/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/Pcsx2Defs.h" #include "glad.h" #include #include #include namespace GL { /// Provides a buffer for streaming data to the GPU, ideally in write-combined memory. class StreamBuffer { public: virtual ~StreamBuffer(); __fi GLuint GetGLBufferId() const { return m_buffer_id; } __fi GLenum GetGLTarget() const { return m_target; } __fi u32 GetSize() const { return m_size; } void Bind(); void Unbind(); struct MappingResult { void* pointer; u32 buffer_offset; u32 index_aligned; // offset / alignment, suitable for base vertex u32 space_aligned; // remaining space / alignment }; virtual MappingResult Map(u32 alignment, u32 min_size) = 0; virtual void Unmap(u32 used_size) = 0; /// Returns the minimum granularity of blocks which sync objects will be created around. virtual u32 GetChunkSize() const = 0; static std::unique_ptr Create(GLenum target, u32 size); protected: StreamBuffer(GLenum target, GLuint buffer_id, u32 size); GLenum m_target; GLuint m_buffer_id; u32 m_size; }; } // namespace GL