# Check that people use the good file if(NOT TOP_CMAKE_WAS_SOURCED) message(FATAL_ERROR " You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir. It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt") endif(NOT TOP_CMAKE_WAS_SOURCED) # plugin name set(Output GSdx-0.1.16) set(CommonFlags -D_LINUX -fno-operator-names -mpreferred-stack-boundary=2 -mfpmath=sse #-Wstrict-aliasing # Allow to track strict aliasing issue. -Wunused-variable -std=c++0x -fno-strict-aliasing -DOGL_DEBUG # FIXME remove me when code is ready -DAMD_DRIVER_WORKAROUND ) set(OptimizationFlags -O2 -DNDEBUG ) if(projectSDL) set(SDLFlags -DENABLE_SDL_DEV) else(projectSDL) set(SDLFlags "") endif(projectSDL) # Debug - Build if(CMAKE_BUILD_TYPE STREQUAL Debug) add_definitions(${CommonFlags} ${SDLFlags} -DOGL_DEBUG -g -Wall) endif(CMAKE_BUILD_TYPE STREQUAL Debug) # Devel - Build if(CMAKE_BUILD_TYPE STREQUAL Devel) add_definitions(${CommonFlags} ${SDLFlags} ${OptimizationFlags} -g -W) endif(CMAKE_BUILD_TYPE STREQUAL Devel) # Release - Build if(CMAKE_BUILD_TYPE STREQUAL Release) add_definitions(${CommonFlags} ${SDLFlags} ${OptimizationFlags} -W) endif(CMAKE_BUILD_TYPE STREQUAL Release) set(GSdxSources GPU.cpp GPUDrawScanline.cpp GPUDrawScanlineCodeGenerator.cpp GPULocalMemory.cpp GPURenderer.cpp GPURendererSW.cpp GPUSetupPrimCodeGenerator.cpp GPUState.cpp GS.cpp GSAlignedClass.cpp GSBlock.cpp GSCapture.cpp GSClut.cpp GSCodeBuffer.cpp GSCrc.cpp GSDevice.cpp GSDeviceOGL.cpp GSDeviceSDL.cpp GSDeviceSW.cpp GSDeviceNull.cpp GSDirtyRect.cpp GSDrawScanline.cpp GSDrawScanlineCodeGenerator.cpp GSDrawScanlineCodeGenerator.x86.avx.cpp GSDrawScanlineCodeGenerator.x64.cpp GSDrawScanlineCodeGenerator.x86.cpp GSDrawScanlineCodeGenerator.x64.avx.cpp GSDump.cpp GSFunctionMap.cpp GSLinuxDialog.cpp GSLocalMemory.cpp GSPerfMon.cpp GSRasterizer.cpp GSRenderer.cpp GSRendererHW.cpp GSRendererNull.cpp GSRendererOGL.cpp GSRendererSW.cpp GSSetting.cpp GSSetupPrimCodeGenerator.cpp GSSetupPrimCodeGenerator.x86.avx.cpp GSSetupPrimCodeGenerator.x64.avx.cpp GSSetupPrimCodeGenerator.x86.cpp GSSetupPrimCodeGenerator.x64.cpp GSState.cpp GSTables.cpp GSTexture.cpp GSTextureCache.cpp GSTextureCacheSW.cpp GSTextureCacheOGL.cpp GSTextureFXOGL.cpp GSTextureOGL.cpp GSTextureNull.cpp GSTextureSW.cpp GSThread.cpp GSUtil.cpp GSVector.cpp GSVertexTrace.cpp GSWnd.cpp GSdx.cpp stdafx.cpp ) set(GSdxHeaders GPU.h GPUDrawScanline.h GPUDrawScanlineCodeGenerator.h GPUDrawingEnvironment.h GPULocalMemory.h GPURenderer.h GPURendererSW.h GPUScanlineEnvironment.h GPUSetupPrimCodeGenerator.h GPUState.h GPUVertex.h GS.h GSAlignedClass.h GSBlock.h GSCapture.h GSClut.h GSCodeBuffer.h GSCrc.h GSDevice.h GSDeviceOGL.h GSDeviceNull.h GSDirtyRect.h GSDrawScanline.h GSDrawScanlineCodeGenerator.h GSDrawingContext.h GSDrawingEnvironment.h GSDump.h GSFunctionMap.h GSLinuxLogo.h GSLocalMemory.h GSPerfMon.h GSRasterizer.h GSRenderer.h GSRendererNull.h GSRendererSW.h GSRendererHW.h GSRendererOGL.h GSScanlineEnvironment.h GSSetting.h GSSetupPrimCodeGenerator.h GSState.h GSTables.h GSTexture.h GSTextureCache.h GSTextureCacheSW.h GSTextureCacheOGL.h GSTextureNull.h GSThread.h GSUtil.h GSVector.h GSVertex.h GSVertexHW.h GSVertexList.h GSVertexSW.h GSVertexTrace.h GSWnd.h GSdx.h stdafx.h xbyak/xbyak.h xbyak/xbyak_bin2hex.h xbyak/xbyak_mnemonic.h xbyak/xbyak_util.h ) include_directories(.) add_library(${Output} SHARED ${GSdxSources} ${GSdxHeaders}) target_link_libraries(${Output} ${X11_LIBRARIES}) target_link_libraries(${Output} ${GLEW_LIBRARY}) target_link_libraries(${Output} ${OPENGL_LIBRARIES}) if(projectSDL) target_link_libraries(${Output} ${SDL_LIBRARY}) endif(projectSDL) if(NOT USER_CMAKE_LD_FLAGS STREQUAL "") target_link_libraries(${Output} "${USER_CMAKE_LD_FLAGS}") endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "") if(PACKAGE_MODE) install(TARGETS ${Output} DESTINATION ${PLUGIN_DIR}) install(FILES ${PROJECT_SOURCE_DIR}/plugins/GSdx/res/convert.glsl DESTINATION ${PLUGIN_DIR}) install(FILES ${PROJECT_SOURCE_DIR}/plugins/GSdx/res/interlace.glsl DESTINATION ${PLUGIN_DIR}) install(FILES ${PROJECT_SOURCE_DIR}/plugins/GSdx/res/merge.glsl DESTINATION ${PLUGIN_DIR}) install(FILES ${PROJECT_SOURCE_DIR}/plugins/GSdx/res/tfx.glsl DESTINATION ${PLUGIN_DIR}) else(PACKAGE_MODE) install(TARGETS ${Output} DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins) install(FILES ${PROJECT_SOURCE_DIR}/plugins/GSdx/res/convert.glsl DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins) install(FILES ${PROJECT_SOURCE_DIR}/plugins/GSdx/res/interlace.glsl DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins) install(FILES ${PROJECT_SOURCE_DIR}/plugins/GSdx/res/merge.glsl DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins) install(FILES ${PROJECT_SOURCE_DIR}/plugins/GSdx/res/tfx.glsl DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins) endif(PACKAGE_MODE) ################################### Replay Loader set(Replay pcsx2_GSReplayLoader) set(Static GSdx-static) # We can have separate option for gsdx inside the player. It will only # cost a 2nd rebuild of gsdx... #add_definitions(${CommonFlags} ${SDLFlags} ${OptimizationFlags} -W) add_library(${Static} STATIC ${GSdxSources} ${GSdxHeaders}) add_executable(${Replay} linux_replay.cpp) target_link_libraries(${Static} ${OPENGL_LIBRARIES}) target_link_libraries(${Static} ${X11_LIBRARIES}) target_link_libraries(${Static} ${GLEW_LIBRARY}) target_link_libraries(${Static} ${GTK2_LIBRARIES}) if(projectSDL) target_link_libraries(${Static} ${SDL_LIBRARY}) endif(projectSDL) target_link_libraries(${Replay} ${Static}) # Warning others lib must be linked after GSdx... target_link_libraries(${Replay} ${OPENGL_LIBRARIES}) target_link_libraries(${Replay} ${X11_LIBRARIES}) target_link_libraries(${Replay} ${GLEW_LIBRARY}) target_link_libraries(${Replay} ${GTK2_LIBRARIES}) if(projectSDL) target_link_libraries(${Replay} ${SDL_LIBRARY}) endif(projectSDL) if(NOT USER_CMAKE_LD_FLAGS STREQUAL "") target_link_libraries(${Replay} "${USER_CMAKE_LD_FLAGS}") endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "") if(PACKAGE_MODE) install(TARGETS ${Replay} DESTINATION bin) else(PACKAGE_MODE) install(TARGETS ${Replay} DESTINATION ${CMAKE_SOURCE_DIR}/bin) endif(PACKAGE_MODE)