# Check that people use the good file if(NOT TOP_CMAKE_WAS_SOURCED) message(FATAL_ERROR " You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir. It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt") endif() # plugin name set(Output GSdx-0.1.16) set(CommonFlags -fno-operator-names # because Xbyak uses and()/xor()/or()/not() function -mfpmath=sse -fno-strict-aliasing -Wno-unknown-pragmas -Wno-parentheses -Wunused-variable # __dummy variable need to be investigated ) set(OptimizationFlags -O2 ) if(CMAKE_BUILD_TYPE STREQUAL Debug) set(GSdxFinalFlags ${GSdxFinalFlags} ${CommonFlags} -D_DEBUG) elseif(CMAKE_BUILD_TYPE STREQUAL Devel) set(GSdxFinalFlags ${GSdxFinalFlags} ${CommonFlags} ${OptimizationFlags} -D_DEVEL) elseif(CMAKE_BUILD_TYPE STREQUAL Release) set(GSdxFinalFlags ${GSdxFinalFlags} ${CommonFlags} ${OptimizationFlags} -W) endif() if(XDG_STD) set(GSdxFinalFlags ${GSdxFinalFlags} -DXDG_STD) endif() if(PNGPP_FOUND) set(GSdxFinalFlags ${GSdxFinalFlags} -DPNGPP_SUPPORTED) endif() #Clang doesn't support a few common flags that GCC does. if(NOT USE_CLANG) # To support AVX1/AVX2 properly... set(GSdxFinalFlags ${GSdxFinalFlags} -fabi-version=6) endif() set(GSdxSources GLLoader.cpp GLState.cpp GPU.cpp GPUDrawScanline.cpp GPUDrawScanlineCodeGenerator.cpp GPULocalMemory.cpp GPURenderer.cpp GPURendererSW.cpp GPUSetupPrimCodeGenerator.cpp GPUState.cpp GS.cpp GSAlignedClass.cpp GSBlock.cpp GSCapture.cpp GSClut.cpp GSCodeBuffer.cpp GSCrc.cpp GSDevice.cpp GSDeviceOGL.cpp GSDeviceSW.cpp GSDeviceNull.cpp GSDirtyRect.cpp GSDrawScanline.cpp GSDrawScanlineCodeGenerator.cpp GSDrawScanlineCodeGenerator.x86.avx.cpp GSDrawScanlineCodeGenerator.x86.avx2.cpp GSDrawScanlineCodeGenerator.x64.cpp GSDrawScanlineCodeGenerator.x86.cpp GSDrawScanlineCodeGenerator.x64.avx.cpp GSDump.cpp GSFunctionMap.cpp GSLinuxDialog.cpp GSLocalMemory.cpp GSPerfMon.cpp GSRasterizer.cpp GSRenderer.cpp GSRendererCL.cpp GSRendererHW.cpp GSRendererNull.cpp GSRendererOGL.cpp GSRendererSW.cpp GSSetting.cpp GSSetupPrimCodeGenerator.cpp GSSetupPrimCodeGenerator.x86.avx.cpp GSSetupPrimCodeGenerator.x86.avx2.cpp GSSetupPrimCodeGenerator.x64.avx.cpp GSSetupPrimCodeGenerator.x86.cpp GSSetupPrimCodeGenerator.x64.cpp GSShaderOGL.cpp GSState.cpp GSTables.cpp GSTexture.cpp GSTextureCache.cpp GSTextureCacheSW.cpp GSTextureCacheOGL.cpp GSTextureFXOGL.cpp GSTextureOGL.cpp GSTextureNull.cpp GSTextureSW.cpp GSThread.cpp GSUtil.cpp GSVector.cpp GSVertexTrace.cpp GSWnd.cpp GSWndOGL.cpp GSWndEGL.cpp GSdx.cpp stdafx.cpp ) set(GSdxHeaders GPU.h GPUDrawScanline.h GPUDrawScanlineCodeGenerator.h GPUDrawingEnvironment.h GPULocalMemory.h GPURenderer.h GPURendererSW.h GPUScanlineEnvironment.h GPUSetupPrimCodeGenerator.h GPUState.h GPUVertex.h GS.h GSAlignedClass.h GSBlock.h GSCapture.h GSClut.h GSCodeBuffer.h GSCrc.h GSDevice.h GSDeviceOGL.h GSDeviceNull.h GSDirtyRect.h GSDrawScanline.h GSDrawScanlineCodeGenerator.h GSDrawingContext.h GSDrawingEnvironment.h GSDump.h GSFunctionMap.h GSLinuxLogo.h GSLocalMemory.h GSPerfMon.h GSRasterizer.h GSRenderer.h GSRendererNull.h GSRendererSW.h GSRendererHW.h GSRendererOGL.h GSScanlineEnvironment.h GSSetting.h GSSetupPrimCodeGenerator.h GSState.h GSTables.h GSTexture.h GSTextureCache.h GSTextureCacheSW.h GSTextureCacheOGL.h GSTextureNull.h GSThread.h GSUtil.h GSVector.h GSVertex.h GSVertexHW.h GSVertexList.h GSVertexSW.h GSVertexTrace.h GSWnd.h GSWndOGL.h GSWndEGL.h GSdx.h res/glsl_source.h stdafx.h xbyak/xbyak.h xbyak/xbyak_bin2hex.h xbyak/xbyak_mnemonic.h xbyak/xbyak_util.h ) set(GSdxFinalSources ${GSdxSources} ${GSdxHeaders} ) set(GSdxFinalLibs ${X11_LIBRARIES} ) set(GSdxFinalLibs ${GSdxFinalLibs} ${OPENGL_LIBRARIES} ) set(GSdxFinalLibs ${GSdxFinalLibs} ${EGL_LIBRARIES} ${GTK2_LIBRARIES} ${LIBC_LIBRARIES} ) # Generate Glsl header file. Protect with REBUILD_SHADER to avoid build-dependency on PERL if (REBUILD_SHADER) add_custom_command(OUTPUT res/glsl_source.h COMMAND perl ${CMAKE_SOURCE_DIR}/linux_various/glsl2h.pl) endif() add_pcsx2_plugin(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}") ################################### Replay Loader if(BUILD_REPLAY_LOADERS) set(Replay pcsx2_GSReplayLoader) set(GSdxReplayLoaderFinalSources ${GSdxFinalSources} linux_replay.cpp ) add_pcsx2_executable(${Replay} "${GSdxReplayLoaderFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}") endif(BUILD_REPLAY_LOADERS)