/* OnePAD - author: arcum42(@gmail.com) * Copyright (C) 2009 * * Based on ZeroPAD, author zerofrog@gmail.com * Copyright (C) 2006-2007 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "onepad.h" #include "controller.h" __forceinline void set_keyboad_key(int pad, int keysym, int index) { conf->keysym_map[pad][keysym] = index; } __forceinline int get_keyboard_key(int pad, int keysym) { // You must use find instead of [] // [] will create an element if the key does not exist and return 0 map::iterator it = conf->keysym_map[pad].find(keysym); if (it != conf->keysym_map[pad].end()) return it->second; else return -1; } __forceinline void set_key(int pad, int index, int value) { conf->keys[pad][index] = value; } __forceinline int get_key(int pad, int index) { return conf->keys[pad][index]; } __forceinline KeyType type_of_joykey(int pad, int index) { int key = get_key(pad, index); if (key >= 0x10000 && key < 0x20000) return PAD_JOYBUTTONS; else if (key >= 0x20000 && key < 0x30000) return PAD_AXIS; else if (key >= 0x30000 && key < 0x40000) return PAD_HAT; else return PAD_NULL; } __forceinline bool IsAnalogKey(int index) { return ((index >= PAD_L_UP) && (index <= PAD_R_LEFT)); } //******************************************************* // onepad key -> joy input //******************************************************* __forceinline int key_to_button(int pad, int index) { return (get_key(pad, index) & 0xff); } __forceinline int key_to_axis(int pad, int index) { return (get_key(pad, index) & 0xff); } __forceinline bool key_to_axis_sign(int pad, int index) { return ((get_key(pad, index) >> 8) & 0x1); } __forceinline bool key_to_axis_type(int pad, int index) { return ((get_key(pad, index) >> 9) & 0x1); } __forceinline int key_to_hat_dir(int pad, int index) { return ((get_key(pad, index) >> 8) & 0xF); } //******************************************************* // joy input -> onepad key //******************************************************* __forceinline int button_to_key(int button_id) { return (0x10000 | button_id); } __forceinline int axis_to_key(int full_axis, int sign, int axis_id) { return (0x20000 | (full_axis << 9) | (sign << 8) | axis_id); } __forceinline int hat_to_key(int dir, int axis_id) { return (0x30000 | (dir << 8) | axis_id); }