/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
// [TODO] Rename this file to VirtualMemory.h !!
#pragma once
// =====================================================================================================
// Cross-Platform Memory Protection (Used by VTLB, Recompilers and Texture caches)
// =====================================================================================================
// Win32 platforms use the SEH model: __try {} __except {}
// Linux platforms use the POSIX Signals model: sigaction()
// [TODO] OS-X (Darwin) platforms should use the Mach exception model (not implemented)
#include "EventSource.h"
#include
struct PageFaultInfo
{
uptr addr;
PageFaultInfo(uptr address)
{
addr = address;
}
};
// --------------------------------------------------------------------------------------
// IEventListener_PageFault
// --------------------------------------------------------------------------------------
class IEventListener_PageFault : public IEventDispatcher
{
public:
typedef PageFaultInfo EvtParams;
public:
virtual ~IEventListener_PageFault() = default;
virtual void DispatchEvent(const PageFaultInfo &evtinfo, bool &handled)
{
OnPageFaultEvent(evtinfo, handled);
}
virtual void DispatchEvent(const PageFaultInfo &evtinfo)
{
pxFailRel("Don't call me, damnit. Use DispatchException instead.");
}
virtual void OnPageFaultEvent(const PageFaultInfo &evtinfo, bool &handled) {}
};
// --------------------------------------------------------------------------------------
// EventListener_PageFault / EventListenerHelper_PageFault
// --------------------------------------------------------------------------------------
class EventListener_PageFault : public IEventListener_PageFault
{
public:
EventListener_PageFault();
virtual ~EventListener_PageFault();
};
template
class EventListenerHelper_PageFault : public EventListener_PageFault
{
public:
TypeToDispatchTo *Owner;
public:
EventListenerHelper_PageFault(TypeToDispatchTo &dispatchTo)
{
Owner = &dispatchTo;
}
EventListenerHelper_PageFault(TypeToDispatchTo *dispatchTo)
{
Owner = dispatchTo;
}
virtual ~EventListenerHelper_PageFault() = default;
protected:
virtual void OnPageFaultEvent(const PageFaultInfo &info, bool &handled)
{
Owner->OnPageFaultEvent(info, handled);
}
};
// --------------------------------------------------------------------------------------
// SrcType_PageFault
// --------------------------------------------------------------------------------------
class SrcType_PageFault : public EventSource
{
protected:
typedef EventSource _parent;
protected:
bool m_handled;
public:
SrcType_PageFault()
: m_handled(false)
{
}
virtual ~SrcType_PageFault() = default;
bool WasHandled() const { return m_handled; }
virtual void Dispatch(const PageFaultInfo ¶ms);
protected:
virtual void _DispatchRaw(ListenerIterator iter, const ListenerIterator &iend, const PageFaultInfo &evt);
};
// --------------------------------------------------------------------------------------
// VirtualMemoryManager: Manages the allocation of PCSX2 VM
// Ensures that all memory is close enough together for rip-relative addressing
// --------------------------------------------------------------------------------------
class VirtualMemoryManager
{
DeclareNoncopyableObject(VirtualMemoryManager);
wxString m_name;
uptr m_baseptr;
// An array to track page usage (to trigger asserts if things try to overlap)
std::atomic *m_pageuse;
// reserved memory (in pages)
u32 m_pages_reserved;
public:
// If upper_bounds is nonzero and the OS fails to allocate memory that is below it,
// calls to IsOk() will return false and Alloc() will always return null pointers
// strict indicates that the allocation should quietly fail if the memory can't be mapped at `base`
VirtualMemoryManager(const wxString &name, uptr base, size_t size, uptr upper_bounds = 0, bool strict = false);
~VirtualMemoryManager();
void *GetBase() const { return (void *)m_baseptr; }
// Request the use of the memory at offsetLocation bytes from the start of the reserved memory area
// offsetLocation must be page-aligned
void *Alloc(uptr offsetLocation, size_t size) const;
void *AllocAtAddress(void *address, size_t size) const {
return Alloc(size, (uptr)address - m_baseptr);
}
void Free(void *address, size_t size) const;
// Was this VirtualMemoryManager successfully able to get its memory mapping?
// (If not, calls to Alloc will return null pointers)
bool IsOk() const { return m_baseptr != 0; }
};
typedef std::shared_ptr VirtualMemoryManagerPtr;
// --------------------------------------------------------------------------------------
// VirtualMemoryBumpAllocator: Allocates memory for things that don't have explicitly-reserved spots
// --------------------------------------------------------------------------------------
class VirtualMemoryBumpAllocator
{
const VirtualMemoryManagerPtr m_allocator;
std::atomic m_baseptr{0};
const uptr m_endptr = 0;
public:
VirtualMemoryBumpAllocator(VirtualMemoryManagerPtr allocator, size_t size, uptr offsetLocation);
void *Alloc(size_t size);
const VirtualMemoryManagerPtr& GetAllocator() { return m_allocator; }
};
// --------------------------------------------------------------------------------------
// VirtualMemoryReserve
// --------------------------------------------------------------------------------------
class VirtualMemoryReserve
{
DeclareNoncopyableObject(VirtualMemoryReserve);
protected:
wxString m_name;
// Where the memory came from (so we can return it)
VirtualMemoryManagerPtr m_allocator;
// Default size of the reserve, in bytes. Can be specified when the object is constructed.
// Is used as the reserve size when Reserve() is called, unless an override is specified
// in the Reserve parameters.
size_t m_defsize;
void *m_baseptr;
// reserved memory (in pages).
uptr m_pages_reserved;
// Records the number of pages committed to memory.
// (metric for analysis of buffer usage)
uptr m_pages_commited;
// Protection mode to be applied to committed blocks.
PageProtectionMode m_prot_mode;
// Controls write access to the entire reserve. When true (the default), the reserve
// operates normally. When set to false, all committed blocks are re-protected with
// write disabled, and accesses to uncommitted blocks (read or write) will cause a GPF
// as well.
bool m_allow_writes;
// Allows the implementation to decide how much memory it needs to allocate if someone requests the given size
// Should translate requests of size 0 to m_defsize
virtual size_t GetSize(size_t requestedSize);
public:
VirtualMemoryReserve(const wxString &name, size_t size = 0);
virtual ~VirtualMemoryReserve()
{
Release();
}
// Initialize with the given piece of memory
// Note: The memory is already allocated, the allocator is for future use to free the region
// It may be null in which case there is no way to free the memory in a way it will be usable again
virtual void *Assign(VirtualMemoryManagerPtr allocator, void *baseptr, size_t size);
void *Reserve(VirtualMemoryManagerPtr allocator, uptr baseOffset, size_t size = 0)
{
size = GetSize(size);
void *allocation = allocator->Alloc(baseOffset, size);
return Assign(std::move(allocator), allocation, size);
}
void *Reserve(VirtualMemoryBumpAllocator& allocator, size_t size = 0)
{
size = GetSize(size);
return Assign(allocator.GetAllocator(), allocator.Alloc(size), size);
}
virtual void Reset();
virtual void Release();
virtual bool TryResize(uint newsize);
virtual bool Commit();
virtual void ForbidModification();
virtual void AllowModification();
bool IsOk() const { return m_baseptr != NULL; }
const wxString& GetName() const { return m_name; }
uptr GetReserveSizeInBytes() const { return m_pages_reserved * __pagesize; }
uptr GetReserveSizeInPages() const { return m_pages_reserved; }
uint GetCommittedPageCount() const { return m_pages_commited; }
uint GetCommittedBytes() const { return m_pages_commited * __pagesize; }
u8 *GetPtr() { return (u8 *)m_baseptr; }
const u8 *GetPtr() const { return (u8 *)m_baseptr; }
u8 *GetPtrEnd() { return (u8 *)m_baseptr + (m_pages_reserved * __pagesize); }
const u8 *GetPtrEnd() const { return (u8 *)m_baseptr + (m_pages_reserved * __pagesize); }
VirtualMemoryReserve &SetPageAccessOnCommit(const PageProtectionMode &mode);
operator void *() { return m_baseptr; }
operator const void *() const { return m_baseptr; }
operator u8 *() { return (u8 *)m_baseptr; }
operator const u8 *() const { return (u8 *)m_baseptr; }
u8 &operator[](uint idx)
{
pxAssert(idx < (m_pages_reserved * __pagesize));
return *((u8 *)m_baseptr + idx);
}
const u8 &operator[](uint idx) const
{
pxAssert(idx < (m_pages_reserved * __pagesize));
return *((u8 *)m_baseptr + idx);
}
protected:
virtual void ReprotectCommittedBlocks(const PageProtectionMode &newmode);
};
#ifdef __POSIX__
#define PCSX2_PAGEFAULT_PROTECT
#define PCSX2_PAGEFAULT_EXCEPT
#elif defined(_WIN32)
struct _EXCEPTION_POINTERS;
extern long __stdcall SysPageFaultExceptionFilter(struct _EXCEPTION_POINTERS *eps);
#define PCSX2_PAGEFAULT_PROTECT __try
#define PCSX2_PAGEFAULT_EXCEPT \
__except (SysPageFaultExceptionFilter(GetExceptionInformation())) {}
#else
#error PCSX2 - Unsupported operating system platform.
#endif
extern void pxInstallSignalHandler();
extern void _platform_InstallSignalHandler();
#include "Threading.h"
extern SrcType_PageFault *Source_PageFault;
extern Threading::Mutex PageFault_Mutex;