# Contribution requirement * be patient Your contribution will gladly be reviewed but * discuss with us your future contribution before coding it Let's avoid duplicate work! Besides specification could be clarified this way. # Window contribution possibility * check linux chapter ;) Various improvements are actually cross platform! # Linux contribution possibility You're welcome to the [linux contribution thread](http://forums.pcsx2.net/Thread-Areas-of-interest-for-new-linux-developers) to have full details. Here an handy list of feature that you could implement. Feel free to propse new enhancement. ## House keeping and general compilation * clean gcc flags * clean gcc warning * support clang (template mess) * speed comparison clang/gcc * support avx (gsdx) * add missing/update copyright header * LTO support * PGO support ## Core * support XZ compressed iso ## GSdx * Fix OpenGL * implement DX features on OGL (Amsodean's fxaa/video recording ....) * Fix GLES3 * add tooltip on gsdx gui * finish shader subroutine usage (+find a way to clean shader and avoid duplication) * finish buffer storage * OSD ## CDVD * port CDVDgiga to linux ? ## zzogl * reduce gl requirement to 3.3 + gl4 extension * use multibind * fix EGL * port GLSL to window * Drop old GLSL backend (and much later Nivida CG) * support wx3.0 ## Portability * port GSThread to std::thread * port core thread to std::thread * C11 aligned_alloc * C++11 alignof/alignas syntax * replace volatile/lock-free queue with real C++ atomic ## Debian package * need a refresh to the latest standard * Clean debian/copyright => debmake -k ## QA * [C++11 auto port](http://clang.llvm.org/extra/clang-modernize.html). Initial requirement: drop XP and support clang/llvm * [Clean header include](https://code.google.com/p/include-what-you-use/) * address sanitizer (gcc or clang) * valgrind (not sure it can run PCSX2, maybe limit the scope to plugin) * reformat the core/plugin to a constant style with tool like astyle # Very very long term feature Those features will require a lots of work! It would require months if not years. There are listed here for completeness ;) * PS2 ROM reimplementation (wrongly named HLE bios) * Android X86 port * Win/Linux ARM port