowAndFlags& src )
{
target.Add( src.window, src.flags );
}