/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include "ui_GraphicsSettingsWidget.h" enum class GSRendererType : s8; class SettingsDialog; class GraphicsSettingsWidget : public QWidget { Q_OBJECT public: GraphicsSettingsWidget(SettingsDialog* dialog, QWidget* parent); ~GraphicsSettingsWidget(); void updateRendererDependentOptions(); Q_SIGNALS: void fullscreenModesChanged(const QStringList& modes); private Q_SLOTS: void onRendererChanged(int index); void onAdapterChanged(int index); void onEnableHardwareFixesChanged(); void onIntegerScalingChanged(); void onTrilinearFilteringChanged(); void onGpuPaletteConversionChanged(int state); void onFullscreenModeChanged(int index); void onShadeBoostChanged(); private: GSRendererType getEffectiveRenderer() const; SettingsDialog* m_dialog; Ui::GraphicsSettingsWidget m_ui; bool m_hardware_renderer_visible = true; bool m_software_renderer_visible = true; };