/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "common/Vulkan/Builders.h" #include "common/Vulkan/Util.h" #include "common/Assertions.h" #include namespace Vulkan { DescriptorSetLayoutBuilder::DescriptorSetLayoutBuilder() { Clear(); } void DescriptorSetLayoutBuilder::Clear() { m_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; m_ci.pNext = nullptr; m_ci.flags = 0; m_ci.pBindings = nullptr; m_ci.bindingCount = 0; } VkDescriptorSetLayout DescriptorSetLayoutBuilder::Create(VkDevice device) { VkDescriptorSetLayout layout; VkResult res = vkCreateDescriptorSetLayout(device, &m_ci, nullptr, &layout); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateDescriptorSetLayout() failed: "); return VK_NULL_HANDLE; } Clear(); return layout; } void DescriptorSetLayoutBuilder::AddBinding( u32 binding, VkDescriptorType dtype, u32 dcount, VkShaderStageFlags stages) { pxAssert(m_ci.bindingCount < MAX_BINDINGS); VkDescriptorSetLayoutBinding& b = m_bindings[m_ci.bindingCount]; b.binding = binding; b.descriptorType = dtype; b.descriptorCount = dcount; b.stageFlags = stages; b.pImmutableSamplers = nullptr; m_ci.pBindings = m_bindings.data(); m_ci.bindingCount++; } PipelineLayoutBuilder::PipelineLayoutBuilder() { Clear(); } void PipelineLayoutBuilder::Clear() { m_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; m_ci.pNext = nullptr; m_ci.flags = 0; m_ci.pSetLayouts = nullptr; m_ci.setLayoutCount = 0; m_ci.pPushConstantRanges = nullptr; m_ci.pushConstantRangeCount = 0; } VkPipelineLayout PipelineLayoutBuilder::Create(VkDevice device) { VkPipelineLayout layout; VkResult res = vkCreatePipelineLayout(device, &m_ci, nullptr, &layout); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreatePipelineLayout() failed: "); return VK_NULL_HANDLE; } Clear(); return layout; } void PipelineLayoutBuilder::AddDescriptorSet(VkDescriptorSetLayout layout) { pxAssert(m_ci.setLayoutCount < MAX_SETS); m_sets[m_ci.setLayoutCount] = layout; m_ci.setLayoutCount++; m_ci.pSetLayouts = m_sets.data(); } void PipelineLayoutBuilder::AddPushConstants(VkShaderStageFlags stages, u32 offset, u32 size) { pxAssert(m_ci.pushConstantRangeCount < MAX_PUSH_CONSTANTS); VkPushConstantRange& r = m_push_constants[m_ci.pushConstantRangeCount]; r.stageFlags = stages; r.offset = offset; r.size = size; m_ci.pushConstantRangeCount++; m_ci.pPushConstantRanges = m_push_constants.data(); } GraphicsPipelineBuilder::GraphicsPipelineBuilder() { Clear(); } void GraphicsPipelineBuilder::Clear() { m_ci = {}; m_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; m_shader_stages = {}; m_vertex_input_state = {}; m_vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; m_ci.pVertexInputState = &m_vertex_input_state; m_vertex_attributes = {}; m_vertex_buffers = {}; m_input_assembly = {}; m_input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; m_rasterization_state = {}; m_rasterization_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; m_rasterization_state.lineWidth = 1.0f; m_depth_state = {}; m_depth_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; m_blend_state = {}; m_blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; m_blend_attachments = {}; m_viewport_state = {}; m_viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; m_viewport = {}; m_scissor = {}; m_dynamic_state = {}; m_dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; m_dynamic_state_values = {}; m_multisample_state = {}; m_multisample_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; m_provoking_vertex = {}; m_provoking_vertex.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT; m_line_rasterization_state = {}; m_line_rasterization_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT; // set defaults SetNoCullRasterizationState(); SetNoDepthTestState(); SetNoBlendingState(); SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST); // have to be specified even if dynamic SetViewport(0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f); SetScissorRect(0, 0, 1, 1); SetMultisamples(VK_SAMPLE_COUNT_1_BIT); } VkPipeline GraphicsPipelineBuilder::Create(VkDevice device, VkPipelineCache pipeline_cache, bool clear /* = true */) { VkPipeline pipeline; VkResult res = vkCreateGraphicsPipelines(device, pipeline_cache, 1, &m_ci, nullptr, &pipeline); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateGraphicsPipelines() failed: "); return VK_NULL_HANDLE; } if (clear) Clear(); return pipeline; } void GraphicsPipelineBuilder::SetShaderStage( VkShaderStageFlagBits stage, VkShaderModule module, const char* entry_point) { pxAssert(m_ci.stageCount < MAX_SHADER_STAGES); u32 index = 0; for (; index < m_ci.stageCount; index++) { if (m_shader_stages[index].stage == stage) break; } if (index == m_ci.stageCount) { m_ci.stageCount++; m_ci.pStages = m_shader_stages.data(); } VkPipelineShaderStageCreateInfo& s = m_shader_stages[index]; s.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; s.stage = stage; s.module = module; s.pName = entry_point; } void GraphicsPipelineBuilder::AddVertexBuffer( u32 binding, u32 stride, VkVertexInputRate input_rate /*= VK_VERTEX_INPUT_RATE_VERTEX*/) { pxAssert(m_vertex_input_state.vertexAttributeDescriptionCount < MAX_VERTEX_BUFFERS); VkVertexInputBindingDescription& b = m_vertex_buffers[m_vertex_input_state.vertexBindingDescriptionCount]; b.binding = binding; b.stride = stride; b.inputRate = input_rate; m_vertex_input_state.vertexBindingDescriptionCount++; m_vertex_input_state.pVertexBindingDescriptions = m_vertex_buffers.data(); m_ci.pVertexInputState = &m_vertex_input_state; } void GraphicsPipelineBuilder::AddVertexAttribute(u32 location, u32 binding, VkFormat format, u32 offset) { pxAssert(m_vertex_input_state.vertexAttributeDescriptionCount < MAX_VERTEX_BUFFERS); VkVertexInputAttributeDescription& a = m_vertex_attributes[m_vertex_input_state.vertexAttributeDescriptionCount]; a.location = location; a.binding = binding; a.format = format; a.offset = offset; m_vertex_input_state.vertexAttributeDescriptionCount++; m_vertex_input_state.pVertexAttributeDescriptions = m_vertex_attributes.data(); m_ci.pVertexInputState = &m_vertex_input_state; } void GraphicsPipelineBuilder::SetPrimitiveTopology( VkPrimitiveTopology topology, bool enable_primitive_restart /*= false*/) { m_input_assembly.topology = topology; m_input_assembly.primitiveRestartEnable = enable_primitive_restart; m_ci.pInputAssemblyState = &m_input_assembly; } void GraphicsPipelineBuilder::SetRasterizationState( VkPolygonMode polygon_mode, VkCullModeFlags cull_mode, VkFrontFace front_face) { m_rasterization_state.polygonMode = polygon_mode; m_rasterization_state.cullMode = cull_mode; m_rasterization_state.frontFace = front_face; m_ci.pRasterizationState = &m_rasterization_state; } void GraphicsPipelineBuilder::SetLineWidth(float width) { m_rasterization_state.lineWidth = width; } void GraphicsPipelineBuilder::SetLineRasterizationMode(VkLineRasterizationModeEXT mode) { Util::AddPointerToChain(&m_rasterization_state, &m_line_rasterization_state); m_line_rasterization_state.lineRasterizationMode = mode; } void GraphicsPipelineBuilder::SetMultisamples(u32 multisamples, bool per_sample_shading) { m_multisample_state.rasterizationSamples = static_cast(multisamples); m_multisample_state.sampleShadingEnable = per_sample_shading; m_multisample_state.minSampleShading = (multisamples > 1) ? 1.0f : 0.0f; } void GraphicsPipelineBuilder::SetNoCullRasterizationState() { SetRasterizationState(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE); } void GraphicsPipelineBuilder::SetDepthState(bool depth_test, bool depth_write, VkCompareOp compare_op) { m_depth_state.depthTestEnable = depth_test; m_depth_state.depthWriteEnable = depth_write; m_depth_state.depthCompareOp = compare_op; m_ci.pDepthStencilState = &m_depth_state; } void GraphicsPipelineBuilder::SetStencilState( bool stencil_test, const VkStencilOpState& front, const VkStencilOpState& back) { m_depth_state.stencilTestEnable = stencil_test; m_depth_state.front = front; m_depth_state.back = back; } void GraphicsPipelineBuilder::SetNoStencilState() { m_depth_state.stencilTestEnable = VK_FALSE; m_depth_state.front = {}; m_depth_state.back = {}; } void GraphicsPipelineBuilder::SetNoDepthTestState() { SetDepthState(false, false, VK_COMPARE_OP_ALWAYS); } void GraphicsPipelineBuilder::SetBlendConstants(float r, float g, float b, float a) { m_blend_state.blendConstants[0] = r; m_blend_state.blendConstants[1] = g; m_blend_state.blendConstants[2] = b; m_blend_state.blendConstants[3] = a; m_ci.pColorBlendState = &m_blend_state; } void GraphicsPipelineBuilder::AddBlendAttachment(bool blend_enable, VkBlendFactor src_factor, VkBlendFactor dst_factor, VkBlendOp op, VkBlendFactor alpha_src_factor, VkBlendFactor alpha_dst_factor, VkBlendOp alpha_op, VkColorComponentFlags write_mask /* = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT */) { pxAssert(m_blend_state.attachmentCount < MAX_ATTACHMENTS); VkPipelineColorBlendAttachmentState& bs = m_blend_attachments[m_blend_state.attachmentCount]; bs.blendEnable = blend_enable; bs.srcColorBlendFactor = src_factor; bs.dstColorBlendFactor = dst_factor; bs.colorBlendOp = op; bs.srcAlphaBlendFactor = alpha_src_factor; bs.dstAlphaBlendFactor = alpha_dst_factor; bs.alphaBlendOp = alpha_op; bs.colorWriteMask = write_mask; m_blend_state.attachmentCount++; m_blend_state.pAttachments = m_blend_attachments.data(); m_ci.pColorBlendState = &m_blend_state; } void GraphicsPipelineBuilder::SetBlendAttachment(u32 attachment, bool blend_enable, VkBlendFactor src_factor, VkBlendFactor dst_factor, VkBlendOp op, VkBlendFactor alpha_src_factor, VkBlendFactor alpha_dst_factor, VkBlendOp alpha_op, VkColorComponentFlags write_mask /*= VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT*/) { pxAssert(attachment < MAX_ATTACHMENTS); VkPipelineColorBlendAttachmentState& bs = m_blend_attachments[attachment]; bs.blendEnable = blend_enable; bs.srcColorBlendFactor = src_factor; bs.dstColorBlendFactor = dst_factor; bs.colorBlendOp = op; bs.srcAlphaBlendFactor = alpha_src_factor; bs.dstAlphaBlendFactor = alpha_dst_factor; bs.alphaBlendOp = alpha_op; bs.colorWriteMask = write_mask; if (attachment >= m_blend_state.attachmentCount) { m_blend_state.attachmentCount = attachment + 1u; m_blend_state.pAttachments = m_blend_attachments.data(); m_ci.pColorBlendState = &m_blend_state; } } void GraphicsPipelineBuilder::AddBlendFlags(u32 flags) { m_blend_state.flags |= flags; } void GraphicsPipelineBuilder::ClearBlendAttachments() { m_blend_attachments = {}; m_blend_state.attachmentCount = 0; } void GraphicsPipelineBuilder::SetNoBlendingState() { ClearBlendAttachments(); SetBlendAttachment(0, false, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD, VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT); } void GraphicsPipelineBuilder::AddDynamicState(VkDynamicState state) { pxAssert(m_dynamic_state.dynamicStateCount < MAX_DYNAMIC_STATE); m_dynamic_state_values[m_dynamic_state.dynamicStateCount] = state; m_dynamic_state.dynamicStateCount++; m_dynamic_state.pDynamicStates = m_dynamic_state_values.data(); m_ci.pDynamicState = &m_dynamic_state; } void GraphicsPipelineBuilder::SetDynamicViewportAndScissorState() { AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT); AddDynamicState(VK_DYNAMIC_STATE_SCISSOR); } void GraphicsPipelineBuilder::SetViewport( float x, float y, float width, float height, float min_depth, float max_depth) { m_viewport.x = x; m_viewport.y = y; m_viewport.width = width; m_viewport.height = height; m_viewport.minDepth = min_depth; m_viewport.maxDepth = max_depth; m_viewport_state.pViewports = &m_viewport; m_viewport_state.viewportCount = 1u; m_ci.pViewportState = &m_viewport_state; } void GraphicsPipelineBuilder::SetScissorRect(s32 x, s32 y, u32 width, u32 height) { m_scissor.offset.x = x; m_scissor.offset.y = y; m_scissor.extent.width = width; m_scissor.extent.height = height; m_viewport_state.pScissors = &m_scissor; m_viewport_state.scissorCount = 1u; m_ci.pViewportState = &m_viewport_state; } void GraphicsPipelineBuilder::SetMultisamples(VkSampleCountFlagBits samples) { m_multisample_state.rasterizationSamples = samples; m_ci.pMultisampleState = &m_multisample_state; } void GraphicsPipelineBuilder::SetPipelineLayout(VkPipelineLayout layout) { m_ci.layout = layout; } void GraphicsPipelineBuilder::SetRenderPass(VkRenderPass render_pass, u32 subpass) { m_ci.renderPass = render_pass; m_ci.subpass = subpass; } void GraphicsPipelineBuilder::SetProvokingVertex(VkProvokingVertexModeEXT mode) { Util::AddPointerToChain(&m_rasterization_state, &m_provoking_vertex); m_provoking_vertex.provokingVertexMode = mode; } ComputePipelineBuilder::ComputePipelineBuilder() { Clear(); } void ComputePipelineBuilder::Clear() { m_ci = {}; m_ci.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO; m_si = {}; m_smap_entries = {}; m_smap_constants = {}; } VkPipeline ComputePipelineBuilder::Create(VkDevice device, VkPipelineCache pipeline_cache /*= VK_NULL_HANDLE*/, bool clear /*= true*/) { VkPipeline pipeline; VkResult res = vkCreateComputePipelines(device, pipeline_cache, 1, &m_ci, nullptr, &pipeline); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateComputePipelines() failed: "); return VK_NULL_HANDLE; } if (clear) Clear(); return pipeline; } void ComputePipelineBuilder::SetShader(VkShaderModule module, const char* entry_point) { m_ci.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; m_ci.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT; m_ci.stage.module = module; m_ci.stage.pName = entry_point; } void ComputePipelineBuilder::SetPipelineLayout(VkPipelineLayout layout) { m_ci.layout = layout; } void ComputePipelineBuilder::SetSpecializationBool(u32 index, bool value) { const u32 u32_value = static_cast(value); SetSpecializationValue(index, u32_value); } void ComputePipelineBuilder::SetSpecializationValue(u32 index, u32 value) { if (m_si.mapEntryCount == 0) { m_si.pMapEntries = m_smap_entries.data(); m_si.pData = m_smap_constants.data(); m_ci.stage.pSpecializationInfo = &m_si; } m_smap_entries[m_si.mapEntryCount++] = {index, index * SPECIALIZATION_CONSTANT_SIZE, SPECIALIZATION_CONSTANT_SIZE}; m_si.dataSize += SPECIALIZATION_CONSTANT_SIZE; } SamplerBuilder::SamplerBuilder() { Clear(); } void SamplerBuilder::Clear() { m_ci = {}; m_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; } VkSampler SamplerBuilder::Create(VkDevice device, bool clear /* = true */) { VkSampler sampler; VkResult res = vkCreateSampler(device, &m_ci, nullptr, &sampler); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateSampler() failed: "); return VK_NULL_HANDLE; } return sampler; } void SamplerBuilder::SetFilter(VkFilter mag_filter, VkFilter min_filter, VkSamplerMipmapMode mip_filter) { m_ci.magFilter = mag_filter; m_ci.minFilter = min_filter; m_ci.mipmapMode = mip_filter; } void SamplerBuilder::SetAddressMode(VkSamplerAddressMode u, VkSamplerAddressMode v, VkSamplerAddressMode w) { m_ci.addressModeU = u; m_ci.addressModeV = v; m_ci.addressModeW = w; } void SamplerBuilder::SetPointSampler( VkSamplerAddressMode address_mode /* = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER */) { Clear(); SetFilter(VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_NEAREST); SetAddressMode(address_mode, address_mode, address_mode); } void SamplerBuilder::SetLinearSampler( bool mipmaps, VkSamplerAddressMode address_mode /* = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER */) { Clear(); SetFilter(VK_FILTER_LINEAR, VK_FILTER_LINEAR, mipmaps ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST); SetAddressMode(address_mode, address_mode, address_mode); if (mipmaps) { m_ci.minLod = std::numeric_limits::min(); m_ci.maxLod = std::numeric_limits::max(); } } DescriptorSetUpdateBuilder::DescriptorSetUpdateBuilder() { Clear(); } void DescriptorSetUpdateBuilder::Clear() { m_writes = {}; m_num_writes = 0; } void DescriptorSetUpdateBuilder::Update(VkDevice device, bool clear /*= true*/) { pxAssert(m_num_writes > 0); vkUpdateDescriptorSets(device, m_num_writes, (m_num_writes > 0) ? m_writes.data() : nullptr, 0, nullptr); if (clear) Clear(); } void DescriptorSetUpdateBuilder::AddImageDescriptorWrite(VkDescriptorSet set, u32 binding, VkImageView view, VkImageLayout layout /*= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL*/) { pxAssert(m_num_writes < MAX_WRITES && m_num_image_infos < MAX_IMAGE_INFOS); VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++]; ii.imageView = view; ii.imageLayout = layout; ii.sampler = VK_NULL_HANDLE; VkWriteDescriptorSet& dw = m_writes[m_num_writes++]; dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; dw.dstSet = set; dw.dstBinding = binding; dw.descriptorCount = 1; dw.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; dw.pImageInfo = ⅈ } void DescriptorSetUpdateBuilder::AddImageDescriptorWrites(VkDescriptorSet set, u32 binding, const VkImageView* views, u32 num_views, VkImageLayout layout /*= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL*/) { pxAssert(m_num_writes < MAX_WRITES && (m_num_image_infos + num_views) < MAX_IMAGE_INFOS); #if 1 // NOTE: This is deliberately split up - updating multiple descriptors in one write is broken on Adreno. for (u32 i = 0; i < num_views; i++) AddImageDescriptorWrite(set, binding + i, views[i], layout); #else VkWriteDescriptorSet& dw = m_writes[m_num_writes++]; dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; dw.dstSet = set; dw.dstBinding = binding; dw.descriptorCount = num_views; dw.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; dw.pImageInfo = &m_image_infos[m_num_image_infos]; for (u32 i = 0; i < num_views; i++) { VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++]; ii.imageView = views[i]; ii.imageLayout = layout; ii.sampler = VK_NULL_HANDLE; } #endif } void DescriptorSetUpdateBuilder::AddSamplerDescriptorWrite(VkDescriptorSet set, u32 binding, VkSampler sampler) { pxAssert(m_num_writes < MAX_WRITES && m_num_image_infos < MAX_IMAGE_INFOS); VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++]; ii.imageView = VK_NULL_HANDLE; ii.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED; ii.sampler = sampler; VkWriteDescriptorSet& dw = m_writes[m_num_writes++]; dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; dw.dstSet = set; dw.dstBinding = binding; dw.descriptorCount = 1; dw.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; dw.pImageInfo = ⅈ } void DescriptorSetUpdateBuilder::AddSamplerDescriptorWrites( VkDescriptorSet set, u32 binding, const VkSampler* samplers, u32 num_samplers) { pxAssert(m_num_writes < MAX_WRITES && (m_num_image_infos + num_samplers) < MAX_IMAGE_INFOS); VkWriteDescriptorSet& dw = m_writes[m_num_writes++]; dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; dw.dstSet = set; dw.dstBinding = binding; dw.descriptorCount = num_samplers; dw.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; dw.pImageInfo = &m_image_infos[m_num_image_infos]; for (u32 i = 0; i < num_samplers; i++) { VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++]; ii.imageView = VK_NULL_HANDLE; ii.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; ii.sampler = samplers[i]; } } void DescriptorSetUpdateBuilder::AddCombinedImageSamplerDescriptorWrite(VkDescriptorSet set, u32 binding, VkImageView view, VkSampler sampler, VkImageLayout layout /*= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL*/) { pxAssert(m_num_writes < MAX_WRITES && m_num_image_infos < MAX_IMAGE_INFOS); VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++]; ii.imageView = view; ii.imageLayout = layout; ii.sampler = sampler; VkWriteDescriptorSet& dw = m_writes[m_num_writes++]; dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; dw.dstSet = set; dw.dstBinding = binding; dw.descriptorCount = 1; dw.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; dw.pImageInfo = ⅈ } void DescriptorSetUpdateBuilder::AddCombinedImageSamplerDescriptorWrites(VkDescriptorSet set, u32 binding, const VkImageView* views, const VkSampler* samplers, u32 num_views, VkImageLayout layout /* = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL */) { pxAssert(m_num_writes < MAX_WRITES && (m_num_image_infos + num_views) < MAX_IMAGE_INFOS); #if 1 // NOTE: This is deliberately split up - updating multiple descriptors in one write is broken on Adreno. for (u32 i = 0; i < num_views; i++) AddCombinedImageSamplerDescriptorWrite(set, binding + i, views[i], samplers[i], layout); #else VkWriteDescriptorSet& dw = m_writes[m_num_writes++]; dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; dw.dstSet = set; dw.dstBinding = binding; dw.descriptorCount = num_views; dw.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; dw.pImageInfo = &m_image_infos[m_num_image_infos]; for (u32 i = 0; i < num_views; i++) { VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++]; ii.imageView = views[i]; ii.sampler = samplers[i]; ii.imageLayout = layout; } #endif } void DescriptorSetUpdateBuilder::AddBufferDescriptorWrite( VkDescriptorSet set, u32 binding, VkDescriptorType dtype, VkBuffer buffer, u32 offset, u32 size) { pxAssert(m_num_writes < MAX_WRITES && m_num_buffer_infos < MAX_BUFFER_INFOS); VkDescriptorBufferInfo& bi = m_buffer_infos[m_num_buffer_infos++]; bi.buffer = buffer; bi.offset = offset; bi.range = size; VkWriteDescriptorSet& dw = m_writes[m_num_writes++]; dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; dw.dstSet = set; dw.dstBinding = binding; dw.descriptorCount = 1; dw.descriptorType = dtype; dw.pBufferInfo = &bi; } void DescriptorSetUpdateBuilder::AddBufferViewDescriptorWrite( VkDescriptorSet set, u32 binding, VkDescriptorType dtype, VkBufferView view) { pxAssert(m_num_writes < MAX_WRITES && m_num_views < MAX_VIEWS); VkBufferView& bi = m_views[m_num_views++]; bi = view; VkWriteDescriptorSet& dw = m_writes[m_num_writes++]; dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; dw.dstSet = set; dw.dstBinding = binding; dw.descriptorCount = 1; dw.descriptorType = dtype; dw.pTexelBufferView = &bi; } void DescriptorSetUpdateBuilder::AddInputAttachmentDescriptorWrite( VkDescriptorSet set, u32 binding, VkImageView view, VkImageLayout layout /*= VK_IMAGE_LAYOUT_GENERAL*/) { pxAssert(m_num_writes < MAX_WRITES && m_num_image_infos < MAX_IMAGE_INFOS); VkWriteDescriptorSet& dw = m_writes[m_num_writes++]; dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; dw.dstSet = set; dw.dstBinding = binding; dw.descriptorCount = 1; dw.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; dw.pImageInfo = &m_image_infos[m_num_image_infos]; VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++]; ii.imageView = view; ii.imageLayout = layout; ii.sampler = VK_NULL_HANDLE; } void DescriptorSetUpdateBuilder::AddStorageImageDescriptorWrite( VkDescriptorSet set, u32 binding, VkImageView view, VkImageLayout layout /*= VK_IMAGE_LAYOUT_GENERAL*/) { pxAssert(m_num_writes < MAX_WRITES && m_num_image_infos < MAX_IMAGE_INFOS); VkWriteDescriptorSet& dw = m_writes[m_num_writes++]; dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; dw.dstSet = set; dw.dstBinding = binding; dw.descriptorCount = 1; dw.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; dw.pImageInfo = &m_image_infos[m_num_image_infos]; VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++]; ii.imageView = view; ii.imageLayout = layout; ii.sampler = VK_NULL_HANDLE; } FramebufferBuilder::FramebufferBuilder() { Clear(); } void FramebufferBuilder::Clear() { m_ci = {}; m_ci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; m_images = {}; } VkFramebuffer FramebufferBuilder::Create(VkDevice device, bool clear /*= true*/) { VkFramebuffer fb; VkResult res = vkCreateFramebuffer(device, &m_ci, nullptr, &fb); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateFramebuffer() failed: "); return VK_NULL_HANDLE; } if (clear) Clear(); return fb; } void FramebufferBuilder::AddAttachment(VkImageView image) { pxAssert(m_ci.attachmentCount < MAX_ATTACHMENTS); m_images[m_ci.attachmentCount] = image; m_ci.attachmentCount++; m_ci.pAttachments = m_images.data(); } void FramebufferBuilder::SetSize(u32 width, u32 height, u32 layers) { m_ci.width = width; m_ci.height = height; m_ci.layers = layers; } void FramebufferBuilder::SetRenderPass(VkRenderPass render_pass) { m_ci.renderPass = render_pass; } RenderPassBuilder::RenderPassBuilder() { Clear(); } void RenderPassBuilder::Clear() { m_ci = {}; m_ci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; m_attachments = {}; m_attachment_references = {}; m_num_attachment_references = 0; m_subpasses = {}; } VkRenderPass RenderPassBuilder::Create(VkDevice device, bool clear /*= true*/) { VkRenderPass rp; VkResult res = vkCreateRenderPass(device, &m_ci, nullptr, &rp); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateRenderPass() failed: "); return VK_NULL_HANDLE; } return rp; } u32 RenderPassBuilder::AddAttachment(VkFormat format, VkSampleCountFlagBits samples, VkAttachmentLoadOp load_op, VkAttachmentStoreOp store_op, VkImageLayout initial_layout, VkImageLayout final_layout) { pxAssert(m_ci.attachmentCount < MAX_ATTACHMENTS); const u32 index = m_ci.attachmentCount; VkAttachmentDescription& ad = m_attachments[index]; ad.format = format; ad.samples = samples; ad.loadOp = load_op; ad.storeOp = store_op; ad.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; ad.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; ad.initialLayout = initial_layout; ad.finalLayout = final_layout; m_ci.attachmentCount++; m_ci.pAttachments = m_attachments.data(); return index; } u32 RenderPassBuilder::AddSubpass() { pxAssert(m_ci.subpassCount < MAX_SUBPASSES); const u32 index = m_ci.subpassCount; VkSubpassDescription& sp = m_subpasses[index]; sp.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; m_ci.subpassCount++; m_ci.pSubpasses = m_subpasses.data(); return index; } void RenderPassBuilder::AddSubpassColorAttachment(u32 subpass, u32 attachment, VkImageLayout layout) { pxAssert(subpass < m_ci.subpassCount && m_num_attachment_references < MAX_ATTACHMENT_REFERENCES); VkAttachmentReference& ar = m_attachment_references[m_num_attachment_references++]; ar.attachment = attachment; ar.layout = layout; VkSubpassDescription& sp = m_subpasses[subpass]; if (sp.colorAttachmentCount == 0) sp.pColorAttachments = &ar; sp.colorAttachmentCount++; } void RenderPassBuilder::AddSubpassDepthAttachment(u32 subpass, u32 attachment, VkImageLayout layout) { pxAssert(subpass < m_ci.subpassCount && m_num_attachment_references < MAX_ATTACHMENT_REFERENCES); VkAttachmentReference& ar = m_attachment_references[m_num_attachment_references++]; ar.attachment = attachment; ar.layout = layout; VkSubpassDescription& sp = m_subpasses[subpass]; sp.pDepthStencilAttachment = &ar; } BufferViewBuilder::BufferViewBuilder() { Clear(); } void BufferViewBuilder::Clear() { m_ci = {}; m_ci.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO; } VkBufferView BufferViewBuilder::Create(VkDevice device, bool clear /*= true*/) { VkBufferView bv; VkResult res = vkCreateBufferView(device, &m_ci, nullptr, &bv); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateBufferView() failed: "); return VK_NULL_HANDLE; } return bv; } void BufferViewBuilder::Set(VkBuffer buffer, VkFormat format, u32 offset, u32 size) { m_ci.buffer = buffer; m_ci.format = format; m_ci.offset = offset; m_ci.range = size; } } // namespace Vulkan