/* GSnull
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#include
#include
#include
#include
#include
#include
using namespace std;
#include "GS.h"
#include "null/GSnull.h"
const unsigned char version = PS2E_GS_VERSION;
const unsigned char revision = 0;
const unsigned char build = 1; // increase that with each version
static char *libraryName = "GSnull Driver";
FILE *gsLog;
Config conf;
u32 GSKeyEvent = 0;
bool GSShift = false, GSAlt = false;
string s_strIniPath="inis";
const char* s_iniFilename = "GSnull.ini";
void (*GSirq)();
EXPORT_C_(u32) PS2EgetLibType()
{
return PS2E_LT_GS;
}
EXPORT_C_(char*) PS2EgetLibName()
{
return libraryName;
}
EXPORT_C_(u32) PS2EgetLibVersion2(u32 type)
{
return (version<<16) | (revision<<8) | build;
}
void __Log(char *fmt, ...)
{
va_list list;
if (!conf.Log || gsLog == NULL) return;
va_start(list, fmt);
vfprintf(gsLog, fmt, list);
va_end(list);
}
EXPORT_C_(void) GSprintf(int timeout, char *fmt, ...)
{
va_list list;
char msg[512];
va_start(list, fmt);
vsprintf(msg, fmt, list);
va_end(list);
GS_LOG("GSprintf:%s", msg);
printf("GSprintf:%s", msg);
}
void SysPrintf(const char *fmt, ...)
{
va_list list;
char msg[512];
va_start(list, fmt);
vsprintf(msg, fmt, list);
va_end(list);
GS_LOG(msg);
printf("GSnull:%s", msg);
}
// basic funcs
EXPORT_C_(s32) GSinit()
{
LoadConfig();
#ifdef GS_LOG
gsLog = fopen("logs/gsLog.txt", "w");
if (gsLog) setvbuf(gsLog, NULL, _IONBF, 0);
GS_LOG("GSnull plugin version %d,%d\n",revision,build);
GS_LOG("GS init\n");
#endif
SysPrintf("Initializing GSnull\n");
return 0;
}
EXPORT_C_(void) GSshutdown()
{
SysPrintf("Shutting down GSnull\n");
GSCloseWindow();
#ifdef GS_LOG
if (gsLog) fclose(gsLog);
#endif
}
EXPORT_C_(s32) GSopen(void *pDsp, char *Title, int multithread)
{
int err = 0;
#ifdef GS_LOG
GS_LOG("GS open\n");
#endif
//assert( GSirq != NULL );
err = GSOpenWindow(pDsp, Title);
SysPrintf("Opening GSnull\n");
return err;
}
EXPORT_C_(void) GSclose()
{
SysPrintf("Closing GSnull\n");
// Better to only close the window on Shutdown. All the other plugins
// pretty much worked that way, and all old PCSX2 versions expect it as well.
//GSCloseWindow();
}
EXPORT_C_(void) GSirqCallback(void (*callback)())
{
GSirq = callback;
}
EXPORT_C_(s32) GSfreeze(int mode, freezeData *data)
{
return 0;
}
EXPORT_C_(s32) GStest()
{
SysPrintf("Testing GSnull\n");
return 0;
}
EXPORT_C_(void) GSvsync(int field)
{
GSProcessMessages();
}
EXPORT_C_(void) GSgifTransfer1(u32 *pMem, u32 addr)
{
_GSgifTransfer1(pMem, addr);
}
EXPORT_C_(void) GSgifTransfer2(u32 *pMem, u32 size)
{
_GSgifTransfer2(pMem, size);
}
EXPORT_C_(void) GSgifTransfer3(u32 *pMem, u32 size)
{
_GSgifTransfer3(pMem, size);
}
// returns the last tag processed (64 bits)
EXPORT_C_(void) GSgetLastTag(u64* ptag)
{
}
EXPORT_C_(void) GSgifSoftReset(u32 mask)
{
SysPrintf("Doing a soft reset of the GS plugin.\n");
}
EXPORT_C_(void) GSreadFIFO(u64 *mem)
{
}
EXPORT_C_(void) GSreadFIFO2(u64 *mem, int qwc)
{
}
// extended funcs
// GSkeyEvent gets called when there is a keyEvent from the PAD plugin
EXPORT_C_(void) GSkeyEvent(keyEvent *ev)
{
HandleKeyEvent(ev);
}
EXPORT_C_(void) GSchangeSaveState(int, const char* filename)
{
}
EXPORT_C_(void) GSmakeSnapshot(char *path)
{
SysPrintf("Taking a snapshot.\n");
}
EXPORT_C_(void) GSmakeSnapshot2(char *pathname, int* snapdone, int savejpg)
{
SysPrintf("Taking a snapshot to %s.\n", pathname);
}
EXPORT_C_(void) GSsetBaseMem(void*)
{
}
EXPORT_C_(void) GSsetGameCRC(int crc, int gameoptions)
{
SysPrintf("Setting the crc to '%x' with 0x%x for options.\n", crc, gameoptions);
}
// controls frame skipping in the GS, if this routine isn't present, frame skipping won't be done
EXPORT_C_(void) GSsetFrameSkip(int frameskip)
{
SysPrintf("Frameskip set to %d.\n", frameskip);
}
// if start is 1, starts recording spu2 data, else stops
// returns a non zero value if successful
// for now, pData is not used
EXPORT_C_(int) GSsetupRecording(int start, void* pData)
{
if (start)
SysPrintf("Pretending to record.\n");
else
SysPrintf("Pretending to stop recording.\n");
return 1;
}
EXPORT_C_(void) GSreset()
{
SysPrintf("Doing a reset of the GS plugin.");
}
EXPORT_C_(void) GSwriteCSR(u32 value)
{
}
EXPORT_C_(void) GSgetDriverInfo(GSdriverInfo *info)
{
}