// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team // SPDX-License-Identifier: LGPL-3.0+ #pragma once #include "Pcsx2Defs.h" #include /// Contains the information required to create a graphics context in a window. struct WindowInfo { enum class Type { Surfaceless, Win32, X11, Wayland, MacOS }; /// The type of the surface. Surfaceless indicates it will not be displayed on screen at all. Type type = Type::Surfaceless; /// Connection to the display server. On most platforms except X11/Wayland, this is implicit and null. void* display_connection = nullptr; /// Abstract handle to the window. This depends on the surface type. void* window_handle = nullptr; /// For platforms where a separate surface/layer handle is needed, it is stored here (e.g. MacOS). void* surface_handle = nullptr; /// Width of the surface in pixels. u32 surface_width = 0; /// Height of the surface in pixels. u32 surface_height = 0; /// DPI scale for the surface. float surface_scale = 1.0f; /// Refresh rate of the surface, if available. float surface_refresh_rate = 0.0f; /// Returns the host's refresh rate for the given window, if available. static std::optional QueryRefreshRateForWindow(const WindowInfo& wi); };