/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSdx.h" #include "GSDevice.h" GSDevice::GSDevice() : m_wnd() , m_vsync(false) , m_rbswapped(false) , m_backbuffer(NULL) , m_merge(NULL) , m_weavebob(NULL) , m_blend(NULL) , m_target_tmp(NULL) , m_current(NULL) , m_frame(0) { memset(&m_vertex, 0, sizeof(m_vertex)); memset(&m_index, 0, sizeof(m_index)); m_linear_present = theApp.GetConfigB("linear_present"); } GSDevice::~GSDevice() { for(auto t : m_pool) delete t; delete m_backbuffer; delete m_merge; delete m_weavebob; delete m_blend; delete m_target_tmp; } bool GSDevice::Create(const std::shared_ptr& wnd) { m_wnd = wnd; return true; } bool GSDevice::Reset(int w, int h) { for(auto t : m_pool) delete t; m_pool.clear(); delete m_backbuffer; delete m_merge; delete m_weavebob; delete m_blend; delete m_target_tmp; m_backbuffer = NULL; m_merge = NULL; m_weavebob = NULL; m_blend = NULL; m_target_tmp = NULL; m_current = NULL; // current is special, points to other textures, no need to delete return m_wnd != NULL; } void GSDevice::Present(const GSVector4i& r, int shader) { GSVector4i cr = m_wnd->GetClientRect(); int w = std::max(cr.width(), 1); int h = std::max(cr.height(), 1); if(!m_backbuffer || m_backbuffer->GetWidth() != w || m_backbuffer->GetHeight() != h) { if(!Reset(w, h)) { return; } } GL_PUSH("Present"); // FIXME is it mandatory, it could be slow ClearRenderTarget(m_backbuffer, 0); if(m_current) { static int s_shader[5] = {ShaderConvert_COPY, ShaderConvert_SCANLINE, ShaderConvert_DIAGONAL_FILTER, ShaderConvert_TRIANGULAR_FILTER, ShaderConvert_COMPLEX_FILTER}; // FIXME Present(m_current, m_backbuffer, GSVector4(r), s_shader[shader]); RenderOsd(m_backbuffer); } Flip(); } void GSDevice::Present(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, int shader) { StretchRect(sTex, dTex, dRect, shader, m_linear_present); } GSTexture* GSDevice::FetchSurface(int type, int w, int h, int format) { const GSVector2i size(w, h); for(auto i = m_pool.begin(); i != m_pool.end(); ++i) { GSTexture* t = *i; if(t->GetType() == type && t->GetFormat() == format && t->GetSize() == size) { m_pool.erase(i); return t; } } return CreateSurface(type, w, h, format); } void GSDevice::PrintMemoryUsage() { #ifdef ENABLE_OGL_DEBUG uint32 pool = 0; for(auto t : m_pool) { if (t) pool += t->GetMemUsage(); } GL_PERF("MEM: Surface Pool %dMB", pool >> 20u); #endif } void GSDevice::EndScene() { m_vertex.start += m_vertex.count; m_vertex.count = 0; m_index.start += m_index.count; m_index.count = 0; } void GSDevice::Recycle(GSTexture* t) { if(t) { #ifdef _DEBUG // Uncommit saves memory but it means a futur allocation when we want to reuse the texture. // Which is slow and defeat the purpose of the m_pool cache. // However, it can help to spot part of texture that we forgot to commit t->Uncommit(); #endif t->last_frame_used = m_frame; m_pool.push_front(t); //printf("%d\n",m_pool.size()); while(m_pool.size() > 300) { delete m_pool.back(); m_pool.pop_back(); } } } void GSDevice::AgePool() { m_frame++; while(m_pool.size() > 40 && m_frame - m_pool.back()->last_frame_used > 10) { delete m_pool.back(); m_pool.pop_back(); } } void GSDevice::PurgePool() { // OOM emergency. Let's free this useless pool while(!m_pool.empty()) { delete m_pool.back(); m_pool.pop_back(); } } GSTexture* GSDevice::CreateSparseRenderTarget(int w, int h, int format) { return FetchSurface(HasColorSparse() ? GSTexture::SparseRenderTarget : GSTexture::RenderTarget, w, h, format); } GSTexture* GSDevice::CreateSparseDepthStencil(int w, int h, int format) { return FetchSurface(HasDepthSparse() ? GSTexture::SparseDepthStencil : GSTexture::DepthStencil, w, h, format); } GSTexture* GSDevice::CreateRenderTarget(int w, int h, int format) { return FetchSurface(GSTexture::RenderTarget, w, h, format); } GSTexture* GSDevice::CreateDepthStencil(int w, int h, int format) { return FetchSurface(GSTexture::DepthStencil, w, h, format); } GSTexture* GSDevice::CreateTexture(int w, int h, int format) { return FetchSurface(GSTexture::Texture, w, h, format); } GSTexture* GSDevice::CreateOffscreen(int w, int h, int format) { return FetchSurface(GSTexture::Offscreen, w, h, format); } void GSDevice::StretchRect(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, int shader, bool linear) { StretchRect(sTex, GSVector4(0, 0, 1, 1), dTex, dRect, shader, linear); } GSTexture* GSDevice::GetCurrent() { return m_current; } void GSDevice::Merge(GSTexture* sTex[3], GSVector4* sRect, GSVector4* dRect, const GSVector2i& fs, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, const GSVector4& c) { // KH:COM crashes at startup when booting *through the bios* due to m_merge being NULL. // (texture appears to be non-null, and is being re-created at a size around like 1700x340, // dunno if that's relevant) -- air if(ResizeTarget(&m_merge, fs.x, fs.y)) { GSTexture* tex[3] = {NULL, NULL, NULL}; for(size_t i = 0; i < countof(tex); i++) { if(sTex[i] != NULL) { tex[i] = sTex[i]; } } DoMerge(tex, sRect, m_merge, dRect, PMODE, EXTBUF, c); for(size_t i = 0; i < countof(tex); i++) { if(tex[i] != sTex[i]) { Recycle(tex[i]); } } } else { printf("GSdx: m_merge is NULL!\n"); } m_current = m_merge; } void GSDevice::Interlace(const GSVector2i& ds, int field, int mode, float yoffset) { ResizeTarget(&m_weavebob, ds.x, ds.y); if(mode == 0 || mode == 2) // weave or blend { // weave first DoInterlace(m_merge, m_weavebob, field, false, 0); if(mode == 2) { // blend ResizeTarget(&m_blend, ds.x, ds.y); DoInterlace(m_weavebob, m_blend, 2, false, 0); m_current = m_blend; } else { m_current = m_weavebob; } } else if(mode == 1) // bob { DoInterlace(m_merge, m_weavebob, 3, true, yoffset * field); m_current = m_weavebob; } else { m_current = m_merge; } } void GSDevice::ExternalFX() { GSVector2i s = m_current->GetSize(); if (ResizeTarget(&m_target_tmp)) { GSVector4 sRect(0, 0, 1, 1); GSVector4 dRect(0, 0, s.x, s.y); StretchRect(m_current, sRect, m_target_tmp, dRect, ShaderConvert_TRANSPARENCY_FILTER, false); DoExternalFX(m_target_tmp, m_current); } } void GSDevice::FXAA() { GSVector2i s = m_current->GetSize(); if(ResizeTarget(&m_target_tmp)) { GSVector4 sRect(0, 0, 1, 1); GSVector4 dRect(0, 0, s.x, s.y); StretchRect(m_current, sRect, m_target_tmp, dRect, ShaderConvert_TRANSPARENCY_FILTER, false); DoFXAA(m_target_tmp, m_current); } } void GSDevice::ShadeBoost() { GSVector2i s = m_current->GetSize(); if(ResizeTarget(&m_target_tmp)) { GSVector4 sRect(0, 0, 1, 1); GSVector4 dRect(0, 0, s.x, s.y); StretchRect(m_current, sRect, m_target_tmp, dRect, ShaderConvert_COPY, false); DoShadeBoost(m_target_tmp, m_current); } } bool GSDevice::ResizeTexture(GSTexture** t, int type, int w, int h) { if(t == NULL) {ASSERT(0); return false;} GSTexture* t2 = *t; if(t2 == NULL || t2->GetWidth() != w || t2->GetHeight() != h) { delete t2; t2 = FetchSurface(type, w, h, 0); *t = t2; } return t2 != NULL; } bool GSDevice::ResizeTexture(GSTexture** t, int w, int h) { return ResizeTexture(t, GSTexture::Texture, w, h); } bool GSDevice::ResizeTarget(GSTexture** t, int w, int h) { return ResizeTexture(t, GSTexture::RenderTarget, w, h); } bool GSDevice::ResizeTarget(GSTexture** t) { GSVector2i s = m_current->GetSize(); return ResizeTexture(t, GSTexture::RenderTarget, s.x, s.y); } GSAdapter::operator std::string() const { char buf[sizeof "12345678:12345678:12345678:12345678"]; sprintf(buf, "%.4X:%.4X:%.8X:%.2X", vendor, device, subsys, rev); return buf; } bool GSAdapter::operator==(const GSAdapter &desc_dxgi) const { return vendor == desc_dxgi.vendor && device == desc_dxgi.device && subsys == desc_dxgi.subsys && rev == desc_dxgi.rev; } #ifdef _WIN32 GSAdapter::GSAdapter(const DXGI_ADAPTER_DESC1 &desc_dxgi) : vendor(desc_dxgi.VendorId) , device(desc_dxgi.DeviceId) , subsys(desc_dxgi.SubSysId) , rev(desc_dxgi.Revision) { } #endif #ifdef __linux__ // TODO #endif HWBlend GSDevice::GetBlend(size_t index) { HWBlend blend = m_blendMap[index]; blend.op = ConvertBlendEnum(blend.op); blend.src = ConvertBlendEnum(blend.src); blend.dst = ConvertBlendEnum(blend.dst); return blend; } uint16 GSDevice::GetBlendFlags(size_t index) { return m_blendMap[index].flags; } std::array GSDevice::m_blendMap = {{ { BLEND_NO_REC , OP_ADD , CONST_ONE , CONST_ZERO} , // 0000: (Cs - Cs)*As + Cs ==> Cs { 0 , OP_ADD , CONST_ZERO , CONST_ONE} , // 0001: (Cs - Cs)*As + Cd ==> Cd { BLEND_NO_REC , OP_ADD , CONST_ZERO , CONST_ZERO} , // 0002: (Cs - Cs)*As + 0 ==> 0 { BLEND_NO_REC , OP_ADD , CONST_ONE , CONST_ZERO} , // 0010: (Cs - Cs)*Ad + Cs ==> Cs { 0 , OP_ADD , CONST_ZERO , CONST_ONE} , // 0011: (Cs - Cs)*Ad + Cd ==> Cd { BLEND_NO_REC , OP_ADD , CONST_ZERO , CONST_ZERO} , // 0012: (Cs - Cs)*Ad + 0 ==> 0 { BLEND_NO_REC , OP_ADD , CONST_ONE , CONST_ZERO} , // 0020: (Cs - Cs)*F + Cs ==> Cs { 0 , OP_ADD , CONST_ZERO , CONST_ONE} , // 0021: (Cs - Cs)*F + Cd ==> Cd { BLEND_NO_REC , OP_ADD , CONST_ZERO , CONST_ZERO} , // 0022: (Cs - Cs)*F + 0 ==> 0 { BLEND_A_MAX , OP_SUBTRACT , CONST_ONE , SRC1_ALPHA} , //*0100: (Cs - Cd)*As + Cs ==> Cs*(As + 1) - Cd*As { 0 , OP_ADD , SRC1_ALPHA , INV_SRC1_ALPHA} , // 0101: (Cs - Cd)*As + Cd ==> Cs*As + Cd*(1 - As) { 0 , OP_SUBTRACT , SRC1_ALPHA , SRC1_ALPHA} , // 0102: (Cs - Cd)*As + 0 ==> Cs*As - Cd*As { BLEND_A_MAX , OP_SUBTRACT , CONST_ONE , DST_ALPHA} , //*0110: (Cs - Cd)*Ad + Cs ==> Cs*(Ad + 1) - Cd*Ad { 0 , OP_ADD , DST_ALPHA , INV_DST_ALPHA} , // 0111: (Cs - Cd)*Ad + Cd ==> Cs*Ad + Cd*(1 - Ad) { 0 , OP_SUBTRACT , DST_ALPHA , DST_ALPHA} , // 0112: (Cs - Cd)*Ad + 0 ==> Cs*Ad - Cd*Ad { BLEND_A_MAX , OP_SUBTRACT , CONST_ONE , CONST_COLOR} , //*0120: (Cs - Cd)*F + Cs ==> Cs*(F + 1) - Cd*F { 0 , OP_ADD , CONST_COLOR , INV_CONST_COLOR} , // 0121: (Cs - Cd)*F + Cd ==> Cs*F + Cd*(1 - F) { 0 , OP_SUBTRACT , CONST_COLOR , CONST_COLOR} , // 0122: (Cs - Cd)*F + 0 ==> Cs*F - Cd*F { BLEND_NO_REC | BLEND_A_MAX , OP_ADD , CONST_ONE , CONST_ZERO} , //*0200: (Cs - 0)*As + Cs ==> Cs*(As + 1) { BLEND_ACCU , OP_ADD , SRC1_ALPHA , CONST_ONE} , //?0201: (Cs - 0)*As + Cd ==> Cs*As + Cd { BLEND_NO_REC , OP_ADD , SRC1_ALPHA , CONST_ZERO} , // 0202: (Cs - 0)*As + 0 ==> Cs*As { BLEND_A_MAX , OP_ADD , CONST_ONE , CONST_ZERO} , //*0210: (Cs - 0)*Ad + Cs ==> Cs*(Ad + 1) { 0 , OP_ADD , DST_ALPHA , CONST_ONE} , // 0211: (Cs - 0)*Ad + Cd ==> Cs*Ad + Cd { 0 , OP_ADD , DST_ALPHA , CONST_ZERO} , // 0212: (Cs - 0)*Ad + 0 ==> Cs*Ad { BLEND_NO_REC | BLEND_A_MAX , OP_ADD , CONST_ONE , CONST_ZERO} , //*0220: (Cs - 0)*F + Cs ==> Cs*(F + 1) { BLEND_ACCU , OP_ADD , CONST_COLOR , CONST_ONE} , //?0221: (Cs - 0)*F + Cd ==> Cs*F + Cd { BLEND_NO_REC , OP_ADD , CONST_COLOR , CONST_ZERO} , // 0222: (Cs - 0)*F + 0 ==> Cs*F { 0 , OP_ADD , INV_SRC1_ALPHA , SRC1_ALPHA} , // 1000: (Cd - Cs)*As + Cs ==> Cd*As + Cs*(1 - As) { BLEND_A_MAX , OP_REV_SUBTRACT , SRC1_ALPHA , CONST_ONE} , //*1001: (Cd - Cs)*As + Cd ==> Cd*(As + 1) - Cs*As { 0 , OP_REV_SUBTRACT , SRC1_ALPHA , SRC1_ALPHA} , // 1002: (Cd - Cs)*As + 0 ==> Cd*As - Cs*As { 0 , OP_ADD , INV_DST_ALPHA , DST_ALPHA} , // 1010: (Cd - Cs)*Ad + Cs ==> Cd*Ad + Cs*(1 - Ad) { BLEND_A_MAX , OP_REV_SUBTRACT , DST_ALPHA , CONST_ONE} , //*1011: (Cd - Cs)*Ad + Cd ==> Cd*(Ad + 1) - Cs*Ad { 0 , OP_REV_SUBTRACT , DST_ALPHA , DST_ALPHA} , // 1012: (Cd - Cs)*Ad + 0 ==> Cd*Ad - Cs*Ad { 0 , OP_ADD , INV_CONST_COLOR , CONST_COLOR} , // 1020: (Cd - Cs)*F + Cs ==> Cd*F + Cs*(1 - F) { BLEND_A_MAX , OP_REV_SUBTRACT , CONST_COLOR , CONST_ONE} , //*1021: (Cd - Cs)*F + Cd ==> Cd*(F + 1) - Cs*F { 0 , OP_REV_SUBTRACT , CONST_COLOR , CONST_COLOR} , // 1022: (Cd - Cs)*F + 0 ==> Cd*F - Cs*F { BLEND_NO_REC , OP_ADD , CONST_ONE , CONST_ZERO} , // 1100: (Cd - Cd)*As + Cs ==> Cs { 0 , OP_ADD , CONST_ZERO , CONST_ONE} , // 1101: (Cd - Cd)*As + Cd ==> Cd { BLEND_NO_REC , OP_ADD , CONST_ZERO , CONST_ZERO} , // 1102: (Cd - Cd)*As + 0 ==> 0 { BLEND_NO_REC , OP_ADD , CONST_ONE , CONST_ZERO} , // 1110: (Cd - Cd)*Ad + Cs ==> Cs { 0 , OP_ADD , CONST_ZERO , CONST_ONE} , // 1111: (Cd - Cd)*Ad + Cd ==> Cd { BLEND_NO_REC , OP_ADD , CONST_ZERO , CONST_ZERO} , // 1112: (Cd - Cd)*Ad + 0 ==> 0 { BLEND_NO_REC , OP_ADD , CONST_ONE , CONST_ZERO} , // 1120: (Cd - Cd)*F + Cs ==> Cs { 0 , OP_ADD , CONST_ZERO , CONST_ONE} , // 1121: (Cd - Cd)*F + Cd ==> Cd { BLEND_NO_REC , OP_ADD , CONST_ZERO , CONST_ZERO} , // 1122: (Cd - Cd)*F + 0 ==> 0 { 0 , OP_ADD , CONST_ONE , SRC1_ALPHA} , // 1200: (Cd - 0)*As + Cs ==> Cs + Cd*As { BLEND_C_CLR , OP_ADD , DST_COLOR , SRC1_ALPHA} , //#1201: (Cd - 0)*As + Cd ==> Cd*(1 + As) // ffxii main menu background { 0 , OP_ADD , CONST_ZERO , SRC1_ALPHA} , // 1202: (Cd - 0)*As + 0 ==> Cd*As { 0 , OP_ADD , CONST_ONE , DST_ALPHA} , // 1210: (Cd - 0)*Ad + Cs ==> Cs + Cd*Ad { BLEND_C_CLR , OP_ADD , DST_COLOR , DST_ALPHA} , //#1211: (Cd - 0)*Ad + Cd ==> Cd*(1 + Ad) { 0 , OP_ADD , CONST_ZERO , DST_ALPHA} , // 1212: (Cd - 0)*Ad + 0 ==> Cd*Ad { 0 , OP_ADD , CONST_ONE , CONST_COLOR} , // 1220: (Cd - 0)*F + Cs ==> Cs + Cd*F { BLEND_C_CLR , OP_ADD , DST_COLOR , CONST_COLOR} , //#1221: (Cd - 0)*F + Cd ==> Cd*(1 + F) { 0 , OP_ADD , CONST_ZERO , CONST_COLOR} , // 1222: (Cd - 0)*F + 0 ==> Cd*F { BLEND_NO_REC , OP_ADD , INV_SRC1_ALPHA , CONST_ZERO} , // 2000: (0 - Cs)*As + Cs ==> Cs*(1 - As) { BLEND_ACCU , OP_REV_SUBTRACT , SRC1_ALPHA , CONST_ONE} , //?2001: (0 - Cs)*As + Cd ==> Cd - Cs*As { BLEND_NO_REC , OP_REV_SUBTRACT , SRC1_ALPHA , CONST_ZERO} , // 2002: (0 - Cs)*As + 0 ==> 0 - Cs*As { 0 , OP_ADD , INV_DST_ALPHA , CONST_ZERO} , // 2010: (0 - Cs)*Ad + Cs ==> Cs*(1 - Ad) { 0 , OP_REV_SUBTRACT , DST_ALPHA , CONST_ONE} , // 2011: (0 - Cs)*Ad + Cd ==> Cd - Cs*Ad { 0 , OP_REV_SUBTRACT , DST_ALPHA , CONST_ZERO} , // 2012: (0 - Cs)*Ad + 0 ==> 0 - Cs*Ad { BLEND_NO_REC , OP_ADD , INV_CONST_COLOR , CONST_ZERO} , // 2020: (0 - Cs)*F + Cs ==> Cs*(1 - F) { BLEND_ACCU , OP_REV_SUBTRACT , CONST_COLOR , CONST_ONE} , //?2021: (0 - Cs)*F + Cd ==> Cd - Cs*F { BLEND_NO_REC , OP_REV_SUBTRACT , CONST_COLOR , CONST_ZERO} , // 2022: (0 - Cs)*F + 0 ==> 0 - Cs*F { 0 , OP_SUBTRACT , CONST_ONE , SRC1_ALPHA} , // 2100: (0 - Cd)*As + Cs ==> Cs - Cd*As { 0 , OP_ADD , CONST_ZERO , INV_SRC1_ALPHA} , // 2101: (0 - Cd)*As + Cd ==> Cd*(1 - As) { 0 , OP_SUBTRACT , CONST_ZERO , SRC1_ALPHA} , // 2102: (0 - Cd)*As + 0 ==> 0 - Cd*As { 0 , OP_SUBTRACT , CONST_ONE , DST_ALPHA} , // 2110: (0 - Cd)*Ad + Cs ==> Cs - Cd*Ad { 0 , OP_ADD , CONST_ZERO , INV_DST_ALPHA} , // 2111: (0 - Cd)*Ad + Cd ==> Cd*(1 - Ad) { 0 , OP_SUBTRACT , CONST_ONE , DST_ALPHA} , // 2112: (0 - Cd)*Ad + 0 ==> 0 - Cd*Ad { 0 , OP_SUBTRACT , CONST_ONE , CONST_COLOR} , // 2120: (0 - Cd)*F + Cs ==> Cs - Cd*F { 0 , OP_ADD , CONST_ZERO , INV_CONST_COLOR} , // 2121: (0 - Cd)*F + Cd ==> Cd*(1 - F) { 0 , OP_SUBTRACT , CONST_ONE , CONST_COLOR} , // 2122: (0 - Cd)*F + 0 ==> 0 - Cd*F { BLEND_NO_REC , OP_ADD , CONST_ONE , CONST_ZERO} , // 2200: (0 - 0)*As + Cs ==> Cs { 0 , OP_ADD , CONST_ZERO , CONST_ONE} , // 2201: (0 - 0)*As + Cd ==> Cd { BLEND_NO_REC , OP_ADD , CONST_ZERO , CONST_ZERO} , // 2202: (0 - 0)*As + 0 ==> 0 { BLEND_NO_REC , OP_ADD , CONST_ONE , CONST_ZERO} , // 2210: (0 - 0)*Ad + Cs ==> Cs { 0 , OP_ADD , CONST_ZERO , CONST_ONE} , // 2211: (0 - 0)*Ad + Cd ==> Cd { BLEND_NO_REC , OP_ADD , CONST_ZERO , CONST_ZERO} , // 2212: (0 - 0)*Ad + 0 ==> 0 { BLEND_NO_REC , OP_ADD , CONST_ONE , CONST_ZERO} , // 2220: (0 - 0)*F + Cs ==> Cs { 0 , OP_ADD , CONST_ZERO , CONST_ONE} , // 2221: (0 - 0)*F + Cd ==> Cd { BLEND_NO_REC , OP_ADD , CONST_ZERO , CONST_ZERO} , // 2222: (0 - 0)*F + 0 ==> 0 { 0 , OP_ADD , SRC_ALPHA , INV_SRC_ALPHA} , // extra for merge operation }};