/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "common/StringUtil.h" #include "pcsx2/Frontend/GameList.h" #include #include #include #include #include #include #include "GameListModel.h" #include "GameListRefreshThread.h" #include "GameListWidget.h" #include "QtHost.h" #include "QtUtils.h" class GameListSortModel final : public QSortFilterProxyModel { public: explicit GameListSortModel(GameListModel* parent) : QSortFilterProxyModel(parent) , m_model(parent) { } bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override { // TODO: Search return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent); } bool lessThan(const QModelIndex& source_left, const QModelIndex& source_right) const override { return m_model->lessThan(source_left, source_right, source_left.column()); } private: GameListModel* m_model; }; GameListWidget::GameListWidget(QWidget* parent /* = nullptr */) : QStackedWidget(parent) { } GameListWidget::~GameListWidget() = default; void GameListWidget::initialize() { m_model = new GameListModel(this); m_model->setCoverScale(QtHost::GetBaseFloatSettingValue("UI", "GameListCoverArtScale", 0.45f)); m_model->setShowCoverTitles(QtHost::GetBaseBoolSettingValue("UI", "GameListShowCoverTitles", true)); m_model->setCoverScale(0.45f); m_model->setShowCoverTitles(true); m_sort_model = new GameListSortModel(m_model); m_sort_model->setSourceModel(m_model); m_table_view = new QTableView(this); m_table_view->setModel(m_sort_model); m_table_view->setSortingEnabled(true); m_table_view->setSelectionMode(QAbstractItemView::SingleSelection); m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows); m_table_view->setContextMenuPolicy(Qt::CustomContextMenu); m_table_view->setAlternatingRowColors(true); m_table_view->setShowGrid(false); m_table_view->setCurrentIndex({}); m_table_view->horizontalHeader()->setHighlightSections(false); m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu); m_table_view->verticalHeader()->hide(); m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn); loadTableViewColumnVisibilitySettings(); loadTableViewColumnSortSettings(); connect(m_table_view->selectionModel(), &QItemSelectionModel::currentChanged, this, &GameListWidget::onSelectionModelCurrentChanged); connect(m_table_view, &QTableView::activated, this, &GameListWidget::onTableViewItemActivated); connect(m_table_view, &QTableView::customContextMenuRequested, this, &GameListWidget::onTableViewContextMenuRequested); connect(m_table_view->horizontalHeader(), &QHeaderView::customContextMenuRequested, this, &GameListWidget::onTableViewHeaderContextMenuRequested); connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this, &GameListWidget::onTableViewHeaderSortIndicatorChanged); insertWidget(0, m_table_view); m_list_view = new GameListGridListView(this); m_list_view->setModel(m_sort_model); m_list_view->setModelColumn(GameListModel::Column_Cover); m_list_view->setSelectionMode(QAbstractItemView::ExtendedSelection); m_list_view->setViewMode(QListView::IconMode); m_list_view->setResizeMode(QListView::Adjust); m_list_view->setUniformItemSizes(true); m_list_view->setItemAlignment(Qt::AlignHCenter); m_list_view->setContextMenuPolicy(Qt::CustomContextMenu); m_list_view->setFrameStyle(QFrame::NoFrame); m_list_view->setSpacing(m_model->getCoverArtSpacing()); updateListFont(); connect(m_list_view->selectionModel(), &QItemSelectionModel::currentChanged, this, &GameListWidget::onSelectionModelCurrentChanged); connect(m_list_view, &GameListGridListView::zoomIn, this, &GameListWidget::gridZoomIn); connect(m_list_view, &GameListGridListView::zoomOut, this, &GameListWidget::gridZoomOut); connect(m_list_view, &QListView::activated, this, &GameListWidget::onListViewItemActivated); connect(m_list_view, &QListView::customContextMenuRequested, this, &GameListWidget::onListViewContextMenuRequested); insertWidget(1, m_list_view); if (QtHost::GetBaseBoolSettingValue("UI", "GameListGridView", false)) setCurrentIndex(1); else setCurrentIndex(0); resizeTableViewColumnsToFit(); } bool GameListWidget::isShowingGameList() const { return currentIndex() == 0; } bool GameListWidget::isShowingGameGrid() const { return currentIndex() == 1; } bool GameListWidget::getShowGridCoverTitles() const { return m_model->getShowCoverTitles(); } void GameListWidget::refresh(bool invalidate_cache) { if (m_refresh_thread) { m_refresh_thread->cancel(); m_refresh_thread->wait(); QApplication::processEvents(QEventLoop::ExcludeUserInputEvents); pxAssertRel(!m_refresh_thread, "Game list thread should be unreferenced by now"); } m_refresh_thread = new GameListRefreshThread(invalidate_cache); connect(m_refresh_thread, &GameListRefreshThread::refreshProgress, this, &GameListWidget::onRefreshProgress, Qt::QueuedConnection); connect(m_refresh_thread, &GameListRefreshThread::refreshComplete, this, &GameListWidget::onRefreshComplete, Qt::QueuedConnection); m_refresh_thread->start(); } void GameListWidget::onRefreshProgress(const QString& status, int current, int total) { m_model->refresh(); emit refreshProgress(status, current, total); } void GameListWidget::onRefreshComplete() { m_model->refresh(); emit refreshComplete(); pxAssertRel(m_refresh_thread, "Has a refresh thread"); m_refresh_thread->wait(); delete m_refresh_thread; m_refresh_thread = nullptr; } void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous) { const QModelIndex source_index = m_sort_model->mapToSource(current); if (!source_index.isValid() || source_index.row() >= static_cast(GameList::GetEntryCount())) return; emit selectionChanged(); } void GameListWidget::onTableViewItemActivated(const QModelIndex& index) { const QModelIndex source_index = m_sort_model->mapToSource(index); if (!source_index.isValid() || source_index.row() >= static_cast(GameList::GetEntryCount())) return; emit entryActivated(); } void GameListWidget::onTableViewContextMenuRequested(const QPoint& point) { emit entryContextMenuRequested(m_table_view->mapToGlobal(point)); } void GameListWidget::onListViewItemActivated(const QModelIndex& index) { const QModelIndex source_index = m_sort_model->mapToSource(index); if (!source_index.isValid() || source_index.row() >= static_cast(GameList::GetEntryCount())) return; emit entryActivated(); } void GameListWidget::onListViewContextMenuRequested(const QPoint& point) { emit entryContextMenuRequested(m_list_view->mapToGlobal(point)); } void GameListWidget::onTableViewHeaderContextMenuRequested(const QPoint& point) { QMenu menu; for (int column = 0; column < GameListModel::Column_Count; column++) { if (column == GameListModel::Column_Cover) continue; QAction* action = menu.addAction(m_model->getColumnDisplayName(column)); action->setCheckable(true); action->setChecked(!m_table_view->isColumnHidden(column)); connect(action, &QAction::toggled, [this, column](bool enabled) { m_table_view->setColumnHidden(column, !enabled); saveTableViewColumnVisibilitySettings(column); resizeTableViewColumnsToFit(); }); } menu.exec(m_table_view->mapToGlobal(point)); } void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder) { saveTableViewColumnSortSettings(); } void GameListWidget::listZoom(float delta) { static constexpr float MIN_SCALE = 0.1f; static constexpr float MAX_SCALE = 2.0f; const float new_scale = std::clamp(m_model->getCoverScale() + delta, MIN_SCALE, MAX_SCALE); QtHost::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale); m_model->setCoverScale(new_scale); updateListFont(); m_model->refresh(); } void GameListWidget::gridZoomIn() { listZoom(0.05f); } void GameListWidget::gridZoomOut() { listZoom(-0.05f); } void GameListWidget::refreshGridCovers() { m_model->refreshCovers(); } void GameListWidget::showGameList() { if (currentIndex() == 0) return; QtHost::SetBaseBoolSettingValue("UI", "GameListGridView", false); setCurrentIndex(0); resizeTableViewColumnsToFit(); } void GameListWidget::showGameGrid() { if (currentIndex() == 1) return; QtHost::SetBaseBoolSettingValue("UI", "GameListGridView", true); setCurrentIndex(1); } void GameListWidget::setShowCoverTitles(bool enabled) { if (m_model->getShowCoverTitles() == enabled) return; QtHost::SetBaseBoolSettingValue("UI", "GameListShowCoverTitles", enabled); m_model->setShowCoverTitles(enabled); if (isShowingGameGrid()) m_model->refresh(); } void GameListWidget::updateListFont() { QFont font; font.setPointSizeF(16.0f * m_model->getCoverScale()); m_list_view->setFont(font); } void GameListWidget::resizeEvent(QResizeEvent* event) { QStackedWidget::resizeEvent(event); resizeTableViewColumnsToFit(); } void GameListWidget::resizeTableViewColumnsToFit() { QtUtils::ResizeColumnsForTableView(m_table_view, { 45, // type 80, // code -1, // title -1, // file title 60, // crc 80, // size 60, // region 100 // compatibility }); } static std::string getColumnVisibilitySettingsKeyName(int column) { return StringUtil::StdStringFromFormat("Show%s", GameListModel::getColumnName(static_cast(column))); } void GameListWidget::loadTableViewColumnVisibilitySettings() { static constexpr std::array DEFAULT_VISIBILITY = {{ true, // type true, // code true, // title false, // file title false, // crc true, // size true, // region true // compatibility }}; for (int column = 0; column < GameListModel::Column_Count; column++) { const bool visible = QtHost::GetBaseBoolSettingValue( "GameListTableView", getColumnVisibilitySettingsKeyName(column).c_str(), DEFAULT_VISIBILITY[column]); m_table_view->setColumnHidden(column, !visible); } } void GameListWidget::saveTableViewColumnVisibilitySettings() { for (int column = 0; column < GameListModel::Column_Count; column++) { const bool visible = !m_table_view->isColumnHidden(column); QtHost::SetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column).c_str(), visible); } } void GameListWidget::saveTableViewColumnVisibilitySettings(int column) { const bool visible = !m_table_view->isColumnHidden(column); QtHost::SetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column).c_str(), visible); } void GameListWidget::loadTableViewColumnSortSettings() { const GameListModel::Column DEFAULT_SORT_COLUMN = GameListModel::Column_Type; const bool DEFAULT_SORT_DESCENDING = false; const GameListModel::Column sort_column = GameListModel::getColumnIdForName(QtHost::GetBaseStringSettingValue("GameListTableView", "SortColumn")) .value_or(DEFAULT_SORT_COLUMN); const bool sort_descending = QtHost::GetBaseBoolSettingValue("GameListTableView", "SortDescending", DEFAULT_SORT_DESCENDING); m_table_view->sortByColumn(sort_column, sort_descending ? Qt::DescendingOrder : Qt::AscendingOrder); } void GameListWidget::saveTableViewColumnSortSettings() { const int sort_column = m_table_view->horizontalHeader()->sortIndicatorSection(); const bool sort_descending = (m_table_view->horizontalHeader()->sortIndicatorOrder() == Qt::DescendingOrder); if (sort_column >= 0 && sort_column < GameListModel::Column_Count) { QtHost::SetBaseStringSettingValue( "GameListTableView", "SortColumn", GameListModel::getColumnName(static_cast(sort_column))); } QtHost::SetBaseBoolSettingValue("GameListTableView", "SortDescending", sort_descending); } const GameList::Entry* GameListWidget::getSelectedEntry() const { if (currentIndex() == 0) { const QItemSelectionModel* selection_model = m_table_view->selectionModel(); if (!selection_model->hasSelection()) return nullptr; const QModelIndexList selected_rows = selection_model->selectedRows(); if (selected_rows.empty()) return nullptr; const QModelIndex source_index = m_sort_model->mapToSource(selected_rows[0]); if (!source_index.isValid()) return nullptr; return GameList::GetEntryByIndex(source_index.row()); } else { const QItemSelectionModel* selection_model = m_list_view->selectionModel(); if (!selection_model->hasSelection()) return nullptr; const QModelIndex source_index = m_sort_model->mapToSource(selection_model->currentIndex()); if (!source_index.isValid()) return nullptr; return GameList::GetEntryByIndex(source_index.row()); } } GameListGridListView::GameListGridListView(QWidget* parent /*= nullptr*/) : QListView(parent) { } void GameListGridListView::wheelEvent(QWheelEvent* e) { if (e->modifiers() & Qt::ControlModifier) { int dy = e->angleDelta().y(); if (dy != 0) { if (dy < 0) zoomOut(); else zoomIn(); return; } } QListView::wheelEvent(e); }