/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include
class wxCommandEvent;
// __evt_fastcall : Work-around for a GCC 4.3 compilation bug. The templated FuncType
// throws type mismatches if we have a __fastcall qualifier. >_< --air
#if defined( __GNUC__ ) && (__GNUC__ < 4 ) || ((__GNUC__ == 4) && ( __GNUC_MINOR__ <= 3 ))
# define __evt_fastcall
#else
# define __evt_fastcall __fastcall
#endif
// --------------------------------------------------------------------------------------
// EventListener< typename EvtType >
// --------------------------------------------------------------------------------------
template< typename EvtType >
struct EventListener
{
typedef void __evt_fastcall FuncType( void* object, EvtType& evt );
void* object;
FuncType* OnEvent;
EventListener( FuncType* fnptr )
{
object = NULL;
OnEvent = fnptr;
}
EventListener( void* objhandle, FuncType* fnptr )
{
object = objhandle;
OnEvent = fnptr;
}
bool operator ==( const EventListener& right ) const
{
return (object == right.object) && (OnEvent == right.OnEvent);
}
bool operator !=( const EventListener& right ) const
{
return this->operator ==(right);
}
};
// --------------------------------------------------------------------------------------
// EventSource< template EvtType >
// --------------------------------------------------------------------------------------
template< typename EvtType >
class EventSource
{
public:
typedef EventListener< EvtType > ListenerType;
typedef typename std::list< ListenerType > ListenerList;
typedef typename ListenerList::iterator Handle;
protected:
typedef typename ListenerList::const_iterator ConstIterator;
ListenerList m_listeners;
// This is a cached copy of the listener list used to handle standard dispatching, which
// allows for self-modification of the EventSource's listener list by the listeners.
// Translation: The dispatcher uses this copy instead, to avoid iterator invalidation.
ListenerList m_cache_copy;
bool m_cache_valid;
public:
EventSource() : m_cache_valid( false )
{
}
virtual ~EventSource() throw() {}
virtual void Remove( const ListenerType& listener )
{
m_cache_valid = false;
m_listeners.remove( listener );
}
virtual void Remove( const Handle& listenerHandle )
{
m_cache_valid = false;
m_listeners.erase( listenerHandle );
}
virtual Handle AddFast( const ListenerType& listener )
{
m_cache_valid = false;
m_listeners.push_front( listener );
return m_listeners.begin();
}
void Add( void* objhandle, typename ListenerType::FuncType* fnptr )
{
Add( ListenerType( objhandle, fnptr ) );
}
void Remove( void* objhandle, typename ListenerType::FuncType* fnptr )
{
Remove( ListenerType( objhandle, fnptr ) );
}
// Checks for duplicates before adding the event.
virtual void Add( const ListenerType& listener );
virtual void RemoveObject( const void* object );
void Dispatch( EvtType& evt );
protected:
inline void _DispatchRaw( ConstIterator iter, const ConstIterator& iend, EvtType& evt );
};
// --------------------------------------------------------------------------------------
// EventListenerBinding< typename EvtType >
// --------------------------------------------------------------------------------------
// Encapsulated event listener binding, provides the "benefits" of object unwinding.
//
template< typename EvtType >
class EventListenerBinding
{
public:
typedef typename EventSource::ListenerType ListenerHandle;
typedef typename EventSource::Handle ConstIterator;
protected:
EventSource& m_source;
const ListenerHandle m_listener;
ConstIterator m_iter;
bool m_attached;
public:
EventListenerBinding( EventSource& source, const ListenerHandle& listener, bool autoAttach=true ) :
m_source( source )
, m_listener( listener )
, m_attached( false )
{
// If you want to assert on null pointers, you'll need to do the check yourself. There's
// too many cases where silently ignoring null pointers is the desired behavior.
//if( !pxAssertDev( listener.OnEvent != NULL, "NULL listener callback function." ) ) return;
if( autoAttach ) Attach();
}
virtual ~EventListenerBinding() throw()
{
Detach();
}
void Detach()
{
if( !m_attached ) return;
m_source.Remove( m_iter );
m_attached = false;
}
void Attach()
{
if( m_attached || (m_listener.OnEvent == NULL) ) return;
m_iter = m_source.AddFast( m_listener );
m_attached = true;
}
};
typedef EventSource CmdEvt_Source;
typedef EventListener CmdEvt_Listener;
typedef EventListenerBinding CmdEvt_ListenerBinding;
#define EventSource_ImplementType( tname ) \
template void EventSource::Add(const EventSource::ListenerType &listener); \
template void EventSource::RemoveObject(const void* object); \
template void EventSource::Dispatch(tname& evt); \
template void EventSource::_DispatchRaw( EventSource::ConstIterator iter, const EventSource::ConstIterator& iend, tname& evt );