/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSTexture.h" class GSTextureSW : public GSTexture { // mem texture, always 32-bit rgba (might add 8-bit for palette if needed) int m_pitch; void* m_data; long m_mapped; public: GSTextureSW(int type, int width, int height); virtual ~GSTextureSW(); bool Update(const GSVector4i& r, const void* data, int pitch); bool Map(GSMap& m, const GSVector4i* r); void Unmap(); bool Save(const string& fn, bool dds = false); };