/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2009 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include "wxGuiTools.h" // ------------------------------------------------------------------------------------- // pxCheckBox // -------------------------------------------------------------------------------------- // The checkbox panel created uses the default spacer setting for adding checkboxes (see // SizerFlags). The SetToolTip API provided by this function applies the tooltip to both // both the checkbox and it's static subtext (if present), and performs word wrapping on // platforms that need it (eg mswindows). // class pxCheckBox : public wxPanelWithHelpers { protected: wxCheckBox* m_checkbox; pxStaticText* m_subtext; public: pxCheckBox( wxWindow* parent, const wxString& label, const wxString& subtext=wxEmptyString ); virtual ~pxCheckBox() throw() {} bool HasSubText() const { return m_subtext != NULL; } const pxStaticText* GetSubText() const { return m_subtext; } pxCheckBox& SetToolTip( const wxString& tip ); pxCheckBox& SetValue( bool val ); bool GetValue() const; bool IsChecked() const { pxAssert( m_checkbox != NULL ); return m_checkbox->IsChecked(); } operator wxCheckBox&() { pxAssert( m_checkbox != NULL ); return *m_checkbox; } operator const wxCheckBox&() const { pxAssert( m_checkbox != NULL ); return *m_checkbox; } wxCheckBox* GetWxPtr() { return m_checkbox; } const wxCheckBox* GetWxPtr() const { return m_checkbox; } wxWindowID GetId() const { pxAssert( m_checkbox != NULL ); return m_checkbox->GetId(); } protected: void Init( const wxString& label, const wxString& subtext ); }; extern void operator+=( wxSizer& target, pxCheckBox* src ); extern void operator+=( wxSizer& target, pxCheckBox& src ); template<> inline void operator+=( wxSizer& target, const pxWindowAndFlags& src ) { target.Add( src.window, src.flags ); }