# Microsoft Developer Studio Project File - Name="SPU2ghz" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=SPU2ghz - Win32 Debug Banyoles !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SPU2ghz.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SPU2ghz.mak" CFG="SPU2ghz - Win32 Debug Banyoles" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SPU2ghz - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SPU2ghz - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SPU2ghz - Win32 Debug Threaded" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SPU2ghz - Win32 Debug2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SPU2ghz - Win32 Debug Banyoles" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "SPU2ghz - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0xc0a /d "NDEBUG" # ADD RSC /l 0xc0a /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /machine:I386 /out:"../../SPU2ghz.dll" !ELSEIF "$(CFG)" == "SPU2ghz - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0xc0a /d "_DEBUG" # ADD RSC /l 0xc0a /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib fmodvc.lib /nologo /dll /debug /machine:I386 /out:"c:\Coses\Emulation\PS2\pcsx2\plugins\SPU2ghz1.dll" /pdbtype:sept !ELSEIF "$(CFG)" == "SPU2ghz - Win32 Debug Threaded" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "SPU2ghz___Win32_Debug_Threaded" # PROP BASE Intermediate_Dir "SPU2ghz___Win32_Debug_Threaded" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "SPU2ghz___Win32_Debug_Threaded" # PROP Intermediate_Dir "SPU2ghz___Win32_Debug_Threaded" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /FR /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /D "USETHREAD" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0xc0a /d "_DEBUG" # ADD RSC /l 0xc0a /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"c:\Coses\Emulation\PS2\pcsx2\plugins\SPU2ghz1.dll" /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"c:\Coses\Emulation\PS2\pcsx2\plugins\SPU2ghz1_thread.dll" /pdbtype:sept !ELSEIF "$(CFG)" == "SPU2ghz - Win32 Debug2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "SPU2ghz___Win32_Debug2" # PROP BASE Intermediate_Dir "SPU2ghz___Win32_Debug2" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "SPU2ghz___Win32_Debug2" # PROP Intermediate_Dir "SPU2ghz___Win32_Debug2" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /FR /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /D "OLDSPECS" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0xc0a /d "_DEBUG" # ADD RSC /l 0xc0a /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"c:\Coses\Emulation\PS2\pcsx2\plugins\SPU2ghz1.dll" /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"c:\Coses\Emulation\PS2\pcsx2\plugins\SPU2ghz1_old.dll" /pdbtype:sept !ELSEIF "$(CFG)" == "SPU2ghz - Win32 Debug Banyoles" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "SPU2ghz___Win32_Debug_Banyoles" # PROP BASE Intermediate_Dir "SPU2ghz___Win32_Debug_Banyoles" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "SPU2ghz___Win32_Debug_Banyoles" # PROP Intermediate_Dir "SPU2ghz___Win32_Debug_Banyoles" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /FR /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0xc0a /d "_DEBUG" # ADD RSC /l 0xc0a /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib fmodvc.lib /nologo /dll /debug /machine:I386 /out:"c:\Coses\Emulation\PS2\pcsx2\plugins\SPU2ghz1.dll" /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib fmodvc.lib /nologo /dll /debug /machine:I386 /out:".\SPU2ghz1.dll" /pdbtype:sept !ENDIF # Begin Target # Name "SPU2ghz - Win32 Release" # Name "SPU2ghz - Win32 Debug" # Name "SPU2ghz - Win32 Debug Threaded" # Name "SPU2ghz - Win32 Debug2" # Name "SPU2ghz - Win32 Debug Banyoles" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\config.c # End Source File # Begin Source File SOURCE=.\debug.c # End Source File # Begin Source File SOURCE=.\dma.c # End Source File # Begin Source File SOURCE=.\fmodout.c # End Source File # Begin Source File SOURCE=.\mixer.c # End Source File # Begin Source File SOURCE=.\sndout.c # End Source File # Begin Source File SOURCE=.\spu2.c # End Source File # Begin Source File SOURCE=.\SPU2ghz.def # End Source File # Begin Source File SOURCE=.\waveout.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\config.h # End Source File # Begin Source File SOURCE=.\debug.h # End Source File # Begin Source File SOURCE=.\defs.h # End Source File # Begin Source File SOURCE=.\dma.h # End Source File # Begin Source File SOURCE=.\mixer.h # End Source File # Begin Source File SOURCE=.\PS2Edefs.h # End Source File # Begin Source File SOURCE=.\PS2Etypes.h # End Source File # Begin Source File SOURCE=.\regs.h # End Source File # Begin Source File SOURCE=.\sndout.h # End Source File # Begin Source File SOURCE=.\spu2.h # End Source File # End Group # Begin Group "Documents" # PROP Default_Filter "" # Begin Source File SOURCE=.\LGPL.txt # End Source File # Begin Source File SOURCE=.\License.txt # End Source File # End Group # End Target # End Project