/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSTexture.h" class GSTextureNull : public GSTexture { struct {int type, w, h, format;} m_desc; public: GSTextureNull(); GSTextureNull(int type, int w, int h, int format); int GetType() const {return m_desc.type;} int GetFormat() const {return m_desc.format;} bool Update(const GSVector4i& r, const void* data, int pitch, int layer = 0) {return true;} bool Map(GSMap& m, const GSVector4i* r = NULL, int layer = 0) {return false;} void Unmap() {} bool Save(const string& fn, bool dds = false) {return false;} };