/* * Copyright (C) 2007-2012 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSWndEGL.h" #if defined(__linux__) && defined(EGL_SUPPORTED) GSWndEGL::GSWndEGL() : m_NativeWindow(0), m_NativeDisplay(NULL) { } void GSWndEGL::CreateContext(int major, int minor) { EGLConfig eglConfig; EGLint numConfigs = 0; EGLint contextAttribs[] = { EGL_CONTEXT_MAJOR_VERSION_KHR, major, EGL_CONTEXT_MINOR_VERSION_KHR, minor, #ifdef ENABLE_OGL_DEBUG EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, #else // Open Source isn't happy with an unsupported flags... //EGL_CONTEXT_FLAGS_KHR, GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR, #endif EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR, EGL_NONE }; EGLint NullContextAttribs[] = { EGL_NONE }; EGLint attrList[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; eglBindAPI(EGL_OPENGL_API); eglChooseConfig(m_eglDisplay, attrList, &eglConfig, 1, &numConfigs); if ( numConfigs == 0 ) { fprintf(stderr,"EGL: Failed to get a frame buffer config! (0x%x)\n", eglGetError() ); throw GSDXRecoverableError(); } m_eglSurface = eglCreateWindowSurface(m_eglDisplay, eglConfig, m_NativeWindow, NULL); if ( m_eglSurface == EGL_NO_SURFACE ) { fprintf(stderr,"EGL: Failed to get a window surface\n"); throw GSDXRecoverableError(); } m_eglContext = eglCreateContext(m_eglDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs); EGLint status = eglGetError(); if (status == EGL_BAD_ATTRIBUTE || status == EGL_BAD_MATCH) { // Radeon/Gallium don't support advance attribute. Fallback to random value // Note: Intel gives an EGL_BAD_MATCH. I don't know why but let's by stubborn and retry. fprintf(stderr, "EGL: warning your driver doesn't support advance openGL context attributes\n"); m_eglContext = eglCreateContext(m_eglDisplay, eglConfig, EGL_NO_CONTEXT, NullContextAttribs); status = eglGetError(); } if ( m_eglContext == EGL_NO_CONTEXT ) { fprintf(stderr,"EGL: Failed to create the context\n"); fprintf(stderr,"EGL STATUS: %x\n", status); throw GSDXRecoverableError(); } if ( !eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext) ) { throw GSDXRecoverableError(); } } void GSWndEGL::AttachContext() { if (!IsContextAttached()) { // The setting of the API is local to a thread. This function // can be called from 2 threads. eglBindAPI(EGL_OPENGL_API); //fprintf(stderr, "Attach the context\n"); eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext); m_ctx_attached = true; } } void GSWndEGL::DetachContext() { if (IsContextAttached()) { //fprintf(stderr, "Detach the context\n"); eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); m_ctx_attached = false; } } void GSWndEGL::CheckContext() { fprintf(stderr,"EGL: %s : %s\n", eglQueryString(m_eglDisplay, EGL_VENDOR) , eglQueryString(m_eglDisplay, EGL_VERSION) ); fprintf(stderr,"EGL: extensions supported: %s\n", eglQueryString(m_eglDisplay, EGL_EXTENSIONS)); } bool GSWndEGL::Attach(void* handle, bool managed) { m_NativeWindow = *(Window*)handle; m_managed = managed; m_NativeDisplay = XOpenDisplay(NULL); OpenEGLDisplay(); CreateContext(3, 3); AttachContext(); CheckContext(); PopulateGlFunction(); return true; } void GSWndEGL::Detach() { // Actually the destructor is not called when there is only a GSclose/GSshutdown // The window still need to be closed DetachContext(); eglDestroyContext(m_eglDisplay, m_eglContext); m_eglContext = NULL; eglDestroySurface(m_eglDisplay, m_eglSurface); m_eglSurface = NULL; CloseEGLDisplay(); if (m_NativeDisplay) { XCloseDisplay(m_NativeDisplay); m_NativeDisplay = NULL; } } bool GSWndEGL::Create(const string& title, int w, int h) { if(m_NativeWindow) throw GSDXRecoverableError(); if(w <= 0 || h <= 0) { w = theApp.GetConfig("ModeWidth", 640); h = theApp.GetConfig("ModeHeight", 480); } m_managed = true; // note this part must be only executed when replaying .gs debug file m_NativeDisplay = XOpenDisplay(NULL); OpenEGLDisplay(); m_NativeWindow = XCreateSimpleWindow(m_NativeDisplay, DefaultRootWindow(m_NativeDisplay), 0, 0, w, h, 0, 0, 0); XMapWindow (m_NativeDisplay, m_NativeWindow); CreateContext(3, 3); AttachContext(); CheckContext(); PopulateGlFunction(); if (m_NativeWindow == 0) throw GSDXRecoverableError(); return true; } void* GSWndEGL::GetProcAddress(const char* name, bool opt) { void* ptr = (void*)eglGetProcAddress(name); if (ptr == NULL) { fprintf(stderr, "Failed to find %s\n", name); if (!opt) throw GSDXRecoverableError(); } return ptr; } void* GSWndEGL::GetDisplay() { // note this part must be only executed when replaying .gs debug file return (void*)m_NativeDisplay; } GSVector4i GSWndEGL::GetClientRect() { unsigned int h = 480; unsigned int w = 640; unsigned int borderDummy; unsigned int depthDummy; Window winDummy; int xDummy; int yDummy; if (!m_NativeDisplay) m_NativeDisplay = XOpenDisplay(NULL); XGetGeometry(m_NativeDisplay, m_NativeWindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy); return GSVector4i(0, 0, (int)w, (int)h); } // Returns FALSE if the window has no title, or if th window title is under the strict // management of the emulator. bool GSWndEGL::SetWindowText(const char* title) { if (!m_managed) return true; XTextProperty prop; memset(&prop, 0, sizeof(prop)); char* ptitle = (char*)title; if (XStringListToTextProperty(&ptitle, 1, &prop)) { XSetWMName(m_NativeDisplay, m_NativeWindow, &prop); } XFree(prop.value); XFlush(m_NativeDisplay); return true; } void GSWndEGL::SetVSync(bool enable) { // 0 -> disable vsync // n -> wait n frame eglSwapInterval(m_eglDisplay, enable); } void GSWndEGL::Flip() { eglSwapBuffers(m_eglDisplay, m_eglSurface); } void GSWndEGL::Show() { XMapRaised(m_NativeDisplay, m_NativeWindow); XFlush(m_NativeDisplay); } void GSWndEGL::Hide() { XUnmapWindow(m_NativeDisplay, m_NativeWindow); XFlush(m_NativeDisplay); } void GSWndEGL::HideFrame() { // TODO } void GSWndEGL::CloseEGLDisplay() { eglReleaseThread(); eglTerminate(m_eglDisplay); } void GSWndEGL::OpenEGLDisplay() { // Create an EGL display from the native display m_eglDisplay = eglGetDisplay((EGLNativeDisplayType)m_NativeDisplay); if ( m_eglDisplay == EGL_NO_DISPLAY ) { fprintf(stderr,"EGL: Failed to open a display! (0x%x)\n", eglGetError() ); throw GSDXRecoverableError(); } if ( !eglInitialize(m_eglDisplay, NULL, NULL) ) { fprintf(stderr,"EGL: Failed to initialize the display! (0x%x)\n", eglGetError() ); throw GSDXRecoverableError(); } } #endif