/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/Pcsx2Defs.h" #include #include #include namespace Vulkan::ShaderCompiler { // Shader types enum class Type { Vertex, Geometry, Fragment, Compute }; void DeinitializeGlslang(); // SPIR-V compiled code type using SPIRVCodeType = u32; using SPIRVCodeVector = std::vector; // Compile a vertex shader to SPIR-V. std::optional CompileVertexShader(std::string_view source_code); // Compile a geometry shader to SPIR-V. std::optional CompileGeometryShader(std::string_view source_code); // Compile a fragment shader to SPIR-V. std::optional CompileFragmentShader(std::string_view source_code); // Compile a compute shader to SPIR-V. std::optional CompileComputeShader(std::string_view source_code); std::optional CompileShader(Type type, std::string_view source_code, bool debug); } // namespace Vulkan::ShaderCompiler