/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSRendererDX.h" #include "GSVertexHW.h" #include "GSTextureCache9.h" class GSRendererDX9 : public GSRendererDX { protected: struct { Direct3DDepthStencilState9 dss; Direct3DBlendState9 bs; } m_fba; template void ConvertVertex(size_t dst_index, size_t src_index); void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex); void UpdateFBA(GSTexture* rt); int GetPosX(const void* vertex) const {return (int)((const GSVertexHW9*)vertex)->p.x;} int GetPosY(const void* vertex) const {return (int)((const GSVertexHW9*)vertex)->p.y;} uint32 GetColor(const void* vertex) const {return ((const GSVertexHW9*)vertex)->t.u32[2];} void SetColor(void* vertex, uint32 c) const {((GSVertexHW9*)vertex)->t.u32[2] = c;} public: GSRendererDX9(); virtual ~GSRendererDX9() {} bool CreateDevice(GSDevice* dev); };