/* * Copyright (C) 2007-2012 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GSWnd.h" #if defined(_LINUX) #include #include #include // Need at least MESA 9.0 (plan for october/november 2012) // So force the destiny to at least check the compilation #ifndef EGL_KHR_create_context #define EGL_KHR_create_context 1 #define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION #define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB #define EGL_CONTEXT_FLAGS_KHR 0x30FC #define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD #define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF #define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 #endif class GSWndEGL : public GSWndGL { EGLNativeWindowType m_NativeWindow; EGLNativeDisplayType m_NativeDisplay; EGLDisplay m_eglDisplay; EGLSurface m_eglSurface; EGLContext m_eglContext; void CreateContext(int major, int minor); void CheckContext(); void OpenEGLDisplay(); void CloseEGLDisplay(); public: GSWndEGL(); virtual ~GSWndEGL() {}; bool Create(const string& title, int w, int h); bool Attach(void* handle, bool managed = true); void Detach(); void* GetDisplay(); void* GetHandle() {return (void*)m_NativeWindow;} GSVector4i GetClientRect(); bool SetWindowText(const char* title); void AttachContext(); void DetachContext(); void* GetProcAddress(const char* name); void Show(); void Hide(); void HideFrame(); void Flip(); void SetVSync(bool enable); }; #endif