/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once //#define ENABLE_VTUNE #define ENABLE_JIT_RASTERIZER #define EXTERNAL_SHADER_LOADING 1 //#define ENABLE_DYNAMIC_CRC_HACK #define DYNA_DLL_PATH "c:/dev/pcsx2/trunk/tools/dynacrchack/DynaCrcHack.dll" //#define DISABLE_HW_TEXTURE_CACHE // Slow but fixes a lot of bugs //#define DISABLE_BITMASKING //#define DISABLE_COLCLAMP //#define DISABLE_DATE #define ENABLE_OGL_MT_HACK // OpenGL doesn't allow to access the same bound context from multiple threads. This hack changes context binding for GSreadFIFO* access #ifdef _DEBUG #define ENABLE_OGL_DEBUG // Create a debug context and check opengl command status. Allow also to dump various textures/states. #endif // Output stencil to a color buffer //#define ENABLE_OGL_STENCIL_DEBUG