/* * Copyright (C) 2007-2012 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GSWndOGL.h" #ifdef _LINUX GSWndOGL::GSWndOGL() : m_NativeWindow(0), m_NativeDisplay(NULL), m_swapinterval(NULL) { } bool GSWndOGL::CreateContext(int major, int minor) { if ( !m_NativeDisplay || !m_NativeWindow ) { fprintf( stderr, "Wrong X11 display/window\n" ); exit(1); } // Get visual information static int attrListDbl[] = { // GLX_X_RENDERABLE: If True is specified, then only frame buffer configurations that have associated X // visuals (and can be used to render to Windows and/or GLX pixmaps) will be considered. The default value is GLX_DONT_CARE. GLX_X_RENDERABLE , True, GLX_RED_SIZE , 8, GLX_GREEN_SIZE , 8, GLX_BLUE_SIZE , 8, GLX_DEPTH_SIZE , 24, GLX_DOUBLEBUFFER , True, None }; PFNGLXCHOOSEFBCONFIGPROC glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) glXGetProcAddress((GLubyte *) "glXChooseFBConfig"); int fbcount = 0; GLXFBConfig *fbc = glXChooseFBConfig(m_NativeDisplay, DefaultScreen(m_NativeDisplay), attrListDbl, &fbcount); if (!fbc || fbcount < 1) return false; PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte*) "glXCreateContextAttribsARB"); if (!glXCreateContextAttribsARB) return false; // Create a context int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, major, GLX_CONTEXT_MINOR_VERSION_ARB, minor, // FIXME : Request a debug context to ease opengl development // Note: don't support deprecated feature (pre openg 3.1) //GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB | GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB, None }; m_context = glXCreateContextAttribsARB(m_NativeDisplay, fbc[0], 0, true, context_attribs); if (!m_context) return false; XSync( m_NativeDisplay, false); return true; } void GSWndOGL::AttachContext() { if (!IsContextAttached()) { //fprintf(stderr, "Attach the context\n"); glXMakeCurrent(m_NativeDisplay, m_NativeWindow, m_context); m_ctx_attached = true; } } void GSWndOGL::DetachContext() { if (IsContextAttached()) { //fprintf(stderr, "Detach the context\n"); glXMakeCurrent(m_NativeDisplay, None, NULL); m_ctx_attached = false; } } void GSWndOGL::CheckContext() { int glxMajorVersion, glxMinorVersion; glXQueryVersion(m_NativeDisplay, &glxMajorVersion, &glxMinorVersion); if (glXIsDirect(m_NativeDisplay, m_context)) fprintf(stderr, "glX-Version %d.%d with Direct Rendering\n", glxMajorVersion, glxMinorVersion); else fprintf(stderr, "glX-Version %d.%d with Indirect Rendering !!! It won't support properly opengl\n", glxMajorVersion, glxMinorVersion); } bool GSWndOGL::Attach(void* handle, bool managed) { m_NativeWindow = *(Window*)handle; m_managed = managed; m_NativeDisplay = XOpenDisplay(NULL); // Note: 4.2 crash on latest nvidia drivers! if (!CreateContext(3, 3)) return false; AttachContext(); CheckContext(); m_swapinterval = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress((const GLubyte*) "glXSwapIntervalMESA"); //PFNGLXSWAPINTERVALMESAPROC m_swapinterval = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress((const GLubyte*) "glXSwapInterval"); return true; } void GSWndOGL::Detach() { // Actually the destructor is not called when there is only a GSclose/GSshutdown // The window still need to be closed DetachContext(); if (m_context) glXDestroyContext(m_NativeDisplay, m_context); if (m_NativeDisplay) { XCloseDisplay(m_NativeDisplay); m_NativeDisplay = NULL; } } bool GSWndOGL::Create(const string& title, int w, int h) { if(m_NativeWindow) return false; if(w <= 0 || h <= 0) { w = theApp.GetConfig("ModeWidth", 640); h = theApp.GetConfig("ModeHeight", 480); } m_managed = true; // note this part must be only executed when replaying .gs debug file m_NativeDisplay = XOpenDisplay(NULL); int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, None }; XVisualInfo* vi = glXChooseVisual(m_NativeDisplay, DefaultScreen(m_NativeDisplay), attrListDbl); /* create a color map */ XSetWindowAttributes attr; attr.colormap = XCreateColormap(m_NativeDisplay, RootWindow(m_NativeDisplay, vi->screen), vi->visual, AllocNone); attr.border_pixel = 0; attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask ; // Create a window at the last position/size m_NativeWindow = XCreateWindow(m_NativeDisplay, RootWindow(m_NativeDisplay, vi->screen), 0 , 0 , w, h, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap | CWEventMask, &attr); XMapWindow (m_NativeDisplay, m_NativeWindow); XFree(vi); if (!CreateContext(3, 3)) return false; AttachContext(); return (m_NativeWindow != 0); } void* GSWndOGL::GetDisplay() { // note this part must be only executed when replaying .gs debug file return (void*)m_NativeDisplay; } GSVector4i GSWndOGL::GetClientRect() { unsigned int h = 480; unsigned int w = 640; unsigned int borderDummy; unsigned int depthDummy; Window winDummy; int xDummy; int yDummy; if (!m_NativeDisplay) m_NativeDisplay = XOpenDisplay(NULL); XGetGeometry(m_NativeDisplay, m_NativeWindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy); return GSVector4i(0, 0, (int)w, (int)h); } // Returns FALSE if the window has no title, or if th window title is under the strict // management of the emulator. bool GSWndOGL::SetWindowText(const char* title) { if (!m_managed) return true; XTextProperty prop; memset(&prop, 0, sizeof(prop)); char* ptitle = (char*)title; if (XStringListToTextProperty(&ptitle, 1, &prop)) { XSetWMName(m_NativeDisplay, m_NativeWindow, &prop); } XFree(prop.value); XFlush(m_NativeDisplay); return true; } void GSWndOGL::SetVSync(bool enable) { // m_swapinterval uses an integer as parameter // 0 -> disable vsync // n -> wait n frame if (m_swapinterval) m_swapinterval((int)enable); } void GSWndOGL::Flip() { glXSwapBuffers(m_NativeDisplay, m_NativeWindow); } void GSWndOGL::Show() { XMapRaised(m_NativeDisplay, m_NativeWindow); XFlush(m_NativeDisplay); } void GSWndOGL::Hide() { XUnmapWindow(m_NativeDisplay, m_NativeWindow); XFlush(m_NativeDisplay); } void GSWndOGL::HideFrame() { // TODO } #endif