/* FWnull * Copyright (C) 2004-2010 PCSX2 Dev Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include using namespace std; #include "FW.h" #include "svnrev.h" #include "null/config.inl" const u8 version = PS2E_FW_VERSION; const u8 revision = 0; const u8 build = 7; // increase that with each version static char libraryName[256]; string s_strIniPath = "inis"; string s_strLogPath = "logs"; u8 phyregs[16]; s8 *fwregs; void (*FWirq)(); EXPORT_C_(void) FWconfigure() { const std::string ini_path = s_strIniPath + "/FWnull.ini"; LoadConfig(ini_path); ConfigureLogging(); SaveConfig(ini_path); } void LogInit() { const std::string LogFile(s_strLogPath + "/FWnull.log"); g_plugin_log.Open(LogFile); } EXPORT_C_(void) FWsetLogDir(const char *dir) { // Get the path to the log directory. s_strLogPath = (dir == NULL) ? "logs" : dir; // Reload the log file after updated the path g_plugin_log.Close(); LogInit(); } EXPORT_C_(u32) PS2EgetLibType() { return PS2E_LT_FW; } EXPORT_C_(const char *) PS2EgetLibName() { snprintf(libraryName, 255, "FWnull Driver %lld%s", SVN_REV, SVN_MODS ? "m" : ""); return libraryName; } EXPORT_C_(u32) PS2EgetLibVersion2(u32 type) { return (version << 16) | (revision << 8) | build; } EXPORT_C_(s32) FWinit() { LoadConfig(s_strIniPath + "/FWnull.ini"); LogInit(); g_plugin_log.WriteLn("FWnull plugin version %d,%d", revision, build); g_plugin_log.WriteLn("Initializing FWnull"); memset(phyregs, 0, sizeof(phyregs)); // Initializing our registers. fwregs = (s8 *)calloc(0x10000, 1); if (fwregs == NULL) { g_plugin_log.Message("Error allocating Memory"); return -1; } return 0; } EXPORT_C_(void) FWshutdown() { // Freeing the registers. free(fwregs); fwregs = NULL; g_plugin_log.Close(); } EXPORT_C_(s32) FWopen(void *pDsp) { g_plugin_log.WriteLn("Opening FWnull."); return 0; } EXPORT_C_(void) FWclose() { // Close the plugin. g_plugin_log.WriteLn("Closing FWnull."); } void PHYWrite() { u8 reg = (PHYACC >> 8) & 0xf; u8 data = PHYACC & 0xff; phyregs[reg] = data; PHYACC &= ~0x4000ffff; } void PHYRead() { u8 reg = (PHYACC >> 24) & 0xf; PHYACC &= ~0x80000000; PHYACC |= phyregs[reg] | (reg << 8); if (fwRu32(0x8424) & 0x40000000) //RRx interrupt mask { fwRu32(0x8420) |= 0x40000000; FWirq(); } } EXPORT_C_(u32) FWread32(u32 addr) { u32 ret = 0; switch (addr) { //Node ID Register the top part is default, bottom part i got from my ps2 case 0x1f808400: ret = /*(0x3ff << 22) | 1;*/ 0xffc00001; break; // Control Register 2 case 0x1f808410: ret = fwRu32(addr); //SCLK OK (Needs to be set when FW is "Ready" break; //Interrupt 0 Register case 0x1f808420: ret = fwRu32(addr); break; //Dunno what this is, but my home console always returns this value 0x10000001 //Seems to be related to the Node ID however (does some sort of compare/check) case 0x1f80847c: ret = 0x10000001; break; // Include other relevant 32 bit addresses we need to catch here. default: // By default, read fwregs. ret = fwRu32(addr); break; } g_plugin_log.WriteLn("FW read mem 0x%x: 0x%x", addr, ret); return ret; } EXPORT_C_(void) FWwrite32(u32 addr, u32 value) { switch (addr) { // Include other memory locations we want to catch here. // For example: // // case 0x1f808400: // case 0x1f808414: // case 0x1f808420: // case 0x1f808428: // case 0x1f808430: // //PHY access case 0x1f808414: //If in read mode (top bit set) we read the PHY register requested then set the RRx interrupt if it's enabled //Im presuming we send that back to pcsx2 then. This register stores the result, plus whatever was written (minus the read/write flag fwRu32(addr) = value; //R/W Bit cleaned in underneath function if (value & 0x40000000) //Writing to PHY { PHYWrite(); } else if (value & 0x80000000) //Reading from PHY { PHYRead(); } break; //Control Register 0 case 0x1f808408: //This enables different functions of the link interface //Just straight writes, should brobably struct these later. //Default written settings (on unreal tournament) are //Urcv M = 1 //RSP 0 = 1 //Retlim = 0xF //Cyc Tmr En = 1 //Bus ID Rst = 1 //Rcv Self ID = 1 fwRu32(addr) = value; // if((value & 0x800000) && (fwRu32(0x842C) & 0x2)) // { // fwRu32(0x8428) |= 0x2; // FWirq(); // } fwRu32(addr) &= ~0x800000; break; //Control Register 2 case 0x1f808410: // fwRu32(addr) = value; break; //Ignore writes to this for now, apart from 0x2 which is Link Power Enable //0x8 is SCLK OK (Ready) which should be set for emulation fwRu32(addr) = 0x8 /*| value & 0x2*/; break; //Interrupt 0 Register case 0x1f808420: //Interrupt 1 Register case 0x1f808428: //Interrupt 2 Register case 0x1f808430: //Writes of 1 clear the corresponding bits fwRu32(addr) &= ~value; break; //Interrupt 0 Register Mask case 0x1f808424: //Interrupt 1 Register Mask case 0x1f80842C: //Interrupt 2 Register Mask case 0x1f808434: //These are direct writes (as it's a mask!) fwRu32(addr) = value; break; //DMA Control and Status Register 0 case 0x1f8084B8: fwRu32(addr) = value; break; //DMA Control and Status Register 1 case 0x1f808538: fwRu32(addr) = value; break; default: // By default, just write it to fwregs. fwRu32(addr) = value; break; } g_plugin_log.WriteLn("FW write mem 0x%x: 0x%x", addr, value); } EXPORT_C_(void) FWirqCallback(void (*callback)()) { // Register FWirq, so we can trigger an interrupt with it later. FWirq = callback; } EXPORT_C_(void) FWsetSettingsDir(const char *dir) { // Find out from pcsx2 where we are supposed to put our ini file. s_strIniPath = (dir == NULL) ? "inis" : dir; } EXPORT_C_(s32) FWfreeze(int mode, freezeData *data) { // This should store or retrieve any information, for if emulation // gets suspended, or for savestates. switch (mode) { case FREEZE_LOAD: // Load previously saved data. break; case FREEZE_SAVE: // Save data. break; case FREEZE_SIZE: // return the size of the data. break; } return 0; } EXPORT_C_(s32) FWtest() { // 0 if the plugin works, non-0 if it doesn't. return 0; }