/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GPUState.h" #include "GSVertexList.h" #include "GSDevice.h" class GPURenderer : public GPUState { bool Merge(); protected: GSDevice* m_dev; int m_filter; int m_dither; int m_aspectratio; bool m_vsync; GSVector2i m_scale; virtual void ResetDevice() {} virtual GSTexture* GetOutput() = 0; #ifdef _WINDOWS HWND m_hWnd; WNDPROC m_wndproc; static map m_wnd2gpu; static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); LRESULT OnMessage(UINT message, WPARAM wParam, LPARAM lParam); #endif GSWnd m_wnd; public: GPURenderer(GSDevice* dev); virtual ~GPURenderer(); virtual bool Create(void* hWnd); virtual void VSync(); virtual bool MakeSnapshot(const string& path); }; template class GPURendererT : public GPURenderer { protected: Vertex* m_vertices; int m_count; int m_maxcount; GSVertexList m_vl; void Reset() { m_count = 0; m_vl.RemoveAll(); GPURenderer::Reset(); } void ResetPrim() { m_vl.RemoveAll(); } void FlushPrim() { if(m_count > 0) { /* Dump("db"); if(m_env.PRIM.TME) { GSVector4i r; r.left = m_env.STATUS.TX << 6; r.top = m_env.STATUS.TY << 8; r.right = r.left + 256; r.bottom = r.top + 256; Dump(format("da_%d_%d_%d_%d_%d", m_env.STATUS.TP, r).c_str(), m_env.STATUS.TP, r, false); } */ Draw(); m_count = 0; //Dump("dc", false); } } void GrowVertexBuffer() { if(m_vertices != NULL) _aligned_free(m_vertices); m_maxcount = max(10000, m_maxcount * 3/2); m_vertices = (Vertex*)_aligned_malloc(sizeof(Vertex) * m_maxcount, 16); m_maxcount -= 100; } __forceinline Vertex* DrawingKick(int& count) { count = (int)m_env.PRIM.VTX; if(m_vl.GetCount() < count) { return NULL; } if(m_count >= m_maxcount) { GrowVertexBuffer(); } Vertex* v = &m_vertices[m_count]; switch(m_env.PRIM.TYPE) { case GPU_POLYGON: m_vl.GetAt(0, v[0]); m_vl.GetAt(1, v[1]); m_vl.GetAt(2, v[2]); m_vl.RemoveAll(); break; case GPU_LINE: m_vl.GetAt(0, v[0]); m_vl.GetAt(1, v[1]); m_vl.RemoveAll(); break; case GPU_SPRITE: m_vl.GetAt(0, v[0]); m_vl.GetAt(1, v[1]); m_vl.RemoveAll(); break; default: ASSERT(0); m_vl.RemoveAll(); return NULL; } return v; } virtual void VertexKick() = 0; virtual void Draw() = 0; public: GPURendererT(GSDevice* dev) : GPURenderer(dev) , m_count(0) , m_maxcount(0) , m_vertices(NULL) { } virtual ~GPURendererT() { if(m_vertices) _aligned_free(m_vertices); } };