/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GPUState.h" #include "GSRasterizer.h" #include "GSAlignedClass.h" union GPUScanlineSelector { struct { DWORD iip:1; // 0 DWORD me:1; // 1 DWORD abe:1; // 2 DWORD abr:2; // 3 DWORD tge:1; // 5 DWORD tme:1; // 6 DWORD twin:1; // 7 DWORD tlu:1; // 8 DWORD dtd:1; // 9 DWORD ltf:1; // 10 // DWORD dte:1: // 11 }; struct { DWORD _pad1:1; // 0 DWORD rfb:2; // 1 DWORD _pad2:2; // 3 DWORD tfx:2; // 5 }; DWORD dw; operator DWORD() {return dw & 0xff;} }; __declspec(align(16)) struct GPUScanlineEnvironment { GPUScanlineSelector sel; GPULocalMemory* mem; const void* tex; const WORD* clut; GSVector4i u[3]; GSVector4i v[3]; GSVector4i a; GSVector4i md; // similar to gs fba GSVector4i ds, dt, dst8; GSVector4i dr, dg, db, dc8; }; __declspec(align(16)) struct GPUScanlineParam { GPUScanlineSelector sel; const void* tex; const WORD* clut; }; class GPUDrawScanline : public GSAlignedClass<16>, public IDrawScanline { GPUScanlineEnvironment m_env; // class GPUDrawScanlineMap : public GSFunctionMap { DrawScanlinePtr m_default[256]; public: GPUDrawScanlineMap(); DrawScanlinePtr GetDefaultFunction(DWORD dw); }; GPUDrawScanlineMap m_ds; // class GPUSetupPrimMap : public GSFunctionMap { SetupPrimPtr m_default[2][2][2]; public: GPUSetupPrimMap(); SetupPrimPtr GetDefaultFunction(DWORD dw); }; GPUSetupPrimMap m_sp; // template void SetupPrim(const GSVertexSW* vertices, const GSVertexSW& dscan); // __forceinline void SampleTexture(DWORD ltf, DWORD tlu, DWORD twin, GSVector4i& test, const GSVector4i& s, const GSVector4i& t, GSVector4i* c); __forceinline void ColorTFX(DWORD tfx, const GSVector4i& r, const GSVector4i& g, const GSVector4i& b, GSVector4i* c); __forceinline void AlphaBlend(UINT32 abr, UINT32 tme, const GSVector4i& d, GSVector4i* c); __forceinline void WriteFrame(WORD* RESTRICT fb, const GSVector4i& test, const GSVector4i* c, int pixels); void DrawScanline(int top, int left, int right, const GSVertexSW& v); template void DrawScanlineEx(int top, int left, int right, const GSVertexSW& v); protected: GPUState* m_state; int m_id; public: GPUDrawScanline(GPUState* state, int id); virtual ~GPUDrawScanline(); // IDrawScanline void BeginDraw(const GSRasterizerData* data, Functions* f); void EndDraw(const GSRasterizerStats& stats) {} void PrintStats() {} };