/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include "common/Pcsx2Defs.h"
#include "glad.h"
#include
#include
#include
namespace GL
{
/// Provides a buffer for streaming data to the GPU, ideally in write-combined memory.
class StreamBuffer
{
public:
virtual ~StreamBuffer();
__fi GLuint GetGLBufferId() const { return m_buffer_id; }
__fi GLenum GetGLTarget() const { return m_target; }
__fi u32 GetSize() const { return m_size; }
void Bind();
void Unbind();
struct MappingResult
{
void* pointer;
u32 buffer_offset;
u32 index_aligned; // offset / alignment, suitable for base vertex
u32 space_aligned; // remaining space / alignment
};
virtual MappingResult Map(u32 alignment, u32 min_size) = 0;
virtual void Unmap(u32 used_size) = 0;
/// Returns the minimum granularity of blocks which sync objects will be created around.
virtual u32 GetChunkSize() const = 0;
static std::unique_ptr Create(GLenum target, u32 size);
protected:
StreamBuffer(GLenum target, GLuint buffer_id, u32 size);
GLenum m_target;
GLuint m_buffer_id;
u32 m_size;
};
} // namespace GL