/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSState.h"
#include "GSdx.h"
//#define Offset_ST // Fixes Persona3 mini map alignment which is off even in software rendering
static int s_crc_hack_level = 3;
GSState::GSState()
: m_version(6)
, m_mt(false)
, m_irq(NULL)
, m_path3hack(0)
, m_init_read_fifo_supported(false)
, m_q(1.0f)
, m_texflush(true)
, m_vt(this)
, m_regs(NULL)
, m_crc(0)
, m_options(0)
, m_frameskip(0)
, m_crcinited(false)
{
m_nativeres = theApp.GetConfig("upscale_multiplier",1) == 1;
m_mipmap = !!theApp.GetConfig("mipmap", 1);
s_n = 0;
s_dump = !!theApp.GetConfig("dump", 0);
s_save = !!theApp.GetConfig("save", 0);
s_savet = !!theApp.GetConfig("savet", 0);
s_savez = !!theApp.GetConfig("savez", 0);
s_savef = !!theApp.GetConfig("savef", 0);
s_saven = theApp.GetConfig("saven", 0);
s_savel = theApp.GetConfig("savel", 5000);
#ifdef __linux__
if (s_dump) {
GSmkdir("/tmp/GS_HW_dump");
GSmkdir("/tmp/GS_SW_dump");
}
#endif
//s_dump = 1;
//s_save = 1;
//s_savez = 1;
//s_savet = 1;
//s_savef = 1;
//s_saven = 0;
//s_savel = 0;
UserHacks_WildHack = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_WildHack", 0) : 0;
m_crc_hack_level = theApp.GetConfig("crc_hack_level", 3);
s_crc_hack_level = m_crc_hack_level;
memset(&m_v, 0, sizeof(m_v));
memset(&m_vertex, 0, sizeof(m_vertex));
memset(&m_index, 0, sizeof(m_index));
m_v.RGBAQ.Q = 1.0f;
GrowVertexBuffer();
m_sssize = 0;
m_sssize += sizeof(m_version);
m_sssize += sizeof(m_env.PRIM);
m_sssize += sizeof(m_env.PRMODE);
m_sssize += sizeof(m_env.PRMODECONT);
m_sssize += sizeof(m_env.TEXCLUT);
m_sssize += sizeof(m_env.SCANMSK);
m_sssize += sizeof(m_env.TEXA);
m_sssize += sizeof(m_env.FOGCOL);
m_sssize += sizeof(m_env.DIMX);
m_sssize += sizeof(m_env.DTHE);
m_sssize += sizeof(m_env.COLCLAMP);
m_sssize += sizeof(m_env.PABE);
m_sssize += sizeof(m_env.BITBLTBUF);
m_sssize += sizeof(m_env.TRXDIR);
m_sssize += sizeof(m_env.TRXPOS);
m_sssize += sizeof(m_env.TRXREG);
m_sssize += sizeof(m_env.TRXREG); // obsolete
for(int i = 0; i < 2; i++)
{
m_sssize += sizeof(m_env.CTXT[i].XYOFFSET);
m_sssize += sizeof(m_env.CTXT[i].TEX0);
m_sssize += sizeof(m_env.CTXT[i].TEX1);
m_sssize += sizeof(m_env.CTXT[i].TEX2);
m_sssize += sizeof(m_env.CTXT[i].CLAMP);
m_sssize += sizeof(m_env.CTXT[i].MIPTBP1);
m_sssize += sizeof(m_env.CTXT[i].MIPTBP2);
m_sssize += sizeof(m_env.CTXT[i].SCISSOR);
m_sssize += sizeof(m_env.CTXT[i].ALPHA);
m_sssize += sizeof(m_env.CTXT[i].TEST);
m_sssize += sizeof(m_env.CTXT[i].FBA);
m_sssize += sizeof(m_env.CTXT[i].FRAME);
m_sssize += sizeof(m_env.CTXT[i].ZBUF);
}
m_sssize += sizeof(m_v.RGBAQ);
m_sssize += sizeof(m_v.ST);
m_sssize += sizeof(m_v.UV);
m_sssize += sizeof(m_v.FOG);
m_sssize += sizeof(m_v.XYZ);
m_sssize += sizeof(GIFReg); // obsolete
m_sssize += sizeof(m_tr.x);
m_sssize += sizeof(m_tr.y);
m_sssize += m_mem.m_vmsize;
m_sssize += (sizeof(m_path[0].tag) + sizeof(m_path[0].reg)) * countof(m_path);
m_sssize += sizeof(m_q);
PRIM = &m_env.PRIM;
// CSR->rREV = 0x20;
m_env.PRMODECONT.AC = 1;
Reset();
ResetHandlers();
}
GSState::~GSState()
{
if(m_vertex.buff) _aligned_free(m_vertex.buff);
if(m_index.buff) _aligned_free(m_index.buff);
}
void GSState::SetRegsMem(uint8* basemem)
{
ASSERT(basemem);
m_regs = (GSPrivRegSet*)basemem;
}
void GSState::SetIrqCallback(void (*irq)())
{
m_irq = irq;
}
void GSState::SetMultithreaded(bool mt)
{
// Some older versions of PCSX2 didn't properly set the irq callback to NULL
// in multithreaded mode (possibly because ZeroGS itself would assert in such
// cases), and didn't bind them to a dummy callback either. PCSX2 handles all
// IRQs internally when multithreaded anyway -- so let's ignore them here:
m_mt = mt;
if(mt)
{
m_fpGIFRegHandlers[GIF_A_D_REG_SIGNAL] = &GSState::GIFRegHandlerNull;
m_fpGIFRegHandlers[GIF_A_D_REG_FINISH] = &GSState::GIFRegHandlerNull;
m_fpGIFRegHandlers[GIF_A_D_REG_LABEL] = &GSState::GIFRegHandlerNull;
}
else
{
m_fpGIFRegHandlers[GIF_A_D_REG_SIGNAL] = &GSState::GIFRegHandlerSIGNAL;
m_fpGIFRegHandlers[GIF_A_D_REG_FINISH] = &GSState::GIFRegHandlerFINISH;
m_fpGIFRegHandlers[GIF_A_D_REG_LABEL] = &GSState::GIFRegHandlerLABEL;
}
}
void GSState::SetFrameSkip(int skip)
{
if(m_frameskip == skip) return;
m_frameskip = skip;
if(skip)
{
m_fpGIFPackedRegHandlers[GIF_REG_XYZF2] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlers[GIF_REG_XYZ2] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlers[GIF_REG_XYZF3] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlers[GIF_REG_XYZ3] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZF2] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZ2] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZF3] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZ3] = &GSState::GIFRegHandlerNOP;
m_fpGIFPackedRegHandlersC[GIF_REG_STQRGBAXYZF2] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlersC[GIF_REG_STQRGBAXYZ2] = &GSState::GIFPackedRegHandlerNOP;
}
else
{
UpdateVertexKick();
}
}
void GSState::Reset()
{
//printf("GSdx info: GS reset\n");
// FIXME: memset(m_mem.m_vm8, 0, m_mem.m_vmsize); // bios logo not shown cut in half after reset, missing graphics in GoW after first FMV
memset(&m_path[0], 0, sizeof(m_path[0]) * countof(m_path));
memset(&m_v, 0, sizeof(m_v));
// PRIM = &m_env.PRIM;
// m_env.PRMODECONT.AC = 1;
m_env.Reset();
PRIM = !m_env.PRMODECONT.AC ? (GIFRegPRIM*)&m_env.PRMODE : &m_env.PRIM;
UpdateContext();
UpdateVertexKick();
m_env.UpdateDIMX();
for(size_t i = 0; i < 2; i++)
{
m_env.CTXT[i].UpdateScissor();
m_env.CTXT[i].offset.fb = m_mem.GetOffset(m_env.CTXT[i].FRAME.Block(), m_env.CTXT[i].FRAME.FBW, m_env.CTXT[i].FRAME.PSM);
m_env.CTXT[i].offset.zb = m_mem.GetOffset(m_env.CTXT[i].ZBUF.Block(), m_env.CTXT[i].FRAME.FBW, m_env.CTXT[i].ZBUF.PSM);
m_env.CTXT[i].offset.tex = m_mem.GetOffset(m_env.CTXT[i].TEX0.TBP0, m_env.CTXT[i].TEX0.TBW, m_env.CTXT[i].TEX0.PSM);
m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(m_env.CTXT[i].FRAME, m_env.CTXT[i].ZBUF);
m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(m_env.CTXT[i].FRAME, m_env.CTXT[i].ZBUF);
}
UpdateScissor();
m_vertex.head = 0;
m_vertex.tail = 0;
m_vertex.next = 0;
m_index.tail = 0;
m_texflush = true;
}
void GSState::ResetHandlers()
{
for(size_t i = 0; i < countof(m_fpGIFPackedRegHandlers); i++)
{
m_fpGIFPackedRegHandlers[i] = &GSState::GIFPackedRegHandlerNull;
}
m_fpGIFPackedRegHandlers[GIF_REG_PRIM] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerPRIM;
m_fpGIFPackedRegHandlers[GIF_REG_RGBA] = &GSState::GIFPackedRegHandlerRGBA;
m_fpGIFPackedRegHandlers[GIF_REG_STQ] = &GSState::GIFPackedRegHandlerSTQ;
m_fpGIFPackedRegHandlers[GIF_REG_UV] = !UserHacks_WildHack ? &GSState::GIFPackedRegHandlerUV : &GSState::GIFPackedRegHandlerUV_Hack;
m_fpGIFPackedRegHandlers[GIF_REG_TEX0_1] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerTEX0<0>;
m_fpGIFPackedRegHandlers[GIF_REG_TEX0_2] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerTEX0<1>;
m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_1] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerCLAMP<0>;
m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_2] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerCLAMP<1>;
m_fpGIFPackedRegHandlers[GIF_REG_FOG] = &GSState::GIFPackedRegHandlerFOG;
m_fpGIFPackedRegHandlers[GIF_REG_A_D] = &GSState::GIFPackedRegHandlerA_D;
m_fpGIFPackedRegHandlers[GIF_REG_NOP] = &GSState::GIFPackedRegHandlerNOP;
#define SetHandlerXYZ(P) \
m_fpGIFPackedRegHandlerXYZ[P][0] = &GSState::GIFPackedRegHandlerXYZF2
; \
m_fpGIFPackedRegHandlerXYZ[P][1] = &GSState::GIFPackedRegHandlerXYZF2
; \
m_fpGIFPackedRegHandlerXYZ[P][2] = &GSState::GIFPackedRegHandlerXYZ2
; \
m_fpGIFPackedRegHandlerXYZ[P][3] = &GSState::GIFPackedRegHandlerXYZ2
; \
m_fpGIFRegHandlerXYZ[P][0] = &GSState::GIFRegHandlerXYZF2
; \
m_fpGIFRegHandlerXYZ[P][1] = &GSState::GIFRegHandlerXYZF2
; \
m_fpGIFRegHandlerXYZ[P][2] = &GSState::GIFRegHandlerXYZ2
; \
m_fpGIFRegHandlerXYZ[P][3] = &GSState::GIFRegHandlerXYZ2
; \
m_fpGIFPackedRegHandlerSTQRGBAXYZF2[P] = &GSState::GIFPackedRegHandlerSTQRGBAXYZF2
; \
m_fpGIFPackedRegHandlerSTQRGBAXYZ2[P] = &GSState::GIFPackedRegHandlerSTQRGBAXYZ2
; \
SetHandlerXYZ(GS_POINTLIST);
SetHandlerXYZ(GS_LINELIST);
SetHandlerXYZ(GS_LINESTRIP);
SetHandlerXYZ(GS_TRIANGLELIST);
SetHandlerXYZ(GS_TRIANGLESTRIP);
SetHandlerXYZ(GS_TRIANGLEFAN);
SetHandlerXYZ(GS_SPRITE);
SetHandlerXYZ(GS_INVALID);
for(size_t i = 0; i < countof(m_fpGIFRegHandlers); i++)
{
m_fpGIFRegHandlers[i] = &GSState::GIFRegHandlerNull;
}
m_fpGIFRegHandlers[GIF_A_D_REG_PRIM] = &GSState::GIFRegHandlerPRIM;
m_fpGIFRegHandlers[GIF_A_D_REG_RGBAQ] = &GSState::GIFRegHandlerRGBAQ;
m_fpGIFRegHandlers[GIF_A_D_REG_ST] = &GSState::GIFRegHandlerST;
m_fpGIFRegHandlers[GIF_A_D_REG_UV] = !UserHacks_WildHack ? &GSState::GIFRegHandlerUV : &GSState::GIFRegHandlerUV_Hack;
m_fpGIFRegHandlers[GIF_A_D_REG_TEX0_1] = &GSState::GIFRegHandlerTEX0<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_TEX0_2] = &GSState::GIFRegHandlerTEX0<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_CLAMP_1] = &GSState::GIFRegHandlerCLAMP<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_CLAMP_2] = &GSState::GIFRegHandlerCLAMP<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_FOG] = &GSState::GIFRegHandlerFOG;
m_fpGIFRegHandlers[GIF_A_D_REG_NOP] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_TEX1_1] = &GSState::GIFRegHandlerTEX1<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_TEX1_2] = &GSState::GIFRegHandlerTEX1<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_TEX2_1] = &GSState::GIFRegHandlerTEX2<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_TEX2_2] = &GSState::GIFRegHandlerTEX2<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_XYOFFSET_1] = &GSState::GIFRegHandlerXYOFFSET<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_XYOFFSET_2] = &GSState::GIFRegHandlerXYOFFSET<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_PRMODECONT] = &GSState::GIFRegHandlerPRMODECONT;
m_fpGIFRegHandlers[GIF_A_D_REG_PRMODE] = &GSState::GIFRegHandlerPRMODE;
m_fpGIFRegHandlers[GIF_A_D_REG_TEXCLUT] = &GSState::GIFRegHandlerTEXCLUT;
m_fpGIFRegHandlers[GIF_A_D_REG_SCANMSK] = &GSState::GIFRegHandlerSCANMSK;
m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP1_1] = &GSState::GIFRegHandlerMIPTBP1<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP1_2] = &GSState::GIFRegHandlerMIPTBP1<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP2_1] = &GSState::GIFRegHandlerMIPTBP2<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP2_2] = &GSState::GIFRegHandlerMIPTBP2<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_TEXA] = &GSState::GIFRegHandlerTEXA;
m_fpGIFRegHandlers[GIF_A_D_REG_FOGCOL] = &GSState::GIFRegHandlerFOGCOL;
m_fpGIFRegHandlers[GIF_A_D_REG_TEXFLUSH] = &GSState::GIFRegHandlerTEXFLUSH;
m_fpGIFRegHandlers[GIF_A_D_REG_SCISSOR_1] = &GSState::GIFRegHandlerSCISSOR<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_SCISSOR_2] = &GSState::GIFRegHandlerSCISSOR<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_ALPHA_1] = &GSState::GIFRegHandlerALPHA<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_ALPHA_2] = &GSState::GIFRegHandlerALPHA<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_DIMX] = &GSState::GIFRegHandlerDIMX;
m_fpGIFRegHandlers[GIF_A_D_REG_DTHE] = &GSState::GIFRegHandlerDTHE;
m_fpGIFRegHandlers[GIF_A_D_REG_COLCLAMP] = &GSState::GIFRegHandlerCOLCLAMP;
m_fpGIFRegHandlers[GIF_A_D_REG_TEST_1] = &GSState::GIFRegHandlerTEST<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_TEST_2] = &GSState::GIFRegHandlerTEST<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_PABE] = &GSState::GIFRegHandlerPABE;
m_fpGIFRegHandlers[GIF_A_D_REG_FBA_1] = &GSState::GIFRegHandlerFBA<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_FBA_2] = &GSState::GIFRegHandlerFBA<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_FRAME_1] = &GSState::GIFRegHandlerFRAME<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_FRAME_2] = &GSState::GIFRegHandlerFRAME<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_ZBUF_1] = &GSState::GIFRegHandlerZBUF<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_ZBUF_2] = &GSState::GIFRegHandlerZBUF<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_BITBLTBUF] = &GSState::GIFRegHandlerBITBLTBUF;
m_fpGIFRegHandlers[GIF_A_D_REG_TRXPOS] = &GSState::GIFRegHandlerTRXPOS;
m_fpGIFRegHandlers[GIF_A_D_REG_TRXREG] = &GSState::GIFRegHandlerTRXREG;
m_fpGIFRegHandlers[GIF_A_D_REG_TRXDIR] = &GSState::GIFRegHandlerTRXDIR;
m_fpGIFRegHandlers[GIF_A_D_REG_HWREG] = &GSState::GIFRegHandlerHWREG;
SetMultithreaded(m_mt);
}
GSVector4i GSState::GetDisplayRect(int i)
{
if(i < 0) i = IsEnabled(1) ? 1 : 0;
int height = (m_regs->DISP[i].DISPLAY.DH + 1) / (m_regs->DISP[i].DISPLAY.MAGV + 1);
int width = (m_regs->DISP[i].DISPLAY.DW + 1) / (m_regs->DISP[i].DISPLAY.MAGH + 1);
GSVector4i r;
//Some games (such as Pool Paradise) use alternate line reading and provide a massive height which is really half.
if (height > 640 && !Vmode_VESA_DTV)
{
height /= 2;
}
r.left = m_regs->DISP[i].DISPLAY.DX / (m_regs->DISP[i].DISPLAY.MAGH + 1);
r.top = m_regs->DISP[i].DISPLAY.DY / (m_regs->DISP[i].DISPLAY.MAGV + 1);
r.right = r.left + width;
r.bottom = r.top + height;
// Useful for debugging games:
//printf("DW: %d , DH: %d , left: %d , right: %d , top: %d , down: %d , MAGH: %d , MAGV: %d\n", m_regs->DISP[i].DISPLAY.DW, m_regs->DISP[i].DISPLAY.DH, r.left, r.right, r.top, r.bottom , m_regs->DISP[i].DISPLAY.MAGH,m_regs->DISP[i].DISPLAY.MAGV);
return r;
}
GSVector4i GSState::GetFrameRect(int i)
{
if (i < 0) i = IsEnabled(1) ? 1 : 0;
GSVector4i r = GetDisplayRect(i);
int w = r.width();
int h = r.height();
// NTSC: Saturate higher height values for games which have CRTC width lower than 640.
// Some NTSC mode games request higher height values for accurate display size / position when width is 640
// Testcases : PS logo (640x512) , Resident Evil:CVX (640x480). potentially more test cases...
if (Vmode_NTSC && h > 448 && w < 640)
h = 448;
if (m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1)
h >>= 1;
r.left = m_regs->DISP[i].DISPFB.DBX;
r.top = m_regs->DISP[i].DISPFB.DBY;
r.right = r.left + w;
r.bottom = r.top + h;
/*static GSVector4i old_r = (GSVector4i) 0;
if ((old_r.left != r.left) || (old_r.right != r.right) || (old_r.top != r.top) || (old_r.right != r.right)){
printf("w %d h %d left %d top %d right %d bottom %d\n",w,h,r.left,r.top,r.right,r.bottom);
}
old_r = r;*/
return r;
}
GSVector2i GSState::GetDeviceSize(int i)
{
// TODO: return (m_regs->SMODE1.CMOD & 1) ? GSVector2i(640, 576) : GSVector2i(640, 480);
// TODO: other params of SMODE1 should affect the true device display size
// TODO2: pal games at 60Hz
if(i < 0) i = IsEnabled(1) ? 1 : 0;
GSVector4i r = GetDisplayRect(i);
int w = r.width();
int h = r.height();
/*if(h == 2 * 416 || h == 2 * 448 || h == 2 * 512)
{
h /= 2;
}
else
{
h = (m_regs->SMODE1.CMOD & 1) ? 512 : 448;
}*/
//Fixme : Just slightly better than the hack above
if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1)
{
if (IsEnabled(0) || IsEnabled(1))
{
h >>= 1;
}
}
//Fixme: These games elude the code above, worked with the old hack
else if(m_game.title == CRC::SilentHill2 || m_game.title == CRC::SilentHill3)
{
h /= 2;
}
return GSVector2i(w, h);
}
bool GSState::IsEnabled(int i)
{
ASSERT(i >= 0 && i < 2);
if(i == 0 && m_regs->PMODE.EN1)
{
return m_regs->DISP[0].DISPLAY.DW || m_regs->DISP[0].DISPLAY.DH;
}
else if(i == 1 && m_regs->PMODE.EN2)
{
return m_regs->DISP[1].DISPLAY.DW || m_regs->DISP[1].DISPLAY.DH;
}
return false;
}
float GSState::GetTvRefreshRate()
{
float vertical_frequency = 0;
switch (m_regs->SMODE1.CMOD)
{
case 0:
{
if (Vmode_VESA_1A) vertical_frequency = 59.94f;
if (Vmode_VESA_1C) vertical_frequency = 75;
if (Vmode_VESA_2B) vertical_frequency = 60.317f;
if (Vmode_VESA_2D) vertical_frequency = 75;
if (Vmode_VESA_3B) vertical_frequency = 60.004f;
if (Vmode_VESA_3D) vertical_frequency = 75.029f;
if (Vmode_VESA_4A) vertical_frequency = 60.020f;
if (Vmode_VESA_4B) vertical_frequency = 75.025f;
if (Vmode_DTV_480P) vertical_frequency = 59.94f;
if (Vmode_DTV_720P_1080I) vertical_frequency = 60;
break;
}
case 2: vertical_frequency = (60 / 1.001f); //NTSC
break;
case 3: vertical_frequency = 50; //PAL
break;
default: ASSERT(0);
}
return vertical_frequency;
}
// GIFPackedRegHandler*
void GSState::GIFPackedRegHandlerNull(const GIFPackedReg* RESTRICT r)
{
// ASSERT(0);
}
void GSState::GIFPackedRegHandlerRGBA(const GIFPackedReg* RESTRICT r)
{
#if _M_SSE >= 0x301
GSVector4i mask = GSVector4i::load(0x0c080400);
GSVector4i v = GSVector4i::load(r).shuffle8(mask);
m_v.RGBAQ.u32[0] = (uint32)GSVector4i::store(v);
#else
GSVector4i v = GSVector4i::load(r) & GSVector4i::x000000ff();
m_v.RGBAQ.u32[0] = v.rgba32();
#endif
m_v.RGBAQ.Q = m_q;
}
void GSState::GIFPackedRegHandlerSTQ(const GIFPackedReg* RESTRICT r)
{
GSVector4i st = GSVector4i::loadl(&r->u64[0]);
GSVector4i q = GSVector4i::loadl(&r->u64[1]);
GSVector4i::storel(&m_v.ST, st);
q = q.blend8(GSVector4i::cast(GSVector4::m_one), q == GSVector4i::zero()); // character shadow in Vexx, q = 0 (st also 0 on the first 16 vertices), setting it to 1.0f to avoid div by zero later
*(int*)&m_q = GSVector4i::store(q);
ASSERT(!std::isnan(m_q)); // See GIFRegHandlerRGBAQ
ASSERT(!std::isnan(m_v.ST.S)); // See GIFRegHandlerRGBAQ
ASSERT(!std::isnan(m_v.ST.T)); // See GIFRegHandlerRGBAQ
#ifdef Offset_ST
GIFRegTEX0 TEX0 = m_context->TEX0;
m_v.ST.S -= 0.02f * m_q / (1 << TEX0.TW);
m_v.ST.T -= 0.02f * m_q / (1 << TEX0.TH);
#endif
}
void GSState::GIFPackedRegHandlerUV(const GIFPackedReg* RESTRICT r)
{
GSVector4i v = GSVector4i::loadl(r) & GSVector4i::x00003fff();
m_v.UV = (uint32)GSVector4i::store(v.ps32(v));
}
void GSState::GIFPackedRegHandlerUV_Hack(const GIFPackedReg* RESTRICT r)
{
GSVector4i v = GSVector4i::loadl(r) & GSVector4i::x00003fff();
m_v.UV = (uint32)GSVector4i::store(v.ps32(v));
isPackedUV_HackFlag = true;
}
template
void GSState::GIFPackedRegHandlerXYZF2(const GIFPackedReg* RESTRICT r)
{
/*
m_v.XYZ.X = r->XYZF2.X;
m_v.XYZ.Y = r->XYZF2.Y;
m_v.XYZ.Z = r->XYZF2.Z;
m_v.FOG = r->XYZF2.F;
*/
GSVector4i xy = GSVector4i::loadl(&r->u64[0]);
GSVector4i zf = GSVector4i::loadl(&r->u64[1]);
xy = xy.upl16(xy.srl<4>()).upl32(GSVector4i::load((int)m_v.UV));
zf = zf.srl32(4) & GSVector4i::x00ffffff().upl32(GSVector4i::x000000ff());
m_v.m[1] = xy.upl32(zf);
VertexKick(adc ? 1 : r->XYZF2.Skip());
}
template
void GSState::GIFPackedRegHandlerXYZ2(const GIFPackedReg* RESTRICT r)
{
/*
m_v.XYZ.X = r->XYZ2.X;
m_v.XYZ.Y = r->XYZ2.Y;
m_v.XYZ.Z = r->XYZ2.Z;
*/
GSVector4i xy = GSVector4i::loadl(&r->u64[0]);
GSVector4i z = GSVector4i::loadl(&r->u64[1]);
GSVector4i xyz = xy.upl16(xy.srl<4>()).upl32(z);
m_v.m[1] = xyz.upl64(GSVector4i::loadl(&m_v.UV));
VertexKick(adc ? 1 : r->XYZ2.Skip());
}
void GSState::GIFPackedRegHandlerFOG(const GIFPackedReg* RESTRICT r)
{
m_v.FOG = r->FOG.F;
}
void GSState::GIFPackedRegHandlerA_D(const GIFPackedReg* RESTRICT r)
{
(this->*m_fpGIFRegHandlers[r->A_D.ADDR])(&r->r);
}
void GSState::GIFPackedRegHandlerNOP(const GIFPackedReg* RESTRICT r)
{
}
template
void GSState::GIFPackedRegHandlerSTQRGBAXYZF2(const GIFPackedReg* RESTRICT r, uint32 size)
{
ASSERT(size > 0 && size % 3 == 0);
const GIFPackedReg* RESTRICT r_end = r + size;
while(r < r_end)
{
GSVector4i st = GSVector4i::loadl(&r[0].u64[0]);
GSVector4i q = GSVector4i::loadl(&r[0].u64[1]);
GSVector4i rgba = (GSVector4i::load(&r[1]) & GSVector4i::x000000ff()).ps32().pu16();
/*
GSVector4i rg = GSVector4i::loadl(&r[1].u64[0]);
GSVector4i ba = GSVector4i::loadl(&r[1].u64[1]);
GSVector4i rbga = rg.upl8(ba);
GSVector4i rgba = rbga.upl8(rbga.zzzz());
*/
q = q.blend8(GSVector4i::cast(GSVector4::m_one), q == GSVector4i::zero()); // see GIFPackedRegHandlerSTQ
m_v.m[0] = st.upl64(rgba.upl32(q)); // TODO: only store the last one
GSVector4i xy = GSVector4i::loadl(&r[2].u64[0]);
GSVector4i zf = GSVector4i::loadl(&r[2].u64[1]);
xy = xy.upl16(xy.srl<4>()).upl32(GSVector4i::load((int)m_v.UV));
zf = zf.srl32(4) & GSVector4i::x00ffffff().upl32(GSVector4i::x000000ff());
m_v.m[1] = xy.upl32(zf); // TODO: only store the last one
VertexKick(r[2].XYZF2.Skip());
r += 3;
}
m_q = r[-3].STQ.Q; // remember the last one, STQ outputs this to the temp Q each time
}
template
void GSState::GIFPackedRegHandlerSTQRGBAXYZ2(const GIFPackedReg* RESTRICT r, uint32 size)
{
ASSERT(size > 0 && size % 3 == 0);
const GIFPackedReg* RESTRICT r_end = r + size;
while(r < r_end)
{
GSVector4i st = GSVector4i::loadl(&r[0].u64[0]);
GSVector4i q = GSVector4i::loadl(&r[0].u64[1]);
GSVector4i rgba = (GSVector4i::load(&r[1]) & GSVector4i::x000000ff()).ps32().pu16();
/*
GSVector4i rg = GSVector4i::loadl(&r[1].u64[0]);
GSVector4i ba = GSVector4i::loadl(&r[1].u64[1]);
GSVector4i rbga = rg.upl8(ba);
GSVector4i rgba = rbga.upl8(rbga.zzzz());
*/
q = q.blend8(GSVector4i::cast(GSVector4::m_one), q == GSVector4i::zero()); // see GIFPackedRegHandlerSTQ
m_v.m[0] = st.upl64(rgba.upl32(q)); // TODO: only store the last one
GSVector4i xy = GSVector4i::loadl(&r[2].u64[0]);
GSVector4i z = GSVector4i::loadl(&r[2].u64[1]);
GSVector4i xyz = xy.upl16(xy.srl<4>()).upl32(z);
m_v.m[1] = xyz.upl64(GSVector4i::loadl(&m_v.UV)); // TODO: only store the last one
VertexKick(r[2].XYZ2.Skip());
r += 3;
}
m_q = r[-3].STQ.Q; // remember the last one, STQ outputs this to the temp Q each time
}
void GSState::GIFPackedRegHandlerNOP(const GIFPackedReg* RESTRICT r, uint32 size)
{
}
// GIFRegHandler*
void GSState::GIFRegHandlerNull(const GIFReg* RESTRICT r)
{
// ASSERT(0);
}
__forceinline void GSState::ApplyPRIM(uint32 prim)
{
// ASSERT(r->PRIM.PRIM < 7);
if(GSUtil::GetPrimClass(m_env.PRIM.PRIM) == GSUtil::GetPrimClass(prim & 7)) // NOTE: assume strips/fans are converted to lists
{
if((m_env.PRIM.u32[0] ^ prim) & 0x7f8) // all fields except PRIM
{
Flush();
}
}
else
{
Flush();
}
m_env.PRIM.u32[0] = prim;
m_env.PRMODE._PRIM = prim;
UpdateContext();
UpdateVertexKick();
ASSERT(m_index.tail == 0 || m_index.buff[m_index.tail - 1] + 1 == m_vertex.next);
if(m_index.tail == 0)
{
m_vertex.next = 0;
}
m_vertex.head = m_vertex.tail = m_vertex.next; // remove unused vertices from the end of the vertex buffer
}
void GSState::GIFRegHandlerPRIM(const GIFReg* RESTRICT r)
{
ALIGN_STACK(32);
ApplyPRIM(r->PRIM.u32[0]);
}
void GSState::GIFRegHandlerRGBAQ(const GIFReg* RESTRICT r)
{
GSVector4i rgbaq = (GSVector4i)r->RGBAQ;
GSVector4i q = rgbaq.blend8(GSVector4i::cast(GSVector4::m_one), rgbaq == GSVector4i::zero()).yyyy(); // see GIFPackedRegHandlerSTQ
// Silent Hill output a nan in Q to emulate the flash light. Unfortunately it
// breaks GSVertexTrace code that rely on min/max.
q = GSVector4i::cast(GSVector4::cast(q).replace_nan(GSVector4::m_max));
m_v.RGBAQ = rgbaq.upl32(q);
/*
// Silent Hill output a nan in Q to emulate the flash light. Unfortunately it
// breaks GSVertexTrace code that rely on min/max.
if (std::isnan(m_v.RGBAQ.Q))
{
m_v.RGBAQ.Q = std::numeric_limits::max();
}
*/
}
void GSState::GIFRegHandlerST(const GIFReg* RESTRICT r)
{
m_v.ST = (GSVector4i)r->ST;
ASSERT(!std::isnan(m_v.ST.S)); // See GIFRegHandlerRGBAQ
ASSERT(!std::isnan(m_v.ST.T)); // See GIFRegHandlerRGBAQ
#ifdef Offset_ST
GIFRegTEX0 TEX0 = m_context->TEX0;
m_v.ST.S -= 0.02f * m_q / (1 << TEX0.TW);
m_v.ST.T -= 0.02f * m_q / (1 << TEX0.TH);
#endif
}
void GSState::GIFRegHandlerUV(const GIFReg* RESTRICT r)
{
m_v.UV = r->UV.u32[0] & 0x3fff3fff;
}
void GSState::GIFRegHandlerUV_Hack(const GIFReg* RESTRICT r)
{
m_v.UV = r->UV.u32[0] & 0x3fff3fff;
isPackedUV_HackFlag = false;
}
template
void GSState::GIFRegHandlerXYZF2(const GIFReg* RESTRICT r)
{
/*
m_v.XYZ.X = r->XYZF.X;
m_v.XYZ.Y = r->XYZF.Y;
m_v.XYZ.Z = r->XYZF.Z;
m_v.FOG.F = r->XYZF.F;
*/
/*
m_v.XYZ.u32[0] = r->XYZF.u32[0];
m_v.XYZ.u32[1] = r->XYZF.u32[1] & 0x00ffffff;
m_v.FOG = r->XYZF.u32[1] >> 24;
*/
GSVector4i xyzf = GSVector4i::loadl(&r->XYZF);
GSVector4i xyz = xyzf & (GSVector4i::xffffffff().upl32(GSVector4i::x00ffffff()));
GSVector4i uvf = GSVector4i::load((int)m_v.UV).upl32(xyzf.srl32(24).srl<4>());
m_v.m[1] = xyz.upl64(uvf);
VertexKick(adc);
}
template
void GSState::GIFRegHandlerXYZ2(const GIFReg* RESTRICT r)
{
// m_v.XYZ = (GSVector4i)r->XYZ;
m_v.m[1] = GSVector4i::load(&r->XYZ, &m_v.UV);
VertexKick(adc);
}
template void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
{
// even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing
bool wt = m_mem.m_clut.WriteTest(TEX0, m_env.TEXCLUT);
// clut loading already covered with WriteTest, for drawing only have to check CPSM and CSA (MGS3 intro skybox would be drawn piece by piece without this)
uint64 mask = 0x1f78001c3fffffffull; // TBP0 TBW PSM TW TCC TFX CPSM CSA
if(wt || PRIM->CTXT == i && ((TEX0.u64 ^ m_env.CTXT[i].TEX0.u64) & mask))
{
Flush();
}
TEX0.CPSM &= 0xa; // 1010b
if((TEX0.u32[0] ^ m_env.CTXT[i].TEX0.u32[0]) & 0x3ffffff) // TBP0 TBW PSM
{
m_env.CTXT[i].offset.tex = m_mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM);
}
m_env.CTXT[i].TEX0 = (GSVector4i)TEX0;
if(wt)
{
GIFRegBITBLTBUF BITBLTBUF;
GSVector4i r;
if(TEX0.CSM == 0)
{
BITBLTBUF.SBP = TEX0.CBP;
BITBLTBUF.SBW = 1;
BITBLTBUF.SPSM = TEX0.CSM;
r.left = 0;
r.top = 0;
r.right = GSLocalMemory::m_psm[TEX0.CPSM].bs.x;
r.bottom = GSLocalMemory::m_psm[TEX0.CPSM].bs.y;
int blocks = 4;
if(GSLocalMemory::m_psm[TEX0.CPSM].bpp == 16)
{
blocks >>= 1;
}
if(GSLocalMemory::m_psm[TEX0.PSM].bpp == 4)
{
blocks >>= 1;
}
for(int j = 0; j < blocks; j++, BITBLTBUF.SBP++)
{
InvalidateLocalMem(BITBLTBUF, r, true);
}
}
else
{
BITBLTBUF.SBP = TEX0.CBP;
BITBLTBUF.SBW = m_env.TEXCLUT.CBW;
BITBLTBUF.SPSM = TEX0.CSM;
r.left = m_env.TEXCLUT.COU;
r.top = m_env.TEXCLUT.COV;
r.right = r.left + GSLocalMemory::m_psm[TEX0.CPSM].pal;
r.bottom = r.top + 1;
InvalidateLocalMem(BITBLTBUF, r, true);
}
m_mem.m_clut.Write(m_env.CTXT[i].TEX0, m_env.TEXCLUT);
}
}
template void GSState::GIFRegHandlerTEX0(const GIFReg* RESTRICT r)
{
GIFRegTEX0 TEX0 = r->TEX0;
int tw = (int)TEX0.TW;
int th = (int)TEX0.TH;
if(tw > 10) tw = 10;
if(th > 10) th = 10;
if(PRIM->FST)
{
// Tokyo Xtreme Racer Drift 2, TW/TH == 0
// Just setting the max texture size to make the texture cache allocate some surface.
// The vertex trace will narrow the updated area down to the minimum, upper-left 8x8
// for a single letter, but it may address the whole thing if it wants to.
if(tw == 0) tw = 10;
if(th == 0) th = 10;
}
else
{
// Yakuza, TW/TH == 0
// The minimap is drawn using solid colors, the texture is really a 1x1 white texel,
// modulated by the vertex color. Cannot change the dimension because S/T are normalized.
}
TEX0.TW = tw;
TEX0.TH = th;
if((TEX0.TBW & 1) && (TEX0.PSM == PSM_PSMT8 || TEX0.PSM == PSM_PSMT4))
{
ASSERT(TEX0.TBW == 1); // TODO // Bouken Jidai Katsugeki Goemon
TEX0.TBW &= ~1; // GS User 2.6
}
ApplyTEX0(TEX0);
if(m_env.CTXT[i].TEX1.MTBA)
{
// NOTE 1: TEX1.MXL must not be automatically set to 3 here.
// NOTE 2: Mipmap levels are tightly packed, if (tbw << 6) > (1 << tw) then the left-over space to the right is used. (common for PSM_PSMT4)
// NOTE 3: Non-rectangular textures are treated as rectangular when calculating the occupied space (height is extended, not sure about width)
uint32 bp = TEX0.TBP0;
uint32 bw = TEX0.TBW;
uint32 w = 1u << TEX0.TW;
uint32 h = 1u << TEX0.TH;
uint32 bpp = GSLocalMemory::m_psm[TEX0.PSM].bpp;
if(h < w) h = w;
bp += ((w * h * bpp >> 3) + 255) >> 8;
bw = std::max(bw >> 1, 1);
w = std::max(w >> 1, 1);
h = std::max(h >> 1, 1);
m_env.CTXT[i].MIPTBP1.TBP1 = bp;
m_env.CTXT[i].MIPTBP1.TBW1 = bw;
bp += ((w * h * bpp >> 3) + 255) >> 8;
bw = std::max(bw >> 1, 1);
w = std::max(w >> 1, 1);
h = std::max(h >> 1, 1);
m_env.CTXT[i].MIPTBP1.TBP2 = bp;
m_env.CTXT[i].MIPTBP1.TBW2 = bw;
bp += ((w * h * bpp >> 3) + 255) >> 8;
bw = std::max(bw >> 1, 1);
w = std::max(w >> 1, 1);
h = std::max(h >> 1, 1);
m_env.CTXT[i].MIPTBP1.TBP3 = bp;
m_env.CTXT[i].MIPTBP1.TBW3 = bw;
// printf("MTBA\n");
}
}
template void GSState::GIFRegHandlerCLAMP(const GIFReg* RESTRICT r)
{
if(PRIM->CTXT == i && r->CLAMP != m_env.CTXT[i].CLAMP)
{
Flush();
}
m_env.CTXT[i].CLAMP = (GSVector4i)r->CLAMP;
}
void GSState::GIFRegHandlerFOG(const GIFReg* RESTRICT r)
{
m_v.FOG = r->FOG.F;
}
void GSState::GIFRegHandlerNOP(const GIFReg* RESTRICT r)
{
}
template void GSState::GIFRegHandlerTEX1(const GIFReg* RESTRICT r)
{
if(PRIM->CTXT == i && r->TEX1 != m_env.CTXT[i].TEX1)
{
Flush();
}
m_env.CTXT[i].TEX1 = (GSVector4i)r->TEX1;
}
template void GSState::GIFRegHandlerTEX2(const GIFReg* RESTRICT r)
{
// m_env.CTXT[i].TEX2 = r->TEX2; // not used
// TEX2 is a masked write to TEX0, for performing CLUT swaps (palette swaps).
// It only applies the following fields:
// CLD, CSA, CSM, CPSM, CBP, PSM.
// It ignores these fields (uses existing values in the context):
// TFX, TCC, TH, TW, TBW, and TBP0
uint64 mask = 0xFFFFFFE003F00000ull; // TEX2 bits
GIFRegTEX0 TEX0;
TEX0.u64 = (m_env.CTXT[i].TEX0.u64 & ~mask) | (r->u64 & mask);
ApplyTEX0(TEX0);
}
template void GSState::GIFRegHandlerXYOFFSET(const GIFReg* RESTRICT r)
{
GSVector4i o = (GSVector4i)r->XYOFFSET & GSVector4i::x0000ffff();
if(!o.eq(m_env.CTXT[i].XYOFFSET))
{
Flush();
}
m_env.CTXT[i].XYOFFSET = o;
m_env.CTXT[i].UpdateScissor();
UpdateScissor();
}
void GSState::GIFRegHandlerPRMODECONT(const GIFReg* RESTRICT r)
{
if(r->PRMODECONT != m_env.PRMODECONT)
{
Flush();
}
m_env.PRMODECONT.AC = r->PRMODECONT.AC;
PRIM = m_env.PRMODECONT.AC ? &m_env.PRIM : (GIFRegPRIM*)&m_env.PRMODE;
// if(PRIM->PRIM == 7) printf("Invalid PRMODECONT/PRIM\n");
UpdateContext();
UpdateVertexKick();
}
void GSState::GIFRegHandlerPRMODE(const GIFReg* RESTRICT r)
{
if(!m_env.PRMODECONT.AC)
{
Flush();
}
uint32 _PRIM = m_env.PRMODE._PRIM;
m_env.PRMODE = (GSVector4i)r->PRMODE;
m_env.PRMODE._PRIM = _PRIM;
UpdateContext();
UpdateVertexKick();
}
void GSState::GIFRegHandlerTEXCLUT(const GIFReg* RESTRICT r)
{
if(r->TEXCLUT != m_env.TEXCLUT)
{
Flush();
}
m_env.TEXCLUT = (GSVector4i)r->TEXCLUT;
}
void GSState::GIFRegHandlerSCANMSK(const GIFReg* RESTRICT r)
{
if(r->SCANMSK != m_env.SCANMSK)
{
Flush();
}
m_env.SCANMSK = (GSVector4i)r->SCANMSK;
}
template void GSState::GIFRegHandlerMIPTBP1(const GIFReg* RESTRICT r)
{
if(PRIM->CTXT == i && r->MIPTBP1 != m_env.CTXT[i].MIPTBP1)
{
Flush();
}
m_env.CTXT[i].MIPTBP1 = (GSVector4i)r->MIPTBP1;
}
template void GSState::GIFRegHandlerMIPTBP2(const GIFReg* RESTRICT r)
{
if(PRIM->CTXT == i && r->MIPTBP2 != m_env.CTXT[i].MIPTBP2)
{
Flush();
}
m_env.CTXT[i].MIPTBP2 = (GSVector4i)r->MIPTBP2;
}
void GSState::GIFRegHandlerTEXA(const GIFReg* RESTRICT r)
{
if(r->TEXA != m_env.TEXA)
{
Flush();
}
m_env.TEXA = (GSVector4i)r->TEXA;
}
void GSState::GIFRegHandlerFOGCOL(const GIFReg* RESTRICT r)
{
if(r->FOGCOL != m_env.FOGCOL)
{
Flush();
}
m_env.FOGCOL = (GSVector4i)r->FOGCOL;
}
void GSState::GIFRegHandlerTEXFLUSH(const GIFReg* RESTRICT r)
{
m_texflush = true;
}
template void GSState::GIFRegHandlerSCISSOR(const GIFReg* RESTRICT r)
{
if(PRIM->CTXT == i && r->SCISSOR != m_env.CTXT[i].SCISSOR)
{
Flush();
}
m_env.CTXT[i].SCISSOR = (GSVector4i)r->SCISSOR;
m_env.CTXT[i].UpdateScissor();
UpdateScissor();
}
template void GSState::GIFRegHandlerALPHA(const GIFReg* RESTRICT r)
{
ASSERT(r->ALPHA.A != 3);
ASSERT(r->ALPHA.B != 3);
ASSERT(r->ALPHA.C != 3);
ASSERT(r->ALPHA.D != 3);
if(PRIM->CTXT == i && r->ALPHA != m_env.CTXT[i].ALPHA)
{
Flush();
}
m_env.CTXT[i].ALPHA = (GSVector4i)r->ALPHA;
// A/B/C/D == 3? => 2
m_env.CTXT[i].ALPHA.u32[0] = ((~m_env.CTXT[i].ALPHA.u32[0] >> 1) | 0xAA) & m_env.CTXT[i].ALPHA.u32[0];
}
void GSState::GIFRegHandlerDIMX(const GIFReg* RESTRICT r)
{
bool update = false;
if(r->DIMX != m_env.DIMX)
{
Flush();
update = true;
}
m_env.DIMX = (GSVector4i)r->DIMX;
if(update)
{
m_env.UpdateDIMX();
}
}
void GSState::GIFRegHandlerDTHE(const GIFReg* RESTRICT r)
{
if(r->DTHE != m_env.DTHE)
{
Flush();
}
m_env.DTHE = (GSVector4i)r->DTHE;
}
void GSState::GIFRegHandlerCOLCLAMP(const GIFReg* RESTRICT r)
{
if(r->COLCLAMP != m_env.COLCLAMP)
{
Flush();
}
m_env.COLCLAMP = (GSVector4i)r->COLCLAMP;
#ifdef DISABLE_COLCLAMP
m_env.COLCLAMP.CLAMP = 1;
#endif
}
template void GSState::GIFRegHandlerTEST(const GIFReg* RESTRICT r)
{
if(PRIM->CTXT == i && r->TEST != m_env.CTXT[i].TEST)
{
Flush();
}
m_env.CTXT[i].TEST = (GSVector4i)r->TEST;
#ifdef DISABLE_DATE
m_env.CTXT[i].TEST.DATE = 0;
#endif
}
void GSState::GIFRegHandlerPABE(const GIFReg* RESTRICT r)
{
if(r->PABE != m_env.PABE)
{
Flush();
}
m_env.PABE = (GSVector4i)r->PABE;
}
template void GSState::GIFRegHandlerFBA(const GIFReg* RESTRICT r)
{
if(PRIM->CTXT == i && r->FBA != m_env.CTXT[i].FBA)
{
Flush();
}
m_env.CTXT[i].FBA = (GSVector4i)r->FBA;
}
template void GSState::GIFRegHandlerFRAME(const GIFReg* RESTRICT r)
{
if(PRIM->CTXT == i && r->FRAME != m_env.CTXT[i].FRAME)
{
Flush();
}
if((m_env.CTXT[i].FRAME.u32[0] ^ r->FRAME.u32[0]) & 0x3f3f01ff) // FBP FBW PSM
{
m_env.CTXT[i].offset.fb = m_mem.GetOffset(r->FRAME.Block(), r->FRAME.FBW, r->FRAME.PSM);
m_env.CTXT[i].offset.zb = m_mem.GetOffset(m_env.CTXT[i].ZBUF.Block(), r->FRAME.FBW, m_env.CTXT[i].ZBUF.PSM);
m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(r->FRAME, m_env.CTXT[i].ZBUF);
m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(r->FRAME, m_env.CTXT[i].ZBUF);
}
m_env.CTXT[i].FRAME = (GSVector4i)r->FRAME;
#ifdef DISABLE_BITMASKING
m_env.CTXT[i].FRAME.FBMSK = GSVector4i::store(GSVector4i::load((int)m_env.CTXT[i].FRAME.FBMSK).eq8(GSVector4i::xffffffff()));
#endif
}
template void GSState::GIFRegHandlerZBUF(const GIFReg* RESTRICT r)
{
GIFRegZBUF ZBUF = r->ZBUF;
if(ZBUF.u32[0] == 0)
{
// during startup all regs are cleared to 0 (by the bios or something), so we mask z until this register becomes valid
// edit: breaks Grandia Xtreme and sounds like a bad idea generally. What was the intend?
// edit2: should be set only before any serious drawing happens, grandia extreme nulls out this register throughout the whole game,
// I already forgot what it fixed, that game never masked the zbuffer, but assumed it was set by default
//ZBUF.ZMSK = 1;
}
ZBUF.PSM |= 0x30;
if(ZBUF.PSM != PSM_PSMZ32
&& ZBUF.PSM != PSM_PSMZ24
&& ZBUF.PSM != PSM_PSMZ16
&& ZBUF.PSM != PSM_PSMZ16S)
{
ZBUF.PSM = PSM_PSMZ32;
}
if(PRIM->CTXT == i && ZBUF != m_env.CTXT[i].ZBUF)
{
Flush();
}
if((m_env.CTXT[i].ZBUF.u32[0] ^ ZBUF.u32[0]) & 0x3f0001ff) // ZBP PSM
{
m_env.CTXT[i].offset.zb = m_mem.GetOffset(ZBUF.Block(), m_env.CTXT[i].FRAME.FBW, ZBUF.PSM);
m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(m_env.CTXT[i].FRAME, ZBUF);
m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(m_env.CTXT[i].FRAME, ZBUF);
}
m_env.CTXT[i].ZBUF = (GSVector4i)ZBUF;
}
void GSState::GIFRegHandlerBITBLTBUF(const GIFReg* RESTRICT r)
{
if(r->BITBLTBUF != m_env.BITBLTBUF)
{
FlushWrite();
}
m_env.BITBLTBUF = (GSVector4i)r->BITBLTBUF;
if((m_env.BITBLTBUF.SBW & 1) && (m_env.BITBLTBUF.SPSM == PSM_PSMT8 || m_env.BITBLTBUF.SPSM == PSM_PSMT4))
{
m_env.BITBLTBUF.SBW &= ~1;
}
if((m_env.BITBLTBUF.DBW & 1) && (m_env.BITBLTBUF.DPSM == PSM_PSMT8 || m_env.BITBLTBUF.DPSM == PSM_PSMT4))
{
m_env.BITBLTBUF.DBW &= ~1; // namcoXcapcom: 5, 11, refered to as 4, 10 in TEX0.TBW later
}
}
void GSState::GIFRegHandlerTRXPOS(const GIFReg* RESTRICT r)
{
if(r->TRXPOS != m_env.TRXPOS)
{
FlushWrite();
}
m_env.TRXPOS = (GSVector4i)r->TRXPOS;
}
void GSState::GIFRegHandlerTRXREG(const GIFReg* RESTRICT r)
{
if(r->TRXREG != m_env.TRXREG)
{
FlushWrite();
}
m_env.TRXREG = (GSVector4i)r->TRXREG;
}
void GSState::GIFRegHandlerTRXDIR(const GIFReg* RESTRICT r)
{
Flush();
m_env.TRXDIR = (GSVector4i)r->TRXDIR;
switch(m_env.TRXDIR.XDIR)
{
case 0: // host -> local
m_tr.Init(m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY);
break;
case 1: // local -> host
m_tr.Init(m_env.TRXPOS.SSAX, m_env.TRXPOS.SSAY);
break;
case 2: // local -> local
Move();
break;
case 3:
ASSERT(0);
break;
default:
__assume(0);
}
}
void GSState::GIFRegHandlerHWREG(const GIFReg* RESTRICT r)
{
ASSERT(m_env.TRXDIR.XDIR == 0); // host => local
Write((uint8*)r, 8); // haunting ground
}
void GSState::GIFRegHandlerSIGNAL(const GIFReg* RESTRICT r)
{
m_regs->SIGLBLID.SIGID = (m_regs->SIGLBLID.SIGID & ~r->SIGNAL.IDMSK) | (r->SIGNAL.ID & r->SIGNAL.IDMSK);
if(m_regs->CSR.wSIGNAL) m_regs->CSR.rSIGNAL = 1;
if(!m_regs->IMR.SIGMSK && m_irq) m_irq();
}
void GSState::GIFRegHandlerFINISH(const GIFReg* RESTRICT r)
{
if(m_regs->CSR.wFINISH) m_regs->CSR.rFINISH = 1;
if(!m_regs->IMR.FINISHMSK && m_irq) m_irq();
}
void GSState::GIFRegHandlerLABEL(const GIFReg* RESTRICT r)
{
m_regs->SIGLBLID.LBLID = (m_regs->SIGLBLID.LBLID & ~r->LABEL.IDMSK) | (r->LABEL.ID & r->LABEL.IDMSK);
}
//
void GSState::Flush()
{
FlushWrite();
FlushPrim();
}
void GSState::FlushWrite()
{
int len = m_tr.end - m_tr.start;
if(len <= 0) return;
GSVector4i r;
r.left = m_env.TRXPOS.DSAX;
r.top = m_env.TRXPOS.DSAY;
r.right = r.left + m_env.TRXREG.RRW;
r.bottom = r.top + m_env.TRXREG.RRH;
InvalidateVideoMem(m_env.BITBLTBUF, r);
//int y = m_tr.y;
GSLocalMemory::writeImage wi = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wi;
(m_mem.*wi)(m_tr.x, m_tr.y, &m_tr.buff[m_tr.start], len, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG);
m_tr.start += len;
m_perfmon.Put(GSPerfMon::Swizzle, len);
/*
GSVector4i r;
r.left = m_env.TRXPOS.DSAX;
r.top = y;
r.right = r.left + m_env.TRXREG.RRW;
r.bottom = std::min(r.top + m_env.TRXREG.RRH, m_tr.x == r.left ? m_tr.y : m_tr.y + 1);
InvalidateVideoMem(m_env.BITBLTBUF, r);
*/
/*
static int n = 0;
string s;
s = format("c:\\temp1\\[%04d]_%05x_%d_%d_%d_%d_%d_%d.bmp",
n++, (int)m_env.BITBLTBUF.DBP, (int)m_env.BITBLTBUF.DBW, (int)m_env.BITBLTBUF.DPSM,
r.left, r.top, r.right, r.bottom);
m_mem.SaveBMP(s, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, r.right, r.bottom);
*/
}
void GSState::FlushPrim()
{
if(m_index.tail > 0)
{
GSVertex buff[2];
size_t head = m_vertex.head;
size_t tail = m_vertex.tail;
size_t next = m_vertex.next;
size_t unused = 0;
if(tail > head)
{
switch(PRIM->PRIM)
{
case GS_POINTLIST:
ASSERT(0);
break;
case GS_LINELIST:
case GS_LINESTRIP:
case GS_SPRITE:
case GS_TRIANGLELIST:
case GS_TRIANGLESTRIP:
unused = tail - head;
memcpy(buff, &m_vertex.buff[head], sizeof(GSVertex) * unused);
break;
case GS_TRIANGLEFAN:
buff[0] = m_vertex.buff[head]; unused = 1;
if(tail - 1 > head) {buff[1] = m_vertex.buff[tail - 1]; unused = 2;}
break;
case GS_INVALID:
break;
default:
__assume(0);
}
ASSERT((int)unused < GSUtil::GetVertexCount(PRIM->PRIM));
}
if(GSLocalMemory::m_psm[m_context->FRAME.PSM].fmt < 3 && GSLocalMemory::m_psm[m_context->ZBUF.PSM].fmt < 3)
{
// FIXME: berserk fpsm = 27 (8H)
m_vt.Update(m_vertex.buff, m_index.buff, m_index.tail, GSUtil::GetPrimClass(PRIM->PRIM));
Draw();
m_perfmon.Put(GSPerfMon::Draw, 1);
m_perfmon.Put(GSPerfMon::Prim, m_index.tail / GSUtil::GetVertexCount(PRIM->PRIM));
}
m_index.tail = 0;
m_vertex.head = 0;
if(unused > 0)
{
memcpy(m_vertex.buff, buff, sizeof(GSVertex) * unused);
m_vertex.tail = unused;
m_vertex.next = next > head ? next - head : 0;
}
else
{
m_vertex.tail = 0;
m_vertex.next = 0;
}
}
}
//
void GSState::Write(const uint8* mem, int len)
{
int w = m_env.TRXREG.RRW;
int h = m_env.TRXREG.RRH;
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM];
/*
* The game uses a resolution of 512x244. RT is located at 0x700 and depth at 0x0
*
* #Bug number 1. (bad top bar)
* The game saves the depth buffer in the EE but with a resolution of
* 512x255. So it is ending to 0x7F8, ouch it saves the top of the RT too.
*
* #Bug number 2. (darker screen)
* The game will restore the previously saved buffer at position 0x0 to
* 0x7F8. Because of the extra RT pixels, GSdx will partialy invalidate
* the texture located at 0x700. Next access will generate a cache miss
*
* The no-solution: instead to handle garbage (aka RT) at the end of the
* depth buffer. Let's reduce the size of the transfer
*/
if (m_game.title == CRC::SMTNocturne) {
if (m_env.BITBLTBUF.DBP == 0 && m_env.BITBLTBUF.DPSM == PSM_PSMZ32 && w == 512 && h > 224) {
h = 224;
m_env.TRXREG.RRH = 224;
}
}
// printf("Write len=%d DBP=%05x DBW=%d DPSM=%d DSAX=%d DSAY=%d RRW=%d RRH=%d\n", len, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, m_env.TRXREG.RRW, m_env.TRXREG.RRH);
if(!m_tr.Update(w, h, psm.trbpp, len))
{
return;
}
GL_CACHE("Write! ... => 0x%x W:%d F:%d (DIR %d%d), dPos(%d %d) size(%d %d)",
m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM,
m_env.TRXPOS.DIRX, m_env.TRXPOS.DIRY,
m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, w, h);
if(PRIM->TME && (m_env.BITBLTBUF.DBP == m_context->TEX0.TBP0 || m_env.BITBLTBUF.DBP == m_context->TEX0.CBP)) // TODO: hmmmm
{
FlushPrim();
}
if(m_tr.end == 0 && len >= m_tr.total)
{
// received all data in one piece, no need to buffer it
// printf("%d >= %d\n", len, m_tr.total);
GSVector4i r;
r.left = m_env.TRXPOS.DSAX;
r.top = m_env.TRXPOS.DSAY;
r.right = r.left + m_env.TRXREG.RRW;
r.bottom = r.top + m_env.TRXREG.RRH;
InvalidateVideoMem(m_env.BITBLTBUF, r);
(m_mem.*psm.wi)(m_tr.x, m_tr.y, mem, m_tr.total, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG);
m_tr.start = m_tr.end = m_tr.total;
m_perfmon.Put(GSPerfMon::Swizzle, len);
/*
static int n = 0;
string s;
s = format("c:\\temp1\\[%04d]_%05x_%d_%d_%d_%d_%d_%d.bmp",
n++, (int)m_env.BITBLTBUF.DBP, (int)m_env.BITBLTBUF.DBW, (int)m_env.BITBLTBUF.DPSM,
r.left, r.top, r.right, r.bottom);
m_mem.SaveBMP(s, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, r.right, r.bottom);
*/
}
else
{
// printf("%d += %d (%d)\n", m_tr.end, len, m_tr.total);
memcpy(&m_tr.buff[m_tr.end], mem, len);
m_tr.end += len;
if(m_tr.end >= m_tr.total)
{
FlushWrite();
}
}
m_mem.m_clut.Invalidate();
}
void GSState::InitReadFIFO(uint8* mem, int len)
{
if(len <= 0) return;
// Allow to keep compatibility with older PCSX2
m_init_read_fifo_supported = true;
int sx = m_env.TRXPOS.SSAX;
int sy = m_env.TRXPOS.SSAY;
int w = m_env.TRXREG.RRW;
int h = m_env.TRXREG.RRH;
// printf("Read len=%d SBP=%05x SBW=%d SPSM=%d SSAX=%d SSAY=%d RRW=%d RRH=%d\n", len, (int)m_env.BITBLTBUF.SBP, (int)m_env.BITBLTBUF.SBW, (int)m_env.BITBLTBUF.SPSM, sx, sy, w, h);
if(!m_tr.Update(w, h, GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM].trbpp, len))
{
return;
}
if(m_tr.x == sx && m_tr.y == sy)
{
InvalidateLocalMem(m_env.BITBLTBUF, GSVector4i(sx, sy, sx + w, sy + h));
}
}
void GSState::Read(uint8* mem, int len)
{
if(len <= 0) return;
int sx = m_env.TRXPOS.SSAX;
int sy = m_env.TRXPOS.SSAY;
int w = m_env.TRXREG.RRW;
int h = m_env.TRXREG.RRH;
// printf("Read len=%d SBP=%05x SBW=%d SPSM=%d SSAX=%d SSAY=%d RRW=%d RRH=%d\n", len, (int)m_env.BITBLTBUF.SBP, (int)m_env.BITBLTBUF.SBW, (int)m_env.BITBLTBUF.SPSM, sx, sy, w, h);
if(!m_tr.Update(w, h, GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM].trbpp, len))
{
return;
}
if(!m_init_read_fifo_supported)
{
if(m_tr.x == sx && m_tr.y == sy)
{
InvalidateLocalMem(m_env.BITBLTBUF, GSVector4i(sx, sy, sx + w, sy + h));
}
}
m_mem.ReadImageX(m_tr.x, m_tr.y, mem, len, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG);
}
void GSState::Move()
{
// ffxii uses this to move the top/bottom of the scrolling menus offscreen and then blends them back over the text to create a shading effect
// guitar hero copies the far end of the board to do a similar blend too
int sx = m_env.TRXPOS.SSAX;
int sy = m_env.TRXPOS.SSAY;
int dx = m_env.TRXPOS.DSAX;
int dy = m_env.TRXPOS.DSAY;
int w = m_env.TRXREG.RRW;
int h = m_env.TRXREG.RRH;
GL_CACHE("Move! 0x%x W:%d F:%d => 0x%x W:%d F:%d (DIR %d%d), sPos(%d %d) dPos(%d %d) size(%d %d)",
m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW, m_env.BITBLTBUF.SPSM,
m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM,
m_env.TRXPOS.DIRX, m_env.TRXPOS.DIRY,
sx, sy, dx, dy, w, h);
InvalidateLocalMem(m_env.BITBLTBUF, GSVector4i(sx, sy, sx + w, sy + h));
InvalidateVideoMem(m_env.BITBLTBUF, GSVector4i(dx, dy, dx + w, dy + h));
int xinc = 1;
int yinc = 1;
if(m_env.TRXPOS.DIRX) {sx += w - 1; dx += w - 1; xinc = -1;}
if(m_env.TRXPOS.DIRY) {sy += h - 1; dy += h - 1; yinc = -1;}
/*
printf("%05x %d %d => %05x %d %d (%d%d), %d %d %d %d %d %d\n",
m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW, m_env.BITBLTBUF.SPSM,
m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM,
m_env.TRXPOS.DIRX, m_env.TRXPOS.DIRY,
sx, sy, dx, dy, w, h);
*/
/*
GSLocalMemory::readPixel rp = GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM].rp;
GSLocalMemory::writePixel wp = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wp;
for(int y = 0; y < h; y++, sy += yinc, dy += yinc, sx -= xinc*w, dx -= xinc*w)
for(int x = 0; x < w; x++, sx += xinc, dx += xinc)
(m_mem.*wp)(dx, dy, (m_mem.*rp)(sx, sy, m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW), m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW);
*/
const GSLocalMemory::psm_t& spsm = GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM];
const GSLocalMemory::psm_t& dpsm = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM];
// TODO: unroll inner loops (width has special size requirement, must be multiples of 1 << n, depending on the format)
GSOffset* RESTRICT spo = m_mem.GetOffset(m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW, m_env.BITBLTBUF.SPSM);
GSOffset* RESTRICT dpo = m_mem.GetOffset(m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM);
if(spsm.trbpp == dpsm.trbpp && spsm.trbpp >= 16)
{
int* RESTRICT scol = &spo->pixel.col[0][sx];
int* RESTRICT dcol = &dpo->pixel.col[0][dx];
if(spsm.trbpp == 32)
{
if(xinc > 0)
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc)
{
uint32* RESTRICT s = &m_mem.m_vm32[spo->pixel.row[sy]];
uint32* RESTRICT d = &m_mem.m_vm32[dpo->pixel.row[dy]];
for(int x = 0; x < w; x++) d[dcol[x]] = s[scol[x]];
}
}
else
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc)
{
uint32* RESTRICT s = &m_mem.m_vm32[spo->pixel.row[sy]];
uint32* RESTRICT d = &m_mem.m_vm32[dpo->pixel.row[dy]];
for(int x = 0; x > -w; x--) d[dcol[x]] = s[scol[x]];
}
}
}
else if(spsm.trbpp == 24)
{
if(xinc > 0)
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc)
{
uint32* RESTRICT s = &m_mem.m_vm32[spo->pixel.row[sy]];
uint32* RESTRICT d = &m_mem.m_vm32[dpo->pixel.row[dy]];
for(int x = 0; x < w; x++) d[dcol[x]] = (d[dcol[x]] & 0xff000000) | (s[scol[x]] & 0x00ffffff);
}
}
else
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc)
{
uint32* RESTRICT s = &m_mem.m_vm32[spo->pixel.row[sy]];
uint32* RESTRICT d = &m_mem.m_vm32[dpo->pixel.row[dy]];
for(int x = 0; x > -w; x--) d[dcol[x]] = (d[dcol[x]] & 0xff000000) | (s[scol[x]] & 0x00ffffff);
}
}
}
else // if(spsm.trbpp == 16)
{
if(xinc > 0)
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc)
{
uint16* RESTRICT s = &m_mem.m_vm16[spo->pixel.row[sy]];
uint16* RESTRICT d = &m_mem.m_vm16[dpo->pixel.row[dy]];
for(int x = 0; x < w; x++) d[dcol[x]] = s[scol[x]];
}
}
else
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc)
{
uint16* RESTRICT s = &m_mem.m_vm16[spo->pixel.row[sy]];
uint16* RESTRICT d = &m_mem.m_vm16[dpo->pixel.row[dy]];
for(int x = 0; x > -w; x--) d[dcol[x]] = s[scol[x]];
}
}
}
}
else if(m_env.BITBLTBUF.SPSM == PSM_PSMT8 && m_env.BITBLTBUF.DPSM == PSM_PSMT8)
{
if(xinc > 0)
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc)
{
uint8* RESTRICT s = &m_mem.m_vm8[spo->pixel.row[sy]];
uint8* RESTRICT d = &m_mem.m_vm8[dpo->pixel.row[dy]];
int* RESTRICT scol = &spo->pixel.col[sy & 7][sx];
int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx];
for(int x = 0; x < w; x++) d[dcol[x]] = s[scol[x]];
}
}
else
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc)
{
uint8* RESTRICT s = &m_mem.m_vm8[spo->pixel.row[sy]];
uint8* RESTRICT d = &m_mem.m_vm8[dpo->pixel.row[dy]];
int* RESTRICT scol = &spo->pixel.col[sy & 7][sx];
int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx];
for(int x = 0; x > -w; x--) d[dcol[x]] = s[scol[x]];
}
}
}
else if(m_env.BITBLTBUF.SPSM == PSM_PSMT4 && m_env.BITBLTBUF.DPSM == PSM_PSMT4)
{
if(xinc > 0)
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc)
{
uint32 sbase = spo->pixel.row[sy];
uint32 dbase = dpo->pixel.row[dy];
int* RESTRICT scol = &spo->pixel.col[sy & 7][sx];
int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx];
for(int x = 0; x < w; x++) m_mem.WritePixel4(dbase + dcol[x], m_mem.ReadPixel4(sbase + scol[x]));
}
}
else
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc)
{
uint32 sbase = spo->pixel.row[sy];
uint32 dbase = dpo->pixel.row[dy];
int* RESTRICT scol = &spo->pixel.col[sy & 7][sx];
int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx];
for(int x = 0; x > -w; x--) m_mem.WritePixel4(dbase + dcol[x], m_mem.ReadPixel4(sbase + scol[x]));
}
}
}
else
{
if(xinc > 0)
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc)
{
uint32 sbase = spo->pixel.row[sy];
uint32 dbase = dpo->pixel.row[dy];
int* RESTRICT scol = &spo->pixel.col[sy & 7][sx];
int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx];
for(int x = 0; x < w; x++) (m_mem.*dpsm.wpa)(dbase + dcol[x], (m_mem.*spsm.rpa)(sbase + scol[x]));
}
}
else
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc)
{
uint32 sbase = spo->pixel.row[sy];
uint32 dbase = dpo->pixel.row[dy];
int* RESTRICT scol = &spo->pixel.col[sy & 7][sx];
int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx];
for(int x = 0; x > -w; x--) (m_mem.*dpsm.wpa)(dbase + dcol[x], (m_mem.*spsm.rpa)(sbase + scol[x]));
}
}
}
}
void GSState::SoftReset(uint32 mask)
{
if(mask & 1)
{
memset(&m_path[0], 0, sizeof(GIFPath));
memset(&m_path[3], 0, sizeof(GIFPath));
}
if(mask & 2) memset(&m_path[1], 0, sizeof(GIFPath));
if(mask & 4) memset(&m_path[2], 0, sizeof(GIFPath));
m_env.TRXDIR.XDIR = 3; //-1 ; set it to invalid value
m_q = 1.0f;
}
void GSState::ReadFIFO(uint8* mem, int size)
{
GSPerfMonAutoTimer pmat(&m_perfmon);
Flush();
size *= 16;
Read(mem, size);
if(m_dump)
{
m_dump.ReadFIFO(size);
}
}
template void GSState::Transfer<0>(const uint8* mem, uint32 size);
template void GSState::Transfer<1>(const uint8* mem, uint32 size);
template void GSState::Transfer<2>(const uint8* mem, uint32 size);
template void GSState::Transfer<3>(const uint8* mem, uint32 size);
template void GSState::Transfer(const uint8* mem, uint32 size)
{
GSPerfMonAutoTimer pmat(&m_perfmon);
const uint8* start = mem;
GIFPath& path = m_path[index];
while(size > 0)
{
if(path.nloop == 0)
{
path.SetTag(mem);
mem += sizeof(GIFTag);
size--;
if(path.nloop > 0) // eeuser 7.2.2. GIFtag: "... when NLOOP is 0, the GIF does not output anything, and values other than the EOP field are disregarded."
{
m_q = 1.0f;
// ASSERT(!(path.tag.PRE && path.tag.FLG == GIF_FLG_REGLIST)); // kingdom hearts
if(path.tag.PRE && path.tag.FLG == GIF_FLG_PACKED)
{
ApplyPRIM(path.tag.PRIM);
}
}
}
else
{
uint32 total;
switch(path.tag.FLG)
{
case GIF_FLG_PACKED:
// get to the start of the loop
if(path.reg != 0)
{
do
{
(this->*m_fpGIFPackedRegHandlers[path.GetReg()])((GIFPackedReg*)mem);
mem += sizeof(GIFPackedReg);
size--;
}
while(path.StepReg() && size > 0 && path.reg != 0);
}
// all data available? usually is
total = path.nloop * path.nreg;
if(size >= total)
{
size -= total;
switch(path.type)
{
case GIFPath::TYPE_UNKNOWN:
{
uint32 reg = 0;
do
{
(this->*m_fpGIFPackedRegHandlers[path.GetReg(reg++)])((GIFPackedReg*)mem);
mem += sizeof(GIFPackedReg);
reg = reg & ((int)(reg - path.nreg) >> 31); // resets reg back to 0 when it becomes equal to path.nreg
}
while(--total > 0);
}
break;
case GIFPath::TYPE_ADONLY: // very common
do
{
(this->*m_fpGIFRegHandlers[((GIFPackedReg*)mem)->A_D.ADDR])(&((GIFPackedReg*)mem)->r);
mem += sizeof(GIFPackedReg);
}
while(--total > 0);
break;
case GIFPath::TYPE_STQRGBAXYZF2: // majority of the vertices are formatted like this
(this->*m_fpGIFPackedRegHandlersC[GIF_REG_STQRGBAXYZF2])((GIFPackedReg*)mem, total);
mem += total * sizeof(GIFPackedReg);
break;
case GIFPath::TYPE_STQRGBAXYZ2:
(this->*m_fpGIFPackedRegHandlersC[GIF_REG_STQRGBAXYZ2])((GIFPackedReg*)mem, total);
mem += total * sizeof(GIFPackedReg);
break;
default:
__assume(0);
}
path.nloop = 0;
}
else
{
do
{
(this->*m_fpGIFPackedRegHandlers[path.GetReg()])((GIFPackedReg*)mem);
mem += sizeof(GIFPackedReg);
size--;
}
while(path.StepReg() && size > 0);
}
break;
case GIF_FLG_REGLIST:
// TODO: do it similar to packed operation
size *= 2;
do
{
(this->*m_fpGIFRegHandlers[path.GetReg()])((GIFReg*)mem);
mem += sizeof(GIFReg);
size--;
}
while(path.StepReg() && size > 0);
if(size & 1) mem += sizeof(GIFReg);
size /= 2;
break;
case GIF_FLG_IMAGE2: // hmmm // Fall through here fixes a crash in Wallace and Gromit Project Zoo
// and according to Pseudonym we shouldn't even land in this code. So hmm indeed. (rama)
/*ASSERT(0);
path.nloop = 0;
break;*/
case GIF_FLG_IMAGE:
{
int len = (int)min(size, path.nloop);
//ASSERT(!(len&3));
switch(m_env.TRXDIR.XDIR)
{
case 0:
Write(mem, len * 16);
break;
case 1:
// This can't happen; downloads can not be started or performed as part of
// a GIFtag operation. They're an entirely separate process that can only be
// done through the ReverseFIFO transfer (aka ReadFIFO). --air
ASSERT(0);
//Read(mem, len * 16);
break;
case 2:
Move();
break;
case 3:
ASSERT(0);
break;
default:
__assume(0);
}
mem += len * 16;
path.nloop -= len;
size -= len;
}
break;
default:
__assume(0);
}
}
if(index == 0)
{
if(path.tag.EOP && path.nloop == 0)
{
break;
}
}
}
if(m_dump && mem > start)
{
m_dump.Transfer(index, start, mem - start);
}
if(index == 0)
{
if(size == 0 && path.nloop > 0)
{
if(m_mt)
{
// Hackfix for BIOS, which sends an incomplete packet when it does an XGKICK without
// having an EOP specified anywhere in VU1 memory. Needed until PCSX2 is fixed to
// handle it more properly (ie, without looping infinitely).
path.nloop = 0;
}
else
{
// Unused in 0.9.7 and above, but might as well keep this for now; allows GSdx
// to work with legacy editions of PCSX2.
Transfer<0>(mem - 0x4000, 0x4000 / 16);
}
}
}
}
template static void WriteState(uint8*& dst, T* src, size_t len = sizeof(T))
{
memcpy(dst, src, len);
dst += len;
}
template static void ReadState(T* dst, uint8*& src, size_t len = sizeof(T))
{
memcpy(dst, src, len);
src += len;
}
int GSState::Freeze(GSFreezeData* fd, bool sizeonly)
{
if(sizeonly)
{
fd->size = m_sssize;
return 0;
}
if(!fd->data || fd->size < m_sssize)
{
return -1;
}
Flush();
uint8* data = fd->data;
WriteState(data, &m_version);
WriteState(data, &m_env.PRIM);
WriteState(data, &m_env.PRMODE);
WriteState(data, &m_env.PRMODECONT);
WriteState(data, &m_env.TEXCLUT);
WriteState(data, &m_env.SCANMSK);
WriteState(data, &m_env.TEXA);
WriteState(data, &m_env.FOGCOL);
WriteState(data, &m_env.DIMX);
WriteState(data, &m_env.DTHE);
WriteState(data, &m_env.COLCLAMP);
WriteState(data, &m_env.PABE);
WriteState(data, &m_env.BITBLTBUF);
WriteState(data, &m_env.TRXDIR);
WriteState(data, &m_env.TRXPOS);
WriteState(data, &m_env.TRXREG);
WriteState(data, &m_env.TRXREG); // obsolete
for(int i = 0; i < 2; i++)
{
WriteState(data, &m_env.CTXT[i].XYOFFSET);
WriteState(data, &m_env.CTXT[i].TEX0);
WriteState(data, &m_env.CTXT[i].TEX1);
WriteState(data, &m_env.CTXT[i].TEX2);
WriteState(data, &m_env.CTXT[i].CLAMP);
WriteState(data, &m_env.CTXT[i].MIPTBP1);
WriteState(data, &m_env.CTXT[i].MIPTBP2);
WriteState(data, &m_env.CTXT[i].SCISSOR);
WriteState(data, &m_env.CTXT[i].ALPHA);
WriteState(data, &m_env.CTXT[i].TEST);
WriteState(data, &m_env.CTXT[i].FBA);
WriteState(data, &m_env.CTXT[i].FRAME);
WriteState(data, &m_env.CTXT[i].ZBUF);
}
WriteState(data, &m_v.RGBAQ);
WriteState(data, &m_v.ST);
WriteState(data, &m_v.UV);
WriteState(data, &m_v.FOG);
WriteState(data, &m_v.XYZ);
data += sizeof(GIFReg); // obsolite
WriteState(data, &m_tr.x);
WriteState(data, &m_tr.y);
WriteState(data, m_mem.m_vm8, m_mem.m_vmsize);
for(size_t i = 0; i < countof(m_path); i++)
{
m_path[i].tag.NREG = m_path[i].nreg;
m_path[i].tag.NLOOP = m_path[i].nloop;
m_path[i].tag.REGS = 0;
for(size_t j = 0; j < countof(m_path[i].regs.u8); j++)
{
m_path[i].tag.u32[2 + (j >> 3)] |= m_path[i].regs.u8[j] << ((j & 7) << 2);
}
WriteState(data, &m_path[i].tag);
WriteState(data, &m_path[i].reg);
}
WriteState(data, &m_q);
return 0;
}
int GSState::Defrost(const GSFreezeData* fd)
{
if(!fd || !fd->data || fd->size == 0)
{
return -1;
}
if(fd->size < m_sssize)
{
return -1;
}
uint8* data = fd->data;
int version;
ReadState(&version, data);
if(version > m_version)
{
printf("GSdx: Savestate version is incompatible. Load aborted.\n" );
return -1;
}
Flush();
Reset();
ReadState(&m_env.PRIM, data);
ReadState(&m_env.PRMODE, data);
ReadState(&m_env.PRMODECONT, data);
ReadState(&m_env.TEXCLUT, data);
ReadState(&m_env.SCANMSK, data);
ReadState(&m_env.TEXA, data);
ReadState(&m_env.FOGCOL, data);
ReadState(&m_env.DIMX, data);
ReadState(&m_env.DTHE, data);
ReadState(&m_env.COLCLAMP, data);
ReadState(&m_env.PABE, data);
ReadState(&m_env.BITBLTBUF, data);
ReadState(&m_env.TRXDIR, data);
ReadState(&m_env.TRXPOS, data);
ReadState(&m_env.TRXREG, data);
ReadState(&m_env.TRXREG, data); // obsolete
for(int i = 0; i < 2; i++)
{
ReadState(&m_env.CTXT[i].XYOFFSET, data);
ReadState(&m_env.CTXT[i].TEX0, data);
ReadState(&m_env.CTXT[i].TEX1, data);
ReadState(&m_env.CTXT[i].TEX2, data);
ReadState(&m_env.CTXT[i].CLAMP, data);
ReadState(&m_env.CTXT[i].MIPTBP1, data);
ReadState(&m_env.CTXT[i].MIPTBP2, data);
ReadState(&m_env.CTXT[i].SCISSOR, data);
ReadState(&m_env.CTXT[i].ALPHA, data);
ReadState(&m_env.CTXT[i].TEST, data);
ReadState(&m_env.CTXT[i].FBA, data);
ReadState(&m_env.CTXT[i].FRAME, data);
ReadState(&m_env.CTXT[i].ZBUF, data);
m_env.CTXT[i].XYOFFSET.OFX &= 0xffff;
m_env.CTXT[i].XYOFFSET.OFY &= 0xffff;
if(version <= 4)
{
data += sizeof(uint32) * 7; // skip
}
}
ReadState(&m_v.RGBAQ, data);
ReadState(&m_v.ST, data);
ReadState(&m_v.UV, data);
ReadState(&m_v.FOG, data);
ReadState(&m_v.XYZ, data);
data += sizeof(GIFReg); // obsolite
ReadState(&m_tr.x, data);
ReadState(&m_tr.y, data);
ReadState(m_mem.m_vm8, data, m_mem.m_vmsize);
m_tr.total = 0; // TODO: restore transfer state
for(size_t i = 0; i < countof(m_path); i++)
{
ReadState(&m_path[i].tag, data);
ReadState(&m_path[i].reg, data);
m_path[i].SetTag(&m_path[i].tag); // expand regs
}
ReadState(&m_q, data);
PRIM = !m_env.PRMODECONT.AC ? (GIFRegPRIM*)&m_env.PRMODE : &m_env.PRIM;
UpdateContext();
UpdateVertexKick();
m_env.UpdateDIMX();
for(size_t i = 0; i < 2; i++)
{
m_env.CTXT[i].UpdateScissor();
m_env.CTXT[i].offset.fb = m_mem.GetOffset(m_env.CTXT[i].FRAME.Block(), m_env.CTXT[i].FRAME.FBW, m_env.CTXT[i].FRAME.PSM);
m_env.CTXT[i].offset.zb = m_mem.GetOffset(m_env.CTXT[i].ZBUF.Block(), m_env.CTXT[i].FRAME.FBW, m_env.CTXT[i].ZBUF.PSM);
m_env.CTXT[i].offset.tex = m_mem.GetOffset(m_env.CTXT[i].TEX0.TBP0, m_env.CTXT[i].TEX0.TBW, m_env.CTXT[i].TEX0.PSM);
m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(m_env.CTXT[i].FRAME, m_env.CTXT[i].ZBUF);
m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(m_env.CTXT[i].FRAME, m_env.CTXT[i].ZBUF);
}
UpdateScissor();
m_perfmon.SetFrame(5000);
return 0;
}
void GSState::SetGameCRC(uint32 crc, int options)
{
m_crc = crc;
m_options = options;
m_game = CRC::Lookup(m_crc_hack_level ? crc : 0);
}
//
void GSState::UpdateContext()
{
m_context = &m_env.CTXT[PRIM->CTXT];
UpdateScissor();
}
void GSState::UpdateScissor()
{
m_scissor = m_context->scissor.ex;
m_ofxy = m_context->scissor.ofxy;
}
void GSState::UpdateVertexKick()
{
if(m_frameskip) return;
uint32 prim = PRIM->PRIM;
m_fpGIFPackedRegHandlers[GIF_REG_XYZF2] = m_fpGIFPackedRegHandlerXYZ[prim][0];
m_fpGIFPackedRegHandlers[GIF_REG_XYZF3] = m_fpGIFPackedRegHandlerXYZ[prim][1];
m_fpGIFPackedRegHandlers[GIF_REG_XYZ2] = m_fpGIFPackedRegHandlerXYZ[prim][2];
m_fpGIFPackedRegHandlers[GIF_REG_XYZ3] = m_fpGIFPackedRegHandlerXYZ[prim][3];
m_fpGIFRegHandlers[GIF_A_D_REG_XYZF2] = m_fpGIFRegHandlerXYZ[prim][0];
m_fpGIFRegHandlers[GIF_A_D_REG_XYZF3] = m_fpGIFRegHandlerXYZ[prim][1];
m_fpGIFRegHandlers[GIF_A_D_REG_XYZ2] = m_fpGIFRegHandlerXYZ[prim][2];
m_fpGIFRegHandlers[GIF_A_D_REG_XYZ3] = m_fpGIFRegHandlerXYZ[prim][3];
m_fpGIFPackedRegHandlersC[GIF_REG_STQRGBAXYZF2] = m_fpGIFPackedRegHandlerSTQRGBAXYZF2[prim];
m_fpGIFPackedRegHandlersC[GIF_REG_STQRGBAXYZ2] = m_fpGIFPackedRegHandlerSTQRGBAXYZ2[prim];
}
void GSState::GrowVertexBuffer()
{
int maxcount = std::max(m_vertex.maxcount * 3 / 2, 10000);
GSVertex* vertex = (GSVertex*)_aligned_malloc(sizeof(GSVertex) * maxcount, 32);
uint32* index = (uint32*)_aligned_malloc(sizeof(uint32) * maxcount * 3, 32); // worst case is slightly less than vertex number * 3
if(vertex == NULL || index == NULL)
{
printf("GSdx: failed to allocate %d bytes for verticles and %d for indices.\n", (int)sizeof(GSVertex) * maxcount, (int)sizeof(uint32) * maxcount * 3);
throw GSDXError();
}
if(m_vertex.buff != NULL)
{
memcpy(vertex, m_vertex.buff, sizeof(GSVertex) * m_vertex.tail);
_aligned_free(m_vertex.buff);
}
if(m_index.buff != NULL)
{
memcpy(index, m_index.buff, sizeof(uint32) * m_index.tail);
_aligned_free(m_index.buff);
}
m_vertex.buff = vertex;
m_vertex.maxcount = maxcount - 3; // -3 to have some space at the end of the buffer before DrawingKick can grow it
m_index.buff = index;
}
template
__forceinline void GSState::VertexKick(uint32 skip)
{
ASSERT(m_vertex.tail < m_vertex.maxcount + 3);
size_t head = m_vertex.head;
size_t tail = m_vertex.tail;
size_t next = m_vertex.next;
size_t xy_tail = m_vertex.xy_tail;
// callers should write XYZUVF to m_v.m[1] in one piece to have this load store-forwarded, either by the cpu or the compiler when this function is inlined
GSVector4i v0(m_v.m[0]);
GSVector4i v1(m_v.m[1]);
GSVector4i* RESTRICT tailptr = (GSVector4i*)&m_vertex.buff[tail];
tailptr[0] = v0;
tailptr[1] = v1;
GSVector4i xy = v1.xxxx().u16to32().sub32(m_ofxy);
#if _M_SSE >= 0x401
GSVector4i::storel(&m_vertex.xy[xy_tail & 3], xy.blend16<0xf0>(xy.sra32(4)).ps32());
#else
GSVector4i::storel(&m_vertex.xy[xy_tail & 3], xy.upl64(xy.sra32(4).zwzw()).ps32());
#endif
m_vertex.tail = ++tail;
m_vertex.xy_tail = ++xy_tail;
size_t n = 0;
switch(prim)
{
case GS_POINTLIST: n = 1; break;
case GS_LINELIST: n = 2; break;
case GS_LINESTRIP: n = 2; break;
case GS_TRIANGLELIST: n = 3; break;
case GS_TRIANGLESTRIP: n = 3; break;
case GS_TRIANGLEFAN: n = 3; break;
case GS_SPRITE: n = 2; break;
case GS_INVALID: n = 1; break;
}
size_t m = tail - head;
if(m < n)
{
return;
}
if(skip == 0 && (prim != GS_TRIANGLEFAN || m <= 4)) // m_vertex.xy only knows about the last 4 vertices, head could be far behind for fan
{
GSVector4i v0, v1, v2, v3, pmin, pmax;
v0 = GSVector4i::loadl(&m_vertex.xy[(xy_tail + 1) & 3]); // T-3
v1 = GSVector4i::loadl(&m_vertex.xy[(xy_tail + 2) & 3]); // T-2
v2 = GSVector4i::loadl(&m_vertex.xy[(xy_tail + 3) & 3]); // T-1
v3 = GSVector4i::loadl(&m_vertex.xy[(xy_tail - m) & 3]); // H
GSVector4 cross;
switch(prim)
{
case GS_POINTLIST:
pmin = v2;
pmax = v2;
break;
case GS_LINELIST:
case GS_LINESTRIP:
case GS_SPRITE:
pmin = v2.min_i16(v1);
pmax = v2.max_i16(v1);
break;
case GS_TRIANGLELIST:
case GS_TRIANGLESTRIP:
pmin = v2.min_i16(v1.min_i16(v0));
pmax = v2.max_i16(v1.max_i16(v0));
break;
case GS_TRIANGLEFAN:
pmin = v2.min_i16(v1.min_i16(v3));
pmax = v2.max_i16(v1.max_i16(v3));
break;
default:
break;
}
GSVector4i test = pmax.lt16(m_scissor) | pmin.gt16(m_scissor.zwzwl());
switch(prim)
{
case GS_TRIANGLELIST:
case GS_TRIANGLESTRIP:
case GS_TRIANGLEFAN:
case GS_SPRITE:
test |= m_nativeres ? pmin.eq16(pmax).zwzwl() : pmin.eq16(pmax);
break;
default:
break;
}
switch(prim)
{
case GS_TRIANGLELIST:
case GS_TRIANGLESTRIP:
// TODO: any way to do a 16-bit integer cross product?
// cross product is zero most of the time because either of the vertices are the same
/*
cross = GSVector4(v2.xyxyl().i16to32().sub32(v0.upl32(v1).i16to32())); // x20, y20, x21, y21
cross = cross * cross.wzwz(); // x20 * y21, y20 * x21
test |= GSVector4i::cast(cross == cross.yxwz());
*/
test = (test | v0 == v1) | (v1 == v2 | v0 == v2);
break;
case GS_TRIANGLEFAN:
/*
cross = GSVector4(v2.xyxyl().i16to32().sub32(v3.upl32(v1).i16to32())); // x23, y23, x21, y21
cross = cross * cross.wzwz(); // x23 * y21, y23 * x21
test |= GSVector4i::cast(cross == cross.yxwz());
*/
test = (test | v3 == v1) | (v1 == v2 | v3 == v2);
break;
default:
break;
}
skip |= test.mask() & 15;
}
if(skip != 0)
{
switch(prim)
{
case GS_POINTLIST:
case GS_LINELIST:
case GS_TRIANGLELIST:
case GS_SPRITE:
case GS_INVALID:
m_vertex.tail = head; // no need to check or grow the buffer length
break;
case GS_LINESTRIP:
case GS_TRIANGLESTRIP:
m_vertex.head = head + 1;
// fall through
case GS_TRIANGLEFAN:
if(tail >= m_vertex.maxcount) GrowVertexBuffer(); // in case too many vertices were skipped
break;
default:
__assume(0);
}
return;
}
if(tail >= m_vertex.maxcount) GrowVertexBuffer();
uint32* RESTRICT buff = &m_index.buff[m_index.tail];
switch(prim)
{
case GS_POINTLIST:
buff[0] = head + 0;
m_vertex.head = head + 1;
m_vertex.next = head + 1;
m_index.tail += 1;
break;
case GS_LINELIST:
buff[0] = head + 0;
buff[1] = head + 1;
m_vertex.head = head + 2;
m_vertex.next = head + 2;
m_index.tail += 2;
break;
case GS_LINESTRIP:
if(next < head)
{
m_vertex.buff[next + 0] = m_vertex.buff[head + 0];
m_vertex.buff[next + 1] = m_vertex.buff[head + 1];
head = next;
m_vertex.tail = next + 2;
}
buff[0] = head + 0;
buff[1] = head + 1;
m_vertex.head = head + 1;
m_vertex.next = head + 2;
m_index.tail += 2;
break;
case GS_TRIANGLELIST:
buff[0] = head + 0;
buff[1] = head + 1;
buff[2] = head + 2;
m_vertex.head = head + 3;
m_vertex.next = head + 3;
m_index.tail += 3;
break;
case GS_TRIANGLESTRIP:
if(next < head)
{
m_vertex.buff[next + 0] = m_vertex.buff[head + 0];
m_vertex.buff[next + 1] = m_vertex.buff[head + 1];
m_vertex.buff[next + 2] = m_vertex.buff[head + 2];
head = next;
m_vertex.tail = next + 3;
}
buff[0] = head + 0;
buff[1] = head + 1;
buff[2] = head + 2;
m_vertex.head = head + 1;
m_vertex.next = head + 3;
m_index.tail += 3;
break;
case GS_TRIANGLEFAN:
// TODO: remove gaps, next == head && head < tail - 3 || next > head && next < tail - 2 (very rare)
buff[0] = head + 0;
buff[1] = tail - 2;
buff[2] = tail - 1;
m_vertex.next = tail;
m_index.tail += 3;
break;
case GS_SPRITE:
buff[0] = head + 0;
buff[1] = head + 1;
m_vertex.head = head + 2;
m_vertex.next = head + 2;
m_index.tail += 2;
break;
case GS_INVALID:
m_vertex.tail = head;
break;
default:
__assume(0);
}
}
void GSState::GetTextureMinMax(GSVector4i& r, const GIFRegTEX0& TEX0, const GIFRegCLAMP& CLAMP, bool linear)
{
// TODO: some of the +1s can be removed if linear == false
int tw = TEX0.TW;
int th = TEX0.TH;
int w = 1 << tw;
int h = 1 << th;
GSVector4i tr(0, 0, w, h);
int wms = CLAMP.WMS;
int wmt = CLAMP.WMT;
int minu = (int)CLAMP.MINU;
int minv = (int)CLAMP.MINV;
int maxu = (int)CLAMP.MAXU;
int maxv = (int)CLAMP.MAXV;
GSVector4i vr = tr;
switch(wms)
{
case CLAMP_REPEAT:
break;
case CLAMP_CLAMP:
break;
case CLAMP_REGION_CLAMP:
if(vr.x < minu) vr.x = minu;
if(vr.z > maxu + 1) vr.z = maxu + 1;
break;
case CLAMP_REGION_REPEAT:
vr.x = maxu;
vr.z = vr.x + (minu + 1);
break;
default:
__assume(0);
}
switch(wmt)
{
case CLAMP_REPEAT:
break;
case CLAMP_CLAMP:
break;
case CLAMP_REGION_CLAMP:
if(vr.y < minv) vr.y = minv;
if(vr.w > maxv + 1) vr.w = maxv + 1;
break;
case CLAMP_REGION_REPEAT:
vr.y = maxv;
vr.w = vr.y + (minv + 1);
break;
default:
__assume(0);
}
if(wms != CLAMP_REGION_REPEAT || wmt != CLAMP_REGION_REPEAT)
{
GSVector4 st = m_vt.m_min.t.xyxy(m_vt.m_max.t);
if(linear)
{
st += GSVector4(-0.5f, 0.5f).xxyy();
}
GSVector4i uv = GSVector4i(st.floor());
GSVector4i u, v;
int mask = 0;
// See commented code below for the meaning of mask
if(wms == CLAMP_REPEAT || wmt == CLAMP_REPEAT)
{
u = uv & GSVector4i::xffffffff().srl32(32 - tw);
v = uv & GSVector4i::xffffffff().srl32(32 - th);
GSVector4i uu = uv.sra32(tw);
GSVector4i vv = uv.sra32(th);
mask = (uu.upl32(vv) == uu.uph32(vv)).mask();
}
uv = uv.rintersect(tr);
switch(wms)
{
case CLAMP_REPEAT:
// This commented code cannot be used directly because it needs uv before the intersection
/*if (uv_.x >> tw == uv_.z >> tw)
{
vr.x = max(vr.x, (uv_.x & ((1 << tw) - 1)));
vr.z = min(vr.z, (uv_.z & ((1 << tw) - 1)) + 1);
}*/
if(mask & 0x000f) {if(vr.x < u.x) vr.x = u.x; if(vr.z > u.z + 1) vr.z = u.z + 1;}
break;
case CLAMP_CLAMP:
case CLAMP_REGION_CLAMP:
if(vr.x > uv.z) vr.z = vr.x + 1;
else if(vr.z < uv.x) vr.x = vr.z - 1;
else
{
if(vr.x < uv.x) vr.x = uv.x;
if(vr.z > uv.z + 1) vr.z = uv.z + 1;
}
break;
case CLAMP_REGION_REPEAT:
break;
default:
__assume(0);
}
switch(wmt)
{
case CLAMP_REPEAT:
/*if (uv_.y >> th == uv_.w >> th)
{
vr.y = max(vr.y, (uv_.y & ((1 << th) - 1)));
vr.w = min(vr.w, (uv_.w & ((1 << th) - 1)) + 1);
}*/
if(mask & 0xf000) {if(vr.y < v.y) vr.y = v.y; if(vr.w > v.w + 1) vr.w = v.w + 1;}
break;
case CLAMP_CLAMP:
case CLAMP_REGION_CLAMP:
if(vr.y > uv.w) vr.w = vr.y + 1;
else if(vr.w < uv.y) vr.y = vr.w - 1;
else
{
if(vr.y < uv.y) vr.y = uv.y;
if(vr.w > uv.w + 1) vr.w = uv.w + 1;
}
break;
case CLAMP_REGION_REPEAT:
break;
default:
__assume(0);
}
}
vr = vr.rintersect(tr);
// This really shouldn't happen now except with the clamping region set entirely outside the texture,
// special handling should be written for that case.
if(vr.rempty())
{
// NOTE: this can happen when texcoords are all outside the texture or clamping area is zero, but we can't
// let the texture cache update nothing, the sampler will still need a single texel from the border somewhere
// examples:
// - THPS (no visible problems)
// - NFSMW (strange rectangles on screen, might be unrelated)
// - Lupin 3rd (huge problems, textures sizes seem to be randomly specified)
vr = (vr + GSVector4i(-1, +1).xxyy()).rintersect(tr);
}
r = vr;
}
void GSState::GetAlphaMinMax()
{
if(m_vt.m_alpha.valid)
{
return;
}
const GSDrawingEnvironment& env = m_env;
const GSDrawingContext* context = m_context;
GSVector4i a = m_vt.m_min.c.uph32(m_vt.m_max.c).zzww();
if(PRIM->TME && context->TEX0.TCC)
{
switch(GSLocalMemory::m_psm[context->TEX0.PSM].fmt)
{
case 0:
a.y = 0;
a.w = 0xff;
break;
case 1:
a.y = env.TEXA.AEM ? 0 : env.TEXA.TA0;
a.w = env.TEXA.TA0;
break;
case 2:
a.y = env.TEXA.AEM ? 0 : min(env.TEXA.TA0, env.TEXA.TA1);
a.w = max(env.TEXA.TA0, env.TEXA.TA1);
break;
case 3:
m_mem.m_clut.GetAlphaMinMax32(a.y, a.w);
break;
default:
__assume(0);
}
switch(context->TEX0.TFX)
{
case TFX_MODULATE:
a.x = (a.x * a.y) >> 7;
a.z = (a.z * a.w) >> 7;
if(a.x > 0xff) a.x = 0xff;
if(a.z > 0xff) a.z = 0xff;
break;
case TFX_DECAL:
a.x = a.y;
a.z = a.w;
break;
case TFX_HIGHLIGHT:
a.x = a.x + a.y;
a.z = a.z + a.w;
if(a.x > 0xff) a.x = 0xff;
if(a.z > 0xff) a.z = 0xff;
break;
case TFX_HIGHLIGHT2:
a.x = a.y;
a.z = a.w;
break;
default:
__assume(0);
}
}
m_vt.m_alpha.min = a.x;
m_vt.m_alpha.max = a.z;
m_vt.m_alpha.valid = true;
}
bool GSState::TryAlphaTest(uint32& fm, uint32& zm)
{
const GSDrawingContext* context = m_context;
bool pass = true;
if(context->TEST.ATST == ATST_NEVER)
{
pass = false;
}
else if(context->TEST.ATST != ATST_ALWAYS)
{
GetAlphaMinMax();
int amin = m_vt.m_alpha.min;
int amax = m_vt.m_alpha.max;
int aref = context->TEST.AREF;
switch(context->TEST.ATST)
{
case ATST_NEVER:
pass = false;
break;
case ATST_ALWAYS:
pass = true;
break;
case ATST_LESS:
if(amax < aref) pass = true;
else if(amin >= aref) pass = false;
else return false;
break;
case ATST_LEQUAL:
if(amax <= aref) pass = true;
else if(amin > aref) pass = false;
else return false;
break;
case ATST_EQUAL:
if(amin == aref && amax == aref) pass = true;
else if(amin > aref || amax < aref) pass = false;
else return false;
break;
case ATST_GEQUAL:
if(amin >= aref) pass = true;
else if(amax < aref) pass = false;
else return false;
break;
case ATST_GREATER:
if(amin > aref) pass = true;
else if(amax <= aref) pass = false;
else return false;
break;
case ATST_NOTEQUAL:
if(amin == aref && amax == aref) pass = false;
else if(amin > aref || amax < aref) pass = true;
else return false;
break;
default:
__assume(0);
}
}
if(!pass)
{
switch(context->TEST.AFAIL)
{
case AFAIL_KEEP: fm = zm = 0xffffffff; break;
case AFAIL_FB_ONLY: zm = 0xffffffff; break;
case AFAIL_ZB_ONLY: fm = 0xffffffff; break;
case AFAIL_RGB_ONLY: fm |= 0xff000000; zm = 0xffffffff; break;
default: __assume(0);
}
}
return true;
}
bool GSState::IsOpaque()
{
if(PRIM->AA1)
{
return false;
}
if(!PRIM->ABE)
{
return true;
}
const GSDrawingContext* context = m_context;
int amin = 0, amax = 0xff;
if(context->ALPHA.A != context->ALPHA.B)
{
if(context->ALPHA.C == 0)
{
GetAlphaMinMax();
amin = m_vt.m_alpha.min;
amax = m_vt.m_alpha.max;
}
else if(context->ALPHA.C == 1)
{
if(context->FRAME.PSM == PSM_PSMCT24 || context->FRAME.PSM == PSM_PSMZ24)
{
amin = amax = 0x80;
}
}
else if(context->ALPHA.C == 2)
{
amin = amax = context->ALPHA.FIX;
}
}
return context->ALPHA.IsOpaque(amin, amax);
}
bool GSState::IsMipMapActive()
{
return m_mipmap && m_context->TEX1.MXL > 0 && m_context->TEX1.MMIN >= 2 && m_context->TEX1.MMIN <= 5 && m_vt.m_lod.y > 0;
}
// GSTransferBuffer
GSState::GSTransferBuffer::GSTransferBuffer()
{
x = y = 0;
overflow = false;
start = end = total = 0;
buff = (uint8*)_aligned_malloc(1024 * 1024 * 4, 32);
}
GSState::GSTransferBuffer::~GSTransferBuffer()
{
_aligned_free(buff);
}
void GSState::GSTransferBuffer::Init(int tx, int ty)
{
x = tx;
y = ty;
total = 0;
}
bool GSState::GSTransferBuffer::Update(int tw, int th, int bpp, int& len)
{
if(total == 0)
{
start = end = 0;
total = std::min((tw * bpp >> 3) * th, 1024 * 1024 * 4);
overflow = false;
}
int remaining = total - end;
if(len > remaining)
{
if(!overflow)
{
overflow = true;
// printf("GS transfer overflow\n");
}
len = remaining;
}
return len > 0;
}
// hacks
#define Aggresive (s_crc_hack_level > 3)
#define Dx_only (s_crc_hack_level > 2)
struct GSFrameInfo
{
uint32 FBP;
uint32 FPSM;
uint32 FBMSK;
uint32 TBP0;
uint32 TPSM;
uint32 TZTST;
bool TME;
};
typedef bool (*GetSkipCount)(const GSFrameInfo& fi, int& skip);
CRC::Region g_crc_region = CRC::NoRegion;
bool GSC_Okami(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32)
{
skip = 1000;
}
}
else
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSM_PSMT4)
{
skip = 0;
}
}
return true;
}
bool GSC_MetalGearSolid3(const GSFrameInfo& fi, int& skip)
{
// Game requires sub RT support (texture cache limitation)
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT24)
{
skip = 1000; // 76, 79
}
else if(fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSM_PSMCT24 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT32)
{
skip = 1000; // 69
}
}
else
{
if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32)
{
skip = 0;
}
else if(!fi.TME && fi.FBP == fi.TBP0 && fi.TBP0 == 0x2000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMCT24)
{
if(g_crc_region == CRC::US || g_crc_region == CRC::JP || g_crc_region == CRC::KO)
{
skip = 119; //ntsc
}
else
{
skip = 136; //pal
}
}
}
return true;
}
bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && /*fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 &&*/ (fi.TBP0 == 0x01c00 || fi.TBP0 == 0x02000) && fi.TPSM == PSM_PSMZ16)
{
if (Dx_only) // Feel like texture shuffle but not sure
skip = 26; //27
}
else if(!fi.TME && (fi.FBP == 0x02a00 || fi.FBP == 0x03000) && fi.FPSM == PSM_PSMCT16)
{
skip = 10;
}
}
return true;
}
bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMT8H)
{
//not needed anymore?
//skip = 24; // blur
}
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H)
{
if (Dx_only) { // Ought to be fine with blending accuracy (fbmask?)
if(fi.FBMSK == 0x00000)
{
skip = 28; // outline
}
if(fi.FBMSK == 0x00FFFFFF)
{
skip = 1;
}
}
}
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMZ16)
{
// Texture shuffling must work on openGL
if (Dx_only)
skip = 5;
}
else if(fi.TME && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03f00 && fi.TPSM == PSM_PSMCT32)
{
if (fi.FBP == 0x03400)
{
skip = 1; //PAL
}
if(fi.FBP == 0x02e00)
{
skip = 3; //NTSC
}
}
}
return true;
}
bool GSC_SFEX3(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00500 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00f00 && fi.TPSM == PSM_PSMCT16)
{
skip = 2; // blur
}
}
return true;
}
bool GSC_Bully(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM)
{
return false; // allowed
}
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSM_PSMCT16S && fi.TBP0 == 0x02300 && fi.TPSM == PSM_PSMZ16S)
{
skip = 6;
}
}
else
{
if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSM_PSMCT32)
{
skip = 0;
}
}
return true;
}
bool GSC_BullyCC(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM)
{
return false; // allowed
}
if(!fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSM_PSMCT24)
{
skip = 9;
}
}
return true;
}
bool GSC_SoTC(const GSFrameInfo& fi, int& skip)
{
// Not needed anymore? What did it fix anyway? (rama)
if(skip == 0)
{
if(Aggresive && fi.TME /*&& fi.FBP == 0x03d80*/ && fi.FPSM == 0 && fi.TBP0 == 0x03fc0 && fi.TPSM == 1)
{
skip = 48; //removes sky bloom
}
/*
if(fi.TME && fi.FBP == 0x02b80 && fi.FPSM == PSM_PSMCT24 && fi.TBP0 == 0x01e80 && fi.TPSM == PSM_PSMCT24)
{
skip = 9;
}
else if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSM_PSMCT32)
{
skip = 8;
}
else if(fi.TME && fi.FBP == 0x01e80 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03880 && fi.TPSM == PSM_PSMCT32)
{
skip = 8;
}*/
}
return true;
}
bool GSC_OnePieceGrandAdventure(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02d00 && fi.FPSM == PSM_PSMCT16 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x00f00) && fi.TPSM == PSM_PSMCT16)
{
skip = 4;
}
}
return true;
}
bool GSC_OnePieceGrandBattle(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02d00 && fi.FPSM == PSM_PSMCT16 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00f00) && fi.TPSM == PSM_PSMCT16)
{
skip = 4;
}
}
return true;
}
bool GSC_ICO(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03d00 && fi.TPSM == PSM_PSMCT32)
{
skip = 3;
}
else if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02800 && fi.TPSM == PSM_PSMT8H)
{
skip = 1;
}
else if( Aggresive && fi.TME && fi.FBP == 0x0800 && (fi.TBP0 == 0x2800 || fi.TBP0 ==0x2c00) && fi.TPSM ==0 && fi.FBMSK == 0)
{
skip = 1;
}
}
else
{
if(fi.TME && fi.TBP0 == 0x00800 && fi.TPSM == PSM_PSMCT32)
{
skip = 0;
}
}
return true;
}
bool GSC_GT4(const GSFrameInfo& fi, int& skip)
{
// Game requires to extract source from RT (block boundary) (texture cache limitation)
if(skip == 0)
{
if(fi.TME && fi.FBP >= 0x02f00 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180 /*|| fi.TBP0 == 0x01a40*/) && fi.TPSM == PSM_PSMT8) //TBP0 0x1a40 progressive
{
skip = 770; //ntsc, progressive 1540
}
if(g_crc_region == CRC::EU && fi.TME && fi.FBP >= 0x03400 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01400 ) && fi.TPSM == PSM_PSMT8)
{
skip = 880; //pal
}
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01400) && fi.FPSM == PSM_PSMCT24 && fi.TBP0 >= 0x03420 && fi.TPSM == PSM_PSMT8)
{
// TODO: removes gfx from where it is not supposed to (garage)
// skip = 58;
}
}
return true;
}
bool GSC_GT3(const GSFrameInfo& fi, int& skip)
{
// Same issue as GSC_GT4 ???
if(skip == 0)
{
if(fi.TME && fi.FBP >= 0x02de0 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.TPSM == PSM_PSMT8)
{
skip = 770;
}
}
return true;
}
bool GSC_GTConcept(const GSFrameInfo& fi, int& skip)
{
// Same issue as GSC_GT4 ???
if(skip == 0)
{
if(fi.TME && fi.FBP >= 0x03420 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01400) && fi.TPSM == PSM_PSMT8)
{
skip = 880;
}
}
return true;
}
bool GSC_WildArms4(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMZ32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32)
{
skip = 100;
}
}
else
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
return true;
}
bool GSC_WildArms5(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMZ32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32)
{
skip = 100;
}
}
else
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
return true;
}
bool GSC_Manhunt2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03c20 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x01400 && fi.TPSM == PSM_PSMT8)
{
skip = 640;
}
}
return true;
}
bool GSC_CrashBandicootWoC(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x008c0 || fi.TBP0 == 0x00a00) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM)
{
return false; // allowed
}
if(fi.TME && (fi.FBP == 0x01e40 || fi.FBP == 0x02200) && fi.FPSM == PSM_PSMZ24 && (fi.TBP0 == 0x01180 || fi.TBP0 == 0x01400) && fi.TPSM == PSM_PSMZ24)
{
skip = 42;
}
}
else
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03c00 && fi.TPSM == PSM_PSMCT32)
{
skip = 0;
}
else if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00))
{
skip = 0;
}
}
return true;
}
bool GSC_ResidentEvil4(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ24)
{
skip = 176;
}
else if(fi.TME && fi.FBP ==0x03100 && (fi.TBP0==0x2a00 ||fi.TBP0==0x3480) && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0)
{
skip = 1;
}
}
return true;
}
bool GSC_SacredBlaze(const GSFrameInfo& fi, int& skip)
{
//Fix Sacred Blaze rendering glitches
if(skip == 0)
{
if(fi.TME && (fi.FBP==0x0000 || fi.FBP==0x0e00) && (fi.TBP0==0x2880 || fi.TBP0==0x2a80 ) && fi.FPSM==fi.TPSM && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0x0)
{
skip = 1;
}
}
return true;
}
template
bool GSC_SMTNocturneDDS(const GSFrameInfo& fi, int& skip)
{
// stop the motion blur on the main character and
// smudge filter from being drawn on USA versions of
// Nocturne, Digital Devil Saga 1 and Digital Devil Saga 2
if(Aggresive && g_crc_region == CRC::US && skip == 0 && fi.TBP0 == 0xE00 && fi.TME)
{
// Note: it will crash if the core doesn't allocate the EE mem in 0x2000_0000 (unlikely but possible)
// Aggresive hacks are evil anyway
// Nocturne:
// -0x5900($gp), ref at 0x100740
const int state = *(int*)(state_addr);
if (state == 23 || state == 24 || state == 25)
skip = 1;
}
return true;
}
bool GSC_Spartan(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(g_crc_region == CRC::EU &&fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32)
{
skip = 107;
}
if(g_crc_region == CRC::JP && fi.TME && fi.FBP == 0x02180 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x2180 && fi.TPSM == PSM_PSMCT32)
{
skip = 3;
}
else
{
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 1;
}
}
}
}
return true;
}
bool GSC_AceCombat4(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02a00 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01600 && fi.TPSM == PSM_PSMZ24)
{
skip = 71; // clouds (z, 16-bit)
}
else if(fi.TME && fi.FBP == 0x02900 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT24)
{
skip = 28; // blur
}
}
return true;
}
bool GSC_Tekken5(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x02d60 || fi.FBP == 0x02d80 || fi.FBP == 0x02ea0 || fi.FBP == 0x03620) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32)
{
skip = 95;
}
else if(fi.TME && (fi.FBP == 0x02bc0 || fi.FBP == 0x02be0 || fi.FBP == 0x02d00) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32)
{
skip = 2;
}
else if(fi.TME)
{
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 24;
}
}
}
return true;
}
bool GSC_IkkiTousen(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00a80 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01180 && fi.TPSM == PSM_PSMZ24)
{
skip = 1000; // shadow (result is broken without depth copy, also includes 16 bit)
}
else if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01180 && fi.TPSM == PSM_PSMZ24)
{
skip = 11; // blur
}
}
else if(skip > 7)
{
if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00700 && fi.TPSM == PSM_PSMCT16)
{
skip = 7; // the last steps of shadow drawing
}
}
return true;
}
bool GSC_GodOfWar(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
{
skip = 1000;
}
else if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0xff000000)
{
skip = 1; // blur
}
else if(fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8 && ((fi.TZTST == 2 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 1 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 3 && fi.FBMSK == 0xFF000000)))
{
skip = 1; // wall of fog
}
else if (fi.TME && (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S))
{
// Equivalent to the UserHacks_AutoSkipDrawDepth hack but enabled by default
// http://forums.pcsx2.net/Thread-God-of-War-Red-line-rendering-explained
skip = 1;
}
}
else
{
if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16)
{
skip = 3;
}
}
return true;
}
bool GSC_GodOfWar2(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME)
{
if( fi.FBP == 0x00100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00100 && fi.TPSM == PSM_PSMCT16 // ntsc
|| fi.FBP == 0x02100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02100 && fi.TPSM == PSM_PSMCT16) // pal
{
skip = 1000; // shadows
}
if((fi.FBP == 0x00100 || fi.FBP == 0x02100) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 & 0x03000) == 0x03000
&& (fi.TPSM == PSM_PSMT8 || fi.TPSM == PSM_PSMT4)
&& ((fi.TZTST == 2 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 1 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 3 && fi.FBMSK == 0xFF000000)))
{
skip = 1; // wall of fog
}
else if(Aggresive && fi.TPSM == PSM_PSMCT24 && fi.TME && (fi.FBP ==0x1300 ) && (fi.TBP0 ==0x0F00 || fi.TBP0 ==0x1300 || fi.TBP0==0x2b00)) // || fi.FBP == 0x0100
{
skip = 1; // global haze/halo
}
else if(Aggresive && fi.TPSM == PSM_PSMCT24 && fi.TME && (fi.FBP ==0x0100 ) && (fi.TBP0==0x2b00 || fi.TBP0==0x2e80)) //480P 2e80
{
skip = 1; // water effect and water vertical lines
}
else if (fi.TME && (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S))
{
// Equivalent to the UserHacks_AutoSkipDrawDepth hack but enabled by default
// http://forums.pcsx2.net/Thread-God-of-War-Red-line-rendering-explained
skip = 1;
}
}
}
else
{
if(fi.TME && (fi.FBP == 0x00100 || fi.FBP == 0x02100) && fi.FPSM == PSM_PSMCT16)
{
skip = 3;
}
}
return true;
}
bool GSC_GiTS(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02e40 && fi.TPSM == PSM_PSMCT16)
{
skip = 1315;
}
}
else
{
}
return true;
}
bool GSC_Onimusha3(const GSFrameInfo& fi, int& skip)
{
if(fi.TME /*&& (fi.FBP == 0x00000 || fi.FBP == 0x00700)*/ && (fi.TBP0 == 0x01180 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x01000 || fi.TBP0 == 0x01200) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24))
{
skip = 1;
}
return true;
}
bool GSC_TalesOfAbyss(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMT8) // copies the z buffer to the alpha channel of the fb
{
skip = 1000;
}
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && (fi.TBP0 == 0x03560 || fi.TBP0 == 0x038e0) && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
else
{
if(fi.TME && fi.TPSM != PSM_PSMT8)
{
skip = 0;
}
}
return true;
}
bool GSC_SonicUnleashed(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && fi.FPSM == PSM_PSMCT16S && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT16)
{
skip = 1000; // shadow
}
}
else
{
if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMCT16S)
{
skip = 2;
}
}
return true;
}
bool GSC_SimpsonsGame(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03000 && fi.TPSM == PSM_PSMCT32)
{
skip = 100;
}
}
else
{
if(fi.TME && fi.FBP == 0x03000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H)
{
skip = 2;
}
}
return true;
}
bool GSC_Genji(const GSFrameInfo& fi, int& skip)
{
if( !skip && fi.TME && (fi.FBP == 0x700 || fi.FBP == 0x0) && fi.TBP0 == 0x1500 && fi.TPSM )
skip=1;
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01500 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00e00 && fi.TPSM == PSM_PSMZ16)
{
// likely fixed in openGL (texture shuffle)
if (Dx_only)
skip = 6;
else
return false;
}
else if(fi.TPSM == PSM_PSMCT24 && fi.TME ==0x0001 && fi.TBP0==fi.FBP)
{
skip = 1;
}
else if(fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0)
{
skip = 1;
}
}
else
{
}
return true;
}
bool GSC_StarOcean3(const GSFrameInfo& fi, int& skip) // DX ONLY
{
// The game emulate a stencil buffer with the alpha channel of the RT
// The operation of the stencil is selected with the palette
// For example -1 wrap will be [240, 16, 32, 48 ....]
// i.e. p[A>>4] = (A - 16) % 256
//
// The fastest and accurate solution will be to replace this pseudo stencil
// by a dedicated GPU draw call
// 1/ Use future GPU capabilities to do a "kind" of SW blending
// 2/ Use a real stencil/atomic image, and then compute the RT alpha value
//
// Both of those solutions will increase code complexity (and only avoid upscaling
// glitches)
if(skip == 0)
{
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)
{
skip = 1000; //
}
}
else
{
if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH))
{
skip = 0;
}
}
return true;
}
bool GSC_ValkyrieProfile2(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
/*if(fi.TME && (fi.FBP == 0x018c0 || fi.FBP == 0x02180) && fi.FPSM == fi.TPSM && fi.TBP0 >= 0x03200 && fi.TPSM == PSM_PSMCT32) //NTSC only, !(fi.TBP0 == 0x03580 || fi.TBP0 == 0x03960)
{
skip = 1; //red garbage in lost forest, removes other effects...
}
if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
{
skip = 1; // //garbage in cutscenes, doesn't remove completely, better use "Alpha Hack"
}*/
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)
{
// GH: Hack is quite similar to GSC_StarOcean3. It is potentially the same issue.
skip = 1000; //
}
}
else
{
if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH))
{
skip = 0;
}
}
return true;
}
bool GSC_RadiataStories(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
{
skip = 1;
}
else if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)
{
// GH: Hack is quite similar to GSC_StarOcean3. It is potentially the same issue.
// Fixed on openGL
skip = 1000;
}
}
else
{
if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH))
{
skip = 0;
}
}
return true;
}
bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16S && fi.FBMSK == 0x03FFF)
{
if (Dx_only)
skip = 1;
else
return false;
}
else if(fi.TME && fi.FBP == 0x3000 && fi.TBP0 == 0x3380)
{
skip = 1; // bloom
}
else if(fi.TME && (fi.FBP ==0x2200) && (fi.TBP0 ==0x3a80) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
else if(fi.FBP ==0x2200 && fi.TBP0==0x3000 && fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0)
{
skip = 1;
}
else if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 1;
}
}
}
return true;
}
bool GSC_EvangelionJo(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.TBP0 == 0x2BC0 || (fi.FBP == 0 || fi.FBP == 0x1180) && (fi.FPSM | fi.TPSM) == 0)
{
skip = 1;
}
}
return true;
}
bool GSC_SuikodenTactics(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if( !fi.TME && fi.TPSM == PSM_PSMT8H && fi.FPSM == 0 &&
fi.FBMSK == 0x0FF000000 && fi.TBP0 == 0 && GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM))
{
skip = 4;
}
}
return true;
}
bool GSC_CaptainTsubasa(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x1C00 && !fi.FBMSK)
{
skip = 1;
}
}
return true;
}
bool GSC_Oneechanbara2Special(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TPSM == PSM_PSMCT24 && fi.TME && fi.FBP == 0x01180)
{
skip = 1;
}
}
return true;
}
bool GSC_NarutimateAccel(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x3800 && fi.TBP0 == 0 && (fi.FPSM | fi.TPSM) == 0)
{
skip = 105;
}
else if(!fi.TME && fi.FBP == 0x3800 && fi.TBP0 == 0x1E00 && fi.FPSM == 0 && fi.TPSM == 49 && fi.FBMSK == 0xFF000000)
{
skip = 1;
}
}
else
{
if(fi.FBP == 0 && fi.TBP0 == 0x3800 && fi.TME && (fi.FPSM | fi.TPSM) == 0)
{
skip = 1;
}
}
return true;
}
bool GSC_Naruto(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x3800 && fi.TBP0 == 0 && (fi.FPSM | fi.TPSM) == 0)
{
skip = 105;
}
else if(!fi.TME && fi.FBP == 0x3800 && fi.TBP0 == 0x1E00 && fi.FPSM == 0 && fi.TPSM == 49 && fi.FBMSK == 0xFF000000)
{
skip = 0;
}
}
else
{
if(fi.FBP == 0 && fi.TBP0 == 0x3800 && fi.TME && (fi.FPSM | fi.TPSM) == 0)
{
skip = 1;
}
}
return true;
}
bool GSC_EternalPoison(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
// Texture shuffle ???
if(fi.TPSM == PSM_PSMCT16S && fi.TBP0 == 0x3200)
{
skip = 1;
}
}
return true;
}
bool GSC_LegoBatman(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(Aggresive && skip == 0)
{
if(fi.TME && fi.TPSM == PSM_PSMZ16 && fi.FPSM == PSM_PSMCT16 && fi.FBMSK == 0x00000)
{
skip = 3;
}
}
return true;
}
bool GSC_SakuraTaisen(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(!fi.TME && (fi.FBP == 0x0 || fi.FBP == 0x1180) && (fi.TBP0!=0x3fc0 && fi.TBP0!=0x3c9a && fi.TBP0 !=0x3dec /*fi.TBP0 ==0x38d0 || fi.TBP0==0x3912 ||fi.TBP0==0x3bdc ||fi.TBP0==0x3ab3 ||fi.TBP0<=0x3a92*/) && fi.FPSM == PSM_PSMCT32 && (fi.TPSM == PSM_PSMT8 || fi.TPSM == PSM_PSMT4) && (fi.FBMSK == 0x00FFFFFF || !fi.FBMSK))
{
skip = 0; //3dec 3fc0 3c9a
}
if(!fi.TME && (fi.FBP | fi.TBP0) !=0 && (fi.FBP | fi.TBP0) !=0x1180 && (fi.FBP | fi.TBP0) !=0x3be0 && (fi.FBP | fi.TBP0) !=0x3c80 && fi.TBP0!=0x3c9a && (fi.FBP | fi.TBP0) !=0x3d80 && fi.TBP0 !=0x3dec&& fi.FPSM == PSM_PSMCT32 && (fi.FBMSK==0))
{
skip =0; //3dec 3fc0 3c9a
}
if(!fi.TME && (fi.FBP | fi.TBP0) !=0 && (fi.FBP | fi.TBP0) !=0x1180 && (fi.FBP | fi.TBP0) !=0x3be0 && (fi.FBP | fi.TBP0) !=0x3c80 && (fi.FBP | fi.TBP0) !=0x3d80 && fi.TBP0!=0x3c9a && fi.TBP0 !=0x3de && fi.FPSM == PSM_PSMCT32 && (fi.FBMSK==0))
{
skip =1; //3dec 3fc0 3c9a
}
else if(fi.TME && (fi.FBP == 0 || fi.FBP == 0x1180) && fi.TBP0 == 0x35B8 && fi.TPSM == PSM_PSMT4)
{
skip = 1;
}
else
{
if(!fi.TME && (fi.FBP | fi.TBP0) ==0x38d0 && fi.FPSM == PSM_PSMCT32 )
{
skip = 1; //3dec 3fc0 3c9a
}
}
}
return true;
}
bool GSC_Tenchu(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && fi.TPSM == PSM_PSMZ16 && fi.FPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
{
skip = 3;
}
}
return true;
}
bool GSC_Sly3(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00700 || fi.FBP == 0x00a80 || fi.FBP == 0x00e00) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00700 || fi.TBP0 == 0x00a80 || fi.TBP0 == 0x00e00) && fi.TPSM == PSM_PSMCT16)
{
skip = 1000;
}
}
else
{
if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
{
skip = 3;
}
}
return true;
}
bool GSC_Sly2(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00700 || fi.FBP == 0x00800) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
{
skip = 1000;
}
}
else
{
if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
{
skip = 3;
}
}
return true;
}
bool GSC_ShadowofRome(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.FBP && fi.TPSM == PSM_PSMT8H && ( fi.FBMSK ==0x00FFFFFF))
{
skip =1;
}
else if(fi.TME ==0x0001 && (fi.TBP0==0x1300 || fi.TBP0==0x0f00) && fi.FBMSK>=0xFFFFFF)
{
skip = 1;
}
else if(fi.TME && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 ==0x0160 ||fi.TBP0==0x01e0 || fi.TBP0<=0x0800) && fi.TPSM == PSM_PSMT8)
{
skip = 1;
}
else if(fi.TME && (fi.TBP0==0x0700) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24))
{
skip = 1;
}
}
return true;
}
bool GSC_FFXII(const GSFrameInfo& fi, int& skip)
{
if(Aggresive && skip == 0)
{
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 1;
}
}
}
return true;
}
bool GSC_FFX2(const GSFrameInfo& fi, int& skip)
{
if(Aggresive && skip == 0)
{
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 1;
}
}
}
return true;
}
bool GSC_FFX(const GSFrameInfo& fi, int& skip)
{
if(Aggresive && skip == 0)
{
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 1;
}
}
}
return true;
}
bool GSC_DemonStone(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT16)
{
skip = 1000;
}
}
else
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32)
{
skip = 2;
}
}
return true;
}
bool GSC_BigMuthaTruckers(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16)
{
skip = 3;
}
}
return true;
}
bool GSC_TimeSplitters2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0x0FF000000)
{
skip = 1;
}
}
return true;
}
bool GSC_LordOfTheRingsTwoTowers(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x01180 || fi.FBP == 0x01400) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT16)
{
skip = 1000;//shadows
}
else if(fi.TME && fi.TPSM == PSM_PSMZ16 && fi.TBP0 == 0x01400 && fi.FPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
{
skip = 3; //wall of fog
}
}
else
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && (fi.TBP0 == 0x01180 || fi.TBP0 == 0x01400) && fi.FPSM == PSM_PSMCT32)
{
skip = 2;
}
}
return true;
}
bool GSC_LordOfTheRingsThirdAge(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(!fi.TME && fi.FBP == 0x03000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4 && fi.FBMSK == 0xFF000000)
{
skip = 1000; //shadows
}
}
else
{
if (fi.TME && (fi.FBP == 0x0 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03000 && fi.TPSM == PSM_PSMCT24)
{
skip = 1;
}
}
return true;
}
bool GSC_RedDeadRevolver(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(!fi.TME && (fi.FBP == 0x02420 || fi.FBP == 0x025e0) && fi.FPSM == PSM_PSMCT24)
{
skip = 1200;
}
else if(fi.TME && (fi.FBP == 0x00800 || fi.FBP == 0x009c0) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x01600 || fi.TBP0 == 0x017c0) && fi.TPSM == PSM_PSMCT32)
{
skip = 2; //filter
}
else if(fi.FBP == 0x03700 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMCT24)
{
skip = 2; //blur
}
}
else
{
if(fi.TME && (fi.FBP == 0x00800 || fi.FBP == 0x009c0) && fi.FPSM == PSM_PSMCT32)
{
skip = 1;
}
}
return true;
}
bool GSC_HeavyMetalThunder(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32)
{
skip = 100;
}
}
else
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
return true;
}
bool GSC_BleachBladeBattlers(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01180 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03fc0 && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
return true;
}
bool GSC_Castlevania(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
// This hack removes the shadows and globally darker image
// I think there are 2 issues on GSdx
//
// 1/ potential not correctly supported colclip.
//
// 2/ use of a 32 bits format to emulate a 16 bit formats
// For example, if you blend 64 time the value 4 on a dark destination pixels
//
// FMT32: 4*64 = 256 <= white pixels
//
// FMT16: output of blending will always be 0 because the 3 lsb of color is dropped.
// Therefore the pixel remains dark !!!
if(fi.TME && fi.FBP == 0 && fi.TBP0 && fi.TPSM == 10 && fi.FBMSK == 0xFFFFFF)
{
skip = 2;
}
}
return true;
}
bool GSC_Black(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
// Note: the first part of the hack must be fixed in openGL (texture shuffle). Remains the 2nd part (HasSharedBits)
if(fi.TME /*&& (fi.FBP == 0x00000 || fi.FBP == 0x008c0)*/ && fi.FPSM == PSM_PSMCT16 && (fi.TBP0 == 0x01a40 || fi.TBP0 == 0x01b80 || fi.TBP0 == 0x030c0) && fi.TPSM == PSM_PSMZ16 || (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)))
{
skip = 5;
}
}
else
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x0a00 ) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4)
{
skip = 0;
}
else if(!fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H)
{
skip = 0;
}
}
return true;
}
bool GSC_CrashNburn(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 1;
}
}
}
return true;
}
bool GSC_TombRaider(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01000 && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
return true;
}
bool GSC_TombRaiderLegend(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01000 && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32 && (fi.TBP0 == 0x2b60 ||fi.TBP0 == 0x2b80 || fi.TBP0 == 0x2E60 ||fi.TBP0 ==0x3020 ||fi.TBP0 == 0x3200 || fi.TBP0 == 0x3320))
{
skip = 1;
}
else if(fi.TPSM == PSM_PSMCT32 && (fi.TPSM | fi.FBP)==0x2fa0 && (fi.TBP0==0x2bc0 ) && fi.FBMSK ==0)
{
skip = 2;
}
}// ||fi.TBP0 ==0x2F00
return true;
}
bool GSC_TombRaiderUnderWorld(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01000 && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32 && (fi.TBP0 == 0x2B60 /*|| fi.TBP0 == 0x2EFF || fi.TBP0 ==0x2F00 || fi.TBP0 == 0x3020*/ || fi.TBP0 >= 0x2C01 && fi.TBP0!=0x3029 && fi.TBP0!=0x302d))
{
skip = 1;
}
else if(fi.TPSM == PSM_PSMCT32 && (fi.TPSM | fi.FBP)==0x2c00 && (fi.TBP0 ==0x0ee0) && fi.FBMSK ==0)
{
skip = 2;
}
/*else if(fi.TPSM == PSM_PSMCT16 && (fi.TPSM | fi.FBP)>=0x0 && (fi.TBP0 >=0x0) && fi.FBMSK ==0)
{
skip = 600;
}*/
}
return true;
}
bool GSC_SSX3(const GSFrameInfo& fi, int& skip)
{
if(Aggresive && skip == 0)
{
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 1;
}
}
}
return true;
}
bool GSC_FFVIIDoC(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02c00 && fi.TPSM == PSM_PSMCT24)
{
skip = 1;
}
if(!fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMCT24)
{
//skip = 1;
}
}
return true;
}
bool GSC_DevilMayCry3(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(Dx_only && fi.TME && fi.FBP == 0x01800 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x01000 && fi.TPSM == PSM_PSMZ16)
{
skip = 32;
}
if(fi.TME && fi.FBP == 0x01800 && fi.FPSM == PSM_PSMZ32 && fi.TBP0 == 0x0800 && fi.TPSM == PSM_PSMT8H)
{
skip = 16;
}
if(fi.TME && fi.FBP == 0x01800 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x0 && fi.TPSM == PSM_PSMT8H)
{
skip = 24;
}
}
return true;
}
bool GSC_StarWarsForceUnleashed(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x038a0 || fi.FBP == 0x03ae0) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x02300 && fi.TPSM == PSM_PSMZ24)
{
skip = 1000; //9, shadows
}
}
else
{
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x034a0 || fi.TBP0 == 0x36e0) && fi.TPSM == PSM_PSMCT16)
{
skip = 2;
}
}
return true;
}
bool GSC_StarWarsBattlefront(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP > 0x0 && fi.FBP < 0x01000) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 > 0x02000 && fi.TBP0 < 0x03000) && fi.TPSM == PSM_PSMT8)
{
skip = 1;
}
}
return true;
}
bool GSC_StarWarsBattlefront2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP > 0x01000 && fi.FBP < 0x02000) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 > 0x0 && fi.TBP0 < 0x01000) && fi.TPSM == PSM_PSMT8)
{
skip = 1;
}
if(fi.TME && (fi.FBP > 0x01000 && fi.FBP < 0x02000) && fi.FPSM == PSM_PSMZ32 && (fi.TBP0 > 0x0 && fi.TBP0 < 0x01000) && fi.TPSM == PSM_PSMT8)
{
skip = 1;
}
}
return true;
}
bool GSC_BlackHawkDown(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(Dx_only && fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x01800 && fi.TPSM == PSM_PSMZ16)
{
skip = 2; //wall of fog
}
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8)
{
skip = 5; //night filter
}
}
return true;
}
bool GSC_Burnout(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x01dc0 || fi.FBP == 0x02200) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x01dc0 || fi.TBP0 == 0x02200) && fi.TPSM == PSM_PSMCT32)
{
skip = 4;
}
else if(fi.TME && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMZ16) //fog
{
if (!Dx_only) return false;
if(fi.FBP == 0x00a00 && fi.TBP0 == 0x01e00)
{
skip = 4; //pal
}
if(fi.FBP == 0x008c0 && fi.TBP0 == 0x01a40)
{
skip = 3; //ntsc
}
}
else if (fi.TME && (fi.FBP == 0x02d60 || fi.FBP == 0x033a0) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x02d60 || fi.TBP0 == 0x033a0) && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0x0)
{
skip = 2; //impact screen
}
}
return true;
}
bool GSC_MidnightClub3(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP > 0x01d00 && fi.FBP <= 0x02a00) && fi.FPSM == PSM_PSMCT32 && (fi.FBP >= 0x01600 && fi.FBP < 0x03260) && fi.TPSM == PSM_PSMT8H)
{
skip = 1;
}
}
return true;
}
bool GSC_SpyroNewBeginning(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x034a0 && fi.TPSM == PSM_PSMCT16)
{
skip = 2;
}
}
return true;
}
bool GSC_SpyroEternalNight(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x034a0 ||fi.TBP0 == 0x035a0 || fi.TBP0 == 0x036e0) && fi.TPSM == PSM_PSMCT16)
{
skip = 2;
}
}
return true;
}
bool GSC_TalesOfLegendia(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x3f80 || fi.FBP == 0x03fa0) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8)
{
skip = 3; //3, 9
}
if(fi.TME && fi.FBP == 0x3800 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMZ32)
{
skip = 2;
}
if(fi.TME && fi.FBP && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x3d80)
{
skip = 1;
}
if(fi.TME && fi.FBP ==0x1c00 && (fi.TBP0==0x2e80 ||fi.TBP0==0x2d80) && fi.TPSM ==0 && fi.FBMSK == 0xff000000)
{
skip = 1;
}
if(!fi.TME && fi.FBP ==0x2a00 && (fi.TBP0==0x1C00 ) && fi.TPSM ==0 && fi.FBMSK == 0x00FFFFFF)
{
skip = 1;
}
}
return true;
}
bool GSC_NanoBreaker(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x0 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x03800 || fi.TBP0 == 0x03900) && fi.TPSM == PSM_PSMCT16S)
{
skip = 2;
}
}
return true;
}
bool GSC_Kunoichi(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(!fi.TME && (fi.FBP == 0x0 || fi.FBP == 0x00700 || fi.FBP == 0x00800) && fi.FPSM == PSM_PSMCT32 && fi.FBMSK == 0x00FFFFFF)
{
skip = 3;
}
if(fi.TME && (fi.FBP ==0x0700 || fi.FBP==0) && fi.TBP0==0x0e00 && fi.TPSM ==0 && fi.FBMSK == 0)
{
skip = 1;
}
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 1;
}
}
}
else
{
if(fi.TME && (fi.FBP == 0x0e00) && fi.FPSM == PSM_PSMCT32 && fi.FBMSK == 0xFF000000)
{
skip = 0;
}
}
return true;
}
bool GSC_Yakuza(const GSFrameInfo& fi, int& skip)
{
if(1
&& !skip
&& !fi.TME
&& (0
|| fi.FBP == 0x1c20 && fi.TBP0 == 0xe00 //ntsc (EU and US DVDs)
|| fi.FBP == 0x1e20 && fi.TBP0 == 0x1000 //pal1
|| fi.FBP == 0x1620 && fi.TBP0 == 0x800 //pal2
)
&& fi.TPSM == PSM_PSMZ24
&& fi.FPSM == PSM_PSMCT32
/*
&& fi.FBMSK ==0xffffff
&& fi.TZTST
&& !GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)
*/
)
{
skip=3;
}
return true;
}
bool GSC_Yakuza2(const GSFrameInfo& fi, int& skip)
{
if(1
&& !skip
&& !fi.TME
&& (0
|| fi.FBP == 0x1c20 && fi.TBP0 == 0xe00 //ntsc (EU DVD)
|| fi.FBP == 0x1e20 && fi.TBP0 == 0x1000 //pal1
|| fi.FBP == 0x1620 && fi.TBP0 == 0x800 //pal2
)
&& fi.TPSM == PSM_PSMZ24
&& fi.FPSM == PSM_PSMCT32
/*
&& fi.FBMSK ==0xffffff
&& fi.TZTST
&& !GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)
*/
)
{
skip=17;
}
return true;
}
bool GSC_SkyGunner(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(!fi.TME && !(fi.FBP == 0x0 || fi.FBP == 0x00800 || fi.FBP == 0x008c0 || fi.FBP == 0x03e00) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x0 || fi.TBP0 == 0x01800) && fi.TPSM == PSM_PSMCT32)
{
skip = 1; //Huge Vram usage
}
}
return true;
}
bool GSC_JamesBondEverythingOrNothing(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP < 0x02000 && !(fi.FBP == 0x0 || fi.FBP == 0x00e00)) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 > 0x01c00 && fi.TBP0 < 0x03000) && fi.TPSM == PSM_PSMT8)
{
skip = 1; //Huge Vram usage
}
}
return true;
}
bool GSC_ZettaiZetsumeiToshi2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.TPSM == PSM_PSMCT16S && (fi.FBMSK >= 0x6FFFFFFF || fi.FBMSK ==0) )
{
skip = 1000;
}
else if(fi.TME && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0xFF000000)
{
skip = 2;
}
else if((fi.FBP | fi.TBP0)&& fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x3FFF)
{
// Note start of the effect (texture shuffle) is fixed in openGL but maybe not the extra draw
// call....
skip = 1000;
}
}
else
{
if(!fi.TME && fi.TPSM == PSM_PSMCT32 && fi.FBP==0x1180 && fi.TBP0==0x1180 && (fi.FBMSK ==0))
{
skip = 0; //
}
if(fi.TME && fi.TPSM == PSM_PSMT4 && fi.FBP && (fi.TBP0!=0x3753))
{
skip = 0; //
}
if(fi.TME && fi.TPSM == PSM_PSMT8H && fi.FBP ==0x22e0 && fi.TBP0 ==0x36e0 )
{
skip = 0; //
}
if(!fi.TME && fi.TPSM == PSM_PSMT8H && fi.FBP ==0x22e0 )
{
skip = 0; //
}
if(fi.TME && fi.TPSM == PSM_PSMT8 && (fi.FBP==0x1180 || fi.FBP==0) && (fi.TBP0 !=0x3764 && fi.TBP0!=0x370f))
{
skip = 0; //
}
if(fi.TME && fi.TPSM == PSM_PSMCT16S && (fi.FBP==0x1180 ))
{
skip = 2; //
}
}
return true;
}
bool GSC_ShinOnimusha(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x001000 && (fi.TBP0 ==0 || fi.TBP0 == 0x0800) && fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0x00FFFFFF)
{
skip = 0;
}
else if(fi.TPSM == PSM_PSMCT24 && fi.TME && fi.FBP == 0x01000) // || fi.FBP == 0x00000
{
skip = 28; //28 30 56 64
}
else if(fi.FBP && fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0xFFFFFF)
{
skip = 0; //24 33 40 9
}
else if(fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0xFF000000)
{
skip = 1;
}
else if(fi.TME && (fi.TBP0 ==0x1400 || fi.TBP0 ==0x1000 ||fi.TBP0 == 0x1200) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24))
{
skip = 1;
}
}
return true;
}
bool GSC_XE3(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TPSM == PSM_PSMT8H && fi.FBMSK >= 0xEFFFFFFF)
{
skip = 73;
}
else if(fi.TME && fi.FBP ==0x03800 && fi.TBP0 && fi.TPSM ==0 && fi.FBMSK == 0)
{
skip = 1;
}
/*else if(fi.TPSM ==0x00000 && PSM_PSMCT24 && fi.TME && fi.FBP == 0x03800)
{
skip = 1 ;
}*/
/*else if(fi.TME ==0 && (fi.FBP ==0 ) && fi.FPSM == PSM_PSMCT32 && ( fi.TPSM == PSM_PSMT8 || fi.TPSM == PSM_PSMT4) && (fi.FBMSK == 0x00FFFFFF || fi.FBMSK == 0xFF000000))
{
skip = 1;
}*/
else
{
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 1;
}
}
}
}
return true;
}
bool GSC_GetaWay(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if((fi.FBP ==0 || fi.FBP ==0x1180)&& fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0)
{
skip = 1;
}
}
return true;
}
bool GSC_SakuraWarsSoLongMyLove(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME==0 && fi.FBP != fi.TBP0 && fi.TBP0 && fi.FBMSK == 0x00FFFFFF)
{
skip = 3;
}
else if(fi.TME==0 && fi.FBP == fi.TBP0 && (fi.TBP0 ==0x1200 ||fi.TBP0 ==0x1180 ||fi.TBP0 ==0) && fi.FBMSK == 0x00FFFFFF)
{
skip = 3;
}
else if(fi.TME && (fi.FBP ==0 || fi.FBP ==0x1180) && fi.FPSM == PSM_PSMCT32 && fi.TBP0 ==0x3F3F && fi.TPSM == PSM_PSMT8)
{
skip = 1;
}
}
return true;
}
bool GSC_FightingBeautyWulong(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.TBP0 ==0x0700 || fi.TBP0 ==0x0a80) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24))
{
skip = 1;
}
}
return true;
}
bool GSC_TouristTrophy(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP >= 0x02f00 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.TPSM == PSM_PSMT8)
{
skip = 770;
}
if(fi.TME && fi.FBP >= 0x02de0 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 ==0 || fi.TBP0==0x1a40 ||fi.TBP0 ==0x2300) && fi.TPSM == PSM_PSMT8)
{
skip = 770; //480P
}
}
return true;
}
bool GSC_GTASanAndreas(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP ==0x0a00 || fi.FBP ==0x08c0) && (fi.TBP0 ==0x1b80 || fi.TBP0 ==0x1a40) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
return true;
}
bool GSC_FrontMission5(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0)
{
skip = 1;
}
if(fi.TME && (fi.FBP ==0x1000) && (fi.TBP0 ==0x2e00 || fi.TBP0 ==0x3200) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1; //fi.TBP0 ==0x1f00
}
}
return true;
}
bool GSC_GodHand(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP ==0x0) && (fi.TBP0 ==0x2800) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
return true;
}
bool GSC_KnightsOfTheTemple2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0)
{
skip = 1;
}
else if(fi.TPSM ==0x00000 && PSM_PSMCT24 && fi.TME && (fi.FBP ==0x3400 ||fi.FBP==0x3a00))
{
skip = 1 ;
}
}
return true;
}
bool GSC_UltramanFightingEvolution(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP==0x2a00 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x1c00 && fi.TPSM == PSM_PSMZ24)
{
skip = 5; // blur
}
}
return true;
}
bool GSC_DeathByDegreesTekkenNinaWilliams(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP ==0 ) && fi.TBP0==0x34a0 && (fi.TPSM == PSM_PSMCT32))
{
skip = 1;
}
else if((fi.FBP ==0x3500)&& fi.TPSM == PSM_PSMT8 && fi.FBMSK == 0xFFFF00FF)
{
skip = 4;
}
}
if(fi.TME)
{
if((fi.FBP | fi.TBP0 | fi.FPSM | fi.TPSM) && (fi.FBMSK == 0x00FFFFFF ))
{
skip = 1;
}
}
return true;
}
bool GSC_AlpineRacer3(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(!fi.TME && fi.FBP == 0 && (fi.FBMSK ==0x0001 ||fi.FBMSK == 0x00FFFFFF))
{
skip = 2;
}
}
return true;
}
bool GSC_HummerBadlands(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP ==0x0a00) && (fi.TBP0 ==0x03200 || fi.TBP0==0x3700) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
return true;
}
bool GSC_SengokuBasara(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.TBP0==0x1800 ) && fi.FBMSK==0xFF000000)
{
skip = 1;
}
}
return true;
}
bool GSC_Grandia3(const GSFrameInfo& fi, int& skip) // DX ONLY
{
if(skip == 0)
{
if(fi.TME && (fi.FBP ==0x0 || fi.FBP ==0x0e00) && (fi.TBP0 ==0x2a00 ||fi.TBP0==0x0e00 ||fi.TBP0==0) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
return true;
}
bool GSC_FinalFightStreetwise(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(!fi.TME && (fi.FBP == 0 || fi.FBP == 0x08c0) && fi.FPSM == PSM_PSMCT32 && (fi.TPSM == PSM_PSMT8 || fi.TPSM == PSM_PSMT4) && fi.FBMSK == 0x00FFFFFF)
{
skip = 3;
}
}
return true;
}
bool GSC_TalesofSymphonia(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x2bc0 || fi.TBP0 <= 0x0200) && (fi.FBMSK==0xFF000000 ||fi.FBMSK==0x00FFFFFF))
{
skip = 1; //fi.FBMSK==0
}
if(fi.TME && (fi.TBP0==0x1180 || fi.TBP0==0x1a40 || fi.TBP0==0x2300) && fi.FBMSK>=0xFF000000)
{
skip = 1;
}
}
return true;
}
bool GSC_SoulCalibur2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 2;
}
}
}
return true;
}
bool GSC_SoulCalibur3(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 2;
}
}
}
return true;
}
bool GSC_Simple2000Vol114(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME==0 && (fi.FBP==0x1500) && (fi.TBP0==0x2c97 || fi.TBP0==0x2ace || fi.TBP0==0x03d0 || fi.TBP0==0x2448) && (fi.FBMSK == 0x0000))
{
skip = 1;
}
if(fi.TME && (fi.FBP==0x0e00) && (fi.TBP0==0x1000) && (fi.FBMSK == 0x0000))
{
skip = 1;
}
}
return true;
}
bool GSC_UrbanReign(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP==0x0000 && fi.TBP0==0x3980 && fi.FPSM==fi.TPSM && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0x0)
{
skip = 1;
}
}
return true;
}
bool GSC_SteambotChronicles(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
// Author: miseru99 on forums.pcsx2.net
if(fi.TME && fi.TPSM == PSM_PSMCT16S)
{
if(fi.FBP == 0x1180)
{
skip=1;//1 deletes some of the glitched effects
}
else if(fi.FBP == 0)
{
skip=100;//deletes most others(too high deletes the buggy sea completely;c, too low causes glitches to be visible)
}
else if(Aggresive && fi.FBP != 0)//Agressive CRC
{
skip=19;//"speedhack", makes the game very light, vaporized water can disappear when not looked at directly, possibly some interface still, other value to try: 6 breaks menu background, possibly nothing(?) during gameplay, but it's slower, hence not much of a speedhack anymore
}
}
}
return true;
}
#undef Agressive
#ifdef ENABLE_DYNAMIC_CRC_HACK
#include
/***************************************************************************
AutoReloadLibrary : Automatically reloads a dll if the file was modified.
Uses a temporary copy of the watched dll such that the original
can be modified while the copy is loaded and used.
NOTE: The API is not platform specific, but current implementation is Win32.
***************************************************************************/
class AutoReloadLibrary
{
private:
string m_dllPath, m_loadedDllPath;
DWORD m_minMsBetweenProbes;
time_t m_lastFileModification;
DWORD m_lastProbe;
HMODULE m_library;
string GetTempName()
{
string result = m_loadedDllPath + ".tmp"; //default name
TCHAR tmpPath[MAX_PATH], tmpName[MAX_PATH];
DWORD ret = GetTempPath(MAX_PATH, tmpPath);
if(ret && ret <= MAX_PATH && GetTempFileName(tmpPath, TEXT("GSdx"), 0, tmpName))
result = tmpName;
return result;
};
void UnloadLib()
{
if( !m_library )
return;
FreeLibrary( m_library );
m_library = NULL;
// If can't delete (might happen when GSdx closes), schedule delete on reboot
if(!DeleteFile( m_loadedDllPath.c_str() ) )
MoveFileEx( m_loadedDllPath.c_str(), NULL, MOVEFILE_DELAY_UNTIL_REBOOT );
}
public:
AutoReloadLibrary( const string dllPath, const int minMsBetweenProbes=100 )
: m_minMsBetweenProbes( minMsBetweenProbes )
, m_dllPath( dllPath )
, m_lastFileModification( 0 )
, m_lastProbe( 0 )
, m_library( 0 )
{};
~AutoReloadLibrary(){ UnloadLib(); };
// If timeout has ellapsed, probe the dll for change, and reload if it was changed.
// If it returns true, then the dll was freed/reloaded, and any symbol addresse previously obtained is now invalid and needs to be re-obtained.
// Overhead is very low when when probe timeout has not ellapsed, and especially if current timestamp is supplied as argument.
// Note: there's no relation between the file modification date and currentMs value, so it need'nt neccessarily be an actual timestamp.
// Note: isChanged is guarenteed to return true at least once
// (even if the file doesn't exist, at which case the following GetSymbolAddress will return NULL)
bool isChanged( const DWORD currentMs=0 )
{
DWORD current = currentMs? currentMs : GetTickCount();
if( current >= m_lastProbe && ( current - m_lastProbe ) < m_minMsBetweenProbes )
return false;
bool firstTime = !m_lastProbe;
m_lastProbe = current;
struct stat s;
if( stat( m_dllPath.c_str(), &s ) )
{
// File doesn't exist or other error, unload dll
bool wasLoaded = m_library?true:false;
UnloadLib();
return firstTime || wasLoaded; // Changed if previously loaded or the first time accessing this method (and file doesn't exist)
}
if( m_lastFileModification == s.st_mtime )
return false;
m_lastFileModification = s.st_mtime;
// File modified, reload
UnloadLib();
if( !CopyFile( m_dllPath.c_str(), ( m_loadedDllPath = GetTempName() ).c_str(), false ) )
return true;
m_library = LoadLibrary( m_loadedDllPath.c_str() );
return true;
};
// Return value is NULL if the dll isn't loaded (failure or doesn't exist) or if the symbol isn't found.
void* GetSymbolAddress( const char* name ){ return m_library? GetProcAddress( m_library, name ) : NULL; };
};
// Use DynamicCrcHack function from a dll which can be modified while GSdx/PCSX2 is running.
// return value is true if the call succeeded or false otherwise (If the hack could not be invoked: no dll/function/etc).
// result contains the result of the hack call.
typedef uint32 (__cdecl* DynaHackType)(uint32, uint32, uint32, uint32, uint32, uint32, uint32, int32*, uint32, int32);
typedef uint32 (__cdecl* DynaHackType2)(uint32, uint32, uint32, uint32, uint32, uint32, uint32, int32*, uint32, int32, uint32); // Also accept CRC
bool IsInvokedDynamicCrcHack( GSFrameInfo &fi, int& skip, int region, bool &result, uint32 crc )
{
static AutoReloadLibrary dll( DYNA_DLL_PATH );
static DynaHackType dllFunc = NULL;
static DynaHackType2 dllFunc2 = NULL;
if( dll.isChanged() )
{
dllFunc = (DynaHackType)dll.GetSymbolAddress( "DynamicCrcHack" );
dllFunc2 = (DynaHackType2)dll.GetSymbolAddress( "DynamicCrcHack2" );
printf( "GSdx: Dynamic CRC-hacks%s: %s\n",
((dllFunc && !dllFunc2)?" [Old dynaDLL - No CRC support]":""),
dllFunc? "Loaded OK (-> overriding internal hacks)" :
"Not available (-> using internal hacks)");
}
if( !dllFunc2 && !dllFunc )
return false;
int32 skip32 = skip;
bool hasSharedBits = GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM);
if(dllFunc2)
result = dllFunc2( fi.FBP, fi.FPSM, fi.FBMSK, fi.TBP0, fi.TPSM, fi.TZTST, (uint32)fi.TME, &skip32, (uint32)region, (uint32)(hasSharedBits?1:0), crc )?true:false;
else
result = dllFunc( fi.FBP, fi.FPSM, fi.FBMSK, fi.TBP0, fi.TPSM, fi.TZTST, (uint32)fi.TME, &skip32, (uint32)region, (uint32)(hasSharedBits?1:0) )?true:false;
skip = skip32;
return true;
}
#endif
bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
{
GSFrameInfo fi;
fi.FBP = m_context->FRAME.Block();
fi.FPSM = m_context->FRAME.PSM;
fi.FBMSK = m_context->FRAME.FBMSK;
fi.TME = PRIM->TME;
fi.TBP0 = m_context->TEX0.TBP0;
fi.TPSM = m_context->TEX0.PSM;
fi.TZTST = m_context->TEST.ZTST;
static GetSkipCount map[CRC::TitleCount];
if (!m_crcinited)
{
m_crcinited = true;
memset(map, 0, sizeof(map));
if (s_crc_hack_level > 1) {
map[CRC::AceCombat4] = GSC_AceCombat4;
map[CRC::AlpineRacer3] = GSC_AlpineRacer3;
map[CRC::BlackHawkDown] = GSC_BlackHawkDown;
map[CRC::BleachBladeBattlers] = GSC_BleachBladeBattlers;
map[CRC::BullyCC] = GSC_BullyCC; // Bully is fixed, maybe this one too?
map[CRC::BurnoutDominator] = GSC_Burnout;
map[CRC::BurnoutRevenge] = GSC_Burnout;
map[CRC::BurnoutTakedown] = GSC_Burnout;
map[CRC::CaptainTsubasa] = GSC_CaptainTsubasa;
map[CRC::CrashBandicootWoC] = GSC_CrashBandicootWoC;
map[CRC::CrashNburn] = GSC_CrashNburn;
map[CRC::DBZBT2] = GSC_DBZBT2;
map[CRC::DBZBT3] = GSC_DBZBT3;
map[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams;
map[CRC::DevilMayCry3] = GSC_DevilMayCry3;
map[CRC::EternalPoison] = GSC_EternalPoison;
map[CRC::EvangelionJo] = GSC_EvangelionJo;
map[CRC::FFVIIDoC] = GSC_FFVIIDoC;
map[CRC::FightingBeautyWulong] = GSC_FightingBeautyWulong;
map[CRC::FinalFightStreetwise] = GSC_FinalFightStreetwise;
map[CRC::FrontMission5] = GSC_FrontMission5;
map[CRC::Genji] = GSC_Genji;
map[CRC::GetaWayBlackMonday] = GSC_GetaWay;
map[CRC::GetaWay] = GSC_GetaWay;
map[CRC::GodHand] = GSC_GodHand;
map[CRC::GT3] = GSC_GT3;
map[CRC::GT4] = GSC_GT4;
map[CRC::GTASanAndreas] = GSC_GTASanAndreas;
map[CRC::GTConcept] = GSC_GTConcept;
map[CRC::HauntingGround] = GSC_HauntingGround;
map[CRC::HeavyMetalThunder] = GSC_HeavyMetalThunder;
map[CRC::HummerBadlands] = GSC_HummerBadlands;
map[CRC::ICO] = GSC_ICO;
map[CRC::IkkiTousen] = GSC_IkkiTousen;
map[CRC::JamesBondEverythingOrNothing] = GSC_JamesBondEverythingOrNothing;
map[CRC::KnightsOfTheTemple2] = GSC_KnightsOfTheTemple2;
map[CRC::Kunoichi] = GSC_Kunoichi;
map[CRC::LordOfTheRingsThirdAge] = GSC_LordOfTheRingsThirdAge;
map[CRC::Manhunt2] = GSC_Manhunt2;
map[CRC::MetalGearSolid3] = GSC_MetalGearSolid3;
map[CRC::MidnightClub3] = GSC_MidnightClub3;
map[CRC::NanoBreaker] = GSC_NanoBreaker;
map[CRC::NarutimateAccel] = GSC_NarutimateAccel;
map[CRC::Naruto] = GSC_Naruto;
map[CRC::Oneechanbara2Special] = GSC_Oneechanbara2Special;
map[CRC::Onimusha3] = GSC_Onimusha3;
map[CRC::RedDeadRevolver] = GSC_RedDeadRevolver;
map[CRC::ResidentEvil4] = GSC_ResidentEvil4;
map[CRC::SacredBlaze] = GSC_SacredBlaze;
map[CRC::SakuraTaisen] = GSC_SakuraTaisen;
map[CRC::SakuraWarsSoLongMyLove] = GSC_SakuraWarsSoLongMyLove;
map[CRC::SengokuBasara] = GSC_SengokuBasara;
map[CRC::ShadowofRome] = GSC_ShadowofRome;
map[CRC::ShinOnimusha] = GSC_ShinOnimusha;
map[CRC::Simple2000Vol114] = GSC_Simple2000Vol114;
map[CRC::SkyGunner] = GSC_SkyGunner;
map[CRC::SoulCalibur2] = GSC_SoulCalibur2;
map[CRC::SoulCalibur3] = GSC_SoulCalibur3;
map[CRC::Spartan] = GSC_Spartan;
map[CRC::StarWarsBattlefront2] = GSC_StarWarsBattlefront2;
map[CRC::StarWarsBattlefront] = GSC_StarWarsBattlefront;
map[CRC::StarWarsForceUnleashed] = GSC_StarWarsForceUnleashed;
map[CRC::SteambotChronicles] = GSC_SteambotChronicles;
map[CRC::TalesOfAbyss] = GSC_TalesOfAbyss;
map[CRC::TalesOfLegendia] = GSC_TalesOfLegendia;
map[CRC::TalesofSymphonia] = GSC_TalesofSymphonia;
map[CRC::Tekken5] = GSC_Tekken5;
map[CRC::TimeSplitters2] = GSC_TimeSplitters2;
map[CRC::TombRaiderAnniversary] = GSC_TombRaider;
map[CRC::TombRaiderLegend] = GSC_TombRaiderLegend;
map[CRC::TombRaiderUnderworld] = GSC_TombRaiderUnderWorld;
map[CRC::TouristTrophy] = GSC_TouristTrophy;
map[CRC::UltramanFightingEvolution] = GSC_UltramanFightingEvolution;
map[CRC::UrbanReign] = GSC_UrbanReign;
map[CRC::WildArms4] = GSC_WildArms4;
map[CRC::WildArms5] = GSC_WildArms5;
map[CRC::Yakuza2] = GSC_Yakuza2;
map[CRC::Yakuza] = GSC_Yakuza;
map[CRC::ZettaiZetsumeiToshi2] = GSC_ZettaiZetsumeiToshi2;
// Only Aggresive
map[CRC::FFX2] = GSC_FFX2;
map[CRC::FFX] = GSC_FFX;
map[CRC::FFXII] = GSC_FFXII;
map[CRC::SMTDDS1] = GSC_SMTNocturneDDS<0x203BA820>;
map[CRC::SMTDDS2] = GSC_SMTNocturneDDS<0x20435BF0>;
map[CRC::SMTNocturne] = GSC_SMTNocturneDDS<0x2054E870>;
map[CRC::SoTC] = GSC_SoTC;
map[CRC::SSX3] = GSC_SSX3;
}
// Hack that were fixed on openGL
if (Dx_only) {
map[CRC::Bully] = GSC_Bully;
map[CRC::GodOfWar2] = GSC_GodOfWar2;
map[CRC::LordOfTheRingsTwoTowers] = GSC_LordOfTheRingsTwoTowers;
map[CRC::Okami] = GSC_Okami;
map[CRC::SimpsonsGame] = GSC_SimpsonsGame;
map[CRC::SuikodenTactics] = GSC_SuikodenTactics;
map[CRC::XE3] = GSC_XE3;
// Not tested but must be fixed with texture shuffle
map[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers;
map[CRC::DemonStone] = GSC_DemonStone;
map[CRC::GiTS] = GSC_GiTS;
map[CRC::LegoBatman] = GSC_LegoBatman;
map[CRC::OnePieceGrandAdventure] = GSC_OnePieceGrandAdventure;
map[CRC::OnePieceGrandBattle] = GSC_OnePieceGrandBattle;
map[CRC::SFEX3] = GSC_SFEX3;
map[CRC::SpyroEternalNight] = GSC_SpyroEternalNight;
map[CRC::SpyroNewBeginning] = GSC_SpyroNewBeginning;
map[CRC::SonicUnleashed] = GSC_SonicUnleashed;
map[CRC::TenchuFS] = GSC_Tenchu;
map[CRC::TenchuWoH] = GSC_Tenchu;
// Those games might requires accurate fbmask
map[CRC::Sly2] = GSC_Sly2;
map[CRC::Sly3] = GSC_Sly3;
// Those games require accurate_colclip (perf)
map[CRC::CastlevaniaCoD] = GSC_Castlevania;
map[CRC::CastlevaniaLoI] = GSC_Castlevania;
map[CRC::GodOfWar] = GSC_GodOfWar;
// Those games emulate a stencil buffer with the alpha channel of the RT (Slow)
map[CRC::RadiataStories] = GSC_RadiataStories;
map[CRC::StarOcean3] = GSC_StarOcean3;
map[CRC::ValkyrieProfile2] = GSC_ValkyrieProfile2;
// Deprecated hack could be removed (Cutie)
map[CRC::Grandia3] = GSC_Grandia3;
// At least a part of the CRC is fixed with texture shuffle.
// The status of post-processing effect is unknown
map[CRC::Black] = GSC_Black;
}
}
// TODO: just set gsc in SetGameCRC once
GetSkipCount gsc = map[m_game.title];
g_crc_region = m_game.region;
#ifdef ENABLE_DYNAMIC_CRC_HACK
bool res=false; if(IsInvokedDynamicCrcHack(fi, skip, g_crc_region, res, m_crc)){ if( !res ) return false; } else
#endif
if(gsc && !gsc(fi, skip))
{
return false;
}
if(skip == 0 && (UserHacks_SkipDraw > 0) )
{
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = UserHacks_SkipDraw;
}
}
}
#ifdef ENABLE_OGL_DEBUG
else if (fi.TME) {
if(fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S)
GL_INS("!!! Depth Texture 0x%x!!!", fi.TPSM);
}
#endif
if(skip > 0)
{
skip--;
return true;
}
return false;
}